Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
csprogsdefs.qc File Reference
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Macros

#define SPA_LIGHTMAP0_TEXCOORDS   5
#define SPA_LIGHTMAP_COLOR   6
#define SPA_POSITION   0
#define SPA_R_AXIS   3
#define SPA_S_AXIS   1
#define SPA_T_AXIS   2
#define SPA_TEXCOORDS0   4

Functions

float checkpvs (vector viewpos, entity viewee)
void coverage ()
float CSQC_ConsoleCommand (string cmdstr)
void CSQC_Init (float apilevel, string enginename, float engineversion)
float CSQC_InputEvent (float evtype, float scanx, float chary)
void CSQC_Shutdown ()
void CSQC_UpdateView (float vid_width, float vid_height, float notmenu)
vector drawgetimagesize (string pic)
float drawsubpic (vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag)
 entity () spawn = #17
 entity (.float fld, float match) findchainfloat = #450
 entity (.float fld, float match,.entity tofield) findchainflags_tofield = #403
 entity (.string fld, string match) findchain
 entity (.string fld, string match,.entity tofield) findchain_tofield
 entity (entity e) nextent
 entity (entity start,.entity fld, entity match) findentity
 entity (entity start,.float fld, float match) findfloat = #449
 entity (entity start,.string fld, string match) find
 entity (float num) entitybyindex
 entity (vector mins, vector maxs) findbox
 entity (vector mins, vector maxs,.entity tofield) findbox_tofield
 entity (vector org, float rad) findradius
 entity (vector org, float rad,.entity tofield) findradius_tofield
float findfont (string s)
 float () random = #34
 float (entity e) checkbottom
 float (entity e, float s) getsurfacenumpoints
 float (entity e, vector p) getsurfacenearpoint
 float (entity ent, string tagname) gettagindex
 float (float a,...) min = #95
 float (float bufhandle, string str, float order) bufstr_add = #630
 float (float caseinsensitive, string s,...) crc16
 float (float f, float f) pow
 float (float fieldnum, entity ent, string s) putentityfieldstring
 float (float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build
 float (float skel, float bonenum, string g1, string g2, string g3, string g4, string g5, string g6) example_skel_findbonegroup
 float (float skel, string tagname) skel_find_bone
 float (float v) rint = #37
 float (float yaw, float dist, float settrace) walkmove = #96
 float (string filename, float mode) fopen
 float (string name, string value) registercvar = #228
 float (string pattern, float caseinsensitive, float quiet) search_begin
 float (string pattern, float caseinsensitive, float quiet, string packfile) search_packfile_begin
 float (string s) cvar = #81
 float (string s, string separator1,...) tokenizebyseparator
 float (string str, string sub, float startpos) strstrofs
 float (string url, float id, string content_type, string delim, float buf, float keyid) crypto_uri_postbuf
 float (vector org, vector vel) spawnparticle
 float (vector org, vector vel, float delay, float collisiondelay) delayedparticle
 float (vector org, vector vel, float delay, float collisiondelay, float theme) quickdelayedparticle
 float (vector org, vector vel, float theme) quickparticle
 float (vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter
 float (vector position, string text, vector scale, float alpha, float flag) drawcolorcodedstring
 float (vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring = #322
 float (vector position, vector size, vector rgb, float alpha, float flag) drawfill
 float (vector v) vlen = #13
 float (vector v1, vector v2, float tryents, entity ignoreentity) traceline
float loadfont (string fontname, string fontmaps, string sizes, float slot, float fix_scale, float fix_voffset)
float log (float f)
 string () ReadString
 string (entity e, float s) getsurfacetexture
 string (entity ent) etos
 string (float c,...) chr2str
 string (float ccase, float calpha, float cnum, string s,...) strconv
 string (float chars, string s,...) strpad = #478
 string (float f) ftos = #112
 string (float fieldnum, entity ent) getentityfieldstring
 string (float handle, float num) search_getfilename = #466
 string (float playernum, string keyname) getplayerkeyvalue = #465
 string (string command, float bindmap) findkeysforcommand = #625
 string (string digest, string data,...) digest_hex
 string (string info, string key) infoget
 string (string info, string key, string value,...) infoadd
 string (string name,...) precache_pic = #627
 string (string s) precache_file = #75
 string (string s, float start, float length) substring
 string (string s, string...) strcat
 string (string search, string replace, string subject) strreplace = #485
 string (vector v) vtos
float stringwidth (string text, float allowColorCodes, vector size)
float stringwidth_menu (string text, float allowColorCodes, vector size)
 vector () randomvec
 vector (entity e, float s) getsurfacenormal
 vector (entity e, float s, float n) getsurfacepoint
 vector (entity e, float s, float n, float a) getsurfacepointattribute
 vector (entity e, float s, vector p) getsurfaceclippedpoint
 vector (float entitynum, float fldnum) getentityvec
 vector (float property) getpropertyvec
 vector (string) stov
 vector (vector org, float lpflags) getlight2
 vector (vector position, string text, vector scale, vector rgb, float alpha, float flag) drawcolorcodedstring2
 vector (vector v) normalize
 vector (vector v, vector w) vectoangles2
 void () predraw
 void (...) runstandardplayerphysics
 void (entity e) remove
 void (entity e, entity ignore) tracetoss
 void (entity e, entity tagentity, string tagname) setattachment
 void (entity e, float chan, string samp, float vol, float atten, float speed, float flags) sound7
 void (entity e, float chan, string samp, float volume, float atten,...) sound
 void (entity e, float mdlindex) setmodelindex
 void (entity e, string m) setmodel
 void (entity e, vector min, vector max) setsize
 void (entity e, vector o) setorigin
 void (entity ent, float effectnum, vector start, vector end) trailparticles
 void (float animmodelindex, float framegroup, float framegroupstarttime, float blendalpha, string groupbonename, string excludegroupname1, string excludegroupname2) example_skel_player_update_applyoverride
 void (float bufhandle, float sortpower, float backward) buf_sort
 void (float bufhandle, float string_index, string str) bufstr_set
 void (float bufhandle_from, float bufhandle_to) buf_copy
 void (float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, float flags) boxparticles
 void (float effectnum, vector origin, vector dir, float count) pointparticles
 void (float fh, entity e) writetofile
 void (float fhandle) fclose
 void (float skel, float bonenum, vector org) skel_set_bone
 void (float skel, float startbone, float endbone, vector org) skel_mul_bones
 void (float style, string value) lightstyle
 void (float width, vector pos1, vector pos2, vector rgb, float alpha, float flag) drawline
 void (float x, float y, float width, float height) drawsetcliparea
 void (string e) error
 void (string s, float chan, float vol) localsound
 void (string s,...) dprint
 void (string texturename, float flag,...) R_BeginPolygon
 void (string var, string val) cvar_set
 void (vector ang) makevectors
 void (vector eyetarget, string bonename) example_skel_player_update_eyetarget
 void (vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain
 void (vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube
 void (vector o, vector d, float color, float count) particle
 void (vector org, float colorstart, float colorlength) te_explosion2
 void (vector org, float radius, float lifetime, vector color) te_customflash
 void (vector org, float radius, vector lightcolours) adddynamiclight
 void (vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) adddynamiclight2
 void (vector org, string modelname, float startframe, float endframe, float framerate) effect
 void (vector org, vector color) te_explosionrgb
 void (vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
 void (vector org, vector velocity, float howmany) te_blood
 void (vector origin, vector forward, vector right, vector up) SetListener
 void (vector pos, string samp, float vol, float atten) ambientsound
 void (vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox

Variables

vector absmax
vector absmin
vector angles
const float ATTN_IDLE = 2
const float ATTN_NONE = 0
const float ATTN_NORM = 1
const float ATTN_STATIC = 3
vector avelocity
entity chain
const float CHAN_AUTO = 0
const float CHAN_BODY = 4
const float CHAN_ITEM = 3
const float CHAN_VOICE = 2
const float CHAN_WEAPON = 1
string classname
float clientcommandframe
float clipgroup
float colormap
const float CONTENT_EMPTY = -1
const float CONTENT_LAVA = -5
const float CONTENT_SKY = -6
const float CONTENT_SLIME = -4
const float CONTENT_SOLID = -2
const float CONTENT_WATER = -3
float CVAR_TYPEFLAG_ENGINE = 8
float CVAR_TYPEFLAG_EXISTS = 1
float CVAR_TYPEFLAG_HASDESCRIPTION = 16
float CVAR_TYPEFLAG_PRIVATE = 4
float CVAR_TYPEFLAG_READONLY = 32
float CVAR_TYPEFLAG_SAVED = 2
float DEG2RAD = 0.0174532925199432957692369076848861271344287188854172545609719144
float DPCONTENTS_BODY = 32
float DPCONTENTS_BOTCLIP = 2048
float DPCONTENTS_CORPSE = 64
float DPCONTENTS_DONOTENTER = 1024
float DPCONTENTS_LAVA = 8
float DPCONTENTS_LIQUIDSMASK = 14
float DPCONTENTS_MONSTERCLIP = 512
float DPCONTENTS_NODROP = 128
float DPCONTENTS_OPAQUE = 4096
float DPCONTENTS_PLAYERCLIP = 256
float DPCONTENTS_SKY = 16
float DPCONTENTS_SLIME = 4
float DPCONTENTS_SOLID = 1
float DPCONTENTS_WATER = 2
float dphitcontentsmask
const float DRAWFLAG_2XMODULATE = 3
const float DRAWFLAG_ADDITIVE = 1
const float DRAWFLAG_MIPMAP = 0x100
const float DRAWFLAG_MODULATE = 2
const float DRAWFLAG_NORMAL = 0
const float DRAWFLAG_SCREEN = 4
float drawfont
float drawmask
float E_ABSMAX = 15
float E_ABSMIN = 14
float E_ACTIVE = 0
float E_ALPHA = 7
float E_COLORMOD = 8
float E_FORWARD = 2
float E_LIGHT = 16
float E_MAXS = 13
float E_MINS = 12
float E_ORIGIN = 1
float E_ORIGINANDVECTORS = 6
float E_PANTSCOLOR = 9
float E_RIGHT = 3
float E_SCALE = 5
float E_SHIRTCOLOR = 10
float E_SKIN = 11
float E_UP = 4
const float EF_ADDITIVE = 32
const float EF_BLUE = 64
const float EF_FLAME = 1024
const float EF_FULLBRIGHT = 512
const float EF_NODEPTHTEST = 8192
const float EF_NODRAW = 16
const float EF_NOSHADOW = 4096
const float EF_RED = 128
const float EF_SELECTABLE = 16384
const float EF_STARDUST = 2048
float effects
void end_sys_fields
void end_sys_globals
entity enemy
float entnum
const float EXTRA_HIGH = 99999999
const float EXTRA_LOW = -99999999
const float FALSE = 0
const float false = 0
float FIELD_ENTITY = 4
float FIELD_FLOAT = 2
float FIELD_FUNCTION = 6
float FIELD_STRING = 1
float FIELD_VECTOR = 3
const float FILE_APPEND = 1
const float FILE_READ = 0
const float FILE_WRITE = 2
float flags
float FONT_CENTERPRINT = 5
float FONT_CHAT = 4
float FONT_CONSOLE = 1
float FONT_DEFAULT = 0
float FONT_INFOBAR = 6
float FONT_MENU = 7
float FONT_NOTIFY = 3
float FONT_SBAR = 2
float FONT_USER0 = 8
float FONT_USER1 = 9
float FONT_USER2 = 10
float FONT_USER3 = 11
float FONT_USER4 = 12
float FONT_USER5 = 13
float FONT_USER6 = 14
float FONT_USER7 = 15
float frame
float frame1time
float frame2
float frame2time
float frame3
float frame3time
float frame4
float frame4time
float frametime
vector getlight_ambient
vector getlight_diffuse
vector getlight_dir
vector gettaginfo_forward
string gettaginfo_name
vector gettaginfo_offset
float gettaginfo_parent
vector gettaginfo_right
vector gettaginfo_up
float GETTIME_CDTRACK = 4
float GETTIME_FRAMESTART = 0
float GETTIME_HIRES = 2
float GETTIME_REALTIME = 1
float GETTIME_UPTIME = 3
vector input_angles
float input_buttons
vector input_movevalues
float input_timelength
float intermission
float lerpfrac
float lerpfrac3
float lerpfrac4
const float LP_COMPLETE = 7
const float LP_DYNLIGHT = 4
const float LP_LIGHTMAP = 1
const float LP_RTWORLD = 2
const float M_PI = 3.14159265358979323846
string mapname
const float MASK_ENGINE = 1
const float MASK_ENGINEVIEWMODELS = 2
const float MASK_NORMAL = 4
float maxclients
vector maxs
vector mins
string model
float modelindex
vector modellight_ambient
vector modellight_diffuse
vector modellight_dir
const float MOVE_MISSILE = 2
const float MOVE_NOMONSTERS = 1
const float MOVE_NORMAL = 0
float MOVE_WORLDONLY = 3
float movetype
float movevar_accelerate
float movevar_airaccelerate
float movevar_entgravity
float movevar_friction
float movevar_gravity
float movevar_maxspeed
float movevar_spectatormaxspeed
float movevar_stopspeed
float movevar_wateraccelerate
float movevar_waterfriction
string netname
float nextthink
vector oldorigin
vector origin
entity other
entity owner
float particle_airfriction
float particle_alpha
float particle_alphafade
float particle_angle
float PARTICLE_BEAM = 3
float PARTICLE_BILLBOARD = 0
float particle_blendmode
float particle_bounce
vector particle_color1
vector particle_color2
float particle_delaycollision
float particle_delayspawn
float particle_gravity
float particle_liquidfriction
float particle_orientation
float PARTICLE_ORIENTED_DOUBLESIDED = 2
float particle_originjitter
float particle_qualityreduction
float particle_size
float particle_sizeincrease
float PARTICLE_SPARK = 1
float particle_spin
float particle_stainalpha
vector particle_staincolor1
vector particle_staincolor2
float particle_stainsize
float particle_staintex
float particle_stretch
float particle_tex
float particle_time
float particle_type
float particle_velocityjitter
float particles_alphamax
float particles_alphamin
vector particles_colormax
vector particles_colormin
float PARTICLES_DRAWASTRAIL = 128
float particles_fade
float PARTICLES_USEALPHA = 1
float PARTICLES_USECOLOR = 2
float PARTICLES_USEFADE = 4
float PBLEND_ADD = 1
float PBLEND_ALPHA = 0
float PBLEND_INVMOD = 2
const float PFL_CROUCH = 2
const float PFL_DEAD = 4
const float PFL_GIBBED = 8
const float PFL_ONGROUND = 1
const float PFLAGS_CORONA = 2
const float PFLAGS_FULLDYNAMIC = 128
const float PFLAGS_NOSHADOW = 1
float PI = 3.1415926535897932384626433832795028841971693993751058209749445923
float player_localentnum
float player_localnum
float PMF_DUCKED = 4
float PMF_ONGROUND = 8
vector pmove_maxs
vector pmove_mins
vector pmove_org
vector pmove_vel
float PRECACHE_PIC_FROMWAD = 1
float PRECACHE_PIC_MIPMAP = 8
float PRECACHE_PIC_NOTPERSISTENT = 2
float PT_ALPHASTATIC = 1
float PT_BEAM = 4
float PT_BLOOD = 9
float PT_BUBBLE = 8
float PT_DECAL = 11
float PT_ENTITYPARTICLE = 12
float PT_RAIN = 5
float PT_RAINDECAL = 6
float PT_SMOKE = 10
float PT_SNOW = 7
float PT_SPARK = 3
float PT_STATIC = 2
float Q3SURFACEFLAG_FLESH = 64
float Q3SURFACEFLAG_LADDER = 8
float Q3SURFACEFLAG_METALSTEPS = 4096
float Q3SURFACEFLAG_NODAMAGE = 1
float Q3SURFACEFLAG_NODRAW = 128
float Q3SURFACEFLAG_NOIMPACT = 16
float Q3SURFACEFLAG_NOMARKS = 32
float Q3SURFACEFLAG_NONSOLID = 16384
float Q3SURFACEFLAG_NOSTEPS = 8192
float Q3SURFACEFLAG_SKY = 4
float Q3SURFACEFLAG_SLICK = 2
float RAD2DEG = 57.2957795130823208767981548141051703324054724665643215491602438612
float REFDEFFLAG_DEAD = 4
float REFDEFFLAG_INTERMISSION = 8
float REFDEFFLAG_JUMPING = 2
float REFDEFFLAG_TELEPORTED = 1
const float RF_ADDITIVE = 8
const float RF_DEPTHHACK = 4
float RF_DYNAMICMODELLIGHT = 8192
const float RF_EXTERNALMODEL = 2
const float RF_FULLBRIGHT = 256
const float RF_MODELLIGHT = 4096
const float RF_NOSHADOW = 512
const float RF_USEAXIS = 16
const float RF_VIEWMODEL = 1
const float RF_WORLDOBJECT = 128
entity self
float servercommandframe
vector size
float skeletonindex
float skin
float solid
const float SOLID_BBOX = 2
const float SOLID_BSP = 4
const float SOLID_CORPSE = 5
const float SOLID_NOT = 0
const float SOLID_SLIDEBOX = 3
const float SOLID_TRIGGER = 1
float SOUNDFLAG_RELIABLE = 1
const float STAT_ACTIVEWEAPON = 10
const float STAT_AMMO = 3
const float STAT_ARMOR = 4
const float STAT_CELLS = 9
const float STAT_FRAGLIMIT = 235
const float STAT_HEALTH = 0
const float STAT_ITEMS = 15
const float STAT_MONSTERS = 14
const float STAT_MOVEVARS_GRAVITY = 242
const float STAT_MOVEVARS_TICRATE = 240
const float STAT_MOVEVARS_TIMESCALE = 241
const float STAT_NAILS = 7
const float STAT_ROCKETS = 8
const float STAT_SECRETS = 13
const float STAT_SHELLS = 6
const float STAT_TIMELIMIT = 236
const float STAT_TOTALMONSTERS = 12
const float STAT_TOTALSECRETS = 11
const float STAT_VIEWHEIGHT = 16
const float STAT_WEAPONFRAME = 5
const float STAT_WEAPONMODEL = 2
const float TE_EXPLOSION = 3
const float TE_EXPLOSION2 = 12
const float TE_EXPLOSIONQUAD = 70
const float TE_EXPLOSIONRGB = 53
const float TE_GUNSHOT = 2
const float TE_GUNSHOTQUAD = 57
const float TE_KNIGHTSPIKE = 8
const float TE_LAVASPLASH = 10
const float TE_LIGHTNING1 = 5
const float TE_LIGHTNING2 = 6
const float TE_LIGHTNING3 = 9
const float TE_SPIKE = 0
const float TE_SPIKEQUAD = 58
const float TE_SUPERSPIKE = 1
const float TE_SUPERSPIKEQUAD = 59
const float TE_TAREXPLOSION = 4
const float TE_TELEPORT = 11
const float TE_WIZSPIKE = 7
float time
float trace_allsolid
float trace_dphitcontents
float trace_dphitq3surfaceflags
string trace_dphittexturename
float trace_dpstartcontents
vector trace_endpos
entity trace_ent
float trace_fraction
float trace_inopen
float trace_inwater
float trace_networkentity
float trace_plane_dist
vector trace_plane_normal
float trace_startsolid
float transparent_offset
const float TRUE = 1
const float true = 1
vector v_forward
vector v_right
vector v_up
const vector VEC_0 = '0 0 0'
const vector VEC_1 = '1 1 1'
vector VEC_HULL_MAX = '16 16 32'
vector VEC_HULL_MIN = '-16 -16 -24'
const vector VEC_M1 = '-1 -1 -1'
vector velocity
const float VF_ANGLES = 15
const float VF_ANGLES_X = 16
const float VF_ANGLES_Y = 17
const float VF_ANGLES_Z = 18
const float VF_CL_VIEWANGLES = 33
const float VF_CL_VIEWANGLES_X = 34
const float VF_CL_VIEWANGLES_Y = 35
const float VF_CL_VIEWANGLES_Z = 36
const float VF_DRAWCROSSHAIR = 21
const float VF_DRAWENGINESBAR = 20
const float VF_DRAWWORLD = 19
const float VF_FOV = 8
const float VF_FOVX = 9
const float VF_FOVY = 10
const float VF_MAINVIEW = 400
const float VF_MIN = 1
const float VF_MIN_X = 2
const float VF_MIN_Y = 3
const float VF_MINFPS_QUALITY = 401
const float VF_ORIGIN = 11
const float VF_ORIGIN_X = 12
const float VF_ORIGIN_Y = 13
const float VF_ORIGIN_Z = 14
const float VF_PERSPECTIVE = 200
const float VF_SIZE = 4
const float VF_SIZE_X = 6
const float VF_SIZE_Y = 5
const float VF_VIEWPORT = 7
vector view_angles
vector view_punchangle
vector view_punchvector
entity world

Macro Definition Documentation

◆ SPA_LIGHTMAP0_TEXCOORDS

#define SPA_LIGHTMAP0_TEXCOORDS   5

Definition at line 950 of file csprogsdefs.qc.

