Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
vehicles.qh
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1#pragma once
2
3#ifdef GAMEQC
7
8float vehicle_altitude(entity this, float amax);
9
10vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power);
11
12vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power);
13#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector
Definition self.qh:92
float force_fromtag_power
Definition vehicles.qh:4
vector force_fromtag_origin
Definition vehicles.qh:6
vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power)
Definition vehicles.qc:10
float vehicle_altitude(entity this, float amax)
Definition vehicles.qc:4
float force_fromtag_normpower
Definition vehicles.qh:5
vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power)
Definition vehicles.qc:22