128float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float autocvar_cl_hitsound_max_pitch
float autocvar_cl_eventchase_speed
float autocvar_cl_velocityzoom_time
bool autocvar_cl_orthoview
bool autocvar_cl_orthoview_nofog
float autocvar_hud_damage_pain_threshold_pulsating_period
float autocvar_hud_damage_pain_threshold_lower_health
float autocvar_camera_mouse_threshold
vector autocvar_cl_eventchase_vehicle_viewoffset
float autocvar_camera_speed_free
float autocvar_cl_velocityzoom_speed
string autocvar__togglezoom
int autocvar_chase_active
string autocvar_hud_contents_slime_color
float autocvar_camera_look_attenuation
float autocvar_cl_hitsound_min_pitch
float autocvar_cl_eventchase_vehicle_distance
bool autocvar_hud_contents
bool autocvar_cl_eventchase_vehicle
int autocvar_cl_gentle_damage
bool autocvar_hud_powerup
vector autocvar_cl_gunoffset
float autocvar_hud_damage_fade_rate
int autocvar_cl_nade_timer
bool autocvar_camera_enable
vector autocvar_cl_eventchase_viewoffset
void calc_followmodel_ofs(entity view)
bool autocvar_camera_chase_smoothly
float autocvar_hud_colorflash_alpha
float autocvar_hud_damage_pain_threshold
bool autocvar_r_drawviewmodel
vector project_3d_to_2d(vector vec)
float autocvar_cl_velocityzoom_factor
string autocvar_hud_contents_lava_color
float autocvar_hud_contents_water_alpha
float autocvar_cl_spawnzoom_speed
vector autocvar_cl_eventchase_mins
bool autocvar_r_fullbright
float autocvar_cl_spawnzoom_factor
float autocvar_hud_damage_gentle_alpha_multiplier
float autocvar_hud_contents_blur_alpha
bool autocvar_camera_forward_follows
float autocvar_hud_contents_fadeouttime
string autocvar_hud_damage_gentle_color
bool autocvar_chase_front
bool autocvar_cl_eventchase_frozen
float autocvar_hud_contents_fadeintime
float autocvar_cl_eventchase_distance
float autocvar_camera_speed_chase
float autocvar_hud_contents_lava_alpha
float autocvar_vid_pixelheight
bool View_InputEvent(int bInputType, float nPrimary, float nSecondary)
float autocvar_cl_hitsound_antispam_time
float autocvar_cl_zoomsensitivity
float autocvar_cl_hitsound_nom_damage
float autocvar_cl_zoomscroll_speed
float autocvar_menu_mouse_speed
float autocvar_hud_postprocessing_maxbluralpha
int autocvar_vid_conwidth
float autocvar_hud_damage_blur_alpha
bool autocvar_camera_free
string autocvar_hud_damage_color
int autocvar_cl_eventchase_death
bool autocvar_cl_zoomscroll
float autocvar_camera_look_player
int autocvar_vid_conheight
float autocvar_hud_contents_blur
float autocvar_hud_postprocessing_maxblurradius
bool autocvar_hud_postprocessing
bool autocvar_cl_eventchase_spectated_change
float autocvar_cl_eventchase_spectated_change_time
float autocvar_camera_speed_roll
bool autocvar_camera_reset
int autocvar_cl_velocityzoom_type
float autocvar_hud_damage_blur
bool autocvar_cl_velocityzoom_enabled
float autocvar_hud_damage_pain_threshold_lower
float autocvar_cl_zoomfactor
bool autocvar_cl_stripcolorcodes
float autocvar_cl_zoomspeed
float autocvar_cl_zoomscroll_scale
float autocvar_