◆ SPA_LIGHTMAP_COLOR

#define SPA_LIGHTMAP_COLOR   6

Definition at line 951 of file csprogsdefs.qc.

◆ SPA_POSITION

#define SPA_POSITION   0

Definition at line 945 of file csprogsdefs.qc.

◆ SPA_R_AXIS

#define SPA_R_AXIS   3

Definition at line 948 of file csprogsdefs.qc.

◆ SPA_S_AXIS

#define SPA_S_AXIS   1

Definition at line 946 of file csprogsdefs.qc.

◆ SPA_T_AXIS

#define SPA_T_AXIS   2

Definition at line 947 of file csprogsdefs.qc.

◆ SPA_TEXCOORDS0

#define SPA_TEXCOORDS0   4

Definition at line 949 of file csprogsdefs.qc.

Referenced by PolyDrawModelSurface().

Function Documentation

◆ checkpvs()

◆ coverage()

void coverage ( )

◆ CSQC_ConsoleCommand()

float CSQC_ConsoleCommand ( string cmdstr)

Definition at line 660 of file cl_cmd.qc.

661{
662 int argc = tokenize_console(command);
663 string s = strtolower(argv(0));
664 // Return value should be true if CSQC handled the command, otherwise return false to have the engine handle it.
665 return ConsoleCommand_macro_normal(s, argc)
667 ;
668}
bool ConsoleCommand_macro_normal(string s, int argc)
Definition cl_cmd.qc:629
bool ConsoleCommand_macro_movement(string s, int argc)
Definition cl_cmd.qc:640
string strtolower(string s)
#define tokenize_console
string argv(float n)

References _CSQC_ConsoleCommand(), argv(), ConsoleCommand_macro_movement(), ConsoleCommand_macro_normal(), strtolower(), and tokenize_console.

◆ CSQC_Init()

void CSQC_Init ( float apilevel,
string enginename,
float engineversion )

Definition at line 46 of file main.qc.

47{
48 prvm_language = strzone(cvar_string("prvm_language"));
49
50#ifdef WATERMARK
51 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
52#endif
53
55
56 {
57 int i = 0;
58 for ( ; i < 255; ++i)
59 if (getplayerkeyvalue(i, "viewentity") == "")
60 break;
61 maxclients = i;
62 }
63
64 // needs to be done so early because of the constants they create
68
69 binddb = db_create();
70 tempdb = db_create();
71 ClientProgsDB = db_load("client.db");
72
74
75 //registercommand("hud_configure");
76 //registercommand("hud_save");
77 //registercommand("menu_action");
78
80
81 registercvar("hud_usecsqc", "1");
82 registercvar("scoreboard_columns", "default");
83
84 registercvar("cl_nade_type", "3");
85 registercvar("cl_pokenade_type", "zombie");
86
87 registercvar("cl_jumpspeedcap_min", "");
88 registercvar("cl_jumpspeedcap_max", "");
89
90 registercvar("cl_shootfromfixedorigin", "");
91
92 registercvar("cl_multijump", "-1");
93
94 registercvar("cl_dodging", "0");
95
96 registercvar("cl_autoswitch_cts", "-1");
97
98 registercvar("cl_spawn_near_teammate", "1");
99
100 registercvar("cl_weapon_switch_reload", "1");
101 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
102
103 registercvar("cl_allow_uidranking", "1");
104
106 cvar_set("cl_lockview", "0");
107
108 if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
109 cvar_settemp("_scoreboard_team_selection_available", "1");
110 cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
111
112 // XONRELEASE: default values for <= 0.8.6 can be removed after next release
113 registercvar("hud_panel_checkpoints_pos", "0.700000 0.190000");
114 registercvar("hud_panel_checkpoints_size", "0.250000 0.170000");
115
116 gametype = NULL;
117
118 postinit = false;
119
120 calledhooks = 0;
121
122 teams = Sort_Spawn();
124
125 GetTeam(NUM_SPECTATOR, true); // add specs first
126
127 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
128 weapon_accuracy[w] = -1;
129
130 // precaches
131
133 {
134 precache_pic("gfx/reticle_normal");
135 // weapon reticles are precached in weapon files
136 }
137
138 {
139 get_mi_min_max_texcoords(1); // try the CLEVER way first
140 minimapname = strcat("gfx/", mi_shortname, "_radar");
141
142 if (precache_pic(minimapname) == "")
143 {
144 // but maybe we have a non-clever minimap
145 minimapname = strcat("gfx/", mi_shortname, "_mini");
146 if (precache_pic(minimapname) == "")
147 minimapname = ""; // FAIL
148 else
149 get_mi_min_max_texcoords(0); // load new texcoords
150 }
151
152 mi_center = (mi_min + mi_max) * 0.5;
155 }
156
159}
void CheckEngineExtensions(void)
void ConsoleCommand_macro_init()
Definition cl_cmd.qc:605
#define draw_endBoldFont()
Definition draw.qh:5
entity GetTeam(int Team, bool add)
Definition main.qc:332
int ClientProgsDB
Definition main.qh:204
int calledhooks
Definition main.qh:164
entity players
Definition main.qh:57
bool postinit
Definition main.qh:42
int binddb
Definition main.qh:191
entity gametype
Definition main.qh:43
int tempdb
Definition main.qh:203
vector mi_scale
Definition main.qh:38
vector mi_center
Definition main.qh:37
entity teams
Definition main.qh:58
string minimapname
Definition main.qh:40
void get_mi_min_max_texcoords(float mode)
Definition util.qc:768
float cvar_settemp(string tmp_cvar, string tmp_value)
Definition util.qc:811
string mi_shortname
Definition util.qh:126
vector mi_min
Definition util.qh:127
vector mi_max
Definition util.qh:128
bool autocvar_cl_reticle
Definition crosshair.qh:3
float maxclients
float CVAR_TYPEFLAG_EXISTS
void LoadMenuSkinValues()
Definition hud.qc:42
string autocvar_hud_skin
Definition hud.qh:203
int weapon_accuracy[REGISTRY_MAX(Weapons)]
Definition hud.qh:111
string hud_skin_path
Definition hud.qh:136
string prvm_language
Definition i18n.qh:8
#define LOG_TRACEF(...)
Definition log.qh:77
ERASEABLE int db_load(string filename)
Definition map.qh:35
ERASEABLE int db_create()
Definition map.qh:25
float registercvar(string name, string value, float flags)
void cvar_set(string name, string value)
string precache_pic(string name,...)
const string cvar_string(string name)
string strzone(string s)
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define NULL
Definition post.qh:14
ERASEABLE entity Sort_Spawn()
Definition sortlist.qc:4
#define static_init_late()
Definition static.qh:38
#define static_init_precache()
Definition static.qh:43
#define static_init()
Definition static.qh:33
const int NUM_SPECTATOR
Definition teams.qh:23
bool autocvar_cl_lockview
Definition view.qh:20
#define WEP_LAST
Definition all.qh:327
const int WEP_FIRST
Definition all.qh:326

References _CSQC_Init(), autocvar_cl_lockview, autocvar_cl_reticle, autocvar_hud_skin, binddb, calledhooks, CheckEngineExtensions(), ClientProgsDB, ConsoleCommand_macro_init(), cvar_set(), cvar_settemp(), cvar_string(), CVAR_TYPEFLAG_EXISTS, db_create(), db_load(), draw_endBoldFont, gametype, get_mi_min_max_texcoords(), GetTeam(), hud_skin_path, LoadMenuSkinValues(), LOG_TRACEF, maxclients, mi_center, mi_max, mi_min, mi_scale, mi_shortname, minimapname, NULL, NUM_SPECTATOR, players, postinit, precache_pic(), prvm_language, registercvar(), Sort_Spawn(), static_init, static_init_late, static_init_precache, strcat(), strzone(), teams, tempdb, weapon_accuracy, WEP_FIRST, and WEP_LAST.

◆ CSQC_InputEvent()

float CSQC_InputEvent ( float evtype,
float scanx,
float chary )

◆ CSQC_Shutdown()

void CSQC_Shutdown ( )

◆ CSQC_UpdateView()

void CSQC_UpdateView ( float vid_width,
float vid_height,
float notmenu )

References vector, vid_height, and vid_width.

◆ drawgetimagesize()

vector drawgetimagesize ( string pic)

◆ drawsubpic()

float drawsubpic ( vector position,
vector size,
string pic,
vector srcPosition,
vector srcSize,
vector rgb,
float alpha,
float flag )

◆ entity() [1/14]

entity ( ) = #17

References spawn.

◆ entity() [2/14]

entity ( .float fld,
float match ) = #450

References findchainfloat().

◆ entity() [3/14]

entity ( .float fld,
float match,
.entity tofield ) = #403

References entity().

◆ entity() [4/14]

entity ( .string fld,
string match )

◆ entity() [5/14]

entity ( .string fld,
string match,
.entity tofield )

References entity().

◆ entity() [6/14]

entity ( entity e)

References entity(), and nextent().

◆ entity() [7/14]

entity ( entity start,
.entity fld,
entity match )

◆ entity() [8/14]

entity ( entity start,
.float fld,
float match ) = #449

References entity(), and findfloat().

◆ entity() [9/14]

entity ( entity start,
.string fld,
string match )

References entity(), find(), and precache_sound().

◆ entity() [10/14]

entity ( float num)

References buf_create.

◆ entity() [11/14]

entity ( vector mins,
vector maxs )

References maxs, mins, and vector.

◆ entity() [12/14]

entity ( vector mins,
vector maxs,
.entity tofield )

References entity(), maxs, mins, and vector.

◆ entity() [13/14]

entity ( vector org,
float rad )

References org, and vector.

◆ entity() [14/14]

entity ( vector org,
float rad,
.entity tofield )

References entity(), org, and vector.

◆ findfont()

float findfont ( string s)

◆ float() [1/33]

float ( ) = #34

References random().

◆ float() [2/33]

float ( entity e)

References entity(), fabs(), and vector.

◆ float() [3/33]

float ( entity e,
float s )

References entity().

◆ float() [4/33]

float ( entity e,
vector p )

References entity(), and vector.

◆ float() [5/33]

float ( entity ent,
string tagname )

References entity(), gettagindex, gettaginfo, org, and vector.

◆ float() [6/33]

float ( float a,
... ) = #95

References bound(), max(), and min().

◆ float() [7/33]

float ( float bufhandle,
string str,
float order ) = #630

◆ float() [8/33]

float ( float caseinsensitive,
string s,
... )

◆ float() [9/33]

float ( float f,
float f )

References pow.

◆ float() [10/33]

float ( float fieldnum,
entity ent,
string s )

References entity().

◆ float() [11/33]

float ( float skel,
entity ent,
float modlindex,
float retainfrac,
float firstbone,
float lastbone )

References entity(), and skel_get_boneparent.

◆ float() [12/33]

float ( float skel,
float bonenum,
string g1,
string g2,
string g3,
string g4,
string g5,
string g6 )

References skel_get_boneparent.

◆ float() [13/33]

float ( float skel,
string tagname )

◆ float() [14/33]

float ( float v) = #37

References ceil(), floor(), and rint().

◆ float() [15/33]

float ( float yaw,
float dist,
float settrace ) = #96

References droptofloor, and walkmove.

◆ float() [16/33]

float ( string filename,
float mode )

References fopen().

◆ float() [17/33]

float ( string name,
string value ) = #228

References name, and registercvar().

◆ float() [18/33]

float ( string pattern,
float caseinsensitive,
float quiet )

◆ float() [19/33]

float ( string pattern,
float caseinsensitive,
float quiet,
string packfile )

◆ float() [20/33]

float ( string s) = #81

References cvar(), and localcmd().

◆ float() [21/33]

float ( string s,
string separator1,
... )

◆ float() [22/33]

float ( string str,
string sub,
float startpos )

References str2chr, and strstrofs.

◆ float() [23/33]

float ( string url,
float id,
string content_type,
string delim,
float buf,
float keyid )

◆ float() [24/33]

float ( vector org,
vector vel )

References org, and vector.

◆ float() [25/33]

float ( vector org,
vector vel,
float delay,
float collisiondelay )

References delay, org, and vector.

◆ float() [26/33]

◆ float() [27/33]

float ( vector org,
vector vel,
float theme )

References org, and vector.

◆ float() [28/33]

float ( vector position,
float character,
vector scale,
vector rgb,
float alpha,
float flag )

References alpha, drawcharacter, scale, and vector.

◆ float() [29/33]

float ( vector position,
string text,
vector scale,
float alpha,
float flag )

References alpha, drawcolorcodedstring, scale, and vector.

◆ float() [30/33]

float ( vector position,
string text,
vector scale,
vector rgb,
float alpha,
float flag ) = #322

References alpha, drawpic, drawstring, scale, size, and vector.

◆ float() [31/33]

float ( vector position,
vector size,
vector rgb,
float alpha,
float flag )

References alpha, drawfill, size, and vector.

◆ float() [32/33]

float ( vector v) = #13

References vector, vectoyaw(), and vlen().

◆ float() [33/33]

float ( vector v1,
vector v2,
float tryents,
entity ignoreentity )

References entity(), and vector.

◆ loadfont()

float loadfont ( string fontname,
string fontmaps,
string sizes,
float slot,
float fix_scale,
float fix_voffset )

References size, and vector.

◆ log()

◆ string() [1/20]

string ( )

◆ string() [2/20]

string ( entity e,
float s )

References entity().

◆ string() [3/20]

string ( entity ent)

References entity(), and etos().

◆ string() [4/20]

string ( float c,
... )

References chr2str.

◆ string() [5/20]

string ( float ccase,
float calpha,
float cnum,
string s,
... )

◆ string() [6/20]

string ( float chars,
string s,
... ) = #478

◆ string() [7/20]

string ( float f) = #112

References ftos().

◆ string() [8/20]

string ( float fieldnum,
entity ent )

References entity().

◆ string() [9/20]

string ( float handle,
float num ) = #466

◆ string() [10/20]

string ( float playernum,
string keyname ) = #465

References isdemo(), and isserver().

◆ string() [11/20]

string ( string command,
float bindmap ) = #625

◆ string() [12/20]

string ( string digest,
string data,
... )

◆ string() [13/20]

string ( string info,
string key )

◆ string() [14/20]

string ( string info,
string key,
string value,
... )

◆ string() [15/20]

string ( string name,
... ) = #627

References freepic(), name, and precache_pic().

◆ string() [16/20]

string ( string s) = #75

References entity(), makestatic, and precache_file().

◆ string() [17/20]

string ( string s,
float start,
float length )

References substring().

◆ string() [18/20]

string ( string s,
string...  )

References strcat().

◆ string() [19/20]

string ( string search,
string replace,
string subject ) = #485

◆ string() [20/20]

string ( vector v)

◆ stringwidth()

float stringwidth ( string text,
float allowColorCodes,
vector size )

Definition at line 75 of file draw.qc.

76{
78 drawfontscale = '1 1 0';
79 float r = stringwidth_builtin(text, handleColors, sz);
80 drawfontscale = dfs;
81 return r;
82}
vector drawfontscale
Definition draw.qh:3
vector
Definition self.qh:92

◆ stringwidth_menu()

float stringwidth_menu ( string text,
float allowColorCodes,
vector size )

References size, and vector.

◆ vector() [1/12]

vector ( )

Definition at line 92 of file self.qh.

◆ vector() [2/12]

vector ( entity e,
float s )

References entity().

◆ vector() [3/12]

vector ( entity e,
float s,
float n )

References entity().

◆ vector() [4/12]

vector ( entity e,
float s,
float n,
float a )

References entity(), name, vector, and y.

◆ vector() [5/12]

vector ( entity e,
float s,
vector p )

References argv(), entity(), tokenize(), and vector.

◆ vector() [6/12]

vector ( float entitynum,
float fldnum )

References getentityvec.

◆ vector() [7/12]

vector ( float property)

◆ vector() [8/12]

vector ( string )

References stov(), strunzone(), and strzone().

◆ vector() [9/12]

vector ( vector org,
float lpflags )

References org, and vector.

◆ vector() [10/12]

vector ( vector position,
string text,
vector scale,
vector rgb,
float alpha,
float flag )

◆ vector() [11/12]

vector ( vector v)

References normalize(), and vector.

◆ vector() [12/12]

vector ( vector v,
vector w )

References cos(), entity(), sin(), sqrt(), and vector.

◆ void() [1/46]

void ( )

Definition at line 72 of file self.qh.

◆ void() [2/46]

void ( ...)

◆ void() [3/46]

void ( entity e)

References entity(), and remove.

◆ void() [4/46]

void ( entity e,
entity ignore )

References entity().

◆ void() [5/46]

void ( entity e,
entity tagentity,
string tagname )

References entity().

◆ void() [6/46]

void ( entity e,
float chan,
string samp,
float vol,
float atten,
float speed,
float flags )

References atten, entity(), flags, and speed.

◆ void() [7/46]

void ( entity e,
float chan,
string samp,
float volume,
float atten,
... )

References atten, entity(), sound, and volume.

◆ void() [8/46]

void ( entity e,
float mdlindex )

References entity(), and particleeffectnum.

◆ void() [9/46]

void ( entity e,
string m )

References entity(), and setmodel.

