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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | SPA_LIGHTMAP0_TEXCOORDS 5 |
| #define | SPA_LIGHTMAP_COLOR 6 |
| #define | SPA_POSITION 0 |
| #define | SPA_R_AXIS 3 |
| #define | SPA_S_AXIS 1 |
| #define | SPA_T_AXIS 2 |
| #define | SPA_TEXCOORDS0 4 |
Functions | |
| float | checkpvs (vector viewpos, entity viewee) |
| void | coverage () |
| float | CSQC_ConsoleCommand (string cmdstr) |
| void | CSQC_Init (float apilevel, string enginename, float engineversion) |
| float | CSQC_InputEvent (float evtype, float scanx, float chary) |
| void | CSQC_Shutdown () |
| void | CSQC_UpdateView (float vid_width, float vid_height, float notmenu) |
| vector | drawgetimagesize (string pic) |
| float | drawsubpic (vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) |
| entity () spawn = #17 | |
| entity (.float fld, float match) findchainfloat = #450 | |
| entity (.float fld, float match,.entity tofield) findchainflags_tofield = #403 | |
| entity (.string fld, string match) findchain | |
| entity (.string fld, string match,.entity tofield) findchain_tofield | |
| entity (entity e) nextent | |
| entity (entity start,.entity fld, entity match) findentity | |
| entity (entity start,.float fld, float match) findfloat = #449 | |
| entity (entity start,.string fld, string match) find | |
| entity (float num) entitybyindex | |
| entity (vector mins, vector maxs) findbox | |
| entity (vector mins, vector maxs,.entity tofield) findbox_tofield | |
| entity (vector org, float rad) findradius | |
| entity (vector org, float rad,.entity tofield) findradius_tofield | |
| float | findfont (string s) |
| float () random = #34 | |
| float (entity e) checkbottom | |
| float (entity e, float s) getsurfacenumpoints | |
| float (entity e, vector p) getsurfacenearpoint | |
| float (entity ent, string tagname) gettagindex | |
| float (float a,...) min = #95 | |
| float (float bufhandle, string str, float order) bufstr_add = #630 | |
| float (float caseinsensitive, string s,...) crc16 | |
| float (float f, float f) pow | |
| float (float fieldnum, entity ent, string s) putentityfieldstring | |
| float (float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build | |
| float (float skel, float bonenum, string g1, string g2, string g3, string g4, string g5, string g6) example_skel_findbonegroup | |
| float (float skel, string tagname) skel_find_bone | |
| float (float v) rint = #37 | |
| float (float yaw, float dist, float settrace) walkmove = #96 | |
| float (string filename, float mode) fopen | |
| float (string name, string value) registercvar = #228 | |
| float (string pattern, float caseinsensitive, float quiet) search_begin | |
| float (string pattern, float caseinsensitive, float quiet, string packfile) search_packfile_begin | |
| float (string s) cvar = #81 | |
| float (string s, string separator1,...) tokenizebyseparator | |
| float (string str, string sub, float startpos) strstrofs | |
| float (string url, float id, string content_type, string delim, float buf, float keyid) crypto_uri_postbuf | |
| float (vector org, vector vel) spawnparticle | |
| float (vector org, vector vel, float delay, float collisiondelay) delayedparticle | |
| float (vector org, vector vel, float delay, float collisiondelay, float theme) quickdelayedparticle | |
| float (vector org, vector vel, float theme) quickparticle | |
| float (vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter | |
| float (vector position, string text, vector scale, float alpha, float flag) drawcolorcodedstring | |
| float (vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring = #322 | |
| float (vector position, vector size, vector rgb, float alpha, float flag) drawfill | |
| float (vector v) vlen = #13 | |
| float (vector v1, vector v2, float tryents, entity ignoreentity) traceline | |
| float | loadfont (string fontname, string fontmaps, string sizes, float slot, float fix_scale, float fix_voffset) |
| float | log (float f) |
| string () ReadString | |
| string (entity e, float s) getsurfacetexture | |
| string (entity ent) etos | |
| string (float c,...) chr2str | |
| string (float ccase, float calpha, float cnum, string s,...) strconv | |
| string (float chars, string s,...) strpad = #478 | |
| string (float f) ftos = #112 | |
| string (float fieldnum, entity ent) getentityfieldstring | |
| string (float handle, float num) search_getfilename = #466 | |
| string (float playernum, string keyname) getplayerkeyvalue = #465 | |
| string (string command, float bindmap) findkeysforcommand = #625 | |
| string (string digest, string data,...) digest_hex | |
| string (string info, string key) infoget | |
| string (string info, string key, string value,...) infoadd | |
| string (string name,...) precache_pic = #627 | |
| string (string s) precache_file = #75 | |
| string (string s, float start, float length) substring | |
| string (string s, string...) strcat | |
| string (string search, string replace, string subject) strreplace = #485 | |
| string (vector v) vtos | |
| float | stringwidth (string text, float allowColorCodes, vector size) |
| float | stringwidth_menu (string text, float allowColorCodes, vector size) |
| vector () randomvec | |
| vector (entity e, float s) getsurfacenormal | |
| vector (entity e, float s, float n) getsurfacepoint | |
| vector (entity e, float s, float n, float a) getsurfacepointattribute | |
| vector (entity e, float s, vector p) getsurfaceclippedpoint | |
| vector (float entitynum, float fldnum) getentityvec | |
| vector (float property) getpropertyvec | |
| vector (string) stov | |
| vector (vector org, float lpflags) getlight2 | |
| vector (vector position, string text, vector scale, vector rgb, float alpha, float flag) drawcolorcodedstring2 | |
| vector (vector v) normalize | |
| vector (vector v, vector w) vectoangles2 | |
| void () predraw | |
| void (...) runstandardplayerphysics | |
| void (entity e) remove | |
| void (entity e, entity ignore) tracetoss | |
| void (entity e, entity tagentity, string tagname) setattachment | |
| void (entity e, float chan, string samp, float vol, float atten, float speed, float flags) sound7 | |
| void (entity e, float chan, string samp, float volume, float atten,...) sound | |
| void (entity e, float mdlindex) setmodelindex | |
| void (entity e, string m) setmodel | |
| void (entity e, vector min, vector max) setsize | |
| void (entity e, vector o) setorigin | |
| void (entity ent, float effectnum, vector start, vector end) trailparticles | |
| void (float animmodelindex, float framegroup, float framegroupstarttime, float blendalpha, string groupbonename, string excludegroupname1, string excludegroupname2) example_skel_player_update_applyoverride | |
| void (float bufhandle, float sortpower, float backward) buf_sort | |
| void (float bufhandle, float string_index, string str) bufstr_set | |
| void (float bufhandle_from, float bufhandle_to) buf_copy | |
| void (float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, float flags) boxparticles | |
| void (float effectnum, vector origin, vector dir, float count) pointparticles | |
| void (float fh, entity e) writetofile | |
| void (float fhandle) fclose | |
| void (float skel, float bonenum, vector org) skel_set_bone | |
| void (float skel, float startbone, float endbone, vector org) skel_mul_bones | |
| void (float style, string value) lightstyle | |
| void (float width, vector pos1, vector pos2, vector rgb, float alpha, float flag) drawline | |
| void (float x, float y, float width, float height) drawsetcliparea | |
| void (string e) error | |
| void (string s, float chan, float vol) localsound | |
| void (string s,...) dprint | |
| void (string texturename, float flag,...) R_BeginPolygon | |
| void (string var, string val) cvar_set | |
| void (vector ang) makevectors | |
| void (vector eyetarget, string bonename) example_skel_player_update_eyetarget | |
| void (vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain | |
| void (vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube | |
| void (vector o, vector d, float color, float count) particle | |
| void (vector org, float colorstart, float colorlength) te_explosion2 | |
| void (vector org, float radius, float lifetime, vector color) te_customflash | |
| void (vector org, float radius, vector lightcolours) adddynamiclight | |
| void (vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) adddynamiclight2 | |
| void (vector org, string modelname, float startframe, float endframe, float framerate) effect | |
| void (vector org, vector color) te_explosionrgb | |
| void (vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex | |
| void (vector org, vector velocity, float howmany) te_blood | |
| void (vector origin, vector forward, vector right, vector up) SetListener | |
| void (vector pos, string samp, float vol, float atten) ambientsound | |
| void (vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox | |
| #define SPA_LIGHTMAP0_TEXCOORDS 5 |
Definition at line 950 of file csprogsdefs.qc.
| #define SPA_LIGHTMAP_COLOR 6 |
Definition at line 951 of file csprogsdefs.qc.
| #define SPA_POSITION 0 |
Definition at line 945 of file csprogsdefs.qc.
| #define SPA_R_AXIS 3 |
Definition at line 948 of file csprogsdefs.qc.
| #define SPA_S_AXIS 1 |
Definition at line 946 of file csprogsdefs.qc.
| #define SPA_T_AXIS 2 |
Definition at line 947 of file csprogsdefs.qc.
| #define SPA_TEXCOORDS0 4 |
Definition at line 949 of file csprogsdefs.qc.
Referenced by PolyDrawModelSurface().
References entity(), and vector.
Referenced by havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_movetogoal(), havocbot_role_ctf_defense(), ka_waypointsprite_visible_for_bot(), kh_waypointsprite_visible_for_bot(), Monster_ValidTarget(), MoveToRandomLocationWithinBounds(), MUTATOR_HOOKFUNCTION(), navigation_routetogoal(), navigation_shortenpath(), SpawnCasing(), tka_waypointsprite_visible_for_bot(), turret_validate_target(), visible_to_some_client(), WarpZone_Fade_PreDraw(), and waypoint_think().
| void coverage | ( | ) |
Definition at line 660 of file cl_cmd.qc.
References _CSQC_ConsoleCommand(), argv(), ConsoleCommand_macro_movement(), ConsoleCommand_macro_normal(), strtolower(), and tokenize_console.
Definition at line 46 of file main.qc.
References _CSQC_Init(), autocvar_cl_lockview, autocvar_cl_reticle, autocvar_hud_skin, binddb, calledhooks, CheckEngineExtensions(), ClientProgsDB, ConsoleCommand_macro_init(), cvar_set(), cvar_settemp(), cvar_string(), CVAR_TYPEFLAG_EXISTS, db_create(), db_load(), draw_endBoldFont, gametype, get_mi_min_max_texcoords(), GetTeam(), hud_skin_path, LoadMenuSkinValues(), LOG_TRACEF, maxclients, mi_center, mi_max, mi_min, mi_scale, mi_shortname, minimapname, NULL, NUM_SPECTATOR, players, postinit, precache_pic(), prvm_language, registercvar(), Sort_Spawn(), static_init, static_init_late, static_init_precache, strcat(), strzone(), teams, tempdb, weapon_accuracy, WEP_FIRST, and WEP_LAST.
| void CSQC_Shutdown | ( | ) |
References vector, vid_height, and vid_width.
References vector.
Referenced by draw_PictureSize(), MapVote_DrawMapPicture(), and turret_draw2d().
| float drawsubpic | ( | vector | position, |
| vector | size, | ||
| string | pic, | ||
| vector | srcPosition, | ||
| vector | srcSize, | ||
| vector | rgb, | ||
| float | alpha, | ||
| float | flag ) |
References alpha, size, and vector.
Referenced by draw_BorderPicture(), draw_ButtonPicture(), draw_VertButtonPicture(), drawpic_tiled(), HUD_Panel_DrawHighlight(), and HUD_Panel_DrawProgressBar().
| entity | ( | ) | = #17 |
References spawn.
References findchainfloat().
| entity | ( | entity | start, |
| .entity | fld, | ||
| entity | match ) |
References checkextension(), entity(), and findentity().
References entity(), and findfloat().
References entity(), find(), and precache_sound().
| entity | ( | float | num | ) |
References buf_create.
| float | ( | ) | = #34 |
References random().
References entity(), gettagindex, gettaginfo, org, and vector.
| float | ( | float | bufhandle, |
| string | str, | ||
| float | order ) = #630 |
References cvar_defstring(), origin, strtolower(), vector, and volume.
| float | ( | float | caseinsensitive, |
| string | s, | ||
| ... ) |
| float | ( | float | f, |
| float | f ) |
References pow.
| float | ( | float | skel, |
| entity | ent, | ||
| float | modlindex, | ||
| float | retainfrac, | ||
| float | firstbone, | ||
| float | lastbone ) |
References entity(), and skel_get_boneparent.
| float | ( | float | skel, |
| float | bonenum, | ||
| string | g1, | ||
| string | g2, | ||
| string | g3, | ||
| string | g4, | ||
| string | g5, | ||
| string | g6 ) |
References skel_get_boneparent.
| float | ( | float | skel, |
| string | tagname ) |
References skel_find_bone, skel_get_boneabs, and skel_get_bonerel.
| float | ( | float | yaw, |
| float | dist, | ||
| float | settrace ) = #96 |
References droptofloor, and walkmove.
References name, and registercvar().
| float | ( | string | pattern, |
| float | caseinsensitive, | ||
| float | quiet ) |
References search_begin(), search_end(), and search_getsize().
| float | ( | string | s | ) | = #81 |
References cvar(), and localcmd().
References argv_end_index, argv_start_index, tokenize_console, and tokenizebyseparator.
References delay, ftos(), org, particle_airfriction, particle_alpha, particle_alphafade, particle_angle, particle_blendmode, particle_bounce, particle_color1, particle_color2, particle_delaycollision, particle_delayspawn, particle_gravity, particle_liquidfriction, particle_orientation, particle_originjitter, particle_qualityreduction, particle_size, particle_sizeincrease, particle_spin, particle_stainalpha, particle_staincolor1, particle_staincolor2, particle_stainsize, particle_staintex, particle_stretch, particle_tex, particle_time, particle_type, particle_velocityjitter, print(), strcat(), vector, and vtos().
References alpha, drawcharacter, scale, and vector.
References alpha, drawcolorcodedstring, scale, and vector.
| float | ( | vector | v | ) | = #13 |
References vector, vectoyaw(), and vlen().
Referenced by acosh(), asinh(), atanh(), fromDecibelOfSquare(), GenericCommand_rpn(), gsl_ran_ugaussian(), HUD_StrafeHUD(), lgamma(), log10(), log1p(), log2(), logn(), sys_phys_simulate(), and toDecibelOfSquare().
| string | ( | ) |
References copyentity(), entity(), ReadFloat, and ReadString.
| string | ( | float | chars, |
| string | s, | ||
| ... ) = #478 |
References cvar_string(), entity(), findchainflags(), findflags(), and search_getfilename().
| string | ( | float | playernum, |
| string | keyname ) = #465 |
References isdemo(), and isserver().
| string | ( | string | command, |
| float | bindmap ) = #625 |
| string | ( | string | digest, |
| string | data, | ||
| ... ) |
| string | ( | string | info, |
| string | key ) |
References entity(), s1, s2, strcasecmp, strcmp, strncasecmp, and strncmp.
| string | ( | string | info, |
| string | key, | ||
| string | value, | ||
| ... ) |
| string | ( | string | name, |
| ... ) = #627 |
References freepic(), name, and precache_pic().
| string | ( | string | s | ) | = #75 |
References entity(), makestatic, and precache_file().
References substring().
| string | ( | string | s, |
| string... | ) |
References strcat().
| string | ( | string | search, |
| string | replace, | ||
| string | subject ) = #485 |
| string | ( | vector | v | ) |
References coredump(), entity(), eprint(), traceoff(), traceon(), vector, and vtos().
Definition at line 75 of file draw.qc.
References getentityvec.
| vector | ( | float | property | ) |
| vector | ( | string | ) |
References stov(), strunzone(), and strzone().
References alpha, drawcolorcodedstring2, scale, and vector.
| vector | ( | vector | v | ) |
References normalize(), and vector.
| void | ( | ... | ) |
References entity(), and particleeffectnum.
References entity(), trailparticles, and vector.
| void | ( | float | animmodelindex, |
| float | framegroup, | ||
| float | framegroupstarttime, | ||
| float | blendalpha, | ||
| string | groupbonename, | ||
| string | excludegroupname1, | ||
| string | excludegroupname2 ) |
References self.
References centerprint(), count, dir, getmousepos(), keynumtostring(), origin, pointparticles, print(), and vector.
References entity(), isfunction(), parseentitydata(), and writetofile().
References org, skel_mul_bone, skel_set_bone, and vector.
References org, skel_mul_bones, and vector.
References drawresetcliparea(), drawsetcliparea, height, and y.
References localsound(), and number.
References cvar_set().
| void | ( | vector | ang | ) |
References ang, makevectors, and vector.
References ang, makevectors, self, skel_find_bone, skel_get_boneabs, skel_get_boneparent, skel_get_bonerel, skel_set_bone, v_forward, v_right, v_up, and vector.
References ChangeYaw, color, count, vectoangles(), and vector.
References dir, entity(), org, vector, and vectorvectors.
References adddynamiclight, org, radius, and vector.
References entity(), origin, ReadByte(), and vector.
| vector absmax |
Definition at line 96 of file csprogsdefs.qc.
Referenced by _Movetype_LinkEdict(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_Physics_Toss(), _Movetype_PushMove(), conveyor_think(), CSQCModel_Effects_Apply(), ctf_CaptureShield_Touch(), ctf_FlagThink(), debug_send(), func_breakable_destroy(), func_breakable_look_destroyed(), func_ladder_init(), func_ladder_think(), jumppad_push(), LaunchDebris(), LinkDoors(), M_Mage_Attack_Teleport(), movelib_groundalign4point(), napalm_ball_think(), napalm_fountain_think(), navigation_poptouchedgoals(), NET_HANDLE(), ons_CaptureShield_Touch(), orb_draw2d(), plat_spawn_inside_trigger(), Spawn_Draw(), spawnfunc(), spawnfunc(), SpawnGoal(), swamp_think(), sys_phys_simulate_simple(), sys_phys_update(), target_checkpoint_setup(), trigger_push_get_start_point(), trigger_push_test(), turret_closetotarget(), vehicles_findgoodexit(), viewloc_think(), WarpZoneLib_ExactTrigger_Touch(), and waypoint_think().
| vector absmin |
Definition at line 96 of file csprogsdefs.qc.
Referenced by _Movetype_LinkEdict(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_Physics_Toss(), _Movetype_PushMove(), conveyor_think(), CSQCModel_Effects_Apply(), ctf_CaptureShield_Touch(), ctf_FlagThink(), debug_send(), func_breakable_destroy(), func_breakable_look_destroyed(), func_ladder_init(), func_ladder_think(), jumppad_push(), LaunchDebris(), LinkDoors(), M_Mage_Attack_Teleport(), movelib_groundalign4point(), napalm_ball_think(), napalm_fountain_think(), navigation_poptouchedgoals(), NET_HANDLE(), ons_CaptureShield_Touch(), orb_draw2d(), plat_spawn_inside_trigger(), Spawn_Draw(), spawnfunc(), spawnfunc(), SpawnGoal(), swamp_think(), sys_phys_simulate_simple(), sys_phys_update(), target_checkpoint_setup(), trigger_push_get_start_point(), trigger_push_test(), turret_closetotarget(), vehicles_findgoodexit(), viewloc_think(), WarpZoneLib_ExactTrigger_Touch(), and waypoint_think().
| vector angles |
Definition at line 108 of file csprogsdefs.qc.
| const float ATTN_IDLE = 2 |
Definition at line 231 of file csprogsdefs.qc.
| const float ATTN_NONE = 0 |
Definition at line 229 of file csprogsdefs.qc.
Referenced by HitSound(), and StrafeHUD_Sonar().
| const float ATTN_NORM = 1 |
Definition at line 230 of file csprogsdefs.qc.
Referenced by Arc_Smoke(), buff_Think(), buff_Touch(), MUTATOR_HOOKFUNCTION(), target_init_use(), W_Arc_Beam(), W_Arc_Beam_Think(), W_Devastator_Think(), W_Hagar_Attack2_Load(), W_MineLayer_Stick(), W_MineLayer_Think(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_OverkillNex_Attack(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Attack3_Frame2(), W_Vortex_Attack(), and W_WeaponFrame().
| const float ATTN_STATIC = 3 |
Definition at line 232 of file csprogsdefs.qc.
| vector avelocity |
Definition at line 109 of file csprogsdefs.qc.
Referenced by _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), _Movetype_PushMove(), CopyBody(), door_rotating_reset(), electro_orb_draw(), football_touch(), func_rotating_setactive(), ItemDraw(), ModelEffect_Draw(), modeleffect_SendEntity(), Movetype_Physics_MatchTicrate(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), orb_draw(), PlayerDamage(), Projectile_Draw(), PutObserverInServer(), PutPlayerInServer(), racer_blowup(), raptor_blowup(), RaptorCBShellfragDraw(), respawn(), spawnfunc(), spawnfunc(), SUB_CalcAngleMove(), SUB_CalcAngleMoveDone(), SUB_Stop(), sys_phys_simulate_simple(), turret_respawn(), vehicles_reset_colors(), vehicles_spawn(), and W_MineLayer_Damage().
| entity chain |
Definition at line 127 of file csprogsdefs.qc.
