Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
utils.qh
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#pragma once
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int
maxclients
;
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const
string
STR_PLAYER
=
"player"
;
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const
string
STR_SPECTATOR
=
"spectator"
;
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const
string
STR_OBSERVER
=
"observer"
;
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#define IS_PLAYER(v) ((v).classname == STR_PLAYER)
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#define IS_SPEC(v) ((v).classname == STR_SPECTATOR)
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#define IS_OBSERVER(v) ((v).classname == STR_OBSERVER)
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#define IS_CLIENT(v) (v.flags & FL_CLIENT)
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#define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
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#define IS_FAKE_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
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#define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
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#define IS_NOT_A_CLIENT(v) (!IS_CLIENT(v))
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#define IS_LOCAL(v) (v.netaddress == "local")
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#define IS_MONSTER(v) (v.flags & FL_MONSTER)
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#define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE)
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#define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET)
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#define IS_MOVABLE(v) ((IS_PLAYER(v) || IS_MONSTER(v)) && !STAT(FROZEN, v) && !StatusEffects_active(STATUSEFFECT_Frozen, v))
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#define IS_DEAD(s) ((s).deadflag != DEAD_NO)
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#define IS_INVISIBLE(v) (v.alpha <= 0.25 || StatusEffects_active(STATUSEFFECT_Invisibility, v) || MUTATOR_IS_ENABLED(cloaked))
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#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
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// NOTE: FOR_EACH_CLIENTSLOT deprecated! Use the following instead: FOREACH_CLIENTSLOT(true, { code; });
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// NOTE: FOR_EACH_CLIENT deprecated! Use the following instead: FOREACH_CLIENT(true, { code; });
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// NOTE: FOR_EACH_REALCLIENT deprecated! Use the following instead: FOREACH_CLIENT(IS_REAL_CLIENT(it), { code; });
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// NOTE: FOR_EACH_PLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it), { code; });
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// NOTE: FOR_EACH_SPEC deprecated! Use the following instead: FOREACH_CLIENT(IS_SPEC(it), { code; });
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// NOTE: FOR_EACH_OBSERVER deprecated! Use the following instead: FOREACH_CLIENT(IS_OBSERVER(it), { code; });
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// NOTE: FOR_EACH_REALPLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { code; });
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#define FOREACH_CLIENTSLOT(cond, body) \
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MACRO_BEGIN \
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for(int _i = 1; _i <= maxclients; ++_i) \
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{ \
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const noref int i = _i; \
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ITER_CONST noref entity it = ftoe(i); \
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if(cond) { LAMBDA(body) } \
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} \
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MACRO_END
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#define FOREACH_CLIENT(cond, body) FOREACH_CLIENTSLOT(IS_CLIENT(it) && (cond), LAMBDA(body))
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// using the "inside out" version of knuth-fisher-yates shuffle
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// https://en.wikipedia.org/wiki/Fisher–Yates_shuffle
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entity
_FCR_clients
[255];
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bool
_FCR_entered
=
false
;
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#define FOREACH_CLIENT_RANDOM(cond, body) \
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MACRO_BEGIN \
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if (_FCR_entered) LOG_FATAL("FOREACH_CLIENT_RANDOM must not be nested"); \
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_FCR_entered = true; \
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int _cnt = 0; \
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FOREACH_CLIENT(cond, { \
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int _j = floor(random() * (_cnt + 1)); \
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if (_j != _cnt) \
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_FCR_clients[_cnt] = _FCR_clients[_j]; \
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_FCR_clients[_j] = it; \
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++_cnt; \
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}); \
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for (int _i = 0; _i < _cnt; ++_i) \
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{ \
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const noref int i = _i; \
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ITER_CONST noref entity it = _FCR_clients[i]; \
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if (cond) { LAMBDA(body) } \
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} \
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_FCR_entered = false; \
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MACRO_END
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// NOTE: FOR_EACH_MONSTER deprecated! Use the following instead: IL_EACH(g_monsters, true, { code; });
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
maxclients
float maxclients
Definition
csprogsdefs.qc:21
STR_SPECTATOR
const string STR_SPECTATOR
Definition
utils.qh:6
STR_OBSERVER
const string STR_OBSERVER
Definition
utils.qh:7
STR_PLAYER
const string STR_PLAYER
Definition
utils.qh:5
_FCR_entered
bool _FCR_entered
Definition
utils.qh:57
_FCR_clients
entity _FCR_clients[255]
Definition
utils.qh:56
server
utils.qh
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