◆ void() [10/46]

void ( entity e,
vector min,
vector max )

References entity(), max(), min(), and vector.

◆ void() [11/46]

void ( entity e,
vector o )

References entity(), and vector.

◆ void() [12/46]

void ( entity ent,
float effectnum,
vector start,
vector end )

References entity(), trailparticles, and vector.

◆ void() [13/46]

void ( float animmodelindex,
float framegroup,
float framegroupstarttime,
float blendalpha,
string groupbonename,
string excludegroupname1,
string excludegroupname2 )

References self.

◆ void() [14/46]

void ( float bufhandle,
float sortpower,
float backward )

◆ void() [15/46]

void ( float bufhandle,
float string_index,
string str )

◆ void() [16/46]

void ( float bufhandle_from,
float bufhandle_to )

◆ void() [17/46]

void ( float effectindex,
entity own,
vector org_from,
vector org_to,
vector dir_from,
vector dir_to,
float countmultiplier,
float flags )

References entity(), flags, and vector.

◆ void() [18/46]

void ( float effectnum,
vector origin,
vector dir,
float count )

◆ void() [19/46]

void ( float fh,
entity e )

◆ void() [20/46]

void ( float fhandle)

References fclose(), fgets(), fputs(), and strlen.

◆ void() [21/46]

void ( float skel,
float bonenum,
vector org )

References org, skel_mul_bone, skel_set_bone, and vector.

◆ void() [22/46]

void ( float skel,
float startbone,
float endbone,
vector org )

References org, skel_mul_bones, and vector.

◆ void() [23/46]

void ( float style,
string value )

References style.

◆ void() [24/46]

void ( float width,
vector pos1,
vector pos2,
vector rgb,
float alpha,
float flag )

References alpha, iscachedpic(), name, pos1, pos2, and vector.

◆ void() [25/46]

void ( float x,
float y,
float width,
float height )

◆ void() [26/46]

void ( string e)

References error, and objerror.

◆ void() [27/46]

void ( string s,
float chan,
float vol )

References localsound(), and number.

◆ void() [28/46]

void ( string s,
... )

References dprint().

◆ void() [29/46]

void ( string texturename,
float flag,
... )

◆ void() [30/46]

void ( string var,
string val )

References cvar_set().

◆ void() [31/46]

void ( vector ang)

References ang, makevectors, and vector.

◆ void() [32/46]

◆ void() [33/46]

void ( vector mincorner,
vector maxcorner,
vector vel,
float howmany,
float color )

References color, org, and vector.

◆ void() [34/46]

void ( vector mincorner,
vector maxcorner,
vector vel,
float howmany,
float color,
float gravityflag,
float randomveljitter )

References color, and vector.

◆ void() [35/46]

void ( vector o,
vector d,
float color,
float count )

References ChangeYaw, color, count, vectoangles(), and vector.

◆ void() [36/46]

void ( vector org,
float colorstart,
float colorlength )

References dir, entity(), org, vector, and vectorvectors.

◆ void() [37/46]

void ( vector org,
float radius,
float lifetime,
vector color )

References color, lifetime, org, radius, and vector.

◆ void() [38/46]

void ( vector org,
float radius,
vector lightcolours )

References adddynamiclight, org, radius, and vector.

◆ void() [39/46]

void ( vector org,
float radius,
vector lightcolours,
float style,
string cubemapname,
float pflags )

References adddynamiclight2, org, pflags, radius, style, and vector.

◆ void() [40/46]

void ( vector org,
string modelname,
float startframe,
float endframe,
float framerate )

References org, and vector.

◆ void() [41/46]

void ( vector org,
vector color )

References color, org, and vector.

◆ void() [42/46]

void ( vector org,
vector texcoords,
vector rgb,
float alpha )

References alpha, org, and vector.

◆ void() [43/46]

void ( vector org,
vector velocity,
float howmany )

References org, vector, and velocity.

◆ void() [44/46]

void ( vector origin,
vector forward,
vector right,
vector up )

References entity(), origin, ReadByte(), and vector.

◆ void() [45/46]

void ( vector pos,
string samp,
float vol,
float atten )

References atten, stof(), and vector.

◆ void() [46/46]

void ( vector v1,
vector min,
vector max,
vector v2,
float nomonsters,
entity forent )

References entity(), max(), min(), org, randomvec(), and vector.

Variable Documentation

◆ absmax

◆ absmin

◆ angles

vector angles

Definition at line 108 of file csprogsdefs.qc.

◆ ATTN_IDLE

const float ATTN_IDLE = 2

Definition at line 231 of file csprogsdefs.qc.

◆ ATTN_NONE

const float ATTN_NONE = 0

Definition at line 229 of file csprogsdefs.qc.

Referenced by HitSound(), and StrafeHUD_Sonar().

◆ ATTN_NORM

◆ ATTN_STATIC

const float ATTN_STATIC = 3

Definition at line 232 of file csprogsdefs.qc.

◆ avelocity

◆ chain

◆ CHAN_AUTO

const float CHAN_AUTO = 0

Definition at line 223 of file csprogsdefs.qc.

Referenced by ons_GeneratorThink().

◆ CHAN_BODY

const float CHAN_BODY = 4

Definition at line 227 of file csprogsdefs.qc.

◆ CHAN_ITEM

const float CHAN_ITEM = 3

Definition at line 226 of file csprogsdefs.qc.

◆ CHAN_VOICE

const float CHAN_VOICE = 2

Definition at line 225 of file csprogsdefs.qc.

◆ CHAN_WEAPON

const float CHAN_WEAPON = 1

Definition at line 224 of file csprogsdefs.qc.

◆ classname

string classname

Definition at line 111 of file csprogsdefs.qc.

Referenced by Client::Client(), Observer::Observer(), Player::Player(), Spectator::Spectator(), __spawn(), _GlobalSound(), _Movetype_UnstickEntity(), buff_Init(), buffs_DelayedInit(), CA_SpectateNext(), CheatCommand(), CheatImpulse(), CSQC_Ent_Update(), ctf_DelayedInit(), cvar_settemp_restore(), debug_send(), DoesQ3ARemoveThisEntity(), dom_controlpoint_setup(), dom_DelayedInit(), dompointtouch(), door_blocked(), door_hit_top(), door_send(), dropclient_schedule(), DropToFloor_QC(), Ent_Remove(), func_ladder_send(), g_clientmodel_use(), generator_construct(), HUD_MinigameMenu_ClickJoin(), InitBall(), ItemSend(), ItemSetModel(), jumppad_push(), LinkDoors_nextent(), Client::m_unwind(), minigame_SendEntity(), Monster_Spawn(), MUTATOR_HOOKFUNCTION(), nb_delayedinit(), nb_spawnteams(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), OtherTeam(), PlayerDamage(), relocate_nexball(), SelectSpawnPoint(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpawnGoal(), SpectateNext(), SpectatePrev(), StartItem(), SUB_NoImpactCheck(), sys_phys_postupdate(), target_checkpoint_setup(), target_init_verify(), tdm_DelayedInit(), TeamBalance_CheckAllowedTeams(), Teleport_Active(), tmayhem_DelayedInit(), trigger_race_checkpoint_verify(), turret_findtarget(), vehicles_spawn(), W_Crylink_DeleteLink(), W_Crylink_Touch(), W_Electro_Explode(), W_Electro_Orb_Damage(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_MineLayer_Stick(), WarpZone_PostInitialize_Callback(), WarpZone_Projectile_Touch_ImpactFilter_Callback(), weapon_defaultspawnfunc(), and WinningCondition_Assault().

◆ clientcommandframe

float clientcommandframe

Definition at line 23 of file csprogsdefs.qc.

Referenced by CSQCPlayer_PredictTo(), and CSQCPlayer_SetCamera().

◆ clipgroup

float clipgroup

Definition at line 1465 of file csprogsdefs.qc.

◆ colormap

◆ CONTENT_EMPTY

◆ CONTENT_LAVA

◆ CONTENT_SKY

const float CONTENT_SKY = -6

◆ CONTENT_SLIME

◆ CONTENT_SOLID

◆ CONTENT_WATER

◆ CVAR_TYPEFLAG_ENGINE

◆ CVAR_TYPEFLAG_EXISTS

◆ CVAR_TYPEFLAG_HASDESCRIPTION

float CVAR_TYPEFLAG_HASDESCRIPTION = 16

Definition at line 1180 of file csprogsdefs.qc.

◆ CVAR_TYPEFLAG_PRIVATE

float CVAR_TYPEFLAG_PRIVATE = 4

Definition at line 1178 of file csprogsdefs.qc.

Referenced by XonoticCvarList_updateCvarType().

◆ CVAR_TYPEFLAG_READONLY

float CVAR_TYPEFLAG_READONLY = 32

Definition at line 1181 of file csprogsdefs.qc.

Referenced by XonoticCvarList_updateCvarType().

◆ CVAR_TYPEFLAG_SAVED

float CVAR_TYPEFLAG_SAVED = 2

◆ DEG2RAD

◆ DPCONTENTS_BODY

◆ DPCONTENTS_BOTCLIP

◆ DPCONTENTS_CORPSE

◆ DPCONTENTS_DONOTENTER

◆ DPCONTENTS_LAVA

◆ DPCONTENTS_LIQUIDSMASK

float DPCONTENTS_LIQUIDSMASK = 14

Definition at line 1140 of file csprogsdefs.qc.

Referenced by _Movetype_CheckWater(), racer_frame(), and racer_think().

◆ DPCONTENTS_MONSTERCLIP

float DPCONTENTS_MONSTERCLIP = 512

Definition at line 1138 of file csprogsdefs.qc.

Referenced by _Movetype_ContentsMask(), Monster_Spawn(), and MUTATOR_HOOKFUNCTION().

◆ DPCONTENTS_NODROP

float DPCONTENTS_NODROP = 128

Definition at line 1136 of file csprogsdefs.qc.

Referenced by Mod_Q1BSP_SuperContentsFromNativeContents(), and StartItem().

◆ DPCONTENTS_OPAQUE

float DPCONTENTS_OPAQUE = 4096

◆ DPCONTENTS_PLAYERCLIP

◆ DPCONTENTS_SKY

◆ DPCONTENTS_SLIME

◆ DPCONTENTS_SOLID

◆ DPCONTENTS_WATER

◆ dphitcontentsmask

◆ DRAWFLAG_2XMODULATE

const float DRAWFLAG_2XMODULATE = 3

Definition at line 324 of file csprogsdefs.qc.

◆ DRAWFLAG_ADDITIVE

◆ DRAWFLAG_MIPMAP

const float DRAWFLAG_MIPMAP = 0x100

Definition at line 326 of file csprogsdefs.qc.

Referenced by draw_teamradar_background().

◆ DRAWFLAG_MODULATE

const float DRAWFLAG_MODULATE = 2

Definition at line 323 of file csprogsdefs.qc.

Referenced by View_NightVision().

◆ DRAWFLAG_NORMAL

const float DRAWFLAG_NORMAL = 0

Definition at line 321 of file csprogsdefs.qc.

Referenced by bumble_raygun_draw(), Checkpoints_drawstring(), cl_notice_run(), DamageText::DamageText_draw2d(), DebugText3d::DebugText3d_draw2d(), Draw_ArcBeam_callback(), draw_cursor(), Draw_GrapplingHook_trace_callback(), Draw_ShowNames(), Draw_WaypointSprite(), DrawAmmoItem(), DrawAmmoNades(), DrawCAItem(), DrawDomItem(), DrawItemsTimeItem(), DrawNadeProgressBar(), DrawNumIcon_expanding(), DrawReticle(), drawsprite_TextOrIcon(), drawspritearrow(), GameTypeVote_DrawGameTypeItem(), HUD_CenterPrint(), HUD_Chat(), HUD_Configure_DrawGrid(), HUD_Configure_PostDraw(), HUD_Contents(), HUD_Damage(), HUD_DarkBlinking(), HUD_Draw(), HUD_EngineInfo(), HUD_HealthArmor(), HUD_Main(), HUD_MinigameHelp(), HUD_MinigameMenu(), HUD_MinigameMenu_DrawColoredEntry(), HUD_MinigameMenu_DrawEntry(), HUD_Mod_Keepaway(), HUD_Mod_KH(), HUD_Mod_LMS_Draw(), HUD_Mod_NexBall(), HUD_Mod_Race(), HUD_Mod_Survival(), HUD_Mod_TeamKeepaway(), HUD_Notify(), HUD_Panel_HlBorder(), HUD_Panel_HlCenterLine(), HUD_Panel_Mouse(), HUD_Physics(), HUD_Pickup(), HUD_Powerups(), HUD_PressedKeys(), HUD_QuickMenu(), HUD_RaceTimer(), HUD_Score(), HUD_Score_Rankings(), HUD_Timer(), HUD_Vote(), InfoMessages_drawstring(), MapStats_DrawKeyValue(), MapVote_Draw(), MapVote_DrawAbstain(), MapVote_DrawMapItem(), MapVote_DrawMapPicture(), MapVote_DrawSuggester(), minigame_hud_simpleboard(), minigame_show_allspecs(), NET_HANDLE(), Porto_Draw(), QuickMenu_Mouse(), race_showTime(), Scoreboard_AccuracyStats_Draw(), Scoreboard_Draw(), Scoreboard_DrawHeader(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Scoreboard_ItemStats_Draw(), Scoreboard_MakeTable(), Scoreboard_MapStats_Draw(), Scoreboard_Rankings_Draw(), Scoreboard_Spectators_Draw(), StrafeHUD_DrawAngleIndicatorLine(), StrafeHUD_DrawDirectionIndicator(), StrafeHUD_DrawGradient(), StrafeHUD_DrawSlickDetector(), StrafeHUD_DrawSoftGradient(), StrafeHUD_DrawStrafeArrow(), StrafeHUD_DrawStrafeHUD(), StrafeHUD_DrawStrafeMeter(), StrafeHUD_DrawTextIndicator(), turret_draw2d(), Vehicles_drawCrosshair(), Vehicles_drawHUD(), and Weapons_Draw().

◆ DRAWFLAG_SCREEN

const float DRAWFLAG_SCREEN = 4

Definition at line 325 of file csprogsdefs.qc.

Referenced by draw_teamradar_background().

◆ drawfont

float drawfont

Definition at line 825 of file csprogsdefs.qc.

◆ drawmask

◆ E_ABSMAX

float E_ABSMAX = 15

Definition at line 800 of file csprogsdefs.qc.

◆ E_ABSMIN

float E_ABSMIN = 14

Definition at line 799 of file csprogsdefs.qc.

◆ E_ACTIVE

float E_ACTIVE = 0

Definition at line 785 of file csprogsdefs.qc.

◆ E_ALPHA

float E_ALPHA = 7

Definition at line 792 of file csprogsdefs.qc.

◆ E_COLORMOD

float E_COLORMOD = 8

Definition at line 793 of file csprogsdefs.qc.

◆ E_FORWARD

float E_FORWARD = 2

Definition at line 787 of file csprogsdefs.qc.

◆ E_LIGHT

float E_LIGHT = 16

Definition at line 801 of file csprogsdefs.qc.

◆ E_MAXS

float E_MAXS = 13

Definition at line 798 of file csprogsdefs.qc.

◆ E_MINS

float E_MINS = 12

Definition at line 797 of file csprogsdefs.qc.

◆ E_ORIGIN

float E_ORIGIN = 1

Definition at line 786 of file csprogsdefs.qc.

◆ E_ORIGINANDVECTORS

float E_ORIGINANDVECTORS = 6

Definition at line 791 of file csprogsdefs.qc.

◆ E_PANTSCOLOR

float E_PANTSCOLOR = 9

Definition at line 794 of file csprogsdefs.qc.

◆ E_RIGHT

float E_RIGHT = 3

Definition at line 788 of file csprogsdefs.qc.

◆ E_SCALE

float E_SCALE = 5

Definition at line 790 of file csprogsdefs.qc.

◆ E_SHIRTCOLOR

float E_SHIRTCOLOR = 10

Definition at line 795 of file csprogsdefs.qc.

◆ E_SKIN

float E_SKIN = 11

Definition at line 796 of file csprogsdefs.qc.

◆ E_UP

float E_UP = 4

Definition at line 789 of file csprogsdefs.qc.

◆ EF_ADDITIVE

◆ EF_BLUE

◆ EF_FLAME

◆ EF_FULLBRIGHT

◆ EF_NODEPTHTEST

◆ EF_NODRAW

◆ EF_NOSHADOW

const float EF_NOSHADOW = 4096

◆ EF_RED

◆ EF_SELECTABLE

const float EF_SELECTABLE = 16384

Definition at line 313 of file csprogsdefs.qc.

Referenced by vehicle_addplayerslot(), and vehicles_reset_colors().

◆ EF_STARDUST

const float EF_STARDUST = 2048

◆ effects

◆ end_sys_fields

void end_sys_fields

Definition at line 140 of file csprogsdefs.qc.

◆ end_sys_globals

void end_sys_globals

Definition at line 80 of file csprogsdefs.qc.

◆ enemy

entity enemy

Definition at line 131 of file csprogsdefs.qc.

◆ entnum

◆ EXTRA_HIGH

const float EXTRA_HIGH = 99999999

Definition at line 267 of file csprogsdefs.qc.

◆ EXTRA_LOW

const float EXTRA_LOW = -99999999

Definition at line 266 of file csprogsdefs.qc.

◆ FALSE

const float FALSE = 0

Definition at line 264 of file csprogsdefs.qc.

◆ false

const float false = 0

Definition at line 262 of file csprogsdefs.qc.

◆ FIELD_ENTITY

float FIELD_ENTITY = 4

Definition at line 1431 of file csprogsdefs.qc.

◆ FIELD_FLOAT

float FIELD_FLOAT = 2

Definition at line 1429 of file csprogsdefs.qc.

Referenced by target_spawn_edit_entity().

◆ FIELD_FUNCTION

float FIELD_FUNCTION = 6

Definition at line 1432 of file csprogsdefs.qc.

◆ FIELD_STRING

float FIELD_STRING = 1

Definition at line 1428 of file csprogsdefs.qc.

Referenced by target_spawn_edit_entity().

◆ FIELD_VECTOR

float FIELD_VECTOR = 3

Definition at line 1430 of file csprogsdefs.qc.

Referenced by target_spawn_edit_entity().

◆ FILE_APPEND

◆ FILE_READ

◆ FILE_WRITE

◆ flags

◆ FONT_CENTERPRINT

float FONT_CENTERPRINT = 5

Definition at line 831 of file csprogsdefs.qc.

◆ FONT_CHAT

float FONT_CHAT = 4

Definition at line 830 of file csprogsdefs.qc.

◆ FONT_CONSOLE

float FONT_CONSOLE = 1

Definition at line 827 of file csprogsdefs.qc.

◆ FONT_DEFAULT

float FONT_DEFAULT = 0

Definition at line 826 of file csprogsdefs.qc.

◆ FONT_INFOBAR

float FONT_INFOBAR = 6

Definition at line 832 of file csprogsdefs.qc.

◆ FONT_MENU

float FONT_MENU = 7

Definition at line 833 of file csprogsdefs.qc.

