var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float force_fromtag_power
vector force_fromtag_origin
vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power)
float vehicle_altitude(entity this, float amax)
float force_fromtag_normpower
vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power)