Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
ui_powerups.qh
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#pragma once
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3
#include <
menu/xonotic/mutatortab.qh
>
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CLASS
(
XonoticMutatorPowerupsTab
,
XonoticMutatorTab
)
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METHOD
(
XonoticMutatorPowerupsTab
,
fill
,
void
(
entity
));
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ATTRIB
(
XonoticMutatorPowerupsTab
,
title
,
string
, _(
"Powerups"
));
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ATTRIB
(
XonoticMutatorPowerupsTab
,
message
,
string
,
"g_powerups"
);
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METHOD
(
XonoticMutatorPowerupsTab
,
canEnable
,
bool
(
entity
,
bool
));
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ENDCLASS
(
XonoticMutatorPowerupsTab
)
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entity
makeXonoticMutatorPowerupsTab
();
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticMutatorPowerupsTab
Definition
ui_powerups.qh:4
XonoticMutatorPowerupsTab::message
string message
Definition
ui_powerups.qh:7
XonoticMutatorPowerupsTab::title
string title
Definition
ui_powerups.qh:6
XonoticMutatorPowerupsTab::fill
virtual void fill()
XonoticMutatorPowerupsTab::canEnable
virtual void canEnable()
Definition
ui_powerups.qc:97
XonoticMutatorTab
Definition
mutatortab.qh:10
XonoticMutatorTab::ATTRIB
ATTRIB(XonoticMutatorTab, title, string)
mutatortab.qh
CLASS
#define CLASS(...)
Definition
oo.qh:149
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:286
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:274
makeXonoticMutatorPowerupsTab
entity makeXonoticMutatorPowerupsTab()
Definition
ui_powerups.qc:9
common
mutators
mutator
powerups
ui_powerups.qh
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