◆ FONT_NOTIFY

float FONT_NOTIFY = 3

Definition at line 829 of file csprogsdefs.qc.

◆ FONT_SBAR

float FONT_SBAR = 2

Definition at line 828 of file csprogsdefs.qc.

◆ FONT_USER0

float FONT_USER0 = 8

Definition at line 834 of file csprogsdefs.qc.

◆ FONT_USER1

float FONT_USER1 = 9

Definition at line 835 of file csprogsdefs.qc.

◆ FONT_USER2

float FONT_USER2 = 10

Definition at line 836 of file csprogsdefs.qc.

◆ FONT_USER3

float FONT_USER3 = 11

Definition at line 837 of file csprogsdefs.qc.

◆ FONT_USER4

float FONT_USER4 = 12

Definition at line 838 of file csprogsdefs.qc.

◆ FONT_USER5

float FONT_USER5 = 13

Definition at line 839 of file csprogsdefs.qc.

◆ FONT_USER6

float FONT_USER6 = 14

Definition at line 840 of file csprogsdefs.qc.

◆ FONT_USER7

float FONT_USER7 = 15

Definition at line 841 of file csprogsdefs.qc.

◆ frame

float frame

Definition at line 113 of file csprogsdefs.qc.

◆ frame1time

float frame1time

Definition at line 1262 of file csprogsdefs.qc.

◆ frame2

float frame2

Definition at line 1256 of file csprogsdefs.qc.

◆ frame2time

float frame2time

Definition at line 1263 of file csprogsdefs.qc.

◆ frame3

float frame3

Definition at line 1257 of file csprogsdefs.qc.

◆ frame3time

float frame3time

Definition at line 1264 of file csprogsdefs.qc.

◆ frame4

float frame4

Definition at line 1258 of file csprogsdefs.qc.

◆ frame4time

float frame4time

Definition at line 1265 of file csprogsdefs.qc.

◆ frametime

float frametime

Definition at line 17 of file csprogsdefs.qc.

Referenced by anim_set(), anticheat_endframe(), anticheat_physics(), anticheat_startframe(), Arc_Smoke(), beam_think(), bobmodel_ofs(), buff_Think(), bumble_raygun_draw(), Button_draw(), cpicon_draw(), CSQCModel_Effects_Apply(), CSQCPlayer_ApplyBobbing(), Drag(), Drag_Update(), Draw_ShowNames(), EndFrame(), Ent_TubaNote_Think(), Fire_ApplyDamage(), getFadedAlpha(), Gib_Draw(), GrapplingHookThink(), havocbot_movetogoal(), HUD_Crosshair(), HUD_Damage(), HUD_ModIcons(), img_select(), ItemDraw(), ka_BallThink_Carried(), ListBox_draw(), m_draw(), M_Mage_Attack_Spike_Think(), m_tooltip(), misc_laser_think(), ModalController_draw(), ModelEffect_Draw(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_ammo_touch(), nade_heal_touch(), NET_HANDLE(), Nexposee_draw(), ObserverOrSpectatorThink(), play_countdown(), Player_Physics(), player_regen(), PlayerThink(), Portal_Think(), Portal_Think_TryTeleportPlayer(), Portal_Touch(), Scoreboard_AccuracyStats_Draw(), Scoreboard_Draw(), Scoreboard_ItemStats_Draw(), ShowTeamSelection(), Spawn_Draw(), StartFrame(), SUB_CalcMovePause(), SUB_Friction(), SUB_SetFade_Think(), SV_PlayerPhysics(), sys_phys_update_single(), tka_BallThink_Carried(), turret_think(), turret_track(), View_EventChase(), View_NightVision(), W_Arc_Beam_Think(), W_Crylink_LinkJoinEffect_Think(), W_Devastator_Think(), W_Seeker_Missile_Think(), W_WeaponFrame(), WarpZone_FixView(), WarpZone_Teleport(), WarpZone_Touch(), and Weapons_Draw().

◆ getlight_ambient

vector getlight_ambient

Definition at line 415 of file csprogsdefs.qc.

◆ getlight_diffuse

vector getlight_diffuse

Definition at line 416 of file csprogsdefs.qc.

◆ getlight_dir

vector getlight_dir

Definition at line 414 of file csprogsdefs.qc.

◆ gettaginfo_forward

vector gettaginfo_forward

Definition at line 1508 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ gettaginfo_name

string gettaginfo_name

Definition at line 1506 of file csprogsdefs.qc.

Referenced by DamageEffect(), GameCommand_gettaginfo(), and MUTATOR_HOOKFUNCTION().

◆ gettaginfo_offset

vector gettaginfo_offset

Definition at line 1507 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ gettaginfo_parent

float gettaginfo_parent

Definition at line 1505 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ gettaginfo_right

vector gettaginfo_right

Definition at line 1509 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ gettaginfo_up

vector gettaginfo_up

Definition at line 1510 of file csprogsdefs.qc.

Referenced by GameCommand_gettaginfo().

◆ GETTIME_CDTRACK

float GETTIME_CDTRACK = 4

Definition at line 1024 of file csprogsdefs.qc.

◆ GETTIME_FRAMESTART

float GETTIME_FRAMESTART = 0

◆ GETTIME_HIRES

float GETTIME_HIRES = 2

◆ GETTIME_REALTIME

float GETTIME_REALTIME = 1

Definition at line 1012 of file csprogsdefs.qc.

◆ GETTIME_UPTIME

float GETTIME_UPTIME = 3

Definition at line 1014 of file csprogsdefs.qc.

Referenced by CommonCommand_time().

◆ input_angles

◆ input_buttons

float input_buttons

◆ input_movevalues

vector input_movevalues

Definition at line 65 of file csprogsdefs.qc.

Referenced by viewloc_SetViewLocation().

◆ input_timelength

float input_timelength

Definition at line 63 of file csprogsdefs.qc.

Referenced by StrafeHUD_DetermineFrameTime().

◆ intermission

◆ lerpfrac

float lerpfrac

Definition at line 1259 of file csprogsdefs.qc.

◆ lerpfrac3

float lerpfrac3

Definition at line 1260 of file csprogsdefs.qc.

◆ lerpfrac4

float lerpfrac4

Definition at line 1261 of file csprogsdefs.qc.

◆ LP_COMPLETE

const float LP_COMPLETE = 7

Definition at line 420 of file csprogsdefs.qc.

◆ LP_DYNLIGHT

const float LP_DYNLIGHT = 4

Definition at line 419 of file csprogsdefs.qc.

◆ LP_LIGHTMAP

const float LP_LIGHTMAP = 1

Definition at line 417 of file csprogsdefs.qc.

◆ LP_RTWORLD

const float LP_RTWORLD = 2

Definition at line 418 of file csprogsdefs.qc.

◆ M_PI

const float M_PI = 3.14159265358979323846

Definition at line 273 of file csprogsdefs.qc.

◆ mapname

◆ MASK_ENGINE

const float MASK_ENGINE = 1

Definition at line 166 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ MASK_ENGINEVIEWMODELS

const float MASK_ENGINEVIEWMODELS = 2

Definition at line 167 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ MASK_NORMAL

◆ maxclients

◆ maxs

vector maxs

Definition at line 117 of file csprogsdefs.qc.

Referenced by _Movetype_CheckWater(), _Movetype_LinkEdict(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_TestEntityPosition(), _Movetype_UnstickEntity(), buff_Respawn(), CL_WeaponEntity_SetModel(), conveyor_send(), CopyBody(), CreatureFrame_FallDamage(), CSQCModel_Hook_PreDraw(), CSQCModel_LOD_Apply(), CSQCPlayer_SetMinsMaxs(), ctf_FlagThink(), DragBox_Think(), DropToFloor_QC(), Ent_RemoveProjectile(), entity(), entity(), entity(), entity(), findbox_Fallback(), findbox_tofield_Fallback(), func_breakable_restore_self(), g_clientmodel_genericsendentity(), g_model_dropbyspawnflags(), generator_draw(), havocbot_checkdanger(), havocbot_movetogoal(), IsFlying(), ItemDraw(), ItemSend(), LODmodel_attach(), M_Golem_Attack_Smash(), M_Mage_Attack_Teleport(), Monster_CheckDanger(), Monster_Spawn(), Monster_Spawn_Setup(), movelib_groundalign4point(), navigation_shortenpath(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_CaptureShield_Spawn(), pathlib_astar(), PlayerDamage(), PlayerJump(), PM_check_hitground(), PM_check_slick(), PM_Footsteps(), pointparticles_SendEntity(), RaceCarPhysics(), racer_rocket_groundhugger(), racer_think(), rainsnow_SendEntity(), relocate_spawnpoint(), SetBrushEntityModel(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_blowup(), steerlib_beamsteer(), SUB_NoImpactCheck(), sys_phys_simulate_simple(), target_spawn_helper_setsize(), trigger_common_write(), trigger_music_SendEntity(), vehicle_altitude(), vehicles_damage(), vehicles_findgoodexit(), W_Blaster_Touch(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_OverkillRocketPropelledChainsaw_Think(), WarpZone_Camera_camera_transform(), WarpZone_Camera_Send(), WarpZone_camera_transform(), WarpZone_Fade_PreDraw(), WarpZone_InitStep_UpdateTransform(), WarpZone_Send(), and WarpZoneLib_ExactTrigger_Init().

◆ mins

vector mins

Definition at line 117 of file csprogsdefs.qc.

Referenced by _Movetype_CheckWater(), _Movetype_LinkEdict(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_TestEntityPosition(), buff_Respawn(), CL_WeaponEntity_SetModel(), conveyor_send(), CopyBody(), CreatureFrame_FallDamage(), CSQCModel_Hook_PreDraw(), CSQCModel_LOD_Apply(), CSQCPlayer_SetMinsMaxs(), ctf_FlagThink(), DragBox_Think(), DropToFloor_QC(), Ent_RemoveProjectile(), entity(), entity(), entity(), entity(), findbox_Fallback(), findbox_tofield_Fallback(), func_breakable_restore_self(), g_clientmodel_genericsendentity(), g_model_dropbyspawnflags(), generator_draw(), havocbot_checkdanger(), havocbot_movetogoal(), IsFlying(), ItemDraw(), LODmodel_attach(), M_Mage_Attack_Teleport(), Monster_CheckDanger(), Monster_Spawn(), navigation_shortenpath(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_CaptureShield_Spawn(), pathlib_astar(), PlayerDamage(), PlayerJump(), PM_check_hitground(), PM_check_slick(), PM_Footsteps(), pointparticles_SendEntity(), RaceCarPhysics(), racer_rocket_groundhugger(), racer_think(), rainsnow_SendEntity(), relocate_spawnpoint(), SetBrushEntityModel(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_blowup(), StartItem(), steerlib_beamsteer(), SUB_NoImpactCheck(), sys_phys_simulate_simple(), target_spawn_helper_setsize(), trigger_common_write(), trigger_music_SendEntity(), vehicle_altitude(), vehicles_damage(), vehicles_findgoodexit(), W_Blaster_Touch(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_OverkillRocketPropelledChainsaw_Think(), WarpZone_Camera_camera_transform(), WarpZone_Camera_Send(), WarpZone_camera_transform(), WarpZone_Fade_PreDraw(), WarpZone_InitStep_UpdateTransform(), WarpZone_Send(), and WarpZoneLib_ExactTrigger_Init().

◆ model

string model

Definition at line 112 of file csprogsdefs.qc.

◆ modelindex

◆ modellight_ambient

vector modellight_ambient

Definition at line 767 of file csprogsdefs.qc.

◆ modellight_diffuse

vector modellight_diffuse

Definition at line 768 of file csprogsdefs.qc.

◆ modellight_dir

vector modellight_dir

Definition at line 769 of file csprogsdefs.qc.

◆ MOVE_MISSILE

const float MOVE_MISSILE = 2

Definition at line 258 of file csprogsdefs.qc.

Referenced by _Movetype_Physics_Walk(), and _Movetype_PushEntityTrace().

◆ MOVE_NOMONSTERS

const float MOVE_NOMONSTERS = 1

Definition at line 257 of file csprogsdefs.qc.

Referenced by _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_Walk(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), bot_serverframe(), botframe_autowaypoints_fixdown(), buff_Respawn(), CreatureFrame_FallDamage(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), ctf_CalculatePassVelocity(), ctf_FlagThink(), ctf_Handle_Throw(), CursorToWorldCoord(), Draw_ArcBeam(), Draw_ShowNames(), DropToFloor_QC(), func_ladder_init(), g_model_dropbyspawnflags(), GameCommand_trace(), havocbot_movetogoal(), M_Mage_Attack_Teleport(), Monster_Enemy_Check(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_translocate_boom(), NET_HANDLE(), ons_Teleport(), PM_check_hitground(), PM_check_slick(), PM_Footsteps(), Portal_TeleportPlayer(), RaceCarPhysics(), racer_think(), RadiusDamageForSource(), steerlib_beamsteer(), steerlib_traceavoid(), steerlib_traceavoid_flat(), StrafeHUD_DetermineOnSlick(), StrafeHUD_DrawSlickDetector(), sys_phys_simulate(), toss_nade(), TossGib(), tracewalk(), TrueAimCheck(), turret_gibtoss(), W_Electro_TriggerCombo(), W_SetupShot_Dir_ProjectileSize_Range(), WarpZone_camera_transform(), WarpZone_FindRadius_Recurse(), WarpZone_Teleport(), WarpZone_TraceBox_ThroughZone(), WarpZone_TrailParticles(), WarpZone_TrailParticles_WithMultiplier(), WarpZoneLib_BoxTouchesBrush_Recurse(), waypoint_fixorigin_down_dir(), waypoint_think(), and waypoint_unreachable().

◆ MOVE_NORMAL

◆ MOVE_WORLDONLY

◆ movetype

◆ movevar_accelerate

float movevar_accelerate

Definition at line 72 of file csprogsdefs.qc.

◆ movevar_airaccelerate

float movevar_airaccelerate

Definition at line 73 of file csprogsdefs.qc.

◆ movevar_entgravity

float movevar_entgravity

Definition at line 77 of file csprogsdefs.qc.

◆ movevar_friction

float movevar_friction

Definition at line 75 of file csprogsdefs.qc.

◆ movevar_gravity

float movevar_gravity

Definition at line 68 of file csprogsdefs.qc.

◆ movevar_maxspeed

float movevar_maxspeed

Definition at line 70 of file csprogsdefs.qc.

◆ movevar_spectatormaxspeed

float movevar_spectatormaxspeed

Definition at line 71 of file csprogsdefs.qc.

◆ movevar_stopspeed

float movevar_stopspeed

Definition at line 69 of file csprogsdefs.qc.

◆ movevar_wateraccelerate

float movevar_wateraccelerate

Definition at line 74 of file csprogsdefs.qc.

◆ movevar_waterfriction

float movevar_waterfriction

Definition at line 76 of file csprogsdefs.qc.

◆ netname

string netname

Definition at line 129 of file csprogsdefs.qc.

◆ nextthink

float nextthink

Definition at line 125 of file csprogsdefs.qc.

Referenced by _Movetype_Physics_Push(), a_think(), AnimateDomPoint(), Announcer_Countdown(), assault_wall_think(), basketball_touch(), beam_think(), buff_Init(), buff_Think(), buffs_BuffModel_Think(), bumblebee_diethink(), bumblebee_exit(), bumblebee_land(), button_reset(), button_setactive(), button_wait(), Casing_Touch(), ChatBubbleThink(), CL_ExteriorWeaponentity_Think(), CL_Weaponentity_Think(), ClientInit_CheckUpdate(), conveyor_init(), conveyor_think(), CopyBody(), CopyBody_Think(), counter_reset(), ctf_FlagThink(), DamageEffect_Think(), defer_think(), delay_reset(), delay_use(), dom_controlpoint_setup(), dompointthink(), door_go_up(), door_hit_top(), door_reset(), door_rotating_go_up(), door_rotating_hit_top(), door_rotating_reset(), DragBox_Think(), dynlight_find_aiment(), dynlight_find_path(), dynlight_find_target(), dynlight_think(), Ent_TubaNote_Think(), entcs_think(), fd_secret_move1(), fd_secret_move3(), fd_secret_move5(), fd_secret_use(), football_touch(), freezetag_Ice_Think(), Frozen_ice_think(), func_bobbing_controller_think(), func_breakable_behave_restore(), func_breakable_damage(), func_breakable_destroy(), func_breakable_restore_self(), func_breakable_think(), func_fourier_controller_think(), func_ladder_init(), func_ladder_think(), func_pendulum_controller_think(), func_stardust_think(), func_train_find(), func_vectormamamam_controller_think(), g_clientmodel_think(), Gib_Draw(), GotoFirstMap(), GrapplingHook_Stop(), GrapplingHookThink(), InitBall(), Item_Reset(), Item_Respawn(), Item_RespawnCountdown(), Item_RespawnThink(), Item_Think(), jumppad_push(), ka_BallThink_Carried(), ka_Handler_CheckBall(), ka_RespawnBall(), ka_TouchEvent(), kh_Controller_Think(), kh_Key_Think(), KillIndicator_Think(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Lightning_Think(), M_Mage_Attack_Spike_Think(), make_mapinfo_Think(), misc_laser_think(), monoflop_fixed_use(), monoflop_reset(), monoflop_use(), Monster_Appear_Check(), Monster_Damage(), Monster_Dead(), Monster_Dead_Damage(), Monster_Dead_Fade(), Monster_Dead_Think(), Monster_Delay_Action(), Monster_Spawn_Setup(), Monster_Think(), multi_reset(), multi_trigger(), multivibrator_reset(), multivibrator_send(), multivibrator_toggle(), nade_beep(), nade_damage(), nade_darkness_think(), nade_ice_think(), nade_timer_think(), nades_orb_think(), napalm_ball_think(), napalm_fountain_think(), OnlineBanList_Think(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), ons_ControlPoint_Think(), ons_DelayedLinkSetup(), ons_GeneratorDamage(), ons_GeneratorReset(), ons_GeneratorThink(), ons_Link_CheckUpdate(), physical_item_think(), PingPLReport_Think(), plas_think(), plat_hit_top(), plat_target_use(), Playerchecker_Think(), PlayerDamage(), pointparticles_think(), pong_ai_think(), pong_ball_think(), pong_paddle_think(), Portal_Think(), PutObserverInServer(), PutPlayerInServer(), racer_blowup(), racer_blowup_think(), racer_exit(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), RandomSeed_Think(), raptor_blowup(), raptor_bomb_burst(), raptor_bomblet_touch(), raptor_diethink(), raptor_exit(), raptor_flare_think(), raptor_land(), raptor_rotor_anglefix(), RaptorCBShellfragDraw(), relocate_spawnpoint(), Remove_Countdown(), RemoveItem(), ResetBall(), round_handler_FirstThink(), round_handler_Reset(), round_handler_Spawn(), round_handler_Think(), RunThink(), sandbox_ObjectFunction_Think(), secret_reset(), shieldhit_think(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnpoint_think(), spiderbot_blowup(), spiderbot_exit(), spiderbot_headfade(), spiderbot_rocket_artillery(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StartItem(), SUB_CalcAngleMove(), SUB_CalcAngleMoveDone(), SUB_CalcMove(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_CalcMoveDone(), SUB_Friction(), SUB_SetFade_Think(), timeout_handler_think(), tka_BallThink_Carried(), tka_Handler_CheckBall(), tka_RespawnBall(), tka_TouchEvent(), train_use(), train_wait(), trigger_gravity_check_think(), trigger_push_touch(), trigger_push_velocity_think(), turret_damage(), turret_die(), turret_gib_draw(), turret_hellion_missile_think(), turret_hide(), turret_hk_missile_think(), turret_initialize(), turret_link(), turret_respawn(), turret_think(), turrets_manager_think(), vehicle_initialize(), vehicle_use(), vehicles_gib_think(), vehicles_projectile_damage(), vehicles_spawn(), vehicles_think(), viewloc_init(), viewloc_think(), W_Arc_Beam_Think(), W_Arc_Bolt_Touch(), W_Blaster_Think(), W_Devastator_Think(), W_Electro_Bolt_Think(), W_Electro_ExplodeComboThink(), W_Electro_Orb_Damage(), W_Electro_Orb_Follow_Think(), W_Fireball_Firemine_Think(), W_Fireball_Think(), W_Hook_Explode2(), W_Hook_ExplodeThink(), W_MineLayer_Think(), W_Mortar_Grenade_Think1(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_MuzzleFlash_Model_Think(), W_Nexball_Think(), W_OverkillRocketPropelledChainsaw_Think(), W_PrepareExplosionByDamage(), W_Seeker_Missile_Think(), W_Seeker_Tracker_Think(), W_Seeker_Vollycontroller_Think(), W_Shotgun_Melee_Think(), W_Tuba_NoteThink(), walker_rocket_loop(), walker_rocket_loop2(), walker_rocket_loop3(), walker_rocket_think(), WarpZone_InitStep_FinalizeTransform(), WarpZone_RefSys_GC(), WarpZone_Think(), WarpZoneCamera_InitStep_FindTarget(), WarpZoneCamera_Think(), waypoint_think(), WaypointSprite_Think(), and wepent_think().