Referenced by classfield(), findbox_Fallback(), findbox_tofield_Fallback(), and WarpZone_FindRadius().
| const float CHAN_AUTO = 0 |
Definition at line 223 of file csprogsdefs.qc.
Referenced by ons_GeneratorThink().
| const float CHAN_BODY = 4 |
Definition at line 227 of file csprogsdefs.qc.
| const float CHAN_ITEM = 3 |
Definition at line 226 of file csprogsdefs.qc.
| const float CHAN_VOICE = 2 |
Definition at line 225 of file csprogsdefs.qc.
| const float CHAN_WEAPON = 1 |
Definition at line 224 of file csprogsdefs.qc.
| string classname |
Definition at line 111 of file csprogsdefs.qc.
Referenced by Client::Client(), Observer::Observer(), Player::Player(), Spectator::Spectator(), __spawn(), _GlobalSound(), _Movetype_UnstickEntity(), buff_Init(), buffs_DelayedInit(), CA_SpectateNext(), CheatCommand(), CheatImpulse(), CSQC_Ent_Update(), ctf_DelayedInit(), cvar_settemp_restore(), debug_send(), DoesQ3ARemoveThisEntity(), dom_controlpoint_setup(), dom_DelayedInit(), dompointtouch(), door_blocked(), door_hit_top(), door_send(), dropclient_schedule(), DropToFloor_QC(), Ent_Remove(), func_ladder_send(), g_clientmodel_use(), generator_construct(), HUD_MinigameMenu_ClickJoin(), InitBall(), ItemSend(), ItemSetModel(), jumppad_push(), LinkDoors_nextent(), Client::m_unwind(), minigame_SendEntity(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), nb_delayedinit(), nb_spawnteams(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), OtherTeam(), PlayerDamage(), relocate_nexball(), SelectSpawnPoint(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpawnGoal(), SpectateNext(), SpectatePrev(), StartItem(), SUB_NoImpactCheck(), sys_phys_postupdate(), target_checkpoint_setup(), target_init_verify(), tdm_DelayedInit(), TeamBalance_CheckAllowedTeams(), Teleport_Active(), tmayhem_DelayedInit(), trigger_race_checkpoint_verify(), turret_findtarget(), vehicles_spawn(), W_Crylink_DeleteLink(), W_Crylink_Touch(), W_Electro_Explode(), W_Electro_Orb_Damage(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_MineLayer_Stick(), WarpZone_PostInitialize_Callback(), WarpZone_Projectile_Touch_ImpactFilter_Callback(), weapon_defaultspawnfunc(), and WinningCondition_Assault().
| float clientcommandframe |
Definition at line 23 of file csprogsdefs.qc.
Referenced by CSQCPlayer_PredictTo(), and CSQCPlayer_SetCamera().
| float clipgroup |
Definition at line 1465 of file csprogsdefs.qc.
| float colormap |
Definition at line 135 of file csprogsdefs.qc.
Referenced by CL_ExteriorWeaponentity_Think(), CopyBody(), cpicon_changeteam(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_ModelAppearance_PostUpdate(), CSQCPlayer_ModelAppearance_PreUpdate(), Damage_DamageInfo_SendEntity(), g_clientmodel_genericsendentity(), g_model_setcolormaptoactivator(), generator_changeteam(), ItemSend(), LaunchDebris(), monster_dropitem(), monster_setupcolors(), nade_darkness_boom(), nade_ice_boom(), nades_PlayerColor(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_CaptureShield_Reset(), ons_CaptureShield_Spawn(), ons_ControlPoint_Reset(), physical_item_think(), StartItem(), turret_changeteam(), and vehicles_reset_colors().
| const float CONTENT_EMPTY = -1 |
Definition at line 240 of file csprogsdefs.qc.
Referenced by _Movetype_CheckWater(), _Movetype_CheckWaterTransition(), ctf_RespawnFlag(), location_isok(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), MUTATOR_HOOKFUNCTION(), pathlib_swimnode(), pathlib_wateroutnode(), PutPlayerInServer(), and sys_phys_simulate().
| const float CONTENT_LAVA = -5 |
Definition at line 244 of file csprogsdefs.qc.
Referenced by CreatureFrame_hotliquids(), havocbot_checkdanger(), HUD_Contents(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), Monster_CheckDanger(), navigation_routerating(), racer_align4point(), racer_rocket_groundhugger(), and sys_phys_update().
| const float CONTENT_SKY = -6 |
Definition at line 245 of file csprogsdefs.qc.
Referenced by Mod_Q1BSP_NativeContentsFromSuperContents(), and Mod_Q1BSP_SuperContentsFromNativeContents().
| const float CONTENT_SLIME = -4 |
Definition at line 243 of file csprogsdefs.qc.
Referenced by CreatureFrame_hotliquids(), havocbot_checkdanger(), HUD_Contents(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), Monster_CheckDanger(), navigation_routerating(), racer_align4point(), racer_rocket_groundhugger(), and sys_phys_update().
| const float CONTENT_SOLID = -2 |
Definition at line 241 of file csprogsdefs.qc.
Referenced by havocbot_checkdanger(), location_isok(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), Monster_CheckDanger(), navigation_routerating(), and pathlib_wateroutnode().
| const float CONTENT_WATER = -3 |
Definition at line 242 of file csprogsdefs.qc.
Referenced by _Movetype_CheckWaterTransition(), ctf_FlagThink(), DrownPlayer(), havocbot_movetogoal(), HUD_Contents(), location_isok(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), napalm_ball_think(), napalm_fountain_think(), navigation_routerating(), pathlib_swimnode(), racer_align4point(), racer_rocket_groundhugger(), and sys_phys_update().
| float CVAR_TYPEFLAG_ENGINE = 8 |
Definition at line 1179 of file csprogsdefs.qc.
Referenced by updateConwidths(), XonoticCvarList_updateCvarType(), XonoticEffectsSettingsTab_fill(), XonoticInputSettingsTab_fill(), XonoticMiscSettingsTab_fill(), and XonoticVideoSettingsTab_fill().
| float CVAR_TYPEFLAG_EXISTS = 1 |
Definition at line 1176 of file csprogsdefs.qc.
Referenced by CSQC_Init(), dialog_hudpanel_main_settings(), GameTypeVote_SetGametype(), Physics_ClientOption(), RandomItems_GetItemReplacementClassNames(), RandomItems_GetRandomInstagibItemClassName(), RandomItems_GetRandomItemClassNameWithProperty(), RandomItems_GetRandomOverkillItemClassName(), RandomItems_GetRandomVanillaItemClassName(), VoteCommand_checkargs(), and VoteCommand_macro_help().
| float CVAR_TYPEFLAG_HASDESCRIPTION = 16 |
Definition at line 1180 of file csprogsdefs.qc.
| float CVAR_TYPEFLAG_PRIVATE = 4 |
Definition at line 1178 of file csprogsdefs.qc.
Referenced by XonoticCvarList_updateCvarType().
| float CVAR_TYPEFLAG_READONLY = 32 |
Definition at line 1181 of file csprogsdefs.qc.
Referenced by XonoticCvarList_updateCvarType().
| float CVAR_TYPEFLAG_SAVED = 2 |
Definition at line 1177 of file csprogsdefs.qc.
Referenced by XonoticCvarList_drawListBoxItem(), and XonoticCvarList_updateCvarType().
| float DEG2RAD = 0.0174532925199432957692369076848861271344287188854172545609719144 |
Definition at line 966 of file csprogsdefs.qc.
Referenced by CSQC_Demo_Camera(), havocbot_movetogoal(), HUD_Radar(), ons_camSetup(), StrafeHUD_DrawSlickDetector(), StrafeHUD_Project(), teamradar_2dcoord_to_texcoord(), teamradar_texcoord_to_2dcoord(), W_Blaster_Attack(), and W_Devastator_Think().
| float DPCONTENTS_BODY = 32 |
Definition at line 1134 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), bot_aim(), buff_Init(), buff_Respawn(), CheatImpulse(), fireBullet_falloff(), func_breakable_restore_self(), func_ladder_init(), GameCommand_trace(), havocbot_chooseenemy(), invasion_SpawnChosenMonster(), ka_RespawnBall(), kh_Key_Spawn(), M_Mage_Attack_Teleport(), Mod_Q1BSP_NativeContentsFromSuperContents(), Monster_Dead(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), PutPlayerInServer(), SpawnBall(), STATIC_INIT(), teleport_findtarget(), tka_RespawnBall(), toss_nade(), tracebox_antilag_force_wz(), trigger_push_get_push_time(), trigger_push_test(), TrueAim_Init(), vehicle_initialize(), W_Porto_Attack(), W_SetupShot_Dir_ProjectileSize_Range(), WarpZone_PostInitialize_Callback(), waypoint_spawn(), and waypoint_think().
| float DPCONTENTS_BOTCLIP = 2048 |
Definition at line 1141 of file csprogsdefs.qc.
Referenced by func_ladder_init(), GameCommand_trace(), kh_Key_Spawn(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), PutPlayerInServer(), teleport_findtarget(), toss_nade(), trigger_push_get_push_time(), trigger_push_test(), WarpZone_PostInitialize_Callback(), waypoint_spawn(), and waypoint_think().
| float DPCONTENTS_CORPSE = 64 |
Definition at line 1135 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), bot_aim(), buff_Respawn(), CheatImpulse(), fireBullet_falloff(), havocbot_chooseenemy(), invasion_SpawnChosenMonster(), ka_RespawnBall(), M_Mage_Attack_Teleport(), tka_RespawnBall(), tracebox_antilag_force_wz(), TrueAim_Init(), and W_SetupShot_Dir_ProjectileSize_Range().
| float DPCONTENTS_DONOTENTER = 1024 |
Definition at line 1139 of file csprogsdefs.qc.
Referenced by buff_Respawn(), CheatImpulse(), invasion_SpawnChosenMonster(), ka_RespawnBall(), M_Mage_Attack_Teleport(), and tka_RespawnBall().
| float DPCONTENTS_LAVA = 8 |
Definition at line 1132 of file csprogsdefs.qc.
Referenced by buff_Respawn(), CheatImpulse(), invasion_SpawnChosenMonster(), ka_RespawnBall(), M_Mage_Attack_Teleport(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), and tka_RespawnBall().
| float DPCONTENTS_LIQUIDSMASK = 14 |
Definition at line 1140 of file csprogsdefs.qc.
Referenced by _Movetype_CheckWater(), racer_frame(), and racer_think().
| float DPCONTENTS_MONSTERCLIP = 512 |
Definition at line 1138 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), Monster_Spawn(), and MUTATOR_HOOKFUNCTION().
| float DPCONTENTS_NODROP = 128 |
Definition at line 1136 of file csprogsdefs.qc.
Referenced by Mod_Q1BSP_SuperContentsFromNativeContents(), and StartItem().
| float DPCONTENTS_OPAQUE = 4096 |
Definition at line 1142 of file csprogsdefs.qc.
Referenced by fireBullet_falloff(), havocbot_chooseenemy(), and Mod_Q1BSP_SuperContentsFromNativeContents().
| float DPCONTENTS_PLAYERCLIP = 256 |
Definition at line 1137 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), buff_Respawn(), CheatImpulse(), ctf_FlagSetup(), func_ladder_init(), GameCommand_trace(), invasion_SpawnChosenMonster(), ka_RespawnBall(), kh_Key_Spawn(), M_Mage_Attack_Teleport(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), Porto_Draw(), PutObserverInServer(), PutPlayerInServer(), SpawnBall(), STATIC_INIT(), teleport_findtarget(), tka_RespawnBall(), toss_nade(), trigger_push_get_push_time(), trigger_push_test(), vehicle_initialize(), W_Porto_Attack(), W_Porto_Touch(), WarpZone_PostInitialize_Callback(), waypoint_spawn(), and waypoint_think().
| float DPCONTENTS_SKY = 16 |
Definition at line 1133 of file csprogsdefs.qc.
Referenced by buff_Respawn(), CheatImpulse(), invasion_SpawnChosenMonster(), ka_RespawnBall(), M_Mage_Attack_Teleport(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), and tka_RespawnBall().
| float DPCONTENTS_SLIME = 4 |
Definition at line 1131 of file csprogsdefs.qc.
Referenced by buff_Respawn(), CheatImpulse(), invasion_SpawnChosenMonster(), ka_RespawnBall(), M_Mage_Attack_Teleport(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), and tka_RespawnBall().
| float DPCONTENTS_SOLID = 1 |
Definition at line 1129 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), bot_aim(), buff_Init(), buff_Respawn(), CheatImpulse(), ctf_FlagSetup(), fireBullet_falloff(), func_ladder_init(), GameCommand_trace(), havocbot_chooseenemy(), invasion_SpawnChosenMonster(), ka_RespawnBall(), kh_Key_Spawn(), M_Mage_Attack_Teleport(), Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), PutObserverInServer(), PutPlayerInServer(), SpawnBall(), STATIC_INIT(), teleport_findtarget(), tka_RespawnBall(), toss_nade(), tracebox_antilag_force_wz(), trigger_push_get_push_time(), trigger_push_test(), TrueAim_Init(), vehicle_initialize(), W_Porto_Attack(), W_SetupShot_Dir_ProjectileSize_Range(), WarpZone_PostInitialize_Callback(), WarpZone_TraceBox_ThroughZone(), waypoint_spawn(), and waypoint_think().
| float DPCONTENTS_WATER = 2 |
Definition at line 1130 of file csprogsdefs.qc.
Referenced by Mod_Q1BSP_NativeContentsFromSuperContents(), Mod_Q1BSP_SuperContentsFromNativeContents(), and racer_frame().
| float dphitcontentsmask |
Definition at line 1123 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), bot_aim(), buff_Init(), CopyBody(), fireBullet_falloff(), func_breakable_restore_self(), havocbot_chooseenemy(), Monster_Dead(), Monster_Spawn(), PutObserverInServer(), PutPlayerInServer(), SpawnBall(), TrueAim_Init(), vehicle_initialize(), and waypoint_think().
| const float DRAWFLAG_2XMODULATE = 3 |
Definition at line 324 of file csprogsdefs.qc.
| const float DRAWFLAG_ADDITIVE = 1 |
Definition at line 322 of file csprogsdefs.qc.
Referenced by draw_teamradar_icon(), drawspritearrow(), HUD_Crosshair(), HUD_Draw(), HUD_MinigameMenu(), HUD_Quickmenu_DrawEntry(), NET_HANDLE(), orb_draw2d(), and View_NightVision().
| const float DRAWFLAG_MIPMAP = 0x100 |
Definition at line 326 of file csprogsdefs.qc.
Referenced by draw_teamradar_background().
| const float DRAWFLAG_MODULATE = 2 |
Definition at line 323 of file csprogsdefs.qc.
Referenced by View_NightVision().
| const float DRAWFLAG_NORMAL = 0 |
Definition at line 321 of file csprogsdefs.qc.
Referenced by bumble_raygun_draw(), Checkpoints_drawstring(), cl_notice_run(), DamageText::DamageText_draw2d(), DebugText3d::DebugText3d_draw2d(), Draw_ArcBeam_callback(), draw_cursor(), Draw_GrapplingHook_trace_callback(), Draw_ShowNames(), Draw_WaypointSprite(), DrawAmmoItem(), DrawAmmoNades(), DrawCAItem(), DrawDomItem(), DrawItemsTimeItem(), DrawNadeProgressBar(), DrawNumIcon_expanding(), DrawReticle(), drawsprite_TextOrIcon(), drawspritearrow(), GameTypeVote_DrawGameTypeItem(), HUD_CenterPrint(), HUD_Chat(), HUD_Configure_DrawGrid(), HUD_Configure_PostDraw(), HUD_Contents(), HUD_Damage(), HUD_DarkBlinking(), HUD_Draw(), HUD_EngineInfo(), HUD_HealthArmor(), HUD_Main(), HUD_MinigameHelp(), HUD_MinigameMenu(), HUD_MinigameMenu_DrawColoredEntry(), HUD_MinigameMenu_DrawEntry(), HUD_Mod_Keepaway(), HUD_Mod_KH(), HUD_Mod_LMS_Draw(), HUD_Mod_NexBall(), HUD_Mod_Race(), HUD_Mod_Survival(), HUD_Mod_TeamKeepaway(), HUD_Notify(), HUD_Panel_HlBorder(), HUD_Panel_HlCenterLine(), HUD_Panel_Mouse(), HUD_Physics(), HUD_Pickup(), HUD_Powerups(), HUD_PressedKeys(), HUD_QuickMenu(), HUD_RaceTimer(), HUD_Score(), HUD_Score_Rankings(), HUD_Timer(), HUD_Vote(), InfoMessages_drawstring(), MapStats_DrawKeyValue(), MapVote_Draw(), MapVote_DrawAbstain(), MapVote_DrawMapItem(), MapVote_DrawMapPicture(), MapVote_DrawSuggester(), minigame_hud_simpleboard(), minigame_show_allspecs(), NET_HANDLE(), Porto_Draw(), QuickMenu_Mouse(), race_showTime(), Scoreboard_AccuracyStats_Draw(), Scoreboard_Draw(), Scoreboard_DrawHeader(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Scoreboard_ItemStats_Draw(), Scoreboard_MakeTable(), Scoreboard_MapStats_Draw(), Scoreboard_Rankings_Draw(), Scoreboard_Spectators_Draw(), StrafeHUD_DrawAngleIndicatorLine(), StrafeHUD_DrawDirectionIndicator(), StrafeHUD_DrawGradient(), StrafeHUD_DrawSlickDetector(), StrafeHUD_DrawSoftGradient(), StrafeHUD_DrawStrafeArrow(), StrafeHUD_DrawStrafeHUD(), StrafeHUD_DrawStrafeMeter(), StrafeHUD_DrawTextIndicator(), turret_draw2d(), Vehicles_drawCrosshair(), Vehicles_drawHUD(), and Weapons_Draw().
| const float DRAWFLAG_SCREEN = 4 |
Definition at line 325 of file csprogsdefs.qc.
Referenced by draw_teamradar_background().
| float drawfont |
Definition at line 825 of file csprogsdefs.qc.
| float drawmask |
Definition at line 99 of file csprogsdefs.qc.
Referenced by Casing_Draw(), cpicon_construct(), CSQCModel_AutoTagIndex_Apply(), CSQCModel_Effects_Apply(), CSQCModel_Hook_PreDraw(), DamageEffect(), Draw_GrapplingHook(), DrawDebugModel(), generator_construct(), Gib_Draw(), ItemDraw(), ModelEffect_Draw(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Projectile_Draw(), turret_construct(), turret_gib_draw(), turret_head_draw(), and WarpZone_Fade_PreDraw().
| float E_ABSMAX = 15 |
Definition at line 800 of file csprogsdefs.qc.
| float E_ABSMIN = 14 |
Definition at line 799 of file csprogsdefs.qc.
| float E_ACTIVE = 0 |
Definition at line 785 of file csprogsdefs.qc.
| float E_ALPHA = 7 |
Definition at line 792 of file csprogsdefs.qc.
| float E_COLORMOD = 8 |
Definition at line 793 of file csprogsdefs.qc.
| float E_FORWARD = 2 |
Definition at line 787 of file csprogsdefs.qc.
| float E_LIGHT = 16 |
Definition at line 801 of file csprogsdefs.qc.
| float E_MAXS = 13 |
Definition at line 798 of file csprogsdefs.qc.
| float E_MINS = 12 |
Definition at line 797 of file csprogsdefs.qc.
| float E_ORIGIN = 1 |
Definition at line 786 of file csprogsdefs.qc.
| float E_ORIGINANDVECTORS = 6 |
Definition at line 791 of file csprogsdefs.qc.
| float E_PANTSCOLOR = 9 |
Definition at line 794 of file csprogsdefs.qc.
| float E_RIGHT = 3 |
Definition at line 788 of file csprogsdefs.qc.
| float E_SCALE = 5 |
Definition at line 790 of file csprogsdefs.qc.
| float E_SHIRTCOLOR = 10 |
Definition at line 795 of file csprogsdefs.qc.
| float E_SKIN = 11 |
Definition at line 796 of file csprogsdefs.qc.
| float E_UP = 4 |
Definition at line 789 of file csprogsdefs.qc.
| const float EF_ADDITIVE = 32 |
Definition at line 304 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply(), ctf_CaptureShield_Spawn(), Item_Show(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NET_HANDLE(), ons_CaptureShield_Spawn(), Portal_MakeWaitingPortal(), vehicle_addplayerslot(), vehicles_reset_colors(), and W_MuzzleFlash_Model().
| const float EF_BLUE = 64 |
Definition at line 305 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply(), ctf_FlagSetup(), Portal_MakeOutPortal(), Portal_Touch(), W_Porto_Touch(), and waypoint_unreachable().
| const float EF_FLAME = 1024 |
Definition at line 306 of file csprogsdefs.qc.