◆ oldorigin

◆ origin

vector origin

Definition at line 105 of file csprogsdefs.qc.

Referenced by _Movetype_CheckStuck(), _Movetype_CheckWater(), _Movetype_FlyMove(), _Movetype_LinkEdict(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_ClientFrame(), _Movetype_Physics_Follow(), _Movetype_Physics_Frame(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushEntityTrace(), _Movetype_PushMove(), _Movetype_TestEntityPosition(), _Movetype_UnstickEntity(), a_think(), DebugText3d::ATTRIB(), AuxiliaryXhair_Draw2D(), bot_aim(), bot_aimdir(), bot_cmd_aimtarget(), buff_Respawn(), bumble_raygun_draw(), bumblebee_blowup(), bumblebee_diethink(), bumblebee_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CheatCommand(), CheatImpulse(), CheckWaterJump(), classfield(), clientcamera_send(), ClientDisconnect(), conveyor_send(), CopyBody(), corner_send(), cpicon_construct(), cpicon_send(), CreatureFrame_FallDamage(), CSQCModel_Effects_Apply(), CSQCModel_Effects_PostUpdate(), CSQCModel_Hook_PreDraw(), CSQCModel_LOD_Apply(), CSQCPlayer_CalcRefdef(), CSQCPlayer_PredictTo(), CSQCPlayer_SavePrediction(), CSQCPlayer_Unpredict(), CSQCProjectile_SendEntity(), ctf_DelayedFlagSetup(), ctf_FlagThink(), Damage_DamageInfo_SendEntity(), DamageText::DamageText_draw2d(), debug_send(), debuggoalstack(), DebugText3d::DebugText3d_draw2d(), dom_controlpoint_setup(), door_init_startopen(), door_send(), Drag(), DragBox_Think(), Draw_ArcBeam(), Draw_GrapplingHook(), Draw_ShowNames(), Draw_WaypointSprite(), DropToFloor_QC(), dynlight_find_aiment(), electro_orb_send(), Ent_RemoveProjectile(), Ent_WaypointSprite(), ENTCS_PROP(), ewheel_draw(), ewheel_findtarget(), ewheel_move_enemy(), fd_secret_use(), float(), formatmessage(), freezetag_Ice_Think(), Frozen_ice_think(), func_breakable_look_destroyed(), func_breakable_restore_self(), func_breakable_setup(), func_vectormamamam_findtarget(), g_clientmodel_dropbyspawnflags(), g_clientmodel_genericsendentity(), g_clientmodel_think(), g_clientmodel_use(), g_model_dropbyspawnflags(), generator_construct(), generator_draw(), generator_send(), Gib_Draw(), Gib_Touch(), GrapplingHook_Stop(), GrapplingHookThink(), havocbot_ai(), havocbot_bunnyhop(), havocbot_checkdanger(), havocbot_checkgoaldistance(), havocbot_chooseenemy(), havocbot_chooseweapon(), havocbot_dodge(), havocbot_goalrating_kh(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_keyboard_movement(), havocbot_moveto(), havocbot_movetogoal(), havocbot_role_ast_defense(), havocbot_role_ast_offense(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_role_ctf_escort(), havocbot_role_ctf_middle(), havocbot_role_ctf_offense(), havocbot_role_ctf_retriever(), havocbot_role_cts(), havocbot_role_dom(), havocbot_role_ft_freeing(), havocbot_role_ft_offense(), havocbot_role_generic(), havocbot_role_ka_carrier(), havocbot_role_ka_collector(), havocbot_role_ons_offense(), havocbot_role_race(), havocbot_role_tka_carrier(), havocbot_role_tka_collector(), IMPULSE(), IMPULSE(), IMPULSE(), InterpolateOrigin_Note(), IsFlying(), Item_CopyFields(), Item_RespawnThink(), Item_Think(), ItemDraw(), ItemSend(), ItemUpdate(), ka_RespawnBall(), ka_TouchEvent(), ka_waypointsprite_visible_for_bot(), kh_Key_Think(), kh_waypointsprite_visible_for_bot(), laser_SendEntity(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Smash(), M_Mage_Attack_Push(), M_Mage_Attack_Spike(), M_Mage_Attack_Spike_Explode(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), M_Mage_Defend_Heal(), M_Spider_Attack_Web_Explode(), M_Wyvern_Attack_Fireball_Explode(), M_Zombie_Attack_Leap_Touch(), misc_laser_aim(), misc_laser_think(), ModelEffect_Draw(), modeleffect_SendEntity(), Monster_Attack_Melee(), Monster_CheckDanger(), Monster_Dead(), Monster_Dead_Fade(), Monster_Enemy_Check(), monster_facing(), monster_makevectors(), Monster_Move(), Monster_Move_Target(), Monster_Remove(), Monster_Reset(), Monster_Spawn(), Monster_ValidTarget(), Monster_WanderTarget(), movelib_groundalign4point(), Movetype_Physics_MatchTicrate(), Movetype_Physics_NoMatchServer(), Movetype_Physics_NoMatchTicrate(), nade_ammo_boom(), nade_boom(), nade_darkness_boom(), nade_darkness_think(), nade_entrap_boom(), nade_heal_boom(), nade_ice_boom(), nade_ice_think(), nade_monster_boom(), nade_napalm_ball(), nade_napalm_boom(), nade_normal_boom(), nade_spawn_boom(), nade_translocate_boom(), nade_veil_boom(), napalm_damage(), navigation_goalrating_end(), navigation_goalrating_timeout_can_be_anticipated(), navigation_poptouchedgoals(), navigation_routetogoal(), navigation_shortenpath(), navigation_unstuck(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ok_DropItem(), ons_camSetup(), ons_CaptureShield_Spawn(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_DelayedGeneratorSetup(), orb_send(), PlayerDamage(), PlayerFrame(), PlayerJump(), PlayerTouchWall(), PlayerUseKey(), PM_check_hitground(), PM_check_slick(), PM_ClientMovement_UpdateStatus(), PM_Footsteps(), pointparticles_SendEntity(), pointparticles_think(), powerups_DropItem(), Projectile_Draw(), PutObserverInServer(), PutPlayerInServer(), RaceCarPhysics(), racer_align4point(), racer_exit(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), rainsnow_SendEntity(), raptor_bomb_burst(), raptor_diethink(), raptor_exit(), raptor_frame(), raptor_takeoff(), relocate_nexball(), relocate_spawnpoint(), ResetBall(), respawn(), sandbox_ObjectEdit_Get(), sandbox_ObjectFunction_Touch(), sandbox_ObjectSpawn(), SendAuxiliaryXhair(), SetBrushEntityModel(), setItemGroup(), Spawn_Draw(), spawn_item_key(), SpawnBall(), spawner_use(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpawnPoint_Send(), spawnpoint_think(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), spiderbot_headfade(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StartItem(), steerlib_arrive(), steerlib_attract(), steerlib_attract2(), steerlib_beamsteer(), steerlib_dodge(), steerlib_flock(), steerlib_flock2d(), steerlib_repel(), steerlib_standoff(), steerlib_swarm(), steerlib_traceavoid(), steerlib_traceavoid_flat(), steerlib_wander(), StrafeHUD_DrawGradient(), StrafeHUD_DrawStrafeArrow(), SUB_CalcMove(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_NoImpactCheck(), SV_OnEntityPreSpawnFunction(), sys_phys_simulate(), target_checkpoint_setup(), target_push_init(), target_push_send(), teleport_dest_send(), tka_RespawnBall(), tka_TouchEvent(), tka_waypointsprite_visible_for_bot(), train_wait(), trigger_common_write(), trigger_impulse_touch_radial(), trigger_music_SendEntity(), trigger_viewloc_send(), turret_checkpoint_init(), turret_construct(), turret_die(), turret_draw(), turret_draw2d(), turret_flac_projectile_think_explode(), turret_gibboom(), turret_hellion_missile_think(), turret_hk_missile_think(), turret_respawn(), turret_select_target(), turret_send(), turret_think(), vehicle_altitude(), vehicle_initialize(), vehicles_damage(), vehicles_findgoodexit(), vehicles_gib_explode(), vehicles_painframe(), vehicles_spawn(), viewloc_send(), viewmodel_animate(), viewmodel_draw(), Violence_GibSplash_SendEntity(), void(), void(), void(), W_Arc_Bolt_Touch(), W_Blaster_Touch(), W_Crylink_LinkJoinEffect_Think(), W_Devastator_DoRemoteExplode(), W_Devastator_Explode(), W_Devastator_RemoteExplode(), W_Devastator_Think(), W_Electro_Bolt_Think(), W_Electro_Explode(), W_Electro_ExplodeCombo(), W_Electro_Orb_Damage(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_Fireball_Explode(), W_Fireball_Firemine_Think(), W_Fireball_LaserPlay(), W_Hagar_Touch2(), W_MineLayer_ProximityExplode(), W_MineLayer_RemoteExplode(), W_MineLayer_Stick(), W_MineLayer_Think(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_OverkillRocketPropelledChainsaw_Think(), W_Porto_Fail(), W_Seeker_Missile_Think(), W_Seeker_Tag_Explode(), W_Seeker_Tag_Touch(), W_Tuba_NoteSendEntity(), W_Tuba_NoteThink(), walker_draw(), walker_findtarget(), walker_melee_do_dmg(), walker_rocket_loop(), walker_rocket_loop2(), walker_rocket_loop3(), WarpZone_Camera_camera_transform(), WarpZone_Camera_Send(), WarpZone_camera_transform(), WarpZone_Fade_PreDraw(), WarpZone_InitStep_UpdateTransform(), WarpZone_Send(), WarpZone_Think(), WarpZoneCamera_Think(), WarpZoneLib_ExactTrigger_Init(), waypoint_think(), and WaypointSprite_SendEntity().

◆ other

◆ owner

entity owner

Definition at line 137 of file csprogsdefs.qc.

◆ particle_airfriction

float particle_airfriction

Definition at line 676 of file csprogsdefs.qc.

Referenced by float().

◆ particle_alpha

float particle_alpha

Definition at line 671 of file csprogsdefs.qc.

Referenced by float().

◆ particle_alphafade

float particle_alphafade

Definition at line 672 of file csprogsdefs.qc.

Referenced by float().

◆ particle_angle

float particle_angle

Definition at line 689 of file csprogsdefs.qc.

Referenced by float().

◆ PARTICLE_BEAM

float PARTICLE_BEAM = 3

Definition at line 661 of file csprogsdefs.qc.

◆ PARTICLE_BILLBOARD

float PARTICLE_BILLBOARD = 0

Definition at line 658 of file csprogsdefs.qc.

◆ particle_blendmode

float particle_blendmode

Definition at line 664 of file csprogsdefs.qc.

Referenced by float().

◆ particle_bounce

float particle_bounce

Definition at line 675 of file csprogsdefs.qc.

Referenced by float().

◆ particle_color1

vector particle_color1

Definition at line 666 of file csprogsdefs.qc.

Referenced by float().

◆ particle_color2

vector particle_color2

Definition at line 667 of file csprogsdefs.qc.

Referenced by float().

◆ particle_delaycollision

float particle_delaycollision

Definition at line 688 of file csprogsdefs.qc.

Referenced by float().

◆ particle_delayspawn

float particle_delayspawn

Definition at line 687 of file csprogsdefs.qc.

Referenced by float().

◆ particle_gravity

float particle_gravity

Definition at line 674 of file csprogsdefs.qc.

Referenced by float().

◆ particle_liquidfriction

float particle_liquidfriction

Definition at line 677 of file csprogsdefs.qc.

Referenced by float().

◆ particle_orientation

float particle_orientation

Definition at line 665 of file csprogsdefs.qc.

Referenced by float().

◆ PARTICLE_ORIENTED_DOUBLESIDED

float PARTICLE_ORIENTED_DOUBLESIDED = 2

Definition at line 660 of file csprogsdefs.qc.

◆ particle_originjitter

float particle_originjitter

Definition at line 678 of file csprogsdefs.qc.

Referenced by float().

◆ particle_qualityreduction

float particle_qualityreduction

Definition at line 680 of file csprogsdefs.qc.

Referenced by float().

◆ particle_size

float particle_size

Definition at line 669 of file csprogsdefs.qc.

Referenced by float().

◆ particle_sizeincrease

float particle_sizeincrease

Definition at line 670 of file csprogsdefs.qc.

Referenced by float().

◆ PARTICLE_SPARK

float PARTICLE_SPARK = 1

Definition at line 659 of file csprogsdefs.qc.

◆ particle_spin

float particle_spin

Definition at line 690 of file csprogsdefs.qc.

Referenced by float().

◆ particle_stainalpha

float particle_stainalpha

Definition at line 685 of file csprogsdefs.qc.

Referenced by float().

◆ particle_staincolor1

vector particle_staincolor1

Definition at line 682 of file csprogsdefs.qc.

Referenced by float().

◆ particle_staincolor2

vector particle_staincolor2

Definition at line 683 of file csprogsdefs.qc.

Referenced by float().

◆ particle_stainsize

float particle_stainsize

Definition at line 686 of file csprogsdefs.qc.

Referenced by float().

◆ particle_staintex

float particle_staintex

Definition at line 684 of file csprogsdefs.qc.

Referenced by float().

◆ particle_stretch

float particle_stretch

Definition at line 681 of file csprogsdefs.qc.

Referenced by float().

◆ particle_tex

float particle_tex

Definition at line 668 of file csprogsdefs.qc.

Referenced by float().

◆ particle_time

float particle_time

Definition at line 673 of file csprogsdefs.qc.

Referenced by float().

◆ particle_type

float particle_type

Definition at line 663 of file csprogsdefs.qc.

Referenced by float().

◆ particle_velocityjitter

float particle_velocityjitter

Definition at line 679 of file csprogsdefs.qc.

Referenced by float().

◆ particles_alphamax

float particles_alphamax

Definition at line 1493 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ particles_alphamin

float particles_alphamin

Definition at line 1493 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ particles_colormax

vector particles_colormax

Definition at line 1495 of file csprogsdefs.qc.

Referenced by NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Projectile_DrawTrail(), and Spawn_Draw().

◆ particles_colormin

vector particles_colormin

Definition at line 1495 of file csprogsdefs.qc.

Referenced by NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Projectile_DrawTrail(), and Spawn_Draw().

◆ PARTICLES_DRAWASTRAIL

float PARTICLES_DRAWASTRAIL = 128

◆ particles_fade

float particles_fade

Definition at line 1497 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ PARTICLES_USEALPHA

float PARTICLES_USEALPHA = 1

Definition at line 1492 of file csprogsdefs.qc.

Referenced by bumble_raygun_draw(), and Projectile_DrawTrail().

◆ PARTICLES_USECOLOR

float PARTICLES_USECOLOR = 2

Definition at line 1494 of file csprogsdefs.qc.

Referenced by NET_HANDLE(), NET_HANDLE(), Projectile_DrawTrail(), and Spawn_Draw().

◆ PARTICLES_USEFADE

float PARTICLES_USEFADE = 4

Definition at line 1496 of file csprogsdefs.qc.

Referenced by Projectile_DrawTrail().

◆ PBLEND_ADD

float PBLEND_ADD = 1

Definition at line 655 of file csprogsdefs.qc.

◆ PBLEND_ALPHA

float PBLEND_ALPHA = 0

Definition at line 654 of file csprogsdefs.qc.

◆ PBLEND_INVMOD

float PBLEND_INVMOD = 2

Definition at line 656 of file csprogsdefs.qc.

◆ PFL_CROUCH

const float PFL_CROUCH = 2

Definition at line 316 of file csprogsdefs.qc.

◆ PFL_DEAD

const float PFL_DEAD = 4

Definition at line 317 of file csprogsdefs.qc.

◆ PFL_GIBBED

const float PFL_GIBBED = 8

Definition at line 318 of file csprogsdefs.qc.

◆ PFL_ONGROUND

const float PFL_ONGROUND = 1

Definition at line 315 of file csprogsdefs.qc.

◆ PFLAGS_CORONA

const float PFLAGS_CORONA = 2

Definition at line 301 of file csprogsdefs.qc.

◆ PFLAGS_FULLDYNAMIC

const float PFLAGS_FULLDYNAMIC = 128

◆ PFLAGS_NOSHADOW

const float PFLAGS_NOSHADOW = 1

Definition at line 300 of file csprogsdefs.qc.

◆ PI

float PI = 3.1415926535897932384626433832795028841971693993751058209749445923

Definition at line 968 of file csprogsdefs.qc.

◆ player_localentnum

◆ player_localnum

◆ PMF_DUCKED

float PMF_DUCKED = 4

Definition at line 926 of file csprogsdefs.qc.

Referenced by CSQCPlayer_Physics().

◆ PMF_ONGROUND

float PMF_ONGROUND = 8

◆ pmove_maxs

vector pmove_maxs

Definition at line 61 of file csprogsdefs.qc.

◆ pmove_mins

vector pmove_mins

Definition at line 60 of file csprogsdefs.qc.

◆ pmove_org

vector pmove_org

Definition at line 58 of file csprogsdefs.qc.

Referenced by View_EventChase(), and WarpZone_FixPMove().

◆ pmove_vel

vector pmove_vel

Definition at line 59 of file csprogsdefs.qc.

Referenced by CSQCPlayer_SetCamera(), and GetCurrentFov().

◆ PRECACHE_PIC_FROMWAD

float PRECACHE_PIC_FROMWAD = 1

Definition at line 1085 of file csprogsdefs.qc.

◆ PRECACHE_PIC_MIPMAP

float PRECACHE_PIC_MIPMAP = 8

Definition at line 1087 of file csprogsdefs.qc.

Referenced by XonoticGametypeList_configureXonoticGametypeList().

◆ PRECACHE_PIC_NOTPERSISTENT

float PRECACHE_PIC_NOTPERSISTENT = 2

Definition at line 1086 of file csprogsdefs.qc.

◆ PT_ALPHASTATIC

float PT_ALPHASTATIC = 1

Definition at line 641 of file csprogsdefs.qc.

◆ PT_BEAM

float PT_BEAM = 4

Definition at line 644 of file csprogsdefs.qc.

◆ PT_BLOOD

float PT_BLOOD = 9

Definition at line 649 of file csprogsdefs.qc.

◆ PT_BUBBLE

float PT_BUBBLE = 8

Definition at line 648 of file csprogsdefs.qc.

◆ PT_DECAL

float PT_DECAL = 11

Definition at line 651 of file csprogsdefs.qc.

◆ PT_ENTITYPARTICLE

float PT_ENTITYPARTICLE = 12

Definition at line 652 of file csprogsdefs.qc.

◆ PT_RAIN

float PT_RAIN = 5

Definition at line 645 of file csprogsdefs.qc.

◆ PT_RAINDECAL

float PT_RAINDECAL = 6

Definition at line 646 of file csprogsdefs.qc.

◆ PT_SMOKE

float PT_SMOKE = 10

Definition at line 650 of file csprogsdefs.qc.

◆ PT_SNOW

float PT_SNOW = 7

Definition at line 647 of file csprogsdefs.qc.

◆ PT_SPARK

float PT_SPARK = 3

Definition at line 643 of file csprogsdefs.qc.

◆ PT_STATIC

float PT_STATIC = 2

Definition at line 642 of file csprogsdefs.qc.

◆ Q3SURFACEFLAG_FLESH

float Q3SURFACEFLAG_FLESH = 64

Definition at line 1149 of file csprogsdefs.qc.

◆ Q3SURFACEFLAG_LADDER

float Q3SURFACEFLAG_LADDER = 8

Definition at line 1146 of file csprogsdefs.qc.

◆ Q3SURFACEFLAG_METALSTEPS

float Q3SURFACEFLAG_METALSTEPS = 4096

Definition at line 1155 of file csprogsdefs.qc.

Referenced by PM_check_hitground(), and PM_Footsteps().

◆ Q3SURFACEFLAG_NODAMAGE

float Q3SURFACEFLAG_NODAMAGE = 1

Definition at line 1143 of file csprogsdefs.qc.

Referenced by CreatureFrame_FallDamage().

◆ Q3SURFACEFLAG_NODRAW

float Q3SURFACEFLAG_NODRAW = 128

Definition at line 1150 of file csprogsdefs.qc.

Referenced by fireBullet_falloff().

◆ Q3SURFACEFLAG_NOIMPACT

◆ Q3SURFACEFLAG_NOMARKS

float Q3SURFACEFLAG_NOMARKS = 32

Definition at line 1148 of file csprogsdefs.qc.

◆ Q3SURFACEFLAG_NONSOLID

float Q3SURFACEFLAG_NONSOLID = 16384

Definition at line 1157 of file csprogsdefs.qc.

Referenced by fireBullet_falloff().

◆ Q3SURFACEFLAG_NOSTEPS

float Q3SURFACEFLAG_NOSTEPS = 8192

Definition at line 1156 of file csprogsdefs.qc.

Referenced by PM_check_hitground(), and PM_Footsteps().

◆ Q3SURFACEFLAG_SKY

◆ Q3SURFACEFLAG_SLICK

float Q3SURFACEFLAG_SLICK = 2

◆ RAD2DEG

float RAD2DEG = 57.2957795130823208767981548141051703324054724665643215491602438612

◆ REFDEFFLAG_DEAD

float REFDEFFLAG_DEAD = 4

Definition at line 930 of file csprogsdefs.qc.

Referenced by CSQCPlayer_CalcRefdef().

◆ REFDEFFLAG_INTERMISSION

float REFDEFFLAG_INTERMISSION = 8

Definition at line 931 of file csprogsdefs.qc.

Referenced by CSQCPlayer_CalcRefdef().

◆ REFDEFFLAG_JUMPING

float REFDEFFLAG_JUMPING = 2

Definition at line 929 of file csprogsdefs.qc.

Referenced by CSQCPlayer_CalcRefdef().

◆ REFDEFFLAG_TELEPORTED

float REFDEFFLAG_TELEPORTED = 1

Definition at line 928 of file csprogsdefs.qc.

Referenced by CSQCPlayer_CalcRefdef().

◆ RF_ADDITIVE

const float RF_ADDITIVE = 8

Definition at line 173 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply(), and orb_setup().

◆ RF_DEPTHHACK

const float RF_DEPTHHACK = 4

Definition at line 172 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_DYNAMICMODELLIGHT

float RF_DYNAMICMODELLIGHT = 8192

Definition at line 1503 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_EXTERNALMODEL

const float RF_EXTERNALMODEL = 2

Definition at line 171 of file csprogsdefs.qc.

Referenced by CSQCModel_Draw(), and NET_HANDLE().

◆ RF_FULLBRIGHT

const float RF_FULLBRIGHT = 256

Definition at line 1501 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_MODELLIGHT

const float RF_MODELLIGHT = 4096

Definition at line 766 of file csprogsdefs.qc.

◆ RF_NOSHADOW

const float RF_NOSHADOW = 512

Definition at line 1502 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_USEAXIS

const float RF_USEAXIS = 16

Definition at line 174 of file csprogsdefs.qc.

Referenced by CSQCModel_Effects_Apply().

◆ RF_VIEWMODEL

const float RF_VIEWMODEL = 1

Definition at line 170 of file csprogsdefs.qc.

Referenced by CL_WeaponEntity_SetModel(), and CSQCModel_Draw().

◆ RF_WORLDOBJECT

const float RF_WORLDOBJECT = 128

Definition at line 759 of file csprogsdefs.qc.

◆ self

entity self

Definition at line 13 of file csprogsdefs.qc.

◆ servercommandframe

float servercommandframe

Definition at line 24 of file csprogsdefs.qc.

Referenced by CSQCPlayer_SavePrediction(), and CSQCPlayer_SetCamera().

◆ size

◆ skeletonindex

float skeletonindex

Definition at line 1254 of file csprogsdefs.qc.

Referenced by Ent_Remove().

◆ skin

◆ solid

float solid

Definition at line 103 of file csprogsdefs.qc.

◆ SOLID_BBOX

◆ SOLID_BSP

◆ SOLID_CORPSE

◆ SOLID_NOT

const float SOLID_NOT = 0

◆ SOLID_SLIDEBOX

◆ SOLID_TRIGGER

◆ SOUNDFLAG_RELIABLE

float SOUNDFLAG_RELIABLE = 1

Definition at line 1058 of file csprogsdefs.qc.

◆ STAT_ACTIVEWEAPON

const float STAT_ACTIVEWEAPON = 10

Definition at line 214 of file csprogsdefs.qc.

◆ STAT_AMMO

const float STAT_AMMO = 3

Definition at line 207 of file csprogsdefs.qc.

◆ STAT_ARMOR

const float STAT_ARMOR = 4

Definition at line 208 of file csprogsdefs.qc.

◆ STAT_CELLS

const float STAT_CELLS = 9

Definition at line 213 of file csprogsdefs.qc.

Referenced by GetAmmoStat().

◆ STAT_FRAGLIMIT

const float STAT_FRAGLIMIT = 235

Definition at line 1488 of file csprogsdefs.qc.

◆ STAT_HEALTH

const float STAT_HEALTH = 0

Definition at line 205 of file csprogsdefs.qc.

◆ STAT_ITEMS

const float STAT_ITEMS = 15

Definition at line 219 of file csprogsdefs.qc.

◆ STAT_MONSTERS

const float STAT_MONSTERS = 14

Definition at line 218 of file csprogsdefs.qc.

◆ STAT_MOVEVARS_GRAVITY

const float STAT_MOVEVARS_GRAVITY = 242

Definition at line 1490 of file csprogsdefs.qc.

◆ STAT_MOVEVARS_TICRATE

const float STAT_MOVEVARS_TICRATE = 240

Definition at line 1486 of file csprogsdefs.qc.

◆ STAT_MOVEVARS_TIMESCALE

const float STAT_MOVEVARS_TIMESCALE = 241

Definition at line 1487 of file csprogsdefs.qc.

◆ STAT_NAILS

const float STAT_NAILS = 7

Definition at line 211 of file csprogsdefs.qc.

Referenced by GetAmmoStat().

◆ STAT_ROCKETS

const float STAT_ROCKETS = 8

Definition at line 212 of file csprogsdefs.qc.

Referenced by GetAmmoStat().

◆ STAT_SECRETS

const float STAT_SECRETS = 13

Definition at line 217 of file csprogsdefs.qc.

◆ STAT_SHELLS

const float STAT_SHELLS = 6

Definition at line 210 of file csprogsdefs.qc.

Referenced by GetAmmoStat().

◆ STAT_TIMELIMIT

const float STAT_TIMELIMIT = 236

Definition at line 1489 of file csprogsdefs.qc.

◆ STAT_TOTALMONSTERS

const float STAT_TOTALMONSTERS = 12

Definition at line 216 of file csprogsdefs.qc.

◆ STAT_TOTALSECRETS

const float STAT_TOTALSECRETS = 11

Definition at line 215 of file csprogsdefs.qc.

◆ STAT_VIEWHEIGHT

const float STAT_VIEWHEIGHT = 16

Definition at line 220 of file csprogsdefs.qc.

◆ STAT_WEAPONFRAME

const float STAT_WEAPONFRAME = 5

Definition at line 209 of file csprogsdefs.qc.

◆ STAT_WEAPONMODEL

const float STAT_WEAPONMODEL = 2

Definition at line 206 of file csprogsdefs.qc.

◆ TE_EXPLOSION

const float TE_EXPLOSION = 3

Definition at line 282 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_EXPLOSION2

const float TE_EXPLOSION2 = 12

Definition at line 291 of file csprogsdefs.qc.

◆ TE_EXPLOSIONQUAD

const float TE_EXPLOSIONQUAD = 70

Definition at line 295 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_EXPLOSIONRGB

const float TE_EXPLOSIONRGB = 53

Definition at line 293 of file csprogsdefs.qc.

◆ TE_GUNSHOT

const float TE_GUNSHOT = 2

Definition at line 281 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_GUNSHOTQUAD

const float TE_GUNSHOTQUAD = 57

Definition at line 294 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_KNIGHTSPIKE

const float TE_KNIGHTSPIKE = 8

Definition at line 287 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_LAVASPLASH

const float TE_LAVASPLASH = 10

Definition at line 289 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_LIGHTNING1

const float TE_LIGHTNING1 = 5

Definition at line 284 of file csprogsdefs.qc.

◆ TE_LIGHTNING2

const float TE_LIGHTNING2 = 6

Definition at line 285 of file csprogsdefs.qc.

◆ TE_LIGHTNING3

const float TE_LIGHTNING3 = 9

Definition at line 288 of file csprogsdefs.qc.

◆ TE_SPIKE

const float TE_SPIKE = 0

Definition at line 279 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_SPIKEQUAD

const float TE_SPIKEQUAD = 58

Definition at line 296 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_SUPERSPIKE

const float TE_SUPERSPIKE = 1

Definition at line 280 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_SUPERSPIKEQUAD

const float TE_SUPERSPIKEQUAD = 59

Definition at line 297 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_TAREXPLOSION

const float TE_TAREXPLOSION = 4

Definition at line 283 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_TELEPORT

const float TE_TELEPORT = 11

Definition at line 290 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ TE_WIZSPIKE

const float TE_WIZSPIKE = 7

Definition at line 286 of file csprogsdefs.qc.

Referenced by DEF(), and SUB().

◆ time

float time

Definition at line 16 of file csprogsdefs.qc.

Referenced by DebugText3d::DebugText3d(), a_think(), accuracy_add(), accuracy_isgooddamage(), Accuracy_LoadColors(), anim_set(), anim_update(), AnimateDomPoint(), animdecide_getloweranim(), animdecide_getupperanim(), animdecide_setaction(), animdecide_setimplicitstate(), animdecide_setstate(), Announcer_Countdown(), Announcer_Gamestart(), Announcer_Time(), anticheat_physics(), antilag_record(), antilag_takeback_all(), Arc_GetHeat_Percent(), Arc_Smoke(), assault_new_round(), assault_wall_think(), AuxiliaryXhair_Draw2D(), Ban_Insert(), Ban_IsClientBanned(), Ban_LoadBans(), Ban_SaveBans(), Ban_View(), basketball_touch(), beam_think(), blink_synced(), bobmodel_ofs(), bot_aim(), bot_aim_reset(), bot_aimdir(), bot_clientconnect(), bot_cmd_aim(), bot_cmd_aimtarget(), bot_cmd_barrier(), bot_cmd_debug_assert_canfire(), bot_cmd_wait(), bot_cmd_wait_until(), bot_fixcount(), bot_serverframe(), bot_think(), botframe_showwaypointlinks(), buff_Customize(), buff_Disability_ApplyStunned(), buff_Effect(), buff_Init(), buff_Respawn(), buff_SetCooldown(), buff_Think(), buff_Touch(), buffs_BuffModel_Spawn(), buffs_BuffModel_Think(), bumble_raygun_draw(), bumblebee_diethink(), bumblebee_exit(), bumblebee_gunner_enter(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_land(), bumblebee_pilot_frame(), bumblebee_regen(), bumblebee_touch(), Button_draw(), button_fire(), button_setactive(), CA_CheckWinner(), calc_followmodel_ofs(), calculate_player_respawn_time(), CampaignPreIntermission(), Casing_Draw(), Casing_Touch(), centerprint_Add(), changematchtime(), ChatBubbleThink(), CheatCommand(), CheatImpulse(), CheckRules_World(), CheckWaterJump(), CL_ExteriorWeaponentity_Think(), cl_notice_read(), cl_notice_run(), CL_SpawnWeaponentity(), CL_Weaponentity_Think(), client_hasweapon(), ClientCommand_join(), ClientConnect(), ClientDisconnect(), ClientInit_CheckUpdate(), ClientKill_Silent(), ClientKill_TeamChange(), COMMON_COMMAND(), CommonCommand_time(), CommonCommand_timein(), CommonCommand_timeout(), CommonCommand_who(), conveyor_init(), conveyor_think(), CopyBody(), CopyBody_Think(), counter_use(), cpicon_construct(), cpicon_damage(), cpicon_draw(), CreatureFrame_All(), CreatureFrame_hotliquids(), crosshair_getcolor(), CSQC_Ent_Update(), CSQC_UpdateView(), CSQCModel_ApplyStairSmoothing(), CSQCModel_CheckUpdate(), CSQCModel_Effects_Apply(), CSQCModel_InterpolateAnimation_1To2_Do(), CSQCModel_InterpolateAnimation_1To2_Note(), CSQCModel_InterpolateAnimation_2To4_Do(), CSQCModel_InterpolateAnimation_2To4_Note(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyDeathTilt(), CSQCPlayer_ApplyIdleScaling(), CSQCPlayer_ApplySmoothing(), CSQCPlayer_GetPredictionErrorO(), CSQCPlayer_GetPredictionErrorV(), CSQCPlayer_ModelAppearance_Apply(), CSQCPlayer_SetPredictionError(), CSQCProjectile_SendEntity(), ctf_CaptureRecord(), ctf_CheckFlagReturn(), ctf_CheckStalemate(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Handle_Throw(), current_alpha(), Damage(), DamageEffect(), DamageEffect_Think(), DamageText::DamageText_draw2d(), DamageText::DamageText_update(), DebugText3d::DebugText3d_draw2d(), DecodeLevelParms(), defer(), defer_think(), delay_use(), dom_controlpoint_setup(), dom_spawnpoint(), Domination_CheckWinner(), dompoint_captured(), dompointthink(), dompointtouch(), door_check_keys(), door_touch(), DragBox_Think(), Draw_ArcBeam(), Draw_ArcBeam_callback(), Draw_GrapplingHook(), Draw_ShowNames(), draw_teamradar_icon(), Draw_WaypointSprite(), DrawAmmoNades(), DrawDebugModel(), DrawItemsTimeItem(), DropBall(), dropclient_schedule(), DrownPlayer(), dumpnode(), DumpStats(), dynlight_find_aiment(), dynlight_find_path(), dynlight_find_target(), dynlight_think(), electro_orb_draw(), electro_orb_send(), EndFrame(), Ent_TubaNote_StopSound(), Ent_TubaNote_Think(), Ent_WaypointSprite(), entcs_attach(), entcs_think(), ewheel_draw(), ewheel_move_idle(), Fire_AddDamage(), Fire_ApplyDamage(), FireGrapplingHook(), FixIntermissionClient(), football_touch(), formatmessage(), freezetag_CheckWinner(), freezetag_Freeze(), freezetag_Ice_Think(), freezetag_Unfreeze(), Frozen_ice_create(), Frozen_ice_think(), func_bobbing_controller_think(), func_breakable_behave_restore(), func_breakable_damage(), func_breakable_destroy(), func_breakable_restore_self(), func_breakable_think(), func_fourier_controller_think(), func_ladder_init(), func_ladder_think(), func_pendulum_controller_think(), func_stardust_think(), func_vectormamamam_controller_think(), func_vectormamamam_findtarget(), g_clientmodel_init(), g_clientmodel_think(), GameCommand_make_mapinfo(), GameTypeVote_DrawGameTypeItem(), GameTypeVote_Start(), generator_construct(), generator_draw(), generic_plat_blocked(), GenericCommand_rpn(), Gib_Draw(), GiveBall(), GiveBuff(), GiveItems(), GiveResource(), GiveRot(), GiveStatusEffect(), GoalTouch(), GotoFirstMap(), GrapplingHook_Damage(), GrapplingHook_Stop(), GrapplingHookThink(), havocbot_ai(), havocbot_aim(), havocbot_bunnyhop(), havocbot_checkgoaldistance(), havocbot_chooseenemy(), havocbot_chooseweapon(), havocbot_ctf_reset_role(), havocbot_goalrating_enemyplayers(), havocbot_goalrating_items(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_keyboard_movement(), havocbot_moveto(), havocbot_movetogoal(), havocbot_role_ast_defense(), havocbot_role_ast_offense(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_role_ctf_escort(), havocbot_role_ctf_middle(), havocbot_role_ctf_offense(), havocbot_role_ctf_retriever(), havocbot_role_ctf_setrole(), havocbot_role_ft_freeing(), havocbot_role_ft_offense(), havocbot_role_kh_defense(), havocbot_role_kh_freelancer(), havocbot_role_kh_offense(), havocbot_role_ons_offense(), HitSound(), HUD_Ammo(), HUD_CenterPrint(), HUD_Chat(), HUD_Configure_Frame(), HUD_Crosshair(), HUD_Damage(), Hud_Dynamic_Frame(), HUD_Get_Num_Color(), HUD_HealthArmor(), HUD_InfoMessages(), HUD_ItemsTime(), HUD_Main(), HUD_Mod_Keepaway(), HUD_Mod_KH(), HUD_Mod_NexBall(), HUD_Mod_Race(), HUD_Mod_Survival(), HUD_Mod_TeamKeepaway(), HUD_Notify(), HUD_Notify_Push(), HUD_Panel_Arrow_Action(), HUD_Panel_HlCenterLine(), HUD_Panel_InputEvent(), HUD_Panel_LoadCvars(), HUD_Panel_Mouse(), HUD_Physics(), HUD_Pickup(), HUD_QuickMenu(), HUD_QuickMenu_Forbidden(), HUD_RaceTimer(), HUD_Radar(), HUD_Scoreboard_InputEvent(), Hud_Shake_Update(), HUD_StrafeHUD(), HUD_Timer(), HUD_Vehicle(), HUD_Vote(), HUD_Weapons(), if(), ignore_add_player(), ignore_clearall(), ignore_list_apply(), ignore_remove_player(), Image_setZoom(), img_select(), InitBall(), InitiateSuddenDeath(), InputBox_draw(), InputBox_keyDown(), InputBox_mouseDrag(), instagib_ammocheck(), IntermissionThink(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), Invasion_CheckWinner(), invasion_PickSpawn(), Item_GiveTo(), Item_Initialise(), Item_ItemsTime_GetTime(), Item_ItemsTime_UpdateTime(), Item_Reset(), Item_Respawn(), Item_RespawnCountdown(), Item_RespawnThink(), Item_ScheduleInitialRespawn(), Item_ScheduleRespawnIn(), Item_Think(), Item_Touch(), ItemDraw(), Join(), joinAllowed(), jumppad_push(), ka_BallThink_Carried(), ka_DropEvent(), ka_Handler_CheckBall(), ka_RespawnBall(), ka_TouchEvent(), XonoticEntryList::keyDown(), kh_Controller_SetThink(), kh_Controller_Think(), kh_Key_AssignTo(), kh_Key_Attach(), kh_Key_Damage(), kh_Key_Detach(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Spawn(), kh_Key_Think(), kh_Key_Touch(), kh_StartRound(), kh_WaitForPlayers(), KillIndicator_Think(), LaunchDebris(), ListBox_mouseRelease(), ListNewChildRubble(), lms_AddPlayer(), lms_RemovePlayer(), Local_Notification_Queue_Add(), Local_Notification_Queue_Process(), Local_Notification_sound(), LocalCommand_blurtest(), m_draw(), M_Golem_Attack(), M_Golem_Attack_Lightning(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Lightning_Think(), M_Mage_Attack(), M_Mage_Attack_Push(), M_Mage_Attack_Spike(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), M_Mage_Defend_Heal(), M_Mage_Defend_Shield(), m_play_focus_sound(), M_Spider_Attack_Web(), StatusEffect::m_tick(), M_Wyvern_Attack(), M_Zombie_Defend_Block(), MachineGun_Update_Spread(), make_mapinfo_Think(), makeHostedEasing(), makeKeyframe(), MapVote_CheckRules_decide(), MapVote_Draw(), MapVote_DrawMapItem(), MapVote_DrawSuggester(), MapVote_Init(), MapVote_RGB(), MapVote_Think(), MapVote_UpdateMask(), MapVote_Winner(), misc_laser_think(), ModelEffect_Draw(), monoflop_fixed_use(), monoflop_use(), Monster_Attack_Check(), Monster_Attack_Leap(), Monster_Attack_Leap_Check(), Monster_Attack_Melee(), Monster_Damage(), Monster_Dead(), Monster_Dead_Damage(), Monster_Dead_Fade(), Monster_Dead_Think(), Monster_Delay(), Monster_Delay_Action(), Monster_Move(), Monster_Move_2D(), Monster_Move_Target(), Monster_Sound(), Monster_Spawn(), Monster_Spawn_Setup(), Monster_Think(), Monster_Touch(), Monster_ValidTarget(), InputBox::mousePress(), movelib_move(), Movetype_Physics_MatchTicrate(), Movetype_Physics_NoMatchServer(), Movetype_Physics_NoMatchTicrate(), multi_trigger(), multivibrator_reset(), multivibrator_send(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_beep(), nade_damage(), nade_darkness_boom(), nade_darkness_think(), nade_entrap_touch(), nade_ice_boom(), nade_ice_freeze(), nade_ice_think(), nade_monster_boom(), nade_napalm_ball(), nade_napalm_boom(), nade_pickup(), nade_spawn(), nade_timer_think(), nade_touch(), nade_veil_Apply(), nade_veil_touch(), nades_CheckThrow(), nades_orb_think(), nades_spawn_orb(), napalm_ball_think(), napalm_fountain_think(), navigation_dynamicgoal_init(), navigation_dynamicgoal_set(), navigation_goalrating_timeout(), navigation_goalrating_timeout_can_be_anticipated(), navigation_goalrating_timeout_expire(), navigation_goalrating_timeout_extend_if_needed(), navigation_goalrating_timeout_set(), navigation_poptouchedgoals(), navigation_shortenpath(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), net_handle_ServerWelcome(), Net_LinkEntity(), Net_Notification_Remove(), nexball_setstatus(), NextLevel(), NIX_GiveCurrentWeapon(), Obituary(), ObserverOrSpectatorThink(), NadeOffhand::offhand_think(), OnlineBanList_Think(), OnlineBanList_URI_Get_Callback(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Heal(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), ons_ControlPoint_Setup(), ons_ControlPoint_Think(), ons_ControlPoint_Touch(), ons_DelayedLinkSetup(), ons_generator_ray_draw(), ons_generator_ray_spawn(), ons_GeneratorDamage(), ons_GeneratorReset(), ons_GeneratorSetup(), ons_GeneratorThink(), ons_Link_CheckUpdate(), ons_Teleport(), Onslaught_CheckWinner(), onslaught_controlpoint_icon_link(), orb_draw(), orb_draw2d(), orb_send(), pathlib_deletepath(), pathlib_mknode(), pathlib_walknode(), pathlib_waypointpath_autostep(), physical_item_think(), Physics_Frame(), Pickup_Update(), PingPLReport_Spawn(), PingPLReport_Think(), plas_think(), play_countdown(), player_powerups(), player_powerups_remove_all(), player_regen(), Playerchecker_Think(), PlayerCorpseDamage(), PlayerDamage(), PlayerFrame(), PlayerJump(), PlayerPreThink(), PlayerStats_GameReport_FinalizePlayer(), PlayerStats_GameReport_Handler(), PlayerStats_PlayerBasic_CheckUpdate(), PlayerStats_PlayerDetail_CheckUpdate(), PlayerThink(), PM_check_hitground(), PM_dodging_checkpressedkeys(), PM_Footsteps(), PM_jetpack(), pointparticles_think(), pong_ai_spawn(), pong_ai_think(), pong_ball_reset(), pong_ball_think(), pong_ball_throw(), pong_paddle_spawn(), pong_paddle_think(), Portal_Connect(), Portal_MakeInPortal(), Portal_Remove(), Portal_RemoveLater(), Portal_Spawn(), Portal_TeleportPlayer(), Portal_Think(), Portal_Touch(), PostInit(), powerups_DropItem(), powerups_DropItem_Think(), preMenuDraw(), Projectile_Draw(), Projectile_DrawTrail(), Projectile_ResetTrail(), PutObserverInServer(), PutPlayerInServer(), QuickMenu_ActionForNumber(), QuickMenu_Mouse(), QuickMenu_TimeOut_Set(), race_ImposePenaltyTime(), race_SendNextCheckpoint(), race_SendTime(), race_setTime(), race_SpeedAwardFrame(), racer_align4point(), racer_blowup(), racer_blowup_think(), racer_exit(), racer_fire_rocket(), racer_frame(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), RandomSeed_Think(), raptor_bomb_burst(), raptor_bombdrop(), raptor_bomblet_touch(), raptor_diethink(), raptor_exit(), raptor_flare_think(), raptor_frame(), raptor_land(), raptor_rotor_anglefix(), raptor_takeoff(), RaptorCBShellfragDraw(), RaptorCBShellfragToss(), readlevelcvars(), ReadyCount(), ReadyRestart_force(), RedirectionThink(), REGISTER_MUTATOR(), relocate_spawnpoint(), Remove_Countdown(), RemoveItem(), Reset_ArcBeam(), reset_map(), ResetBall(), respawn(), round_handler_FirstThink(), round_handler_Spawn(), round_handler_Think(), RunThink(), sandbox_ObjectFunction_Think(), sandbox_ObjectFunction_Touch(), sandbox_ObjectSpawn(), SaveHUDSkin_Click(), Scoreboard_AccuracyStats_WouldDraw(), Scoreboard_Draw(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Scoreboard_GetName(), Scoreboard_ItemStats_WouldDraw(), Scoreboard_MakeTable(), Scoreboard_Rankings_Draw(), Scoreboard_UI_Enable(), Scoreboard_UpdatePlayerTeams(), Scoreboard_WouldDraw(), ScoreInfo_SendEntity(), ScreenshotList_Filter_Would_Change(), secret_blocked(), secret_touch(), Send_Notification(), SetChangeParms(), shieldhit_think(), ShowRespawnCountdown(), SOUND(), SOUND(), SOUND(), SOUND(), spamsound(), spawn_held_nade(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnpoint_think(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), spiderbot_headfade(), spiderbot_rocket_artillery(), spiderbot_rocket_do(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StartFrame(), StartItem(), StatusEffects_apply(), StatusEffects_copy(), StatusEffects_gettime(), StrafeHUD_DetermineFrameTime(), StrafeHUD_DrawJumpHeight(), StrafeHUD_DrawStrafeEfficiency(), StrafeHUD_DrawTextIndicator(), StrafeHUD_DrawVerticalAngle(), StrafeHUD_Sonar(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_Friction(), SUB_SetFade_Think(), SUB_UseTargets_Ex(), Surv_CheckWinner(), sys_phys_monitor(), sys_phys_override(), sys_phys_postupdate(), sys_phys_pregame_hold(), sys_phys_update(), systems_update(), target_give_init(), target_init_use(), target_spawn_edit_entity(), target_voicescript_next(), target_voicescript_use(), TeamBalance_CheckAllowedTeams(), TeamBalance_RemoveExcessPlayers(), TeleportPlayer(), TEST(), AnimHost::tickAll(), timeout_handler_think(), tka_BallThink_Carried(), tka_DropEvent(), tka_Handler_CheckBall(), tka_RespawnBall(), tka_TouchEvent(), toss_nade(), TossGib(), train_wait(), trigger_gravity_check_think(), trigger_gravity_touch(), trigger_heal_touch(), trigger_hurt_touch(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), trigger_keylock_touch(), trigger_push_touch(), trigger_push_velocity_think(), turret_aim_generic(), turret_damage(), turret_die(), turret_draw(), turret_draw2d(), turret_findtarget(), turret_fire(), turret_firecheck(), turret_fusionreactor_firecheck(), turret_gib_draw(), turret_gibtoss(), turret_hellion_missile_think(), turret_hide(), turret_hk_missile_think(), turret_initialize(), turret_link(), turret_projectile(), turret_respawn(), turret_targettrigger_touch(), turret_tesla_firecheck(), turret_think(), turret_track(), turrets_manager_think(), turrets_setframe(), Animation::update(), UpdateChatBubble(), vehicle_initialize(), vehicle_tossgib(), vehicle_use(), vehicles_crushable(), vehicles_damage(), Vehicles_drawHUD(), vehicles_enter(), vehicles_exit(), vehicles_gib_think(), vehicles_impact(), vehicles_locktarget(), vehicles_painframe(), vehicles_projectile(), vehicles_projectile_damage(), vehicles_regen(), vehicles_regen_resource(), vehicles_return(), vehicles_setreturn(), vehicles_showwp(), vehicles_spawn(), vehicles_think(), vehicles_touch(), View_CheckButtonStatus(), View_NightVision(), viewloc_init(), viewloc_think(), viewmodel_draw(), VoteCommand_call(), VoteCommand_master(), VoteCount(), VoteStop(), VoteThink(), W_Arc_Attack_Bolt(), W_Arc_Beam(), W_Arc_Beam_Think(), W_Arc_Bolt_Touch(), W_Blaster_Attack(), W_Blaster_Think(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Crylink_LinkExplode(), W_Crylink_Touch(), W_Devastator_Attack(), W_Devastator_DoRemoteExplode(), W_Devastator_Explode(), W_Devastator_RemoteExplode(), W_Devastator_Think(), W_Electro_Attack_Bolt(), W_Electro_Attack_Orb(), W_Electro_Bolt_Think(), W_Electro_CheckAttack(), W_Electro_ExplodeComboThink(), W_Electro_Orb_Damage(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Follow_Think(), W_Electro_Orb_Stick(), W_Electro_TriggerCombo(), W_Fireball_Attack1(), W_Fireball_Attack2(), W_Fireball_Firemine_Think(), W_Fireball_Think(), W_Hagar_Attack(), W_Hagar_Attack2(), W_Hagar_Attack2_Load(), W_Hagar_Attack2_Load_Release(), W_Hagar_Attack_Auto(), W_HitPlotAnalysis(), W_HLAC_Attack(), W_HLAC_Attack2(), W_HLAC_Attack_Frame(), W_Hook_Attack2(), W_Hook_Explode2(), W_Hook_ExplodeThink(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_MineLayer_Attack(), W_MineLayer_Damage(), W_MineLayer_DoRemoteExplode(), W_MineLayer_Explode(), W_MineLayer_RemoteExplode(), W_MineLayer_Stick(), W_MineLayer_Think(), W_MineLayer_Touch(), W_Mortar_Attack(), W_Mortar_Attack2(), W_Mortar_Grenade_Think1(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_MuzzleFlash_Model(), W_MuzzleFlash_Model_Think(), W_Nexball_Attack2(), W_Nexball_Think(), W_Nexball_Touch(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_OverkillRocketPropelledChainsaw_Attack(), W_OverkillRocketPropelledChainsaw_Think(), W_Porto_Attack(), W_PrepareExplosionByDamage(), W_PROP_reload(), W_Reload(), W_Rifle_BulletHail_Continue(), W_RocketMinsta_Attack(), W_Seeker_Fire_Flac(), W_Seeker_Fire_Missile(), W_Seeker_Fire_Tag(), W_Seeker_Missile_Think(), W_Seeker_Tag_Touch(), W_Seeker_Tracker_Think(), W_Seeker_Vollycontroller_Think(), W_Shotgun_Attack2(), W_Shotgun_Melee_Think(), W_ThrowNewWeapon(), W_ThrowWeapon(), W_Tuba_NoteOff(), W_Tuba_NoteOn(), W_Tuba_NoteThink(), W_WeaponFrame(), walker_draw(), walker_fire_rocket(), walker_move_to(), walker_rocket_loop(), walker_rocket_loop2(), walker_rocket_loop3(), walker_rocket_think(), WantEventchase(), WarpZone_InitStep_FinalizeTransform(), WarpZone_PlayerPhysics_FixVAngle(), WarpZone_Projectile_Touch(), WarpZone_RefSys_CheckCreate(), WarpZone_RefSys_GC(), WarpZone_Teleport(), WarpZone_TeleportPlayer(), WarpZone_Think(), WarpZone_Touch(), WarpZoneCamera_InitStep_FindTarget(), WarpZoneCamera_Think(), waypoint_schedulerelink(), waypoint_spawn(), waypoint_spawn_fromeditor(), WaypointSprite_FadeOutIn(), WaypointSprite_HelpMePing(), WaypointSprite_Ping(), WaypointSprite_SendEntity(), WaypointSprite_Spawn(), WaypointSprite_Think(), weapon_prepareattack_check(), weapon_prepareattack_checkammo(), weapon_prepareattack_do(), weapon_thinkf(), weaponLocked(), Weapons_Draw(), Weapons_Fade(), Welcome_Message_Show_Try(), wepent_link(), wepent_think(), WinningCondition_Assault(), WinningCondition_LMS(), WinningCondition_Scores(), XonoticCreditsDialog_focusEnter(), XonoticCreditsList_draw(), XonoticHUDSkinList_draw(), XonoticMapList_keyDown(), XonoticPlayList_drawListBoxItem(), XonoticProfileTab_draw(), XonoticScreenshotImage_draw(), XonoticScreenshotImage_load(), XonoticScreenshotList_draw(), XonoticScreenshotList_setSelected(), XonoticScreenshotList_startSlideShow(), XonoticServerList_focusEnter(), and XonoticStatsList_getStats().

◆ trace_allsolid

◆ trace_dphitcontents

◆ trace_dphitq3surfaceflags

◆ trace_dphittexturename

◆ trace_dpstartcontents

◆ trace_endpos

vector trace_endpos

Definition at line 37 of file csprogsdefs.qc.

Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_PushEntity(), _Movetype_TestEntityPosition(), beam_think(), beamsweep(), bot_aimdir(), botframe_autowaypoints_fix(), botframe_autowaypoints_fix_from(), buff_Respawn(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CheatCommand(), CommonCommand_editmob(), crosshair_trace_waypoints(), CSQCPlayer_ApplyChase(), ctf_CalculatePassVelocity(), ctf_Handle_Throw(), CursorToWorldCoord(), Drag(), Draw_ArcBeam(), Draw_GrapplingHook(), DropToFloor_QC(), EnemyHitCheck(), Ent_RemoveProjectile(), findbetterlocation(), findtrajectorywithleading(), fireBullet_falloff(), FireImoBeam(), FireRailgunBullet(), formatmessage(), func_ladder_init(), g_model_dropbyspawnflags(), GameCommand_bbox(), GameCommand_trace(), get_mi_min_max(), havocbot_checkdanger(), havocbot_goalrating_items(), havocbot_movetogoal(), HUD_Crosshair(), IMPULSE(), IMPULSE(), IMPULSE(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), misc_laser_think(), Monster_CheckDanger(), Monster_Spawn(), Monster_WanderTarget(), movelib_groundalign4point(), MoveToRandomLocationWithinBounds(), Movetype_Physics_MatchTicrate(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_translocate_boom(), navigation_routerating(), pathlib_walknode(), pathlib_wateroutnode(), Portal_SpawnInPortalAtTrace(), Portal_SpawnOutPortalAtTrace(), Portal_TeleportPlayer(), Porto_Draw(), RaceCarPhysics(), racer_frame(), racer_rocket_groundhugger(), RadiusDamageForSource(), raptor_frame(), sandbox_ObjectSpawn(), SendCSQCVaporizerBeamParticle(), SendCSQCVortexBeamParticle(), set_tracewalk_dest(), spawnfunc(), spiderbot_frame(), spiderbot_guide_release(), spiderbot_rocket_do(), spiderbot_rocket_guided(), sys_phys_simulate_simple(), target_checkpoint_setup(), tile_check_cross(), tile_check_plus(), tile_check_plus2(), TossGib(), tracebox_inverted(), tracewalk(), trigger_push_test(), trigger_push_testorigin(), trigger_push_testorigin_for_item(), TrueAimCheck(), turret_aim_generic(), turret_checkpoint_init(), turret_do_updates(), turret_hk_missile_think(), turret_validate_target(), vehicle_altitude(), vehicle_initialize(), View_EventChase(), W_Arc_Beam_Think(), W_Fireball_Attack2(), W_HitPlotAnalysis(), W_Porto_Fail(), W_Seeker_Missile_Think(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Melee_Think(), W_Vaporizer_Attack(), W_Vortex_Attack(), WarpZone_Camera_camera_transform(), WarpZone_FindRadius_Recurse(), WarpZone_Projectile_Touch(), WarpZone_Teleport(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), waypoint_fixorigin_down_dir(), waypoint_spawn_fromeditor(), and waypoint_unreachable().

◆ trace_ent

entity trace_ent

Definition at line 40 of file csprogsdefs.qc.

Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), bot_aim(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), Casing_Touch(), CommonCommand_editmob(), crosshair_trace_waypoints(), ctf_FlagThink(), Drag(), Draw_ShowNames(), DropToFloor_QC(), EnemyHitCheck(), findtrajectorywithleading(), fireBullet_falloff(), FireImoBeam(), FireRailgunBullet(), formatmessage(), havocbot_chooseenemy(), havocbot_movetogoal(), HUD_Crosshair(), misc_laser_think(), Monster_Attack_Leap_Check(), Monster_Attack_Melee(), Monster_Enemy_Check(), Monster_Move_2D(), Monster_ValidTarget(), MUTATOR_HOOKFUNCTION(), navigation_routetogoal(), navigation_shortenpath(), Portal_Think_TryTeleportPlayer(), racer_rocket_tracker(), RadiusDamageForSource(), raptor_frame(), sandbox_ObjectEdit_Get(), show_entnum(), sys_phys_simulate_simple(), tracebox_inverted(), tracewalk(), trigger_push_test(), trigger_push_testorigin_for_item(), turret_do_updates(), vehicles_locktarget(), W_Arc_Beam_Think(), W_Fireball_Explode(), W_HitPlotAnalysis(), W_OverkillRocketPropelledChainsaw_Think(), W_Porto_Touch(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Melee_Think(), WarpZone_Projectile_Touch(), WarpZone_Projectile_Touch_ImpactFilter_Callback(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), WarpZoneLib_BoxTouchesBrush_Recurse(), waypoint_lock(), waypoint_spawn_fromeditor(), and waypoint_start_hardwiredlink().

◆ trace_fraction

float trace_fraction

Definition at line 36 of file csprogsdefs.qc.

Referenced by _Movetype_FlyMove(), _Movetype_Impact(), _Movetype_LinkEdict_TouchAreaGrid(), _Movetype_NudgeOutOfSolid_PivotIsKnownGood(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushEntity(), _Movetype_PushMove(), beamsweep(), bot_aim(), botframe_autowaypoints_fixdown(), bumblebee_gunner_findgoodexit(), CheatCommand(), CheckWaterJump(), CheckWireframeBox(), CSQCModel_Hook_PreDraw(), CSQCPlayer_ApplyBobbing(), ctf_CalculatePassVelocity(), ctf_FlagThink(), Draw_ArcBeam(), Draw_ArcBeam_callback(), Draw_ShowNames(), DropToFloor_QC(), findbetterlocation(), fireBullet_falloff(), FireImoBeam(), FireRailgunBullet(), func_breakable_restore_self(), GameCommand_trace(), havocbot_checkdanger(), havocbot_chooseenemy(), havocbot_movetogoal(), IsFlying(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), Monster_Enemy_Check(), Monster_Move_2D(), Monster_ValidTarget(), movelib_groundalign4point(), MoveToRandomLocationWithinBounds(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), navigation_checkladders(), navigation_poptouchedgoals(), navigation_waypoint_will_link(), NET_HANDLE(), ons_camSetup(), ons_Teleport(), pathlib_flynode(), pathlib_swimnode(), pathlib_walknode(), pathlib_wateroutnode(), PlayerJump(), Portal_Touch(), RaceCarPhysics(), racer_frame(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), RadiusDamageForSource(), raptor_bomb_burst(), steerlib_beamsteer(), steerlib_traceavoid(), steerlib_traceavoid_flat(), StrafeHUD_DrawSlickDetector(), SUB_NoImpactCheck(), sys_phys_simulate_simple(), tracebox_inverted(), tracewalk(), turret_aim_generic(), turret_hk_missile_think(), vehicles_findgoodexit(), vehicles_force_fromtag_hover(), vehicles_force_fromtag_maglev(), View_EventChase(), W_Arc_Beam_Think(), W_Electro_TriggerCombo(), W_Fireball_Explode(), W_Porto_Touch(), W_Seeker_Missile_Think(), W_Shotgun_Melee_Think(), WarpZone_FindRadius_Recurse(), WarpZone_Projectile_Touch(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), WarpZoneLib_MoveOutOfSolid_Expand(), and waypoint_fixorigin_down_dir().

◆ trace_inopen

◆ trace_inwater

◆ trace_networkentity

float trace_networkentity

◆ trace_plane_dist

◆ trace_plane_normal

◆ trace_startsolid

◆ transparent_offset

float transparent_offset

Definition at line 751 of file csprogsdefs.qc.

◆ TRUE

const float TRUE = 1

Definition at line 263 of file csprogsdefs.qc.

◆ true

const float true = 1

Definition at line 261 of file csprogsdefs.qc.

◆ v_forward

vector v_forward

Definition at line 31 of file csprogsdefs.qc.

Referenced by animdecide_setimplicitstate(), anticheat_physics(), Arc_Smoke(), attach_sameorigin(), bot_aim(), bot_aimdir(), bumblebee_exit(), bumblebee_fire_cannon(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CheatCommand(), CheatImpulse(), CheckWaterJump(), CommonCommand_editmob(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), ctf_CheckPassDirection(), ctf_Handle_Throw(), detach_sameorigin(), Drag_Begin(), Drag_Update(), DropOwner(), ewheel_move_enemy(), ewheel_move_path(), fd_secret_use(), football_touch(), GrapplingHookThink(), havocbot_movetogoal(), IMPULSE(), ka_BallThink_Carried(), kh_AttachedOrigin(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Think(), M_Golem_Attack_Lightning(), M_Golem_Attack_Smash(), M_Mage_Attack_Spike(), M_Mage_Attack_Teleport(), M_Spider_Attack_Web(), M_Zombie_Attack(), misc_laser_think(), Monster_Attack_Melee(), monster_facing(), Monster_Move(), Monster_Move_2D(), Monster_WanderTarget(), movelib_groundalign4point(), multi_touch(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_translocate_boom(), nades_CheckThrow(), NET_HANDLE(), ons_Teleport(), PM_jetpack(), Portal_ApplyTransformToPlayerAngle(), Portal_FindSafeOrigin(), Portal_Remove(), Portal_Spawn(), Portal_TeleportPlayer(), Portal_Think_TryTeleportPlayer(), Portal_Touch(), Porto_Draw(), powerups_DropItem(), Projectile_Draw(), RaceCarPhysics(), racer_exit(), racer_fire_rocket_aim(), racer_frame(), racer_rocket_tracker(), raptor_exit(), raptor_frame(), sandbox_ObjectSpawn(), SetMovedir(), skel_set_boneabs(), skeleton_from_frames(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SOUND(), SpawnCasing(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), spiderbot_rocket_do(), steerlib_beamsteer(), steerlib_traceavoid(), steerlib_traceavoid_flat(), steerlib_wander(), TeleportPlayer(), tka_BallThink_Carried(), toss_nade(), turret_do_updates(), turret_hk_missile_think(), turret_tag_fire_update(), vehicles_force_fromtag_hover(), vehicles_force_fromtag_maglev(), void(), W_Blaster_Attack(), W_CalculateSpreadPattern(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Devastator_Attack(), W_Devastator_Think(), W_Electro_Attack_Orb(), W_Hagar_Attack2_Load_Release(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_MineLayer_Attack(), W_Mortar_Attack(), W_Mortar_Attack2(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_OverkillRocketPropelledChainsaw_Attack(), W_Porto_Attack(), W_Rifle_FireBullet(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Attack(), W_Shotgun_Melee_Think(), W_Tuba_NoteOn(), W_WeaponFrame(), walker_fire_rocket(), walker_melee_do_dmg(), WarpZone_camera_transform(), WarpZone_PostTeleportPlayer_Callback(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), and waypoint_spawnforteleporter_wz().

◆ v_right

◆ v_up

vector v_up

Definition at line 31 of file csprogsdefs.qc.

Referenced by Arc_Smoke(), attach_sameorigin(), bumblebee_exit(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), detach_sameorigin(), Drag_Begin(), Drag_Update(), fd_secret_use(), FireGrapplingHook(), football_touch(), GrapplingHookThink(), havocbot_movetogoal(), kh_AttachedOrigin(), M_Golem_Attack_Lightning(), M_Spider_Attack_Web(), movelib_groundalign4point(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nades_CheckThrow(), NET_HANDLE(), Portal_ApplyTransformToPlayerAngle(), Portal_Spawn(), Portal_TeleportPlayer(), Porto_Draw(), Projectile_Draw(), RaceCarPhysics(), racer_exit(), racer_frame(), RadiusDamageForSource(), raptor_exit(), raptor_frame(), skel_set_boneabs(), skeleton_from_frames(), SpawnCasing(), spiderbot_blowup(), spiderbot_exit(), spiderbot_frame(), steerlib_traceavoid(), toss_nade(), turret_hk_missile_think(), void(), W_Blaster_Attack(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Devastator_Think(), W_Fireball_Attack2(), W_Fireball_AttackEffect(), W_Hagar_Attack2_Load_Release(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_Rifle_FireBullet(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Attack(), W_Shotgun_Melee_Think(), W_Tuba_NoteOn(), W_WeaponFrame(), walker_fire_rocket(), WarpZone_camera_transform(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss_ThroughZone(), and waypoint_spawnforteleporter_wz().

◆ VEC_0

const vector VEC_0 = '0 0 0'

Definition at line 270 of file csprogsdefs.qc.

◆ VEC_1

const vector VEC_1 = '1 1 1'

Definition at line 269 of file csprogsdefs.qc.

◆ VEC_HULL_MAX

vector VEC_HULL_MAX = '16 16 32'

Definition at line 276 of file csprogsdefs.qc.

◆ VEC_HULL_MIN

vector VEC_HULL_MIN = '-16 -16 -24'

Definition at line 275 of file csprogsdefs.qc.

◆ VEC_M1

const vector VEC_M1 = '-1 -1 -1'

Definition at line 271 of file csprogsdefs.qc.

◆ velocity

vector velocity

Definition at line 107 of file csprogsdefs.qc.

Referenced by _Movetype_FlyMove(), _Movetype_Physics_ClientFrame(), _Movetype_Physics_Frame(), _Movetype_Physics_Toss(), _Movetype_Physics_Walk(), _Movetype_PushMove(), DebugText3d::ATTRIB(), basketball_touch(), bot_cmd_eval(), buff_Respawn(), bumblebee_exit(), bumblebee_gunner_frame(), bumblebee_land(), bumblebee_pilot_frame(), button_reset(), Casing_Damage(), Casing_Touch(), CheatImpulse(), classfield(), classfield(), CopyBody(), CPM_PM_Aircontrol(), CreatureFrame_FallDamage(), CSQCModel_Effects_Apply(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_CalcRoll(), CSQCPlayer_PredictTo(), CSQCPlayer_SavePrediction(), CSQCPlayer_Unpredict(), CSQCProjectile_SendEntity(), ctf_FlagThink(), Damage_DamageInfo_SendEntity(), DebugText3d::DebugText3d_draw2d(), door_reset(), Draw_GrapplingHook(), Ent_RemoveProjectile(), ewheel_draw(), ewheel_move_idle(), fd_secret_use(), football_touch(), formatmessage(), GrapplingHook_Stop(), havocbot_aim(), havocbot_bunnyhop(), havocbot_movetogoal(), IMPULSE(), InterpolateOrigin_Do(), InterpolateOrigin_Note(), InterpolateOrigin_Undo(), Item_Think(), ItemDraw(), ItemSend(), ka_RespawnBall(), ka_TouchEvent(), M_Golem_Attack_Lightning_Explode(), M_Mage_Attack_Spike_Think(), M_Mage_Attack_Teleport(), ModelEffect_Draw(), modeleffect_SendEntity(), Monster_Attack_Leap(), Monster_Attack_Leap_Check(), Monster_Damage(), Monster_Dead(), Monster_Move(), Monster_Move_2D(), Monster_Reset(), Monster_Spawn(), movelib_brake_simple(), movelib_dragvec(), movelib_inertmove(), movelib_inertmove_byspeed(), movelib_move(), Movetype_Physics_MatchTicrate(), nade_damage(), napalm_ball_think(), napalm_fountain_think(), navigation_poptouchedgoals(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), PlayerDamage(), PlayerJump(), PM_Accelerate(), PM_AirAccelerate(), PM_dodging(), PM_dodging_checkpressedkeys(), PM_Footsteps(), PM_jetpack(), pointparticles_SendEntity(), powerups_DropItem(), Projectile_Draw(), Projectile_DrawTrail(), PutObserverInServer(), PutPlayerInServer(), RaceCarPhysics(), racer_align4point(), racer_blowup(), racer_exit(), racer_rocket_groundhugger(), racer_rocket_tracker(), racer_think(), raptor_blowup(), raptor_bomb_burst(), raptor_bombdrop(), raptor_exit(), raptor_frame(), raptor_land(), ResetBall(), respawn(), sandbox_ObjectFunction_Touch(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SpectateCopy(), spiderbot_exit(), spiderbot_frame(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), SUB_CalcMove(), SUB_CalcMove_Bezier(), SUB_CalcMoveDone(), SUB_Friction(), SUB_NoImpactCheck(), SUB_Stop(), sys_phys_land(), sys_phys_postupdate(), sys_phys_pregame_hold(), sys_phys_simulate(), sys_phys_simulate_simple(), sys_phys_update(), tka_RespawnBall(), tka_TouchEvent(), turret_damage(), turret_die(), turret_gibboom(), turret_hellion_missile_think(), turret_hk_missile_think(), turret_projectile_damage(), turret_send(), vehicles_damage(), vehicles_impact(), vehicles_painframe(), vehicles_projectile_damage(), vehicles_reset_colors(), vehicles_spawn(), vehicles_touch(), void(), W_Arc_Bolt_Damage(), W_Arc_Bolt_Touch(), W_Blaster_Touch(), W_Crylink_Touch(), W_Devastator_Damage(), W_Devastator_Explode(), W_Devastator_Think(), W_Electro_Explode(), W_Electro_ExplodeCombo(), W_Hagar_Damage(), W_Hagar_Touch2(), W_MineLayer_Damage(), W_MineLayer_DoRemoteExplode(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_Nexball_Think(), W_Nexball_Touch(), W_OverkillRocketPropelledChainsaw_Think(), W_Porto_Fail(), W_Porto_Touch(), W_Seeker_Missile_Think(), W_Seeker_Tag_Explode(), W_Seeker_Tag_Touch(), walker_draw(), walker_rocket_damage(), walker_rocket_loop3(), walker_rocket_think(), and WantEventchase().

◆ VF_ANGLES

◆ VF_ANGLES_X

const float VF_ANGLES_X = 16

Definition at line 191 of file csprogsdefs.qc.

◆ VF_ANGLES_Y

const float VF_ANGLES_Y = 17

Definition at line 192 of file csprogsdefs.qc.

◆ VF_ANGLES_Z

const float VF_ANGLES_Z = 18

Definition at line 193 of file csprogsdefs.qc.

◆ VF_CL_VIEWANGLES

const float VF_CL_VIEWANGLES = 33

◆ VF_CL_VIEWANGLES_X

const float VF_CL_VIEWANGLES_X = 34

Definition at line 199 of file csprogsdefs.qc.

◆ VF_CL_VIEWANGLES_Y

const float VF_CL_VIEWANGLES_Y = 35

Definition at line 200 of file csprogsdefs.qc.

◆ VF_CL_VIEWANGLES_Z

const float VF_CL_VIEWANGLES_Z = 36

Definition at line 201 of file csprogsdefs.qc.

Referenced by WarpZone_FixView().

◆ VF_DRAWCROSSHAIR

const float VF_DRAWCROSSHAIR = 21

Definition at line 196 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_DRAWENGINESBAR

const float VF_DRAWENGINESBAR = 20

Definition at line 195 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_DRAWWORLD

const float VF_DRAWWORLD = 19

Definition at line 194 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_FOV

const float VF_FOV = 8

Definition at line 183 of file csprogsdefs.qc.

Referenced by View_UpdateFov().

◆ VF_FOVX

const float VF_FOVX = 9

Definition at line 184 of file csprogsdefs.qc.

Referenced by StrafeHUD_DetermineHudAngle().

◆ VF_FOVY

const float VF_FOVY = 10

Definition at line 185 of file csprogsdefs.qc.

◆ VF_MAINVIEW

const float VF_MAINVIEW = 400

Definition at line 904 of file csprogsdefs.qc.

◆ VF_MIN

const float VF_MIN = 1

Definition at line 176 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_MIN_X

const float VF_MIN_X = 2

Definition at line 177 of file csprogsdefs.qc.

◆ VF_MIN_Y

const float VF_MIN_Y = 3

Definition at line 178 of file csprogsdefs.qc.

◆ VF_MINFPS_QUALITY

const float VF_MINFPS_QUALITY = 401

Definition at line 915 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_ORIGIN

◆ VF_ORIGIN_X

const float VF_ORIGIN_X = 12

Definition at line 187 of file csprogsdefs.qc.

◆ VF_ORIGIN_Y

const float VF_ORIGIN_Y = 13

Definition at line 188 of file csprogsdefs.qc.

◆ VF_ORIGIN_Z

const float VF_ORIGIN_Z = 14

Definition at line 189 of file csprogsdefs.qc.

◆ VF_PERSPECTIVE

const float VF_PERSPECTIVE = 200

Definition at line 203 of file csprogsdefs.qc.

◆ VF_SIZE

const float VF_SIZE = 4

Definition at line 179 of file csprogsdefs.qc.

Referenced by CSQC_UpdateView().

◆ VF_SIZE_X

const float VF_SIZE_X = 6

Definition at line 181 of file csprogsdefs.qc.

◆ VF_SIZE_Y

const float VF_SIZE_Y = 5

Definition at line 180 of file csprogsdefs.qc.

◆ VF_VIEWPORT

const float VF_VIEWPORT = 7

Definition at line 182 of file csprogsdefs.qc.

◆ view_angles

◆ view_punchangle

vector view_punchangle

Definition at line 155 of file csprogsdefs.qc.

Referenced by CSQCPlayer_CalcRefdef().

◆ view_punchvector

vector view_punchvector

Definition at line 156 of file csprogsdefs.qc.

Referenced by CSQCPlayer_CalcRefdef().

◆ world

entity world

Definition at line 15 of file csprogsdefs.qc.