Referenced by ball_customize(), CSQCModel_Effects_Apply(), DEF(), nade_napalm_ball(), spiderbot_blowup(), SUB(), turret_gibtoss(), and vehicle_tossgib().
| const float EF_FULLBRIGHT = 512 |
Definition at line 307 of file csprogsdefs.qc.
Referenced by buff_Customize(), buff_Init(), buffs_BuffModel_Customize(), CSQCModel_Effects_Apply(), ctf_FlagSetup(), Item_Show(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NET_HANDLE(), player_powerups(), spawnfunc(), vehicle_addplayerslot(), vehicle_initialize(), vehicles_reset_colors(), viewmodel_draw(), and W_MuzzleFlash_Model().
| const float EF_NODEPTHTEST = 8192 |
Definition at line 308 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply(), func_ladder_init(), Item_Show(), Monster_Spawn(), Net_LinkEntity(), player_powerups(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), target_push_link(), vehicle_addplayerslot(), vehicle_initialize(), vehicles_reset_colors(), viewmodel_draw(), WarpZone_Teleport(), and waypoint_unreachable().
| const float EF_NODRAW = 16 |
Definition at line 309 of file csprogsdefs.qc.
Referenced by buffs_BuffModel_Think(), bumblebee_exit(), bumblebee_gunner_exit(), bumblebee_pilot_frame(), CopyBody(), CSQCModel_Effects_Apply(), FixIntermissionClient(), func_breakable_look_destroyed(), func_breakable_look_restore(), MUTATOR_HOOKFUNCTION(), racer_blowup(), raptor_blowup(), respawn(), shieldhit_think(), turret_hide(), turret_initialize(), turret_link(), turret_respawn(), vehicle_initialize(), vehicle_use(), vehicles_damage(), vehicles_exit(), and W_Hook_Explode2().
| const float EF_NOSHADOW = 4096 |
Definition at line 310 of file csprogsdefs.qc.
Referenced by buff_Init(), CSQCModel_Effects_Apply(), DropBall(), GiveBall(), vehicle_addplayerslot(), and vehicles_reset_colors().
| const float EF_RED = 128 |
Definition at line 311 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply(), ctf_FlagSetup(), Monster_Miniboss_Setup(), Portal_MakeInPortal(), Portal_Touch(), W_Porto_Attack(), W_Porto_Touch(), and waypoint_unreachable().
| const float EF_SELECTABLE = 16384 |
Definition at line 313 of file csprogsdefs.qc.
Referenced by vehicle_addplayerslot(), and vehicles_reset_colors().
| const float EF_STARDUST = 2048 |
Definition at line 312 of file csprogsdefs.qc.
Referenced by buff_Init(), CSQCModel_Effects_Apply(), DEF(), Item_Show(), nade_spawn_boom(), Portal_MakeOutPortal(), spawnfunc(), and SUB().
| float effects |
Definition at line 115 of file csprogsdefs.qc.
Referenced by ball_customize(), buff_Customize(), buff_Init(), buffs_BuffModel_Customize(), buffs_BuffModel_Think(), CL_ExteriorWeaponentity_Think(), CL_Weaponentity_Think(), CopyBody(), CSQCModel_Effects_Apply(), CSQCModel_Effects_PostUpdate(), CSQCModel_Effects_PreUpdate(), FixIntermissionClient(), func_breakable_look_destroyed(), func_breakable_look_restore(), func_ladder_init(), Item_FindTeam(), ka_RespawnBall(), Monster_Dead(), Monster_Miniboss_Setup(), Monster_Spawn(), NET_HANDLE(), player_powerups(), PutObserverInServer(), PutPlayerInServer(), racer_blowup(), raptor_blowup(), respawn(), shieldhit_think(), spawn_item_key(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpectateCopy(), StartItem(), target_push_link(), tka_RespawnBall(), turret_hide(), turret_initialize(), turret_respawn(), vehicle_initialize(), vehicle_use(), vehicles_reset_colors(), W_Hook_Explode2(), and W_Porto_Touch().
| void end_sys_fields |
Definition at line 140 of file csprogsdefs.qc.
| void end_sys_globals |
Definition at line 80 of file csprogsdefs.qc.
| entity enemy |
Definition at line 131 of file csprogsdefs.qc.
| float entnum |
Definition at line 98 of file csprogsdefs.qc.
Referenced by CSQC_Ent_Remove(), CSQC_Ent_Update(), CSQCModel_AutoTagIndex_Apply(), CSQCModel_Draw(), CSQCModel_remove(), CSQCModel_server2csqc(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_PostUpdate(), entity(), LocalCommand_boxparticles(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ReadCSQCEntity(), and viewloc_SetTags().
| const float EXTRA_HIGH = 99999999 |
Definition at line 267 of file csprogsdefs.qc.
| const float EXTRA_LOW = -99999999 |
Definition at line 266 of file csprogsdefs.qc.
| const float FALSE = 0 |
Definition at line 264 of file csprogsdefs.qc.
| const float false = 0 |
Definition at line 262 of file csprogsdefs.qc.
| float FIELD_ENTITY = 4 |
Definition at line 1431 of file csprogsdefs.qc.
| float FIELD_FLOAT = 2 |
Definition at line 1429 of file csprogsdefs.qc.
Referenced by target_spawn_edit_entity().
| float FIELD_FUNCTION = 6 |
Definition at line 1432 of file csprogsdefs.qc.
| float FIELD_STRING = 1 |
Definition at line 1428 of file csprogsdefs.qc.
Referenced by target_spawn_edit_entity().
| float FIELD_VECTOR = 3 |
Definition at line 1430 of file csprogsdefs.qc.
Referenced by target_spawn_edit_entity().
| const float FILE_APPEND = 1 |
Definition at line 236 of file csprogsdefs.qc.
Referenced by DumpStats(), GameLogEcho(), LocalCommand_create_scrshot_ent(), PlayerStats_GameReport(), PlayerStats_PlayerDetail(), url_single_fopen(), and WeaponStats_Shutdown().
| const float FILE_READ = 0 |
Definition at line 235 of file csprogsdefs.qc.
Referenced by _MapInfo_CheckArenaFile(), _MapInfo_Generate(), _MapInfo_Parse_Settemp(), bd_load_level(), BGMScript_Init(), bot_setnameandstuff(), buf_load(), CampaignFile_Load(), CampaignSaveCvar(), db_load(), fexists(), GameCommand_bot_cmd(), GameCommand_effectindexdump(), get_model_parameters(), getAllHUDSkins(), language_filename(), LoadMenuSkinValues(), LoadPlayerSounds(), m_init_delayed(), MapInfo_Get_ByName_NoFallbacks(), MapReadSizes(), Monster_Sound_Precache(), Monster_Sounds_Load(), MUTATOR_HOOKFUNCTION(), MX_Messages(), MX_Sync(), PlayerStats_PlayerBasic(), PrecachePlayerSounds(), QuickMenu_Open(), sandbox_Database_Load(), spawnfunc(), trigger_race_checkpoint_verify(), url_single_fopen(), waypoint_load_hardwiredlinks(), waypoint_load_links(), waypoint_loadall(), XonoticLanguageList_getLanguages(), XonoticServerToSTab_loadToS(), XonoticSkinList_getSkins(), and XonoticToSDialog_loadXonoticToS().
| const float FILE_WRITE = 2 |
Definition at line 237 of file csprogsdefs.qc.
Referenced by bd_save_level(), buf_save(), CampaignSaveCvar(), CheatCommand(), credits_export(), db_dump(), db_save(), GENERIC_COMMAND(), GENERIC_COMMAND(), GENERIC_COMMAND(), HUD_Panel_ExportCfg(), MapInfo_Get_ByName_NoFallbacks(), MX_Forget(), MX_Join(), MX_Leave(), MX_Nick(), MX_Say(), MX_Typing(), sandbox_Database_Save(), STATIC_INIT_LATE(), superspec_save_client_conf(), url_single_fopen(), W_HitPlotOpen(), waypoint_save_hardwiredlinks(), waypoint_save_links(), and waypoint_saveall().
| float flags |
Definition at line 133 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), _Movetype_FlyMove(), _Movetype_Physics_Walk(), bot_think(), buff_Init(), CheatCommand(), CheckWaterJump(), ClientConnect(), ClientDisconnect(), CreatureFrame_FallDamage(), CreatureFrame_hotliquids(), CreatureFrame_Liquids(), CSQCModel_Hook_PreDraw(), CSQCPlayer_SavePrediction(), CSQCPlayer_Unpredict(), dom_controlpoint_setup(), DropToFloor_QC(), find_bot_by_number(), HUD_MinigameMenu_Click_ExpandCollapse(), instagib_ammocheck(), LocalCommand_boxparticles(), Monster_Appear_Check(), Monster_CheckDanger(), Monster_Dead(), Monster_Move(), Monster_Spawn(), Monster_WanderTarget(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), net_handle_ServerWelcome(), ObserverOrSpectatorThink(), PlayerDamage(), PlayerFrame(), Projectile_Draw(), PutObserverInServer(), PutPlayerInServer(), registercvar(), SendWelcomeMessage(), spawnfunc(), StartItem(), sys_phys_postupdate(), sys_phys_update(), vehicles_spawn(), viewloc_PlayerPhysics(), void(), void(), W_Electro_Orb_Stick(), W_MineLayer_Stick(), W_Porto_Fail(), and write_damagetext().
| float FONT_CENTERPRINT = 5 |
Definition at line 831 of file csprogsdefs.qc.
| float FONT_CHAT = 4 |
Definition at line 830 of file csprogsdefs.qc.
| float FONT_CONSOLE = 1 |
Definition at line 827 of file csprogsdefs.qc.
| float FONT_DEFAULT = 0 |
Definition at line 826 of file csprogsdefs.qc.
| float FONT_INFOBAR = 6 |
Definition at line 832 of file csprogsdefs.qc.
| float FONT_MENU = 7 |
Definition at line 833 of file csprogsdefs.qc.
| float FONT_NOTIFY = 3 |
Definition at line 829 of file csprogsdefs.qc.
| float FONT_SBAR = 2 |
Definition at line 828 of file csprogsdefs.qc.
| float FONT_USER0 = 8 |
Definition at line 834 of file csprogsdefs.qc.
| float FONT_USER1 = 9 |
Definition at line 835 of file csprogsdefs.qc.
| float FONT_USER2 = 10 |
Definition at line 836 of file csprogsdefs.qc.
| float FONT_USER3 = 11 |
Definition at line 837 of file csprogsdefs.qc.
| float FONT_USER4 = 12 |
Definition at line 838 of file csprogsdefs.qc.
| float FONT_USER5 = 13 |
Definition at line 839 of file csprogsdefs.qc.
| float FONT_USER6 = 14 |
Definition at line 840 of file csprogsdefs.qc.
| float FONT_USER7 = 15 |
Definition at line 841 of file csprogsdefs.qc.
| float frame |
Definition at line 113 of file csprogsdefs.qc.
| float frame1time |
Definition at line 1262 of file csprogsdefs.qc.
| float frame2 |
Definition at line 1256 of file csprogsdefs.qc.
| float frame2time |
Definition at line 1263 of file csprogsdefs.qc.
| float frame3 |
Definition at line 1257 of file csprogsdefs.qc.
| float frame3time |
Definition at line 1264 of file csprogsdefs.qc.
| float frame4 |
Definition at line 1258 of file csprogsdefs.qc.
| float frame4time |
Definition at line 1265 of file csprogsdefs.qc.
| float frametime |
Definition at line 17 of file csprogsdefs.qc.
Referenced by anim_set(), anticheat_endframe(), anticheat_physics(), anticheat_startframe(), Arc_Smoke(), beam_think(), bobmodel_ofs(), buff_Think(), bumble_raygun_draw(), Button_draw(), cpicon_draw(), CSQCModel_Effects_Apply(), CSQCPlayer_ApplyBobbing(), Drag(), Drag_Update(), Draw_ShowNames(), EndFrame(), Ent_TubaNote_Think(), Fire_ApplyDamage(), getFadedAlpha(), Gib_Draw(), GrapplingHookThink(), havocbot_movetogoal(), HUD_Crosshair(), HUD_Damage(), HUD_ModIcons(), img_select(), ItemDraw(), ka_BallThink_Carried(), ListBox_draw(), m_draw(), M_Mage_Attack_Spike_Think(), m_tooltip(), misc_laser_think(), ModalController_draw(), ModelEffect_Draw(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_ammo_touch(), nade_heal_touch(), NET_HANDLE(), Nexposee_draw(), ObserverOrSpectatorThink(), play_countdown(), Player_Physics(), player_regen(), PlayerThink(), Portal_Think(), Portal_Think_TryTeleportPlayer(), Portal_Touch(), Scoreboard_AccuracyStats_Draw(), Scoreboard_Draw(), Scoreboard_ItemStats_Draw(), ShowTeamSelection(), Spawn_Draw(), StartFrame(), SUB_CalcMovePause(), SUB_Friction(), SUB_SetFade_Think(), SV_PlayerPhysics(), sys_phys_update_single(), tka_BallThink_Carried(), turret_think(), turret_track(), View_EventChase(), View_NightVision(), W_Arc_Beam_Think(), W_Crylink_LinkJoinEffect_Think(), W_Devastator_Think(), W_Seeker_Missile_Think(), W_WeaponFrame(), WarpZone_FixView(), WarpZone_Teleport(), WarpZone_Touch(), and Weapons_Draw().
| vector getlight_ambient |
Definition at line 415 of file csprogsdefs.qc.
| vector getlight_diffuse |
Definition at line 416 of file csprogsdefs.qc.
| vector getlight_dir |
Definition at line 414 of file csprogsdefs.qc.
| vector gettaginfo_forward |
Definition at line 1508 of file csprogsdefs.qc.
Referenced by GameCommand_gettaginfo().
| string gettaginfo_name |
Definition at line 1506 of file csprogsdefs.qc.
Referenced by DamageEffect(), GameCommand_gettaginfo(), and MUTATOR_HOOKFUNCTION().
| vector gettaginfo_offset |
Definition at line 1507 of file csprogsdefs.qc.
Referenced by GameCommand_gettaginfo().
| float gettaginfo_parent |
Definition at line 1505 of file csprogsdefs.qc.
Referenced by GameCommand_gettaginfo().
| vector gettaginfo_right |
Definition at line 1509 of file csprogsdefs.qc.
Referenced by GameCommand_gettaginfo().
| vector gettaginfo_up |
Definition at line 1510 of file csprogsdefs.qc.
Referenced by GameCommand_gettaginfo().
| float GETTIME_CDTRACK = 4 |
Definition at line 1024 of file csprogsdefs.qc.
| float GETTIME_FRAMESTART = 0 |
Definition at line 1011 of file csprogsdefs.qc.
Referenced by CommonCommand_time(), fpscounter_update(), HUD_EngineInfo(), Say(), STATIC_INIT(), and SV_ParseClientCommand().
| float GETTIME_HIRES = 2 |
Definition at line 1013 of file csprogsdefs.qc.
Referenced by CommonCommand_time(), GameCommand_animbench(), and W_SetupProjVelocity_Explicit().
| float GETTIME_REALTIME = 1 |
Definition at line 1012 of file csprogsdefs.qc.
| float GETTIME_UPTIME = 3 |
Definition at line 1014 of file csprogsdefs.qc.
Referenced by CommonCommand_time().
| vector input_angles |
Definition at line 64 of file csprogsdefs.qc.
Referenced by CSQCPlayer_Physics(), CSQCPlayer_PredictTo(), CSQCPlayer_SetCamera(), skeleton_from_frames(), and WarpZone_FixPMove().
| float input_buttons |
Definition at line 66 of file csprogsdefs.qc.
Referenced by CSQCPlayer_ApplyBobbing(), CSQCPlayer_CalcRefdef(), and viewloc_PlayerPhysics().
| vector input_movevalues |
Definition at line 65 of file csprogsdefs.qc.
Referenced by viewloc_SetViewLocation().
| float input_timelength |
Definition at line 63 of file csprogsdefs.qc.
Referenced by StrafeHUD_DetermineFrameTime().
| float intermission |
Definition at line 152 of file csprogsdefs.qc.
Referenced by Announcer_Gamestart(), Announcer_Time(), CSQC_UpdateView(), CSQCPlayer_CalcRefdef(), CSQCPlayer_SetCamera(), GetCurrentFov(), HUD_Chat(), HUD_Configure_Frame(), HUD_Crosshair(), HUD_Damage(), HUD_Draw(), Hud_Dynamic_Frame(), HUD_Main(), HUD_Notify(), HUD_Panel_Draw(), HUD_Radar_Mouse(), HUD_Vehicle(), Porto_Draw(), Scoreboard_AccuracyStats_WouldDraw(), Scoreboard_Draw(), Scoreboard_ItemStats_WouldDraw(), Scoreboard_UI_Enable(), Scoreboard_WouldDraw(), SV_PlayerPhysics(), View_CheckButtonStatus(), View_EventChase(), View_Lock(), viewmodel_draw(), WantEventchase(), and Welcome_Message_Show_Try().
| float lerpfrac |
Definition at line 1259 of file csprogsdefs.qc.
| float lerpfrac3 |
Definition at line 1260 of file csprogsdefs.qc.
| float lerpfrac4 |
Definition at line 1261 of file csprogsdefs.qc.
| const float LP_COMPLETE = 7 |
Definition at line 420 of file csprogsdefs.qc.
| const float LP_DYNLIGHT = 4 |
Definition at line 419 of file csprogsdefs.qc.
| const float LP_LIGHTMAP = 1 |
Definition at line 417 of file csprogsdefs.qc.
| const float LP_RTWORLD = 2 |
Definition at line 418 of file csprogsdefs.qc.
| const float M_PI = 3.14159265358979323846 |
Definition at line 273 of file csprogsdefs.qc.
| string mapname |
Definition at line 26 of file csprogsdefs.qc.
Referenced by CampaignPreInit(), FindFileInMapPack(), GameplayMode_DelayedInit(), get_mi_min_max(), GetMapname(), InitGameplayMode(), Set_NextMap(), spawnfunc(), waypoint_load_hardwiredlinks(), waypoint_load_links(), waypoint_loadall(), waypoint_save_hardwiredlinks(), waypoint_save_links(), and waypoint_saveall().
| const float MASK_ENGINE = 1 |
Definition at line 166 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView().
| const float MASK_ENGINEVIEWMODELS = 2 |
Definition at line 167 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView().
| const float MASK_NORMAL = 4 |
Definition at line 168 of file csprogsdefs.qc.
Referenced by CL_WeaponEntity_SetModel(), cpicon_construct(), CSQC_UpdateView(), CSQCModel_Hook_PreDraw(), Draw_ArcBeam(), Draw_GrapplingHook(), DrawDebugModel(), electro_orb_setup(), generator_construct(), ItemDraw(), ModelEffect_Draw(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_generator_ray_spawn(), orb_setup(), Projectile_Draw(), RaptorCBShellfragToss(), TossGib(), turret_construct(), turret_gib_draw(), turret_head_draw(), viewmodel_draw(), W_MuzzleFlash_Model(), and WarpZone_Fade_PreDraw().
| float maxclients |
Definition at line 21 of file csprogsdefs.qc.
Referenced by bot_fixcount(), CommonCommand_who(), CopyBody(), CSQC_Init(), CSQC_UpdateView(), CSQCModel_server2csqc(), DoesQ3ARemoveThisEntity(), EliminatedPlayers_SendEntity(), EnemyHitCheck(), GameplayMode_DelayedInit(), HUD_MinigameMenu_ClickInvite(), Nagger_SendEntity(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), nJoinAllowed(), PingPLReport_Think(), Playerchecker_Think(), Scoreboard_Draw(), STATIC_INIT(), STATIC_INIT_EARLY(), SurvivalStatuses_SendEntity(), TeamBalance_QueuedPlayersTagIn(), VerifyClientNumber(), and viewmodel_draw().
| vector maxs |
Definition at line 117 of file csprogsdefs.qc.
Referenced by _Movetype_CheckWater(), _Movetype_LinkEdict(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_TestEntityPosition(), _Movetype_UnstickEntity(), buff_Respawn(), CL_WeaponEntity_SetModel(), conveyor_send(), CopyBody(), CreatureFrame_FallDamage(), CSQCModel_Hook_PreDraw(), CSQCModel_LOD_Apply(), CSQCPlayer_SetMinsMaxs(), ctf_FlagThink(), DragBox_Think(), DropToFloor_QC(), Ent_RemoveProjectile(), entity(), entity(), entity(), entity(), findbox_Fallback(), findbox_tofield_Fallback(), func_breakable_restore_self(), g_clientmodel_genericsendentity(), g_model_dropbyspawnflags(), generator_draw(), havocbot_checkdanger(), havocbot_movetogoal(), IsFlying(), ItemDraw(), ItemSend(), LODmodel_attach(), M_Golem_Attack_Smash(), M_Mage_Attack_Teleport(), Monster_CheckDanger(), Monster_Spawn(), Monster_Spawn_Setup(), movelib_groundalign4point(), navigation_shortenpath(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_CaptureShield_Spawn(), pathlib_astar(), PlayerDamage(), PlayerJump(), PM_check_hitground(), PM_check_slick(), PM_Footsteps(), pointparticles_SendEntity(), RaceCarPhysics(), racer_rocket_groundhugger(), racer_think(), rainsnow_SendEntity(), relocate_spawnpoint(), SetBrushEntityModel(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_blowup(), steerlib_beamsteer(), SUB_NoImpactCheck(), sys_phys_simulate_simple(), target_spawn_helper_setsize(), trigger_common_write(), trigger_music_SendEntity(), vehicle_altitude(), vehicles_damage(), vehicles_findgoodexit(), W_Blaster_Touch(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_OverkillRocketPropelledChainsaw_Think(), WarpZone_Camera_camera_transform(), WarpZone_Camera_Send(), WarpZone_camera_transform(), WarpZone_Fade_PreDraw(), WarpZone_InitStep_UpdateTransform(), WarpZone_Send(), and WarpZoneLib_ExactTrigger_Init().
| vector mins |
Definition at line 117 of file csprogsdefs.qc.
Referenced by _Movetype_CheckWater(), _Movetype_LinkEdict(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_TestEntityPosition(), buff_Respawn(), CL_WeaponEntity_SetModel(), conveyor_send(), CopyBody(), CreatureFrame_FallDamage(), CSQCModel_Hook_PreDraw(), CSQCModel_LOD_Apply(), CSQCPlayer_SetMinsMaxs(), ctf_FlagThink(), DragBox_Think(), DropToFloor_QC(), Ent_RemoveProjectile(), entity(), entity(), entity(), entity(), findbox_Fallback(), findbox_tofield_Fallback(), func_breakable_restore_self(), g_clientmodel_genericsendentity(), g_model_dropbyspawnflags(), generator_draw(), havocbot_checkdanger(), havocbot_movetogoal(), IsFlying(), ItemDraw(), LODmodel_attach(), M_Mage_Attack_Teleport(), Monster_CheckDanger(), Monster_Spawn(), navigation_shortenpath(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_CaptureShield_Spawn(), pathlib_astar(), PlayerDamage(), PlayerJump(), PM_check_hitground(), PM_check_slick(), PM_Footsteps(), pointparticles_SendEntity(), RaceCarPhysics(), racer_rocket_groundhugger(), racer_think(), rainsnow_SendEntity(), relocate_spawnpoint(), SetBrushEntityModel(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_blowup(), StartItem(), steerlib_beamsteer(), SUB_NoImpactCheck(), sys_phys_simulate_simple(), target_spawn_helper_setsize(), trigger_common_write(), trigger_music_SendEntity(), vehicle_altitude(), vehicles_damage(), vehicles_findgoodexit(), W_Blaster_Touch(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_OverkillRocketPropelledChainsaw_Think(), WarpZone_Camera_camera_transform(), WarpZone_Camera_Send(), WarpZone_camera_transform(), WarpZone_Fade_PreDraw(), WarpZone_InitStep_UpdateTransform(), WarpZone_Send(), and WarpZoneLib_ExactTrigger_Init().
| string model |
Definition at line 112 of file csprogsdefs.qc.
| float modelindex |
Definition at line 95 of file csprogsdefs.qc.
Referenced by _Movetype_PushMove(), CL_Weaponentity_Think(), CopyBody(), CSQCModel_Hook_PreDraw(), CSQCModel_LOD_Apply(), CSQCPlayer_FallbackFrame(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_ModelAppearance_PostUpdate(), CSQCPlayer_ModelAppearance_PreUpdate(), DamageEffect(), dompoint_captured(), dompointtouch(), g_clientmodel_genericsendentity(), InitMovingBrushTrigger(), InitTrigger(), LOD_customize(), LOD_uncustomize(), LODmodel_attach(), modeleffect_SendEntity(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), pointparticles_SendEntity(), Portal_Customize(), spawnfunc(), spawnfunc(), spawnfunc(), trigger_common_write(), trigger_music_SendEntity(), WarpZone_Camera_Send(), WarpZone_Send(), and weapon_defaultspawnfunc().
| vector modellight_ambient |
Definition at line 767 of file csprogsdefs.qc.
| vector modellight_diffuse |
Definition at line 768 of file csprogsdefs.qc.
| vector modellight_dir |
Definition at line 769 of file csprogsdefs.qc.
| const float MOVE_MISSILE = 2 |
Definition at line 258 of file csprogsdefs.qc.
Referenced by _Movetype_Physics_Walk(), and _Movetype_PushEntityTrace().
| const float MOVE_NOMONSTERS = 1 |
Definition at line 257 of file csprogsdefs.qc.
Referenced by _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), bot_serverframe(), botframe_autowaypoints_fixdown(), buff_Respawn(), CreatureFrame_FallDamage(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), ctf_CalculatePassVelocity(), ctf_FlagThink(), ctf_Handle_Throw(), CursorToWorldCoord(), Draw_ArcBeam(), Draw_ShowNames(), DropToFloor_QC(), func_ladder_init(), g_model_dropbyspawnflags(), GameCommand_trace(), havocbot_movetogoal(), M_Mage_Attack_Teleport(), Monster_Enemy_Check(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_translocate_boom(), NET_HANDLE(), ons_Teleport(), PM_check_hitground(), PM_check_slick(), PM_Footsteps(), Portal_TeleportPlayer(), RaceCarPhysics(), racer_think(), RadiusDamageForSource(), steerlib_beamsteer(), steerlib_traceavoid(), steerlib_traceavoid_flat(), StrafeHUD_DetermineOnSlick(), StrafeHUD_DrawSlickDetector(), sys_phys_simulate(), toss_nade(), TossGib(), tracewalk(), TrueAimCheck(), turret_gibtoss(), W_Electro_TriggerCombo(), W_SetupShot_Dir_ProjectileSize_Range(), WarpZone_camera_transform(), WarpZone_FindRadius_Recurse(), WarpZone_Teleport(), WarpZone_TraceBox_ThroughZone(), WarpZone_TrailParticles(), WarpZone_TrailParticles_WithMultiplier(), WarpZoneLib_BoxTouchesBrush_Recurse(), waypoint_fixorigin_down_dir(), waypoint_think(), and waypoint_unreachable().
| const float MOVE_NORMAL = 0 |
Definition at line 256 of file csprogsdefs.qc.
Referenced by _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), beamsweep(), bot_serverframe(), bumblebee_gunner_findgoodexit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CheatCommand(), CommonCommand_editmob(), crosshair_trace(), CSQCModel_Hook_PreDraw(), CSQCPlayer_ApplyChase(), Draw_ArcBeam(), Ent_RemoveProjectile(), fireBullet_falloff(), func_breakable_restore_self(), GameCommand_trace(), HUD_Crosshair(), IsFlying(), misc_laser_think(), Monster_Move_2D(), Monster_WanderTarget(), movelib_groundalign4point(), MoveToRandomLocationWithinBounds(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), ons_Teleport(), PlayerJump(), PM_ClientMovement_UpdateStatus(), Portal_Think_TryTeleportPlayer(), RaceCarPhysics(), racer_frame(), racer_rocket_groundhugger(), racer_rocket_tracker(), RadiusDamageForSource(), raptor_bomb_burst(), sandbox_ObjectSpawn(), set_tracewalk_dest(), spawnfunc(), spiderbot_frame(), StartItem(), SUB_NoImpactCheck(), sys_phys_simulate_simple(), target_checkpoint_setup(), TrueAimCheck(), turret_do_updates(), vehicles_findgoodexit(), vehicles_force_fromtag_hover(), vehicles_force_fromtag_maglev(), W_Arc_Beam_Think(), W_Fireball_Attack2(), W_Fireball_Explode(), W_HitPlotAnalysis(), W_OverkillRocketPropelledChainsaw_Think(), W_SetupShot_Dir_ProjectileSize_Range(), WarpZone_crosshair_trace(), WarpZone_Teleport(), and waypoint_think().
| float MOVE_WORLDONLY = 3 |
Definition at line 1094 of file csprogsdefs.qc.
Referenced by _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushEntityTrace(), _Movetype_TestEntityPosition(), CheatImpulse(), GameCommand_bbox(), get_mi_min_max(), HUD_Crosshair(), Monster_Spawn(), NET_HANDLE(), ons_camSetup(), pathlib_flynode(), pathlib_swimnode(), pathlib_walknode(), pathlib_wateroutnode(), racer_rocket_groundhugger(), spawnfunc(), spiderbot_rocket_do(), tile_check_cross(), tile_check_plus(), tile_check_plus2(), turret_aim_generic(), turret_checkpoint_init(), vehicle_altitude(), vehicle_initialize(), View_EventChase(), W_Nexball_Attack(), W_Porto_Touch(), WarpZone_Teleport(), WarpZone_TraceBox_ThroughZone(), WarpZoneLib_MoveOutOfSolid(), and WarpZoneLib_MoveOutOfSolid_Expand().
| float movetype |
Definition at line 102 of file csprogsdefs.qc.
Referenced by Player_Physics(), set_movetype(), SV_OnEntityPreSpawnFunction(), and WarpZone_Projectile_Touch_ImpactFilter_Callback().
| float movevar_accelerate |
Definition at line 72 of file csprogsdefs.qc.
| float movevar_airaccelerate |
Definition at line 73 of file csprogsdefs.qc.
| float movevar_entgravity |
Definition at line 77 of file csprogsdefs.qc.
| float movevar_friction |
Definition at line 75 of file csprogsdefs.qc.
| float movevar_gravity |
Definition at line 68 of file csprogsdefs.qc.
| float movevar_maxspeed |
Definition at line 70 of file csprogsdefs.qc.
| float movevar_spectatormaxspeed |
Definition at line 71 of file csprogsdefs.qc.
| float movevar_stopspeed |
Definition at line 69 of file csprogsdefs.qc.
| float movevar_wateraccelerate |
Definition at line 74 of file csprogsdefs.qc.
| float movevar_waterfriction |
Definition at line 76 of file csprogsdefs.qc.
| string netname |
Definition at line 129 of file csprogsdefs.qc.
| float nextthink |
Definition at line 125 of file csprogsdefs.qc.
Referenced by _Movetype_Physics_Push(), a_think(), AnimateDomPoint(), Announcer_Countdown(), assault_wall_think(), basketball_touch(), beam_think(), buff_Init(), buff_Think(), buffs_BuffModel_Think(), bumblebee_diethink(), bumblebee_exit(), bumblebee_land(), button_reset(), button_setactive(), button_wait(), Casing_Touch(), ChatBubbleThink(), CL_ExteriorWeaponentity_Think(), CL_Weaponentity_Think(), ClientInit_CheckUpdate(), conveyor_init(), conveyor_think(), CopyBody(), CopyBody_Think(), counter_reset(), ctf_FlagThink(), DamageEffect_Think(), defer_think(), delay_reset(), delay_use(), dom_controlpoint_setup(), dompointthink(), door_go_up(), door_hit_top(), door_reset(), door_rotating_go_up(), door_rotating_hit_top(), door_rotating_reset(), DragBox_Think(), dynlight_find_aiment(), dynlight_find_path(), dynlight_find_target(), dynlight_think(), Ent_TubaNote_Think(), entcs_think(), fd_secret_move1(), fd_secret_move3(), fd_secret_move5(), fd_secret_use(), football_touch(), freezetag_Ice_Think(), Frozen_ice_think(), func_bobbing_controller_think(), func_breakable_behave_restore(), func_breakable_damage(), func_breakable_destroy(), func_breakable_restore_self(), func_breakable_think(), func_fourier_controller_think(), func_ladder_init(), func_ladder_think(), func_pendulum_controller_think(), func_stardust_think(), func_train_find(), func_vectormamamam_controller_think(), g_clientmodel_think(), Gib_Draw(), GotoFirstMap(), GrapplingHook_Stop(), GrapplingHookThink(), InitBall(), Item_Reset(), Item_Respawn(), Item_RespawnCountdown(), Item_RespawnThink(), Item_Think(), jumppad_push(), ka_BallThink_Carried(), ka_Handler_CheckBall(), ka_RespawnBall(), ka_TouchEvent(), kh_Controller_Think(), kh_Key_Think(), KillIndicator_Think(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Lightning_Think(), M_Mage_Attack_Spike_Think(), make_mapinfo_Think(), misc_laser_think(), monoflop_fixed_use(), monoflop_reset(), monoflop_use(), Monster_Appear_Check(), Monster_Damage(), Monster_Dead(), Monster_Dead_Damage(), Monster_Dead_Fade(), Monster_Dead_Think(), Monster_Delay_Action(), Monster_Spawn_Setup(), Monster_Think(), multi_reset(), multi_trigger(), multivibrator_reset(), multivibrator_send(), multivibrator_toggle(), nade_beep(), nade_damage(), nade_darkness_think(), nade_ice_think(), nade_timer_think(), nades_orb_think(), napalm_ball_think(), napalm_fountain_think(), OnlineBanList_Think(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), ons_ControlPoint_Think(), ons_DelayedLinkSetup(), ons_GeneratorDamage(), ons_GeneratorReset(), ons_GeneratorThink(), ons_Link_CheckUpdate(), physical_item_think(), PingPLReport_Think(), plas_think(), plat_hit_top(), plat_target_use(), Playerchecker_Think(), PlayerDamage(), pointparticles_think(), pong_ai_think(), pong_ball_think(), pong_paddle_think(), Portal_Think(), PutObserverInServer(), PutPlayerInServer(), racer_blowup(), racer_blowup_think(), racer_exit(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), RandomSeed_Think(), raptor_blowup(), raptor_bomb_burst(), raptor_bomblet_touch(), raptor_diethink(), raptor_exit(), raptor_flare_think(), raptor_land(), raptor_rotor_anglefix(), RaptorCBShellfragDraw(), relocate_spawnpoint(), Remove_Countdown(), RemoveItem(), ResetBall(), round_handler_FirstThink(), round_handler_Reset(), round_handler_Spawn(), round_handler_Think(), RunThink(), sandbox_ObjectFunction_Think(), secret_reset(), shieldhit_think(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnpoint_think(), spiderbot_blowup(), spiderbot_exit(), spiderbot_headfade(), spiderbot_rocket_artillery(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StartItem(), SUB_CalcAngleMove(), SUB_CalcAngleMoveDone(), SUB_CalcMove(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_CalcMoveDone(), SUB_Friction(), SUB_SetFade_Think(), timeout_handler_think(), tka_BallThink_Carried(), tka_Handler_CheckBall(), tka_RespawnBall(), tka_TouchEvent(), train_use(), train_wait(), trigger_gravity_check_think(), trigger_push_touch(), trigger_push_velocity_think(), turret_damage(), turret_die(), turret_gib_draw(), turret_hellion_missile_think(), turret_hide(), turret_hk_missile_think(), turret_initialize(), turret_link(), turret_respawn(), turret_think(), turrets_manager_think(), vehicle_initialize(), vehicle_use(), vehicles_gib_think(), vehicles_projectile_damage(), vehicles_spawn(), vehicles_think(), viewloc_init(), viewloc_think(), W_Arc_Beam_Think(), W_Arc_Bolt_Touch(), W_Blaster_Think(), W_Devastator_Think(), W_Electro_Bolt_Think(), W_Electro_ExplodeComboThink(), W_Electro_Orb_Damage(), W_Electro_Orb_Follow_Think(), W_Fireball_Firemine_Think(), W_Fireball_Think(), W_Hook_Explode2(), W_Hook_ExplodeThink(), W_MineLayer_Think(), W_Mortar_Grenade_Think1(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_MuzzleFlash_Model_Think(), W_Nexball_Think(), W_OverkillRocketPropelledChainsaw_Think(), W_PrepareExplosionByDamage(), W_Seeker_Missile_Think(), W_Seeker_Tracker_Think(), W_Seeker_Vollycontroller_Think(), W_Shotgun_Melee_Think(), W_Tuba_NoteThink(), walker_rocket_loop(), walker_rocket_loop2(), walker_rocket_loop3(), walker_rocket_think(), WarpZone_InitStep_FinalizeTransform(), WarpZone_RefSys_GC(), WarpZone_Think(), WarpZoneCamera_InitStep_FindTarget(), WarpZoneCamera_Think(), waypoint_think(), WaypointSprite_Think(), and wepent_think().
| vector oldorigin |
Definition at line 106 of file csprogsdefs.qc.
Referenced by _Movetype_CheckStuck(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CL_WeaponEntity_SetModel(), fd_secret_move6(), fd_secret_use(), g_clientmodel_think(), Item_RespawnThink(), Item_Think(), ItemDraw(), ItemUpdate(), misc_laser_aim(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), pointparticles_think(), PutPlayerInServer(), raptor_frame(), raptor_takeoff(), secret_reset(), spawnfunc(), spiderbot_frame(), and Violence_GibSplash_SendEntity().
| vector origin |
Definition at line 105 of file csprogsdefs.qc.
Referenced by _Movetype_CheckStuck(), _Movetype_CheckWater(), _Movetype_FlyMove(), _Movetype_LinkEdict(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_ClientFrame(), _Movetype_Physics_Follow(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), _Movetype_UnstickEntity(), a_think(), DebugText3d::ATTRIB(), AuxiliaryXhair_Draw2D(), bot_aim(), bot_aimdir(), bot_cmd_aimtarget(), buff_Respawn(), bumble_raygun_draw(), bumblebee_blowup(), bumblebee_diethink(), bumblebee_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CheatCommand(), CheatImpulse(), CheckWaterJump(), classfield(), clientcamera_send(), ClientDisconnect(), conveyor_send(), CopyBody(), corner_send(), cpicon_construct(), cpicon_send(), CreatureFrame_FallDamage(), CSQCModel_Effects_Apply(), CSQCModel_Effects_PostUpdate(), CSQCModel_Hook_PreDraw(), CSQCModel_LOD_Apply(), CSQCPlayer_CalcRefdef(), CSQCPlayer_PredictTo(), CSQCPlayer_SavePrediction(), CSQCPlayer_Unpredict(), CSQCProjectile_SendEntity(), ctf_DelayedFlagSetup(), ctf_FlagThink(), Damage_DamageInfo_SendEntity(), DamageText::DamageText_draw2d(), debug_send(), debuggoalstack(), DebugText3d::DebugText3d_draw2d(), dom_controlpoint_setup(), door_init_startopen(), door_send(), Drag(), DragBox_Think(), Draw_ArcBeam(), Draw_GrapplingHook(), Draw_ShowNames(), Draw_WaypointSprite(), DropToFloor_QC(), dynlight_find_aiment(), electro_orb_send(), Ent_RemoveProjectile(), Ent_WaypointSprite(), ENTCS_PROP(), ewheel_draw(), ewheel_findtarget(), ewheel_move_enemy(), fd_secret_use(), float(), formatmessage(), freezetag_Ice_Think(), Frozen_ice_think(), func_breakable_look_destroyed(), func_breakable_restore_self(), func_breakable_setup(), func_vectormamamam_findtarget(), g_clientmodel_dropbyspawnflags(), g_clientmodel_genericsendentity(), g_clientmodel_think(), g_clientmodel_use(), g_model_dropbyspawnflags(), generator_construct(), generator_draw(), generator_send(), Gib_Draw(), Gib_Touch(), GrapplingHook_Stop(), GrapplingHookThink(), havocbot_ai(), havocbot_bunnyhop(), havocbot_checkdanger(), havocbot_checkgoaldistance(), havocbot_chooseenemy(), havocbot_chooseweapon(), havocbot_dodge(), havocbot_goalrating_kh(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_keyboard_movement(), havocbot_moveto(), havocbot_movetogoal(), havocbot_role_ast_defense(), havocbot_role_ast_offense(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_role_ctf_escort(), havocbot_role_ctf_middle(), havocbot_role_ctf_offense(), havocbot_role_ctf_retriever(), havocbot_role_cts(), havocbot_role_dom(), havocbot_role_ft_freeing(), havocbot_role_ft_offense(), havocbot_role_generic(), havocbot_role_ka_carrier(), havocbot_role_ka_collector(), havocbot_role_ons_offense(), havocbot_role_race(), havocbot_role_tka_carrier(), havocbot_role_tka_collector(), IMPULSE(), IMPULSE(), IMPULSE(), InterpolateOrigin_Note(), IsFlying(), Item_CopyFields(), Item_RespawnThink(), Item_Think(), ItemDraw(), ItemSend(), ItemUpdate(), ka_RespawnBall(), ka_TouchEvent(), ka_waypointsprite_visible_for_bot(), kh_Key_Think(), kh_waypointsprite_visible_for_bot(), laser_SendEntity(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Smash(), M_Mage_Attack_Push(), M_Mage_Attack_Spike(), M_Mage_Attack_Spike_Explode(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), M_Mage_Defend_Heal(), M_Spider_Attack_Web_Explode(), M_Wyvern_Attack_Fireball_Explode(), M_Zombie_Attack_Leap_Touch(), misc_laser_aim(), misc_laser_think(), ModelEffect_Draw(), modeleffect_SendEntity(), Monster_Attack_Melee(), Monster_CheckDanger(), Monster_Dead(), Monster_Dead_Fade(), Monster_Enemy_Check(), monster_facing(), monster_makevectors(), Monster_Move(), Monster_Move_Target(), Monster_Remove(), Monster_Reset(), Monster_Spawn(), Monster_ValidTarget(), Monster_WanderTarget(), movelib_groundalign4point(), Movetype_Physics_MatchTicrate(), Movetype_Physics_NoMatchServer(), Movetype_Physics_NoMatchTicrate(), nade_ammo_boom(), nade_boom(), nade_darkness_boom(), nade_darkness_think(), nade_entrap_boom(), nade_heal_boom(), nade_ice_boom(), nade_ice_think(), nade_monster_boom(), nade_napalm_ball(), nade_napalm_boom(), nade_normal_boom(), nade_spawn_boom(), nade_translocate_boom(), nade_veil_boom(), napalm_damage(), navigation_goalrating_end(), navigation_goalrating_timeout_can_be_anticipated(), navigation_poptouchedgoals(), navigation_routetogoal(), navigation_shortenpath(), navigation_unstuck(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ok_DropItem(), ons_camSetup(), ons_CaptureShield_Spawn(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_DelayedGeneratorSetup(), orb_send(), PlayerDamage(), PlayerFrame(), PlayerJump(), PlayerTouchWall(), PlayerUseKey(), PM_check_hitground(), PM_check_slick(), PM_ClientMovement_UpdateStatus(), PM_Footsteps(), pointparticles_SendEntity(), pointparticles_think(), powerups_DropItem(), Projectile_Draw(), PutObserverInServer(), PutPlayerInServer(), RaceCarPhysics(), racer_align4point(), racer_exit(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), rainsnow_SendEntity(), raptor_bomb_burst(), raptor_diethink(), raptor_exit(), raptor_frame(), raptor_takeoff(), relocate_nexball(), relocate_spawnpoint(), ResetBall(), respawn(), sandbox_ObjectEdit_Get(), sandbox_ObjectFunction_Touch(), sandbox_ObjectSpawn(), SendAuxiliaryXhair(), SetBrushEntityModel(), setItemGroup(), Spawn_Draw(), spawn_item_key(), SpawnBall(), spawner_use(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpawnPoint_Send(), spawnpoint_think(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), spiderbot_headfade(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StartItem(), steerlib_arrive(), steerlib_attract(), steerlib_attract2(), steerlib_beamsteer(), steerlib_dodge(), steerlib_flock(), steerlib_flock2d(), steerlib_repel(), steerlib_standoff(), steerlib_swarm(), steerlib_traceavoid(), steerlib_traceavoid_flat(), steerlib_wander(), StrafeHUD_DrawGradient(), StrafeHUD_DrawStrafeArrow(), SUB_CalcMove(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_NoImpactCheck(), SV_OnEntityPreSpawnFunction(), sys_phys_simulate(), target_checkpoint_setup(), target_push_init(), target_push_send(), teleport_dest_send(), tka_RespawnBall(), tka_TouchEvent(), tka_waypointsprite_visible_for_bot(), train_wait(), trigger_common_write(), trigger_impulse_touch_radial(), trigger_music_SendEntity(), trigger_viewloc_send(), turret_checkpoint_init(), turret_construct(), turret_die(), turret_draw(), turret_draw2d(), turret_flac_projectile_think_explode(), turret_gibboom(), turret_hellion_missile_think(), turret_hk_missile_think(), turret_respawn(), turret_select_target(), turret_send(), turret_think(), vehicle_altitude(), vehicle_initialize(), vehicles_damage(), vehicles_findgoodexit(), vehicles_gib_explode(), vehicles_painframe(), vehicles_spawn(), viewloc_send(), viewmodel_animate(), viewmodel_draw(), Violence_GibSplash_SendEntity(), void(), void(), void(), W_Arc_Bolt_Touch(), W_Blaster_Touch(), W_Crylink_LinkJoinEffect_Think(), W_Devastator_DoRemoteExplode(), W_Devastator_Explode(), W_Devastator_RemoteExplode(), W_Devastator_Think(), W_Electro_Bolt_Think(), W_Electro_Explode(), W_Electro_ExplodeCombo(), W_Electro_Orb_Damage(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_Fireball_Explode(), W_Fireball_Firemine_Think(), W_Fireball_LaserPlay(), W_Hagar_Touch2(), W_MineLayer_ProximityExplode(), W_MineLayer_RemoteExplode(), W_MineLayer_Stick(), W_MineLayer_Think(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_OverkillRocketPropelledChainsaw_Think(), W_Porto_Fail(), W_Seeker_Missile_Think(), W_Seeker_Tag_Explode(), W_Seeker_Tag_Touch(), W_Tuba_NoteSendEntity(), W_Tuba_NoteThink(), walker_draw(), walker_findtarget(), walker_melee_do_dmg(), walker_rocket_loop(), walker_rocket_loop2(), walker_rocket_loop3(), WarpZone_Camera_camera_transform(), WarpZone_Camera_Send(), WarpZone_camera_transform(), WarpZone_Fade_PreDraw(), WarpZone_InitStep_UpdateTransform(), WarpZone_Send(), WarpZone_Think(), WarpZoneCamera_Think(), WarpZoneLib_ExactTrigger_Init(), waypoint_think(), and WaypointSprite_SendEntity().
| entity other |
Definition at line 14 of file csprogsdefs.qc.
Referenced by AnimHost::addAnim(), Keyframe::addAnim(), Keyframe::addEasing(), CheckBox::CheckBox_Click(), CheckBox_Click(), Container_addItem(), Container_addItemCentered(), Container_addItemRightCentered(), Container_moveItemAfter(), Container_removeItem(), Container_setAlphaOf(), Container_setFocus(), DemoButton_Click(), ExposeeCloseButton_Click(), ModalController_addItem(), ModalController_addTab(), ModalController_hideChild(), ModalController_showChild(), ModalController_switchState(), Nexposee_addItem(), Nexposee_pullNexposee(), Nexposee_setNexposee(), Nexposee::pullNexposee(), RadioButton_Click(), AnimHost::removeAnim(), SELFWRAP(), SELFWRAP(), XonoticScrollPanel::setFocus(), and XonoticCommandButton_Click().
| entity owner |
Definition at line 137 of file csprogsdefs.qc.
| float particle_airfriction |
Definition at line 676 of file csprogsdefs.qc.
Referenced by float().
| float particle_alpha |
Definition at line 671 of file csprogsdefs.qc.
Referenced by float().
| float particle_alphafade |
Definition at line 672 of file csprogsdefs.qc.
Referenced by float().
| float particle_angle |
Definition at line 689 of file csprogsdefs.qc.
Referenced by float().
| float PARTICLE_BEAM = 3 |
Definition at line 661 of file csprogsdefs.qc.
| float PARTICLE_BILLBOARD = 0 |
Definition at line 658 of file csprogsdefs.qc.
| float particle_blendmode |
Definition at line 664 of file csprogsdefs.qc.
Referenced by float().
| float particle_bounce |
Definition at line 675 of file csprogsdefs.qc.
Referenced by float().
| vector particle_color1 |
Definition at line 666 of file csprogsdefs.qc.
Referenced by float().
| vector particle_color2 |
Definition at line 667 of file csprogsdefs.qc.
Referenced by float().
| float particle_delaycollision |
Definition at line 688 of file csprogsdefs.qc.
Referenced by float().
| float particle_delayspawn |
Definition at line 687 of file csprogsdefs.qc.
Referenced by float().
| float particle_gravity |
Definition at line 674 of file csprogsdefs.qc.
Referenced by float().
| float particle_liquidfriction |
Definition at line 677 of file csprogsdefs.qc.
Referenced by float().
| float particle_orientation |
Definition at line 665 of file csprogsdefs.qc.
Referenced by float().
| float PARTICLE_ORIENTED_DOUBLESIDED = 2 |
Definition at line 660 of file csprogsdefs.qc.
| float particle_originjitter |
Definition at line 678 of file csprogsdefs.qc.
Referenced by float().
| float particle_qualityreduction |
Definition at line 680 of file csprogsdefs.qc.
Referenced by float().
| float particle_size |
Definition at line 669 of file csprogsdefs.qc.
Referenced by float().
| float particle_sizeincrease |
Definition at line 670 of file csprogsdefs.qc.
Referenced by float().
| float PARTICLE_SPARK = 1 |
Definition at line 659 of file csprogsdefs.qc.
| float particle_spin |
Definition at line 690 of file csprogsdefs.qc.
Referenced by float().
| float particle_stainalpha |
Definition at line 685 of file csprogsdefs.qc.
Referenced by float().
| vector particle_staincolor1 |
Definition at line 682 of file csprogsdefs.qc.
Referenced by float().
| vector particle_staincolor2 |
Definition at line 683 of file csprogsdefs.qc.
Referenced by float().
| float particle_stainsize |
Definition at line 686 of file csprogsdefs.qc.
Referenced by float().
| float particle_staintex |
Definition at line 684 of file csprogsdefs.qc.
Referenced by float().
| float particle_stretch |
Definition at line 681 of file csprogsdefs.qc.
Referenced by float().
| float particle_tex |
Definition at line 668 of file csprogsdefs.qc.
Referenced by float().
| float particle_time |
Definition at line 673 of file csprogsdefs.qc.
Referenced by float().
| float particle_type |
Definition at line 663 of file csprogsdefs.qc.
Referenced by float().
| float particle_velocityjitter |
Definition at line 679 of file csprogsdefs.qc.
Referenced by float().
| float particles_alphamax |
Definition at line 1493 of file csprogsdefs.qc.
Referenced by Projectile_DrawTrail().
| float particles_alphamin |
Definition at line 1493 of file csprogsdefs.qc.
Referenced by Projectile_DrawTrail().
| vector particles_colormax |
Definition at line 1495 of file csprogsdefs.qc.
Referenced by NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Projectile_DrawTrail(), and Spawn_Draw().
| vector particles_colormin |
Definition at line 1495 of file csprogsdefs.qc.
Referenced by NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Projectile_DrawTrail(), and Spawn_Draw().
| float PARTICLES_DRAWASTRAIL = 128 |
Definition at line 1498 of file csprogsdefs.qc.
Referenced by Projectile_DrawTrail(), and WarpZone_TrailParticles_WithMultiplier().
| float particles_fade |
Definition at line 1497 of file csprogsdefs.qc.
Referenced by Projectile_DrawTrail().
| float PARTICLES_USEALPHA = 1 |
Definition at line 1492 of file csprogsdefs.qc.
Referenced by bumble_raygun_draw(), and Projectile_DrawTrail().
| float PARTICLES_USECOLOR = 2 |
Definition at line 1494 of file csprogsdefs.qc.
Referenced by NET_HANDLE(), NET_HANDLE(), Projectile_DrawTrail(), and Spawn_Draw().
| float PARTICLES_USEFADE = 4 |
Definition at line 1496 of file csprogsdefs.qc.
Referenced by Projectile_DrawTrail().
| float PBLEND_ADD = 1 |
Definition at line 655 of file csprogsdefs.qc.
| float PBLEND_ALPHA = 0 |
Definition at line 654 of file csprogsdefs.qc.
| float PBLEND_INVMOD = 2 |
Definition at line 656 of file csprogsdefs.qc.
| const float PFL_CROUCH = 2 |
Definition at line 316 of file csprogsdefs.qc.
| const float PFL_DEAD = 4 |
Definition at line 317 of file csprogsdefs.qc.
| const float PFL_GIBBED = 8 |
Definition at line 318 of file csprogsdefs.qc.
| const float PFL_ONGROUND = 1 |
Definition at line 315 of file csprogsdefs.qc.
| const float PFLAGS_CORONA = 2 |
Definition at line 301 of file csprogsdefs.qc.
| const float PFLAGS_FULLDYNAMIC = 128 |
Definition at line 302 of file csprogsdefs.qc.
Referenced by buff_Customize(), buff_Init(), buffs_BuffModel_Spawn(), and CSQCModel_Effects_Apply().
| const float PFLAGS_NOSHADOW = 1 |
Definition at line 300 of file csprogsdefs.qc.
| float PI = 3.1415926535897932384626433832795028841971693993751058209749445923 |
Definition at line 968 of file csprogsdefs.qc.
| float player_localentnum |
Definition at line 19 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView(), CSQCModel_Draw(), CSQCPlayer_SetCamera(), Draw_GrapplingHook(), Draw_ShowNames(), Hud_Dynamic_Frame(), minigame_player_entremove(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Scoreboard_WouldDraw(), StrafeHUD_GetStrafeplayer(), TrueAimCheck(), viewloc_SetViewLocation(), viewmodel_animate(), and viewmodel_draw().
| float player_localnum |
Definition at line 20 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView(), CSQCModel_Draw(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_PostUpdate(), Draw_WaypointSprite(), HUD_MinigameMenu_ClickInvite(), HUD_Mod_Race(), HUD_Mod_Survival(), HUD_Quickmenu_PlayerListEntries(), HUD_Score_Rankings(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Scoreboard_Draw(), Scoreboard_Rankings_Draw(), and turret_draw2d().
| float PMF_DUCKED = 4 |
Definition at line 926 of file csprogsdefs.qc.
Referenced by CSQCPlayer_Physics().
| float PMF_ONGROUND = 8 |
Definition at line 927 of file csprogsdefs.qc.
Referenced by CSQCPlayer_ApplySmoothing(), CSQCPlayer_Physics(), and CSQCPlayer_SetCamera().
| vector pmove_maxs |
Definition at line 61 of file csprogsdefs.qc.
| vector pmove_mins |
Definition at line 60 of file csprogsdefs.qc.
| vector pmove_org |
Definition at line 58 of file csprogsdefs.qc.
Referenced by View_EventChase(), and WarpZone_FixPMove().
| vector pmove_vel |
Definition at line 59 of file csprogsdefs.qc.
Referenced by CSQCPlayer_SetCamera(), and GetCurrentFov().
| float PRECACHE_PIC_FROMWAD = 1 |
Definition at line 1085 of file csprogsdefs.qc.
| float PRECACHE_PIC_MIPMAP = 8 |
Definition at line 1087 of file csprogsdefs.qc.
Referenced by XonoticGametypeList_configureXonoticGametypeList().
| float PRECACHE_PIC_NOTPERSISTENT = 2 |
Definition at line 1086 of file csprogsdefs.qc.
| float PT_ALPHASTATIC = 1 |
Definition at line 641 of file csprogsdefs.qc.
| float PT_BEAM = 4 |
Definition at line 644 of file csprogsdefs.qc.
| float PT_BLOOD = 9 |
Definition at line 649 of file csprogsdefs.qc.
| float PT_BUBBLE = 8 |
Definition at line 648 of file csprogsdefs.qc.
| float PT_DECAL = 11 |
Definition at line 651 of file csprogsdefs.qc.
| float PT_ENTITYPARTICLE = 12 |
Definition at line 652 of file csprogsdefs.qc.
| float PT_RAIN = 5 |
Definition at line 645 of file csprogsdefs.qc.
| float PT_RAINDECAL = 6 |
Definition at line 646 of file csprogsdefs.qc.
| float PT_SMOKE = 10 |
Definition at line 650 of file csprogsdefs.qc.
| float PT_SNOW = 7 |
Definition at line 647 of file csprogsdefs.qc.
| float PT_SPARK = 3 |
Definition at line 643 of file csprogsdefs.qc.
| float PT_STATIC = 2 |
Definition at line 642 of file csprogsdefs.qc.
| float Q3SURFACEFLAG_FLESH = 64 |
Definition at line 1149 of file csprogsdefs.qc.
| float Q3SURFACEFLAG_LADDER = 8 |
Definition at line 1146 of file csprogsdefs.qc.
| float Q3SURFACEFLAG_METALSTEPS = 4096 |
Definition at line 1155 of file csprogsdefs.qc.
Referenced by PM_check_hitground(), and PM_Footsteps().
| float Q3SURFACEFLAG_NODAMAGE = 1 |
Definition at line 1143 of file csprogsdefs.qc.
Referenced by CreatureFrame_FallDamage().
| float Q3SURFACEFLAG_NODRAW = 128 |
Definition at line 1150 of file csprogsdefs.qc.
Referenced by fireBullet_falloff().
| float Q3SURFACEFLAG_NOIMPACT = 16 |
Definition at line 1147 of file csprogsdefs.qc.
Referenced by Casing_Touch(), CheatCommand(), Draw_ArcBeam(), Gib_Touch(), ka_TouchEvent(), Porto_Draw(), SUB_NoImpactCheck(), SUB_RemoveOnNoImpact(), tka_TouchEvent(), vehicles_impact(), W_Porto_Touch(), and W_Vaporizer_Attack().
| float Q3SURFACEFLAG_NOMARKS = 32 |
Definition at line 1148 of file csprogsdefs.qc.
| float Q3SURFACEFLAG_NONSOLID = 16384 |
Definition at line 1157 of file csprogsdefs.qc.
Referenced by fireBullet_falloff().
| float Q3SURFACEFLAG_NOSTEPS = 8192 |
Definition at line 1156 of file csprogsdefs.qc.
Referenced by PM_check_hitground(), and PM_Footsteps().
| float Q3SURFACEFLAG_SKY = 4 |
Definition at line 1145 of file csprogsdefs.qc.
Referenced by buff_Respawn(), CheatImpulse(), fireBullet_falloff(), havocbot_checkdanger(), invasion_SpawnChosenMonster(), ka_RespawnBall(), location_isok(), M_Mage_Attack_Teleport(), Monster_CheckDanger(), MoveToRandomLocationWithinBounds(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), tka_RespawnBall(), and W_Vaporizer_Attack().
| float Q3SURFACEFLAG_SLICK = 2 |
Definition at line 1144 of file csprogsdefs.qc.
Referenced by PM_check_slick(), Porto_Draw(), StrafeHUD_DetermineOnSlick(), StrafeHUD_DrawSlickDetector(), and W_Porto_Touch().
| float RAD2DEG = 57.2957795130823208767981548141051703324054724665643215491602438612 |
Definition at line 967 of file csprogsdefs.qc.
Referenced by ctf_CheckPassDirection(), Draw_ArcBeam(), HUD_StrafeHUD(), IsMoveInDirection(), MUTATOR_HOOKFUNCTION(), ons_Teleport(), StrafeHUD_DetermineWishAngle(), and W_Arc_Beam_Think().
| float REFDEFFLAG_DEAD = 4 |
Definition at line 930 of file csprogsdefs.qc.
Referenced by CSQCPlayer_CalcRefdef().
| float REFDEFFLAG_INTERMISSION = 8 |
Definition at line 931 of file csprogsdefs.qc.
Referenced by CSQCPlayer_CalcRefdef().
| float REFDEFFLAG_JUMPING = 2 |
Definition at line 929 of file csprogsdefs.qc.
Referenced by CSQCPlayer_CalcRefdef().
| float REFDEFFLAG_TELEPORTED = 1 |
Definition at line 928 of file csprogsdefs.qc.
Referenced by CSQCPlayer_CalcRefdef().
| const float RF_ADDITIVE = 8 |
Definition at line 173 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply(), and orb_setup().
| const float RF_DEPTHHACK = 4 |
Definition at line 172 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply().
| float RF_DYNAMICMODELLIGHT = 8192 |
Definition at line 1503 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply().
| const float RF_EXTERNALMODEL = 2 |
Definition at line 171 of file csprogsdefs.qc.
Referenced by CSQCModel_Draw(), and NET_HANDLE().
| const float RF_FULLBRIGHT = 256 |
Definition at line 1501 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply().
| const float RF_MODELLIGHT = 4096 |
Definition at line 766 of file csprogsdefs.qc.
| const float RF_NOSHADOW = 512 |
Definition at line 1502 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply().
| const float RF_USEAXIS = 16 |
Definition at line 174 of file csprogsdefs.qc.
Referenced by CSQCModel_Effects_Apply().
| const float RF_VIEWMODEL = 1 |
Definition at line 170 of file csprogsdefs.qc.
Referenced by CL_WeaponEntity_SetModel(), and CSQCModel_Draw().
| const float RF_WORLDOBJECT = 128 |
Definition at line 759 of file csprogsdefs.qc.
| entity self |
Definition at line 13 of file csprogsdefs.qc.
| float servercommandframe |
Definition at line 24 of file csprogsdefs.qc.
Referenced by CSQCPlayer_SavePrediction(), and CSQCPlayer_SetCamera().
| vector size |
Definition at line 118 of file csprogsdefs.qc.
Referenced by AuxiliaryXhair_Draw2D(), cvar_defstring(), DamageText::DamageText_draw2d(), DebugText3d::DebugText3d_draw2d(), door_send(), drawfill(), drawpic(), drawspritearrow(), drawsubpic(), fd_secret_use(), float(), float(), HUD_GetRowCount(), HUD_ModIcons_GameType(), HUD_Notify(), HUD_Powerups(), HUD_Radar_InputEvent(), loadfont(), nades_spawn_orb(), orb_setup(), plat_send(), spawnfunc(), spawnfunc(), spawnfunc(), StrafeHUD_DrawAngleIndicatorArrow(), StrafeHUD_DrawAngleIndicatorLine(), StrafeHUD_DrawGradient(), StrafeHUD_DrawSoftGradient(), StrafeHUD_DrawStrafeArrow(), StrafeHUD_DrawStrafeHUD(), StrafeHUD_DrawTextIndicator(), stringwidth_menu(), SUB_NoImpactCheck(), train_send(), and void().
| float skeletonindex |
Definition at line 1254 of file csprogsdefs.qc.
Referenced by Ent_Remove().
| float skin |
Definition at line 114 of file csprogsdefs.qc.
Referenced by Announcer_Countdown(), buff_Init(), buff_Think(), buffs_BuffModel_Think(), CL_ExteriorWeaponentity_Think(), CopyBody(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_ModelAppearance_PostUpdate(), CSQCPlayer_ModelAppearance_PreUpdate(), dom_controlpoint_setup(), dompoint_captured(), dompointtouch(), ENTCS_PROP(), func_ladder_send(), g_clientmodel_genericsendentity(), ItemSend(), M_Mage_Defend_Heal(), M_Mage_Defend_Heal_Check(), modeleffect_SendEntity(), Monster_Sounds_Update(), Monster_Spawn_Setup(), nade_timer_think(), NET_HANDLE(), player_getspecies(), spawner_use(), StartItem(), UpdatePlayerSounds(), and XonoticPlayerModelSelector_loadCvars().
| float solid |
Definition at line 103 of file csprogsdefs.qc.
| const float SOLID_BBOX = 2 |
Definition at line 250 of file csprogsdefs.qc.
Referenced by _Movetype_PushMove(), bumblebee_gunner_frame(), cpicon_construct(), findtrajectorywithleading(), generator_construct(), M_Mage_Attack_Spike(), Monster_Spawn(), multi_reset(), multi_wait(), MUTATOR_HOOKFUNCTION(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Setup(), ons_GeneratorSetup(), Portal_Think(), raptor_bombdrop(), sandbox_ObjectSpawn(), spawnfunc(), spiderbot_blowup(), turret_construct(), turret_initialize(), turret_respawn(), vehicles_projectile(), W_Seeker_Fire_Flac(), W_Seeker_Fire_Missile(), W_Seeker_Fire_Tag(), and walker_fire_rocket().
| const float SOLID_BSP = 4 |
Definition at line 252 of file csprogsdefs.qc.
Referenced by _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_Toss(), _Movetype_PushMove(), assault_wall_think(), basketball_touch(), Casing_Touch(), crosshair_trace_plusvisibletriggers__is_wz(), crosshair_trace_waypoints(), fireBullet_falloff(), FireImoBeam(), FireRailgunBullet(), football_touch(), func_breakable_look_destroyed(), func_breakable_look_restore(), InitMovingBrushTrigger(), InitSolidBSPTrigger(), LaunchDebris(), Portal_Connect(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), W_MineLayer_Touch(), WarpZone_MakeAllSolid(), and WarpZoneLib_BoxTouchesBrush().
| const float SOLID_CORPSE = 5 |
Definition at line 253 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), _Movetype_PushMove(), Monster_Dead(), MUTATOR_HOOKFUNCTION(), physical_item_think(), PlayerDamage(), RaptorCBShellfragToss(), spiderbot_blowup(), toss_nade(), TossGib(), turret_gibtoss(), and vehicle_tossgib().
| const float SOLID_NOT = 0 |
Definition at line 248 of file csprogsdefs.qc.
Referenced by _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), assault_wall_think(), bumblebee_gunner_enter(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CL_SpawnWeaponentity(), cpicon_construct(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), electro_orb_setup(), entcs_GetSpecState(), findtrajectorywithleading(), FireImoBeam(), FireRailgunBullet(), follow_init(), func_breakable_look_destroyed(), func_breakable_setup(), g_clientmodel_init(), g_clientmodel_use(), g_model_init(), Item_Show(), ka_TouchEvent(), kh_Key_Attach(), MUTATOR_HOOKFUNCTION(), nade_spawn_boom(), NET_HANDLE(), NET_HANDLE(), ons_ControlPoint_Icon_Spawn(), orb_setup(), physical_item_think(), PlayerCorpseDamage(), Portal_MakeBrokenPortal(), Portal_MakeInPortal(), Portal_MakeOutPortal(), Portal_MakeWaitingPortal(), PutObserverInServer(), racer_blowup(), racer_frame(), raptor_frame(), RemoveItem(), respawn(), sandbox_ObjectAttach_Set(), SetMovetypeFollow(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_blowup(), spiderbot_frame(), sys_phys_simulate_simple(), tka_TouchEvent(), turret_construct(), turret_die(), turret_initialize(), vehicles_enter(), W_Arc_Beam(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), WarpZone_StartFrame(), and WarpZoneLib_BoxTouchesBrush_Recurse().
| const float SOLID_SLIDEBOX = 3 |
Definition at line 251 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), _Movetype_PushMove(), bumblebee_gunner_exit(), fireBullet_falloff(), FireRailgunBullet(), PutPlayerInServer(), vehicles_exit(), and vehicles_spawn().
| const float SOLID_TRIGGER = 1 |
Definition at line 249 of file csprogsdefs.qc.
Referenced by _Movetype_ContentsMask(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), buff_Init(), crosshair_trace_plusvisibletriggers__is_wz(), crosshair_trace_waypoints(), ctf_CaptureShield_Spawn(), ctf_FlagSetup(), ctf_Handle_Throw(), ctf_RespawnFlag(), dom_controlpoint_setup(), door_spawnfield(), InitTrigger(), Item_Show(), Item_Touch(), ka_DropEvent(), ka_SpawnBalls(), kh_Key_Detach(), MUTATOR_HOOKFUNCTION(), nades_spawn_orb(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_CaptureShield_Spawn(), plat_spawn_inside_trigger(), Portal_Connect(), Portal_Think(), Portal_Touch(), relocate_spawnpoint(), spawn_item_key(), spawnfunc(), spawnfunc(), sys_phys_simulate_simple(), target_items_use(), teleport_findtarget(), tka_DropEvent(), tka_SpawnBalls(), WarpZone_MakeAllOther(), WarpZone_Projectile_Touch_ImpactFilter_Callback(), WarpZoneLib_ExactTrigger_Init(), waypoint_spawn(), and waypoint_unreachable().
| float SOUNDFLAG_RELIABLE = 1 |
Definition at line 1058 of file csprogsdefs.qc.
| const float STAT_ACTIVEWEAPON = 10 |
Definition at line 214 of file csprogsdefs.qc.
| const float STAT_AMMO = 3 |
Definition at line 207 of file csprogsdefs.qc.
| const float STAT_ARMOR = 4 |
Definition at line 208 of file csprogsdefs.qc.
| const float STAT_CELLS = 9 |
Definition at line 213 of file csprogsdefs.qc.
Referenced by GetAmmoStat().
| const float STAT_FRAGLIMIT = 235 |
Definition at line 1488 of file csprogsdefs.qc.
| const float STAT_HEALTH = 0 |
Definition at line 205 of file csprogsdefs.qc.
| const float STAT_ITEMS = 15 |
Definition at line 219 of file csprogsdefs.qc.
| const float STAT_MONSTERS = 14 |
Definition at line 218 of file csprogsdefs.qc.
| const float STAT_MOVEVARS_GRAVITY = 242 |
Definition at line 1490 of file csprogsdefs.qc.
| const float STAT_MOVEVARS_TICRATE = 240 |
Definition at line 1486 of file csprogsdefs.qc.
| const float STAT_MOVEVARS_TIMESCALE = 241 |
Definition at line 1487 of file csprogsdefs.qc.
| const float STAT_NAILS = 7 |
Definition at line 211 of file csprogsdefs.qc.
Referenced by GetAmmoStat().
| const float STAT_ROCKETS = 8 |
Definition at line 212 of file csprogsdefs.qc.
Referenced by GetAmmoStat().
| const float STAT_SECRETS = 13 |
Definition at line 217 of file csprogsdefs.qc.
| const float STAT_SHELLS = 6 |
Definition at line 210 of file csprogsdefs.qc.
Referenced by GetAmmoStat().
| const float STAT_TIMELIMIT = 236 |
Definition at line 1489 of file csprogsdefs.qc.
| const float STAT_TOTALMONSTERS = 12 |
Definition at line 216 of file csprogsdefs.qc.
| const float STAT_TOTALSECRETS = 11 |
Definition at line 215 of file csprogsdefs.qc.
| const float STAT_VIEWHEIGHT = 16 |
Definition at line 220 of file csprogsdefs.qc.
| const float STAT_WEAPONFRAME = 5 |
Definition at line 209 of file csprogsdefs.qc.
| const float STAT_WEAPONMODEL = 2 |
Definition at line 206 of file csprogsdefs.qc.
| const float TE_EXPLOSION = 3 |
Definition at line 282 of file csprogsdefs.qc.
| const float TE_EXPLOSION2 = 12 |
Definition at line 291 of file csprogsdefs.qc.
| const float TE_EXPLOSIONQUAD = 70 |
Definition at line 295 of file csprogsdefs.qc.
| const float TE_EXPLOSIONRGB = 53 |
Definition at line 293 of file csprogsdefs.qc.
| const float TE_GUNSHOT = 2 |
Definition at line 281 of file csprogsdefs.qc.
| const float TE_GUNSHOTQUAD = 57 |
Definition at line 294 of file csprogsdefs.qc.
| const float TE_KNIGHTSPIKE = 8 |
Definition at line 287 of file csprogsdefs.qc.
| const float TE_LAVASPLASH = 10 |
Definition at line 289 of file csprogsdefs.qc.
| const float TE_LIGHTNING1 = 5 |
Definition at line 284 of file csprogsdefs.qc.
| const float TE_LIGHTNING2 = 6 |
Definition at line 285 of file csprogsdefs.qc.
| const float TE_LIGHTNING3 = 9 |
Definition at line 288 of file csprogsdefs.qc.
| const float TE_SPIKE = 0 |
Definition at line 279 of file csprogsdefs.qc.
| const float TE_SPIKEQUAD = 58 |
Definition at line 296 of file csprogsdefs.qc.
| const float TE_SUPERSPIKE = 1 |
Definition at line 280 of file csprogsdefs.qc.
| const float TE_SUPERSPIKEQUAD = 59 |
Definition at line 297 of file csprogsdefs.qc.
| const float TE_TAREXPLOSION = 4 |
Definition at line 283 of file csprogsdefs.qc.
| const float TE_TELEPORT = 11 |
Definition at line 290 of file csprogsdefs.qc.
| const float TE_WIZSPIKE = 7 |
Definition at line 286 of file csprogsdefs.qc.
| float time |
Definition at line 16 of file csprogsdefs.qc.
Referenced by DebugText3d::DebugText3d(), a_think(), accuracy_add(), accuracy_isgooddamage(), Accuracy_LoadColors(), anim_set(), anim_update(), AnimateDomPoint(), animdecide_getloweranim(), animdecide_getupperanim(), animdecide_setaction(), animdecide_setimplicitstate(), animdecide_setstate(), Announcer_Countdown(), Announcer_Gamestart(), Announcer_Time(), anticheat_physics(), antilag_record(), antilag_takeback_all(), Arc_GetHeat_Percent(), Arc_Smoke(), assault_new_round(), assault_wall_think(), AuxiliaryXhair_Draw2D(), Ban_Insert(), Ban_IsClientBanned(), Ban_LoadBans(), Ban_SaveBans(), Ban_View(), basketball_touch(), beam_think(), blink_synced(), bobmodel_ofs(), bot_aim(), bot_aim_reset(), bot_aimdir(), bot_clientconnect(), bot_cmd_aim(), bot_cmd_aimtarget(), bot_cmd_barrier(), bot_cmd_debug_assert_canfire(), bot_cmd_wait(), bot_cmd_wait_until(), bot_fixcount(), bot_serverframe(), bot_think(), botframe_showwaypointlinks(), buff_Customize(), buff_Disability_ApplyStunned(), buff_Effect(), buff_Init(), buff_Respawn(), buff_SetCooldown(), buff_Think(), buff_Touch(), buffs_BuffModel_Spawn(), buffs_BuffModel_Think(), bumble_raygun_draw(), bumblebee_diethink(), bumblebee_exit(), bumblebee_gunner_enter(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_land(), bumblebee_pilot_frame(), bumblebee_regen(), bumblebee_touch(), Button_draw(), button_fire(), button_setactive(), CA_CheckWinner(), calc_followmodel_ofs(), calculate_player_respawn_time(), CampaignPreIntermission(), Casing_Draw(), Casing_Touch(), centerprint_Add(), changematchtime(), ChatBubbleThink(), CheatCommand(), CheatImpulse(), CheckRules_World(), CheckWaterJump(), CL_ExteriorWeaponentity_Think(), cl_notice_read(), cl_notice_run(), CL_SpawnWeaponentity(), CL_Weaponentity_Think(), client_hasweapon(), ClientCommand_join(), ClientConnect(), ClientDisconnect(), ClientInit_CheckUpdate(), ClientKill_Silent(), ClientKill_TeamChange(), COMMON_COMMAND(), CommonCommand_time(), CommonCommand_timein(), CommonCommand_timeout(), CommonCommand_who(), conveyor_init(), conveyor_think(), CopyBody(), CopyBody_Think(), counter_use(), cpicon_construct(), cpicon_damage(), cpicon_draw(), CreatureFrame_All(), CreatureFrame_hotliquids(), crosshair_getcolor(), CSQC_Ent_Update(), CSQC_UpdateView(), CSQCModel_ApplyStairSmoothing(), CSQCModel_CheckUpdate(), CSQCModel_Effects_Apply(), CSQCModel_InterpolateAnimation_1To2_Do(), CSQCModel_InterpolateAnimation_1To2_Note(), CSQCModel_InterpolateAnimation_2To4_Do(), CSQCModel_InterpolateAnimation_2To4_Note(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyDeathTilt(), CSQCPlayer_ApplyIdleScaling(), CSQCPlayer_ApplySmoothing(), CSQCPlayer_GetPredictionErrorO(), CSQCPlayer_GetPredictionErrorV(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_SetPredictionError(), CSQCProjectile_SendEntity(), ctf_CaptureRecord(), ctf_CheckFlagReturn(), ctf_CheckStalemate(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Handle_Throw(), current_alpha(), Damage(), DamageEffect(), DamageEffect_Think(), DamageText::DamageText_draw2d(), DamageText::DamageText_update(), DebugText3d::DebugText3d_draw2d(), DecodeLevelParms(), defer(), defer_think(), delay_use(), dom_controlpoint_setup(), dom_spawnpoint(), Domination_CheckWinner(), dompoint_captured(), dompointthink(), dompointtouch(), door_check_keys(), door_touch(), DragBox_Think(), Draw_ArcBeam(), Draw_ArcBeam_callback(), Draw_GrapplingHook(), Draw_ShowNames(), draw_teamradar_icon(), Draw_WaypointSprite(), DrawAmmoNades(), DrawDebugModel(), DrawItemsTimeItem(), DropBall(), dropclient_schedule(), DrownPlayer(), dumpnode(), DumpStats(), dynlight_find_aiment(), dynlight_find_path(), dynlight_find_target(), dynlight_think(), electro_orb_draw(), electro_orb_send(), EndFrame(), Ent_TubaNote_StopSound(), Ent_TubaNote_Think(), Ent_WaypointSprite(), entcs_attach(), entcs_think(), ewheel_draw(), ewheel_move_idle(), Fire_AddDamage(), Fire_ApplyDamage(), FireGrapplingHook(), FixIntermissionClient(), football_touch(), formatmessage(), freezetag_CheckWinner(), freezetag_Freeze(), freezetag_Ice_Think(), freezetag_Unfreeze(), Frozen_ice_create(), Frozen_ice_think(), func_bobbing_controller_think(), func_breakable_behave_restore(), func_breakable_damage(), func_breakable_destroy(), func_breakable_restore_self(), func_breakable_think(), func_fourier_controller_think(), func_ladder_init(), func_ladder_think(), func_pendulum_controller_think(), func_stardust_think(), func_vectormamamam_controller_think(), func_vectormamamam_findtarget(), g_clientmodel_init(), g_clientmodel_think(), GameCommand_make_mapinfo(), GameTypeVote_DrawGameTypeItem(), GameTypeVote_Start(), generator_construct(), generator_draw(), generic_plat_blocked(), GenericCommand_rpn(), Gib_Draw(), GiveBall(), GiveBuff(), GiveItems(), GiveResource(), GiveRot(), GiveStatusEffect(), GoalTouch(), GotoFirstMap(), GrapplingHook_Damage(), GrapplingHook_Stop(), GrapplingHookThink(), havocbot_ai(), havocbot_aim(), havocbot_bunnyhop(), havocbot_checkgoaldistance(), havocbot_chooseenemy(), havocbot_chooseweapon(), havocbot_ctf_reset_role(), havocbot_goalrating_enemyplayers(), havocbot_goalrating_items(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_keyboard_movement(), havocbot_moveto(), havocbot_movetogoal(), havocbot_role_ast_defense(), havocbot_role_ast_offense(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_role_ctf_escort(), havocbot_role_ctf_middle(), havocbot_role_ctf_offense(), havocbot_role_ctf_retriever(), havocbot_role_ctf_setrole(), havocbot_role_ft_freeing(), havocbot_role_ft_offense(), havocbot_role_kh_defense(), havocbot_role_kh_freelancer(), havocbot_role_kh_offense(), havocbot_role_ons_offense(), HitSound(), HUD_Ammo(), HUD_CenterPrint(), HUD_Chat(), HUD_Configure_Frame(), HUD_Crosshair(), HUD_Damage(), Hud_Dynamic_Frame(), HUD_Get_Num_Color(), HUD_HealthArmor(), HUD_InfoMessages(), HUD_ItemsTime(), HUD_Main(), HUD_Mod_Keepaway(), HUD_Mod_KH(), HUD_Mod_NexBall(), HUD_Mod_Race(), HUD_Mod_Survival(), HUD_Mod_TeamKeepaway(), HUD_Notify(), HUD_Notify_Push(), HUD_Panel_Arrow_Action(), HUD_Panel_HlCenterLine(), HUD_Panel_InputEvent(), HUD_Panel_LoadCvars(), HUD_Panel_Mouse(), HUD_Physics(), HUD_Pickup(), HUD_QuickMenu(), HUD_QuickMenu_Forbidden(), HUD_RaceTimer(), HUD_Radar(), HUD_Scoreboard_InputEvent(), Hud_Shake_Update(), HUD_StrafeHUD(), HUD_Timer(), HUD_Vehicle(), HUD_Vote(), HUD_Weapons(), if(), ignore_add_player(), ignore_clearall(), ignore_list_apply(), ignore_remove_player(), Image_setZoom(), img_select(), InitBall(), InitiateSuddenDeath(), InputBox_draw(), InputBox_keyDown(), InputBox_mouseDrag(), instagib_ammocheck(), IntermissionThink(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), Invasion_CheckWinner(), invasion_PickSpawn(), Item_GiveTo(), Item_Initialise(), Item_ItemsTime_GetTime(), Item_ItemsTime_UpdateTime(), Item_Reset(), Item_Respawn(), Item_RespawnCountdown(), Item_RespawnThink(), Item_ScheduleInitialRespawn(), Item_ScheduleRespawnIn(), Item_Think(), Item_Touch(), ItemDraw(), Join(), joinAllowed(), jumppad_push(), ka_BallThink_Carried(), ka_DropEvent(), ka_Handler_CheckBall(), ka_RespawnBall(), ka_TouchEvent(), XonoticEntryList::keyDown(), kh_Controller_SetThink(), kh_Controller_Think(), kh_Key_AssignTo(), kh_Key_Attach(), kh_Key_Damage(), kh_Key_Detach(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Spawn(), kh_Key_Think(), kh_Key_Touch(), kh_StartRound(), kh_WaitForPlayers(), KillIndicator_Think(), LaunchDebris(), ListBox_mouseRelease(), ListNewChildRubble(), lms_AddPlayer(), lms_RemovePlayer(), Local_Notification_Queue_Add(), Local_Notification_Queue_Process(), Local_Notification_sound(), LocalCommand_blurtest(), m_draw(), M_Golem_Attack(), M_Golem_Attack_Lightning(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Lightning_Think(), M_Mage_Attack(), M_Mage_Attack_Push(), M_Mage_Attack_Spike(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), M_Mage_Defend_Heal(), M_Mage_Defend_Shield(), m_play_focus_sound(), M_Spider_Attack_Web(), StatusEffect::m_tick(), M_Wyvern_Attack(), M_Zombie_Defend_Block(), MachineGun_Update_Spread(), make_mapinfo_Think(), makeHostedEasing(), makeKeyframe(), MapVote_CheckRules_decide(), MapVote_Draw(), MapVote_DrawMapItem(), MapVote_DrawSuggester(), MapVote_Init(), MapVote_RGB(), MapVote_Think(), MapVote_UpdateMask(), MapVote_Winner(), misc_laser_think(), ModelEffect_Draw(), monoflop_fixed_use(), monoflop_use(), Monster_Attack_Check(), Monster_Attack_Leap(), Monster_Attack_Leap_Check(), Monster_Attack_Melee(), Monster_Damage(), Monster_Dead(), Monster_Dead_Damage(), Monster_Dead_Fade(), Monster_Dead_Think(), Monster_Delay(), Monster_Delay_Action(), Monster_Move(), Monster_Move_2D(), Monster_Move_Target(), Monster_Sound(), Monster_Spawn(), Monster_Spawn_Setup(), Monster_Think(), Monster_Touch(), Monster_ValidTarget(), InputBox::mousePress(), movelib_move(), Movetype_Physics_MatchTicrate(), Movetype_Physics_NoMatchServer(), Movetype_Physics_NoMatchTicrate(), multi_trigger(), multivibrator_reset(), multivibrator_send(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_beep(), nade_damage(), nade_darkness_boom(), nade_darkness_think(), nade_entrap_touch(), nade_ice_boom(), nade_ice_freeze(), nade_ice_think(), nade_monster_boom(), nade_napalm_ball(), nade_napalm_boom(), nade_pickup(), nade_spawn(), nade_timer_think(), nade_touch(), nade_veil_Apply(), nade_veil_touch(), nades_CheckThrow(), nades_orb_think(), nades_spawn_orb(), napalm_ball_think(), napalm_fountain_think(), navigation_dynamicgoal_init(), navigation_dynamicgoal_set(), navigation_goalrating_timeout(), navigation_goalrating_timeout_can_be_anticipated(), navigation_goalrating_timeout_expire(), navigation_goalrating_timeout_extend_if_needed(), navigation_goalrating_timeout_set(), navigation_poptouchedgoals(), navigation_shortenpath(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), net_handle_ServerWelcome(), Net_LinkEntity(), Net_Notification_Remove(), nexball_setstatus(), NextLevel(), NIX_GiveCurrentWeapon(), Obituary(), ObserverOrSpectatorThink(), NadeOffhand::offhand_think(), OnlineBanList_Think(), OnlineBanList_URI_Get_Callback(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Heal(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), ons_ControlPoint_Setup(), ons_ControlPoint_Think(), ons_ControlPoint_Touch(), ons_DelayedLinkSetup(), ons_generator_ray_draw(), ons_generator_ray_spawn(), ons_GeneratorDamage(), ons_GeneratorReset(), ons_GeneratorSetup(), ons_GeneratorThink(), ons_Link_CheckUpdate(), ons_Teleport(), Onslaught_CheckWinner(), onslaught_controlpoint_icon_link(), orb_draw(), orb_draw2d(), orb_send(), pathlib_deletepath(), pathlib_mknode(), pathlib_walknode(), pathlib_waypointpath_autostep(), physical_item_think(), Physics_Frame(), Pickup_Update(), PingPLReport_Spawn(), PingPLReport_Think(), plas_think(), play_countdown(), player_powerups(), player_powerups_remove_all(), player_regen(), Playerchecker_Think(), PlayerCorpseDamage(), PlayerDamage(), PlayerFrame(), PlayerJump(), PlayerPreThink(), PlayerStats_GameReport_FinalizePlayer(), PlayerStats_GameReport_Handler(), PlayerStats_PlayerBasic_CheckUpdate(), PlayerStats_PlayerDetail_CheckUpdate(), PlayerThink(), PM_check_hitground(), PM_dodging_checkpressedkeys(), PM_Footsteps(), PM_jetpack(), pointparticles_think(), pong_ai_spawn(), pong_ai_think(), pong_ball_reset(), pong_ball_think(), pong_ball_throw(), pong_paddle_spawn(), pong_paddle_think(), Portal_Connect(), Portal_MakeInPortal(), Portal_Remove(), Portal_RemoveLater(), Portal_Spawn(), Portal_TeleportPlayer(), Portal_Think(), Portal_Touch(), PostInit(), powerups_DropItem(), powerups_DropItem_Think(), preMenuDraw(), Projectile_Draw(), Projectile_DrawTrail(), Projectile_ResetTrail(), PutObserverInServer(), PutPlayerInServer(), QuickMenu_ActionForNumber(), QuickMenu_Mouse(), QuickMenu_TimeOut_Set(), race_ImposePenaltyTime(), race_SendNextCheckpoint(), race_SendTime(), race_setTime(), race_SpeedAwardFrame(), racer_align4point(), racer_blowup(), racer_blowup_think(), racer_exit(), racer_fire_rocket(), racer_frame(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), RandomSeed_Think(), raptor_bomb_burst(), raptor_bombdrop(), raptor_bomblet_touch(), raptor_diethink(), raptor_exit(), raptor_flare_think(), raptor_frame(), raptor_land(), raptor_rotor_anglefix(), raptor_takeoff(), RaptorCBShellfragDraw(), RaptorCBShellfragToss(), readlevelcvars(), ReadyCount(), ReadyRestart_force(), RedirectionThink(), REGISTER_MUTATOR(), relocate_spawnpoint(), Remove_Countdown(), RemoveItem(), Reset_ArcBeam(), reset_map(), ResetBall(), respawn(), round_handler_FirstThink(), round_handler_Spawn(), round_handler_Think(), RunThink(), sandbox_ObjectFunction_Think(), sandbox_ObjectFunction_Touch(), sandbox_ObjectSpawn(), SaveHUDSkin_Click(), Scoreboard_AccuracyStats_WouldDraw(), Scoreboard_Draw(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Scoreboard_GetName(), Scoreboard_ItemStats_WouldDraw(), Scoreboard_MakeTable(), Scoreboard_Rankings_Draw(), Scoreboard_UI_Enable(), Scoreboard_UpdatePlayerTeams(), Scoreboard_WouldDraw(), ScoreInfo_SendEntity(), ScreenshotList_Filter_Would_Change(), secret_blocked(), secret_touch(), Send_Notification(), SetChangeParms(), shieldhit_think(), ShowRespawnCountdown(), SOUND(), SOUND(), SOUND(), SOUND(), spamsound(), spawn_held_nade(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnpoint_think(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), spiderbot_headfade(), spiderbot_rocket_artillery(), spiderbot_rocket_do(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StartFrame(), StartItem(), StatusEffects_apply(), StatusEffects_copy(), StatusEffects_gettime(), StrafeHUD_DetermineFrameTime(), StrafeHUD_DrawJumpHeight(), StrafeHUD_DrawStrafeEfficiency(), StrafeHUD_DrawTextIndicator(), StrafeHUD_DrawVerticalAngle(), StrafeHUD_Sonar(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_Friction(), SUB_SetFade_Think(), SUB_UseTargets_Ex(), Surv_CheckWinner(), sys_phys_monitor(), sys_phys_override(), sys_phys_postupdate(), sys_phys_pregame_hold(), sys_phys_update(), systems_update(), target_give_init(), target_init_use(), target_spawn_edit_entity(), target_voicescript_next(), target_voicescript_use(), TeamBalance_CheckAllowedTeams(), TeamBalance_RemoveExcessPlayers(), TeleportPlayer(), TEST(), AnimHost::tickAll(), timeout_handler_think(), tka_BallThink_Carried(), tka_DropEvent(), tka_Handler_CheckBall(), tka_RespawnBall(), tka_TouchEvent(), toss_nade(), TossGib(), train_wait(), trigger_gravity_check_think(), trigger_gravity_touch(), trigger_heal_touch(), trigger_hurt_touch(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), trigger_keylock_touch(), trigger_push_touch(), trigger_push_velocity_think(), turret_aim_generic(), turret_damage(), turret_die(), turret_draw(), turret_draw2d(), turret_findtarget(), turret_fire(), turret_firecheck(), turret_fusionreactor_firecheck(), turret_gib_draw(), turret_gibtoss(), turret_hellion_missile_think(), turret_hide(), turret_hk_missile_think(), turret_initialize(), turret_link(), turret_projectile(), turret_respawn(), turret_targettrigger_touch(), turret_tesla_firecheck(), turret_think(), turret_track(), turrets_manager_think(), turrets_setframe(), Animation::update(), UpdateChatBubble(), vehicle_initialize(), vehicle_tossgib(), vehicle_use(), vehicles_crushable(), vehicles_damage(), Vehicles_drawHUD(), vehicles_enter(), vehicles_exit(), vehicles_gib_think(), vehicles_impact(), vehicles_locktarget(), vehicles_painframe(), vehicles_projectile(), vehicles_projectile_damage(), vehicles_regen(), vehicles_regen_resource(), vehicles_return(), vehicles_setreturn(), vehicles_showwp(), vehicles_spawn(), vehicles_think(), vehicles_touch(), View_CheckButtonStatus(), View_NightVision(), viewloc_init(), viewloc_think(), viewmodel_draw(), VoteCommand_call(), VoteCommand_master(), VoteCount(), VoteStop(), VoteThink(), W_Arc_Attack_Bolt(), W_Arc_Beam(), W_Arc_Beam_Think(), W_Arc_Bolt_Touch(), W_Blaster_Attack(), W_Blaster_Think(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Crylink_LinkExplode(), W_Crylink_Touch(), W_Devastator_Attack(), W_Devastator_DoRemoteExplode(), W_Devastator_Explode(), W_Devastator_RemoteExplode(), W_Devastator_Think(), W_Electro_Attack_Bolt(), W_Electro_Attack_Orb(), W_Electro_Bolt_Think(), W_Electro_CheckAttack(), W_Electro_ExplodeComboThink(), W_Electro_Orb_Damage(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Follow_Think(), W_Electro_Orb_Stick(), W_Electro_TriggerCombo(), W_Fireball_Attack1(), W_Fireball_Attack2(), W_Fireball_Firemine_Think(), W_Fireball_Think(), W_Hagar_Attack(), W_Hagar_Attack2(), W_Hagar_Attack2_Load(), W_Hagar_Attack2_Load_Release(), W_Hagar_Attack_Auto(), W_HitPlotAnalysis(), W_HLAC_Attack(), W_HLAC_Attack2(), W_HLAC_Attack_Frame(), W_Hook_Attack2(), W_Hook_Explode2(), W_Hook_ExplodeThink(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_MineLayer_Attack(), W_MineLayer_Damage(), W_MineLayer_DoRemoteExplode(), W_MineLayer_Explode(), W_MineLayer_RemoteExplode(), W_MineLayer_Stick(), W_MineLayer_Think(), W_MineLayer_Touch(), W_Mortar_Attack(), W_Mortar_Attack2(), W_Mortar_Grenade_Think1(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_MuzzleFlash_Model(), W_MuzzleFlash_Model_Think(), W_Nexball_Attack2(), W_Nexball_Think(), W_Nexball_Touch(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_OverkillRocketPropelledChainsaw_Attack(), W_OverkillRocketPropelledChainsaw_Think(), W_Porto_Attack(), W_PrepareExplosionByDamage(), W_PROP_reload(), W_Reload(), W_Rifle_BulletHail_Continue(), W_RocketMinsta_Attack(), W_Seeker_Fire_Flac(), W_Seeker_Fire_Missile(), W_Seeker_Fire_Tag(), W_Seeker_Missile_Think(), W_Seeker_Tag_Touch(), W_Seeker_Tracker_Think(), W_Seeker_Vollycontroller_Think(), W_Shotgun_Attack2(), W_Shotgun_Melee_Think(), W_ThrowNewWeapon(), W_ThrowWeapon(), W_Tuba_NoteOff(), W_Tuba_NoteOn(), W_Tuba_NoteThink(), W_WeaponFrame(), walker_draw(), walker_fire_rocket(), walker_move_to(), walker_rocket_loop(), walker_rocket_loop2(), walker_rocket_loop3(), walker_rocket_think(), WantEventchase(), WarpZone_InitStep_FinalizeTransform(), WarpZone_PlayerPhysics_FixVAngle(), WarpZone_Projectile_Touch(), WarpZone_RefSys_CheckCreate(), WarpZone_RefSys_GC(), WarpZone_Teleport(), WarpZone_TeleportPlayer(), WarpZone_Think(), WarpZone_Touch(), WarpZoneCamera_InitStep_FindTarget(), WarpZoneCamera_Think(), waypoint_schedulerelink(), waypoint_spawn(), waypoint_spawn_fromeditor(), WaypointSprite_FadeOutIn(), WaypointSprite_HelpMePing(), WaypointSprite_Ping(), WaypointSprite_SendEntity(), WaypointSprite_Spawn(), WaypointSprite_Think(), weapon_prepareattack_check(), weapon_prepareattack_checkammo(), weapon_prepareattack_do(), weapon_thinkf(), weaponLocked(), Weapons_Draw(), Weapons_Fade(), Welcome_Message_Show_Try(), wepent_link(), wepent_think(), WinningCondition_Assault(), WinningCondition_LMS(), WinningCondition_Scores(), XonoticCreditsDialog_focusEnter(), XonoticCreditsList_draw(), XonoticHUDSkinList_draw(), XonoticMapList_keyDown(), XonoticPlayList_drawListBoxItem(), XonoticProfileTab_draw(), XonoticScreenshotImage_draw(), XonoticScreenshotImage_load(), XonoticScreenshotList_draw(), XonoticScreenshotList_setSelected(), XonoticScreenshotList_startSlideShow(), XonoticServerList_focusEnter(), and XonoticStatsList_getStats().
| float trace_allsolid |
Definition at line 34 of file csprogsdefs.qc.
Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_Physics_Toss(), bumblebee_gunner_findgoodexit(), DropToFloor_QC(), sys_phys_simulate_simple(), vehicles_findgoodexit(), and WarpZone_Projectile_Touch().
| float trace_dphitcontents |
Definition at line 1125 of file csprogsdefs.qc.
Referenced by _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), fireBullet_falloff(), M_Zombie_Attack_Leap_Touch(), MoveToRandomLocationWithinBounds(), Porto_Draw(), SUB_NoImpactCheck(), sys_phys_simulate_simple(), W_Porto_Touch(), WarpZone_Projectile_Touch(), and WarpZone_TraceBox_ThroughZone().
| float trace_dphitq3surfaceflags |
Definition at line 1126 of file csprogsdefs.qc.
Referenced by _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), Casing_Touch(), CheatCommand(), CreatureFrame_FallDamage(), Draw_ArcBeam(), fireBullet_falloff(), FireImoBeam(), FireRailgunBullet(), Gib_Touch(), havocbot_checkdanger(), ka_TouchEvent(), location_isok(), Monster_CheckDanger(), MoveToRandomLocationWithinBounds(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), PM_check_hitground(), PM_check_slick(), PM_Footsteps(), Porto_Draw(), StrafeHUD_DetermineOnSlick(), StrafeHUD_DrawSlickDetector(), SUB_NoImpactCheck(), SUB_RemoveOnNoImpact(), sys_phys_simulate_simple(), tka_TouchEvent(), vehicles_impact(), W_Porto_Touch(), W_Vaporizer_Attack(), and WarpZone_Projectile_Touch().
| string trace_dphittexturename |
Definition at line 1127 of file csprogsdefs.qc.
Referenced by _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), MoveToRandomLocationWithinBounds(), sys_phys_simulate_simple(), and WarpZone_Projectile_Touch().
| float trace_dpstartcontents |
Definition at line 1124 of file csprogsdefs.qc.
Referenced by _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_TestEntityPosition(), racer_think(), StartItem(), sys_phys_simulate_simple(), and WarpZone_Projectile_Touch().
| vector trace_endpos |
Definition at line 37 of file csprogsdefs.qc.
Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_PushEntity(), _Movetype_TestEntityPosition(), beam_think(), beamsweep(), bot_aimdir(), botframe_autowaypoints_fix(), botframe_autowaypoints_fix_from(), buff_Respawn(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CheatCommand(), CommonCommand_editmob(), crosshair_trace_waypoints(), CSQCPlayer_ApplyChase(), ctf_CalculatePassVelocity(), ctf_Handle_Throw(), CursorToWorldCoord(), Drag(), Draw_ArcBeam(), Draw_GrapplingHook(), DropToFloor_QC(), EnemyHitCheck(), Ent_RemoveProjectile(), findbetterlocation(), findtrajectorywithleading(), fireBullet_falloff(), FireImoBeam(), FireRailgunBullet(), formatmessage(), func_ladder_init(), g_model_dropbyspawnflags(), GameCommand_bbox(), GameCommand_trace(), get_mi_min_max(), havocbot_checkdanger(), havocbot_goalrating_items(), havocbot_movetogoal(), HUD_Crosshair(), IMPULSE(), IMPULSE(), IMPULSE(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), misc_laser_think(), Monster_CheckDanger(), Monster_Spawn(), Monster_WanderTarget(), movelib_groundalign4point(), MoveToRandomLocationWithinBounds(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_translocate_boom(), navigation_routerating(), pathlib_walknode(), pathlib_wateroutnode(), Portal_SpawnInPortalAtTrace(), Portal_SpawnOutPortalAtTrace(), Portal_TeleportPlayer(), Porto_Draw(), RaceCarPhysics(), racer_frame(), racer_rocket_groundhugger(), RadiusDamageForSource(), raptor_frame(), sandbox_ObjectSpawn(), SendCSQCVaporizerBeamParticle(), SendCSQCVortexBeamParticle(), set_tracewalk_dest(), spawnfunc(), spiderbot_frame(), spiderbot_guide_release(), spiderbot_rocket_do(), spiderbot_rocket_guided(), sys_phys_simulate_simple(), target_checkpoint_setup(), tile_check_cross(), tile_check_plus(), tile_check_plus2(), TossGib(), tracebox_inverted(), tracewalk(), trigger_push_test(), trigger_push_testorigin(), trigger_push_testorigin_for_item(), TrueAimCheck(), turret_aim_generic(), turret_checkpoint_init(), turret_do_updates(), turret_hk_missile_think(), turret_validate_target(), vehicle_altitude(), vehicle_initialize(), View_EventChase(), W_Arc_Beam_Think(), W_Fireball_Attack2(), W_HitPlotAnalysis(), W_Porto_Fail(), W_Seeker_Missile_Think(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Melee_Think(), W_Vaporizer_Attack(), W_Vortex_Attack(), WarpZone_Camera_camera_transform(), WarpZone_FindRadius_Recurse(), WarpZone_Projectile_Touch(), WarpZone_Teleport(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), waypoint_fixorigin_down_dir(), waypoint_spawn_fromeditor(), and waypoint_unreachable().
| entity trace_ent |
Definition at line 40 of file csprogsdefs.qc.
Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), bot_aim(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), Casing_Touch(), CommonCommand_editmob(), crosshair_trace_waypoints(), ctf_FlagThink(), Drag(), Draw_ShowNames(), DropToFloor_QC(), EnemyHitCheck(), findtrajectorywithleading(), fireBullet_falloff(), FireImoBeam(), FireRailgunBullet(), formatmessage(), havocbot_chooseenemy(), havocbot_movetogoal(), HUD_Crosshair(), misc_laser_think(), Monster_Attack_Leap_Check(), Monster_Attack_Melee(), Monster_Enemy_Check(), Monster_Move_2D(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), navigation_routetogoal(), navigation_shortenpath(), Portal_Think_TryTeleportPlayer(), racer_rocket_tracker(), RadiusDamageForSource(), raptor_frame(), sandbox_ObjectEdit_Get(), show_entnum(), sys_phys_simulate_simple(), tracebox_inverted(), tracewalk(), trigger_push_test(), trigger_push_testorigin_for_item(), turret_do_updates(), vehicles_locktarget(), W_Arc_Beam_Think(), W_Fireball_Explode(), W_HitPlotAnalysis(), W_OverkillRocketPropelledChainsaw_Think(), W_Porto_Touch(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Melee_Think(), WarpZone_Projectile_Touch(), WarpZone_Projectile_Touch_ImpactFilter_Callback(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), WarpZoneLib_BoxTouchesBrush_Recurse(), waypoint_lock(), waypoint_spawn_fromeditor(), and waypoint_start_hardwiredlink().
| float trace_fraction |
Definition at line 36 of file csprogsdefs.qc.
Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushMove(), beamsweep(), bot_aim(), botframe_autowaypoints_fixdown(), bumblebee_gunner_findgoodexit(), CheatCommand(), CheckWaterJump(), CheckWireframeBox(), CSQCModel_Hook_PreDraw(), CSQCPlayer_ApplyBobbing(), ctf_CalculatePassVelocity(), ctf_FlagThink(), Draw_ArcBeam(), Draw_ArcBeam_callback(), Draw_ShowNames(), DropToFloor_QC(), findbetterlocation(), fireBullet_falloff(), FireImoBeam(), FireRailgunBullet(), func_breakable_restore_self(), GameCommand_trace(), havocbot_checkdanger(), havocbot_chooseenemy(), havocbot_movetogoal(), IsFlying(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), Monster_Enemy_Check(), Monster_Move_2D(), Monster_ValidTarget(), movelib_groundalign4point(), MoveToRandomLocationWithinBounds(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), navigation_checkladders(), navigation_poptouchedgoals(), navigation_waypoint_will_link(), NET_HANDLE(), ons_camSetup(), ons_Teleport(), pathlib_flynode(), pathlib_swimnode(), pathlib_walknode(), pathlib_wateroutnode(), PlayerJump(), Portal_Touch(), RaceCarPhysics(), racer_frame(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), RadiusDamageForSource(), raptor_bomb_burst(), steerlib_beamsteer(), steerlib_traceavoid(), steerlib_traceavoid_flat(), StrafeHUD_DrawSlickDetector(), SUB_NoImpactCheck(), sys_phys_simulate_simple(), tracebox_inverted(), tracewalk(), turret_aim_generic(), turret_hk_missile_think(), vehicles_findgoodexit(), vehicles_force_fromtag_hover(), vehicles_force_fromtag_maglev(), View_EventChase(), W_Arc_Beam_Think(), W_Electro_TriggerCombo(), W_Fireball_Explode(), W_Porto_Touch(), W_Seeker_Missile_Think(), W_Shotgun_Melee_Think(), WarpZone_FindRadius_Recurse(), WarpZone_Projectile_Touch(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), WarpZoneLib_MoveOutOfSolid_Expand(), and waypoint_fixorigin_down_dir().
| float trace_inopen |
Definition at line 41 of file csprogsdefs.qc.
Referenced by _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), sys_phys_simulate_simple(), and WarpZone_Projectile_Touch().
| float trace_inwater |
Definition at line 42 of file csprogsdefs.qc.
Referenced by _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), sys_phys_simulate_simple(), and WarpZone_Projectile_Touch().
| float trace_networkentity |
Definition at line 1500 of file csprogsdefs.qc.
Referenced by Draw_ShowNames(), EnemyHitCheck(), and WarpZoneLib_BoxTouchesBrush_Recurse().
| float trace_plane_dist |
Definition at line 39 of file csprogsdefs.qc.
Referenced by _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), sys_phys_simulate_simple(), and WarpZone_Projectile_Touch().
| vector trace_plane_normal |
Definition at line 38 of file csprogsdefs.qc.
Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_Toss(), CheatCommand(), checkpoint_passed(), CheckWaterJump(), CSQCPlayer_ApplyChase(), havocbot_movetogoal(), M_Mage_Attack_Spike_Think(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), Portal_SpawnInPortalAtTrace(), Portal_SpawnOutPortalAtTrace(), Porto_Draw(), RaceCarPhysics(), sys_phys_simulate_simple(), W_Electro_Orb_Stick(), W_MineLayer_Stick(), W_Porto_Fail(), W_Porto_Think(), W_Porto_Touch(), W_Seeker_Missile_Think(), and WarpZone_Projectile_Touch().
| float trace_startsolid |
Definition at line 35 of file csprogsdefs.qc.
Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_PushEntity(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), bumblebee_gunner_findgoodexit(), Casing_Draw(), CheatCommand(), CheatImpulse(), CSQCModel_Hook_PreDraw(), ctf_FlagThink(), ctf_Handle_Throw(), DropToFloor_QC(), func_breakable_restore_self(), func_ladder_init(), GameCommand_bbox(), GameCommand_trace(), get_mi_min_max(), havocbot_movetogoal(), MoveToRandomLocationWithinBounds(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), ons_Teleport(), PM_ClientMovement_UpdateStatus(), Portal_TeleportPlayer(), relocate_nexball(), relocate_spawnpoint(), set_tracewalk_dest(), spawnfunc(), sys_phys_simulate(), sys_phys_simulate_simple(), toss_nade(), tracebox_inverted(), tracewalk(), trigger_push_testorigin(), trigger_push_testorigin_for_item(), turret_gibtoss(), vehicles_findgoodexit(), View_EventChase(), W_Nexball_Attack(), WarpZone_Projectile_Touch(), WarpZone_Teleport(), WarpZone_TraceBox_ThroughZone(), WarpZoneLib_MoveOutOfSolid(), WarpZoneLib_MoveOutOfSolid_Expand(), and waypoint_fixorigin_down_dir().
| float transparent_offset |
Definition at line 751 of file csprogsdefs.qc.
| const float TRUE = 1 |
Definition at line 263 of file csprogsdefs.qc.
| const float true = 1 |
Definition at line 261 of file csprogsdefs.qc.
| vector v_forward |
Definition at line 31 of file csprogsdefs.qc.
Referenced by animdecide_setimplicitstate(), anticheat_physics(), Arc_Smoke(), attach_sameorigin(), bot_aim(), bot_aimdir(), bumblebee_exit(), bumblebee_fire_cannon(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CheatCommand(), CheatImpulse(), CheckWaterJump(), CommonCommand_editmob(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), ctf_CheckPassDirection(), ctf_Handle_Throw(), detach_sameorigin(), Drag_Begin(), Drag_Update(), DropOwner(), ewheel_move_enemy(), ewheel_move_path(), fd_secret_use(), football_touch(), GrapplingHookThink(), havocbot_movetogoal(), IMPULSE(), ka_BallThink_Carried(), kh_AttachedOrigin(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Think(), M_Golem_Attack_Lightning(), M_Golem_Attack_Smash(), M_Mage_Attack_Spike(), M_Mage_Attack_Teleport(), M_Spider_Attack_Web(), M_Zombie_Attack(), misc_laser_think(), Monster_Attack_Melee(), monster_facing(), Monster_Move(), Monster_Move_2D(), Monster_WanderTarget(), movelib_groundalign4point(), multi_touch(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_translocate_boom(), nades_CheckThrow(), NET_HANDLE(), ons_Teleport(), PM_jetpack(), Portal_ApplyTransformToPlayerAngle(), Portal_FindSafeOrigin(), Portal_Remove(), Portal_Spawn(), Portal_TeleportPlayer(), Portal_Think_TryTeleportPlayer(), Portal_Touch(), Porto_Draw(), powerups_DropItem(), Projectile_Draw(), RaceCarPhysics(), racer_exit(), racer_fire_rocket_aim(), racer_frame(), racer_rocket_tracker(), raptor_exit(), raptor_frame(), sandbox_ObjectSpawn(), SetMovedir(), skel_set_boneabs(), skeleton_from_frames(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SpawnCasing(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), spiderbot_rocket_do(), steerlib_beamsteer(), steerlib_traceavoid(), steerlib_traceavoid_flat(), steerlib_wander(), TeleportPlayer(), tka_BallThink_Carried(), toss_nade(), turret_do_updates(), turret_hk_missile_think(), turret_tag_fire_update(), vehicles_force_fromtag_hover(), vehicles_force_fromtag_maglev(), void(), W_Blaster_Attack(), W_CalculateSpreadPattern(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Devastator_Attack(), W_Devastator_Think(), W_Electro_Attack_Orb(), W_Hagar_Attack2_Load_Release(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_MineLayer_Attack(), W_Mortar_Attack(), W_Mortar_Attack2(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_OverkillRocketPropelledChainsaw_Attack(), W_Porto_Attack(), W_Rifle_FireBullet(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Attack(), W_Shotgun_Melee_Think(), W_Tuba_NoteOn(), W_WeaponFrame(), walker_fire_rocket(), walker_melee_do_dmg(), WarpZone_camera_transform(), WarpZone_PostTeleportPlayer_Callback(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), and waypoint_spawnforteleporter_wz().
| vector v_right |
Definition at line 31 of file csprogsdefs.qc.
Referenced by animdecide_setimplicitstate(), Arc_Smoke(), attach_sameorigin(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_CalcRoll(), Drag_Begin(), Drag_Update(), fd_secret_use(), GrapplingHookThink(), havocbot_movetogoal(), IMPULSE(), kh_AttachedOrigin(), M_Mage_Attack_Spike(), movelib_groundalign4point(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nades_CheckThrow(), NET_HANDLE(), PlayerDamage(), PM_jetpack(), Portal_Spawn(), Portal_TeleportPlayer(), Porto_Draw(), Projectile_Draw(), RaceCarPhysics(), racer_frame(), RadiusDamageForSource(), raptor_frame(), SpawnCasing(), spiderbot_frame(), steerlib_beamsteer(), steerlib_traceavoid(), steerlib_traceavoid_flat(), toss_nade(), turret_hk_missile_think(), void(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Devastator_Think(), W_Fireball_Attack2(), W_Fireball_AttackEffect(), W_Hagar_Attack2_Load_Release(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_Porto_Attack(), W_Rifle_FireBullet(), W_RocketMinsta_Attack(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Attack(), W_Shotgun_Melee_Think(), W_Tuba_NoteOn(), W_WeaponFrame(), WarpZone_camera_transform(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), and waypoint_spawnforteleporter_wz().
| vector v_up |
Definition at line 31 of file csprogsdefs.qc.
Referenced by Arc_Smoke(), attach_sameorigin(), bumblebee_exit(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), detach_sameorigin(), Drag_Begin(), Drag_Update(), fd_secret_use(), FireGrapplingHook(), football_touch(), GrapplingHookThink(), havocbot_movetogoal(), kh_AttachedOrigin(), M_Golem_Attack_Lightning(), M_Spider_Attack_Web(), movelib_groundalign4point(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nades_CheckThrow(), NET_HANDLE(), Portal_ApplyTransformToPlayerAngle(), Portal_Spawn(), Portal_TeleportPlayer(), Porto_Draw(), Projectile_Draw(), RaceCarPhysics(), racer_exit(), racer_frame(), RadiusDamageForSource(), raptor_exit(), raptor_frame(), skel_set_boneabs(), skeleton_from_frames(), SpawnCasing(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), steerlib_traceavoid(), toss_nade(), turret_hk_missile_think(), void(), W_Blaster_Attack(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Devastator_Think(), W_Fireball_Attack2(), W_Fireball_AttackEffect(), W_Hagar_Attack2_Load_Release(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_Rifle_FireBullet(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Attack(), W_Shotgun_Melee_Think(), W_Tuba_NoteOn(), W_WeaponFrame(), walker_fire_rocket(), WarpZone_camera_transform(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), and waypoint_spawnforteleporter_wz().
| const vector VEC_0 = '0 0 0' |
Definition at line 270 of file csprogsdefs.qc.
| const vector VEC_1 = '1 1 1' |
Definition at line 269 of file csprogsdefs.qc.
| vector VEC_HULL_MAX = '16 16 32' |
Definition at line 276 of file csprogsdefs.qc.
| vector VEC_HULL_MIN = '-16 -16 -24' |
Definition at line 275 of file csprogsdefs.qc.
| const vector VEC_M1 = '-1 -1 -1' |
Definition at line 271 of file csprogsdefs.qc.
| vector velocity |
Definition at line 107 of file csprogsdefs.qc.
Referenced by _Movetype_FlyMove(), _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushMove(), DebugText3d::ATTRIB(), basketball_touch(), bot_cmd_eval(), buff_Respawn(), bumblebee_exit(), bumblebee_gunner_frame(), bumblebee_land(), bumblebee_pilot_frame(), button_reset(), Casing_Damage(), Casing_Touch(), CheatImpulse(), classfield(), classfield(), CopyBody(), CPM_PM_Aircontrol(), CreatureFrame_FallDamage(), CSQCModel_Effects_Apply(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_CalcRoll(), CSQCPlayer_PredictTo(), CSQCPlayer_SavePrediction(), CSQCPlayer_Unpredict(), CSQCProjectile_SendEntity(), ctf_FlagThink(), Damage_DamageInfo_SendEntity(), DebugText3d::DebugText3d_draw2d(), door_reset(), Draw_GrapplingHook(), Ent_RemoveProjectile(), ewheel_draw(), ewheel_move_idle(), fd_secret_use(), football_touch(), formatmessage(), GrapplingHook_Stop(), havocbot_aim(), havocbot_bunnyhop(), havocbot_movetogoal(), IMPULSE(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), InterpolateOrigin_Undo(), Item_Think(), ItemDraw(), ItemSend(), ka_RespawnBall(), ka_TouchEvent(), M_Golem_Attack_Lightning_Explode(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), ModelEffect_Draw(), modeleffect_SendEntity(), Monster_Attack_Leap(), Monster_Attack_Leap_Check(), Monster_Damage(), Monster_Dead(), Monster_Move(), Monster_Move_2D(), Monster_Reset(), Monster_Spawn(), movelib_brake_simple(), movelib_dragvec(), movelib_inertmove(), movelib_inertmove_byspeed(), movelib_move(), Movetype_Physics_MatchTicrate(), nade_damage(), napalm_ball_think(), napalm_fountain_think(), navigation_poptouchedgoals(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), PlayerDamage(), PlayerJump(), PM_Accelerate(), PM_AirAccelerate(), PM_dodging(), PM_dodging_checkpressedkeys(), PM_Footsteps(), PM_jetpack(), pointparticles_SendEntity(), powerups_DropItem(), Projectile_Draw(), Projectile_DrawTrail(), PutObserverInServer(), PutPlayerInServer(), RaceCarPhysics(), racer_align4point(), racer_blowup(), racer_exit(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), raptor_blowup(), raptor_bomb_burst(), raptor_bombdrop(), raptor_exit(), raptor_frame(), raptor_land(), ResetBall(), respawn(), sandbox_ObjectFunction_Touch(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpectateCopy(), spiderbot_exit(), spiderbot_frame(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), SUB_CalcMove(), SUB_CalcMove_Bezier(), SUB_CalcMoveDone(), SUB_Friction(), SUB_NoImpactCheck(), SUB_Stop(), sys_phys_land(), sys_phys_postupdate(), sys_phys_pregame_hold(), sys_phys_simulate(), sys_phys_simulate_simple(), sys_phys_update(), tka_RespawnBall(), tka_TouchEvent(), turret_damage(), turret_die(), turret_gibboom(), turret_hellion_missile_think(), turret_hk_missile_think(), turret_projectile_damage(), turret_send(), vehicles_damage(), vehicles_impact(), vehicles_painframe(), vehicles_projectile_damage(), vehicles_reset_colors(), vehicles_spawn(), vehicles_touch(), void(), W_Arc_Bolt_Damage(), W_Arc_Bolt_Touch(), W_Blaster_Touch(), W_Crylink_Touch(), W_Devastator_Damage(), W_Devastator_Explode(), W_Devastator_Think(), W_Electro_Explode(), W_Electro_ExplodeCombo(), W_Hagar_Damage(), W_Hagar_Touch2(), W_MineLayer_Damage(), W_MineLayer_DoRemoteExplode(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_Nexball_Think(), W_Nexball_Touch(), W_OverkillRocketPropelledChainsaw_Think(), W_Porto_Fail(), W_Porto_Touch(), W_Seeker_Missile_Think(), W_Seeker_Tag_Explode(), W_Seeker_Tag_Touch(), walker_draw(), walker_rocket_damage(), walker_rocket_loop3(), walker_rocket_think(), and WantEventchase().
| const float VF_ANGLES = 15 |
Definition at line 190 of file csprogsdefs.qc.
Referenced by CSQC_Demo_Camera(), CSQC_UpdateView(), CSQCPlayer_CalcRefdef(), TeleportPlayer(), View_EventChase(), View_Lock(), View_Ortho(), viewloc_SetViewLocation(), and WarpZone_FixView().
| const float VF_ANGLES_X = 16 |
Definition at line 191 of file csprogsdefs.qc.
| const float VF_ANGLES_Y = 17 |
Definition at line 192 of file csprogsdefs.qc.
| const float VF_ANGLES_Z = 18 |
Definition at line 193 of file csprogsdefs.qc.
| const float VF_CL_VIEWANGLES = 33 |
Definition at line 198 of file csprogsdefs.qc.
Referenced by NET_HANDLE(), TeleportPlayer(), viewloc_SetViewLocation(), and WarpZone_Teleport().
| const float VF_CL_VIEWANGLES_X = 34 |
Definition at line 199 of file csprogsdefs.qc.
| const float VF_CL_VIEWANGLES_Y = 35 |
Definition at line 200 of file csprogsdefs.qc.
| const float VF_CL_VIEWANGLES_Z = 36 |
Definition at line 201 of file csprogsdefs.qc.
Referenced by WarpZone_FixView().
| const float VF_DRAWCROSSHAIR = 21 |
Definition at line 196 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView().
| const float VF_DRAWENGINESBAR = 20 |
Definition at line 195 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView().
| const float VF_DRAWWORLD = 19 |
Definition at line 194 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView().
| const float VF_FOV = 8 |
Definition at line 183 of file csprogsdefs.qc.
Referenced by View_UpdateFov().
| const float VF_FOVX = 9 |
Definition at line 184 of file csprogsdefs.qc.
Referenced by StrafeHUD_DetermineHudAngle().
| const float VF_FOVY = 10 |
Definition at line 185 of file csprogsdefs.qc.
| const float VF_MAINVIEW = 400 |
Definition at line 904 of file csprogsdefs.qc.
| const float VF_MIN = 1 |
Definition at line 176 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView().
| const float VF_MIN_X = 2 |
Definition at line 177 of file csprogsdefs.qc.
| const float VF_MIN_Y = 3 |
Definition at line 178 of file csprogsdefs.qc.
| const float VF_MINFPS_QUALITY = 401 |
Definition at line 915 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView().
| const float VF_ORIGIN = 11 |
Definition at line 186 of file csprogsdefs.qc.
Referenced by CSQC_Demo_Camera(), CSQC_UpdateView(), CSQCPlayer_CalcRefdef(), ItemDraw(), Spawn_Draw(), View_EventChase(), View_Lock(), View_Ortho(), viewloc_SetViewLocation(), WarpZone_Fade_PreDraw(), and WarpZone_FixView().
| const float VF_ORIGIN_X = 12 |
Definition at line 187 of file csprogsdefs.qc.
| const float VF_ORIGIN_Y = 13 |
Definition at line 188 of file csprogsdefs.qc.
| const float VF_ORIGIN_Z = 14 |
Definition at line 189 of file csprogsdefs.qc.
| const float VF_PERSPECTIVE = 200 |
Definition at line 203 of file csprogsdefs.qc.
| const float VF_SIZE = 4 |
Definition at line 179 of file csprogsdefs.qc.
Referenced by CSQC_UpdateView().
| const float VF_SIZE_X = 6 |
Definition at line 181 of file csprogsdefs.qc.
| const float VF_SIZE_Y = 5 |
Definition at line 180 of file csprogsdefs.qc.
| const float VF_VIEWPORT = 7 |
Definition at line 182 of file csprogsdefs.qc.
| vector view_angles |
Definition at line 154 of file csprogsdefs.qc.
Referenced by calc_followmodel_ofs(), CSQC_UpdateView(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), CSQCPlayer_ApplyDeathTilt(), CSQCPlayer_ApplyIdleScaling(), CSQCPlayer_CalcRefdef(), CSQCPlayer_CalcRoll(), CSQCPlayer_Physics(), CSQCPlayer_PredictTo(), DamageText::DamageText_draw2d(), Draw_ArcBeam(), GetCurrentFov(), HUD_Radar_GetAngle(), leanmodel_ofs(), LocalCommand_create_scrshot_ent(), LocalCommand_debugmodel(), Porto_Draw(), and View_EventChase().
| vector view_punchangle |
Definition at line 155 of file csprogsdefs.qc.
Referenced by CSQCPlayer_CalcRefdef().
| vector view_punchvector |
Definition at line 156 of file csprogsdefs.qc.
Referenced by CSQCPlayer_CalcRefdef().
| entity world |
Definition at line 15 of file csprogsdefs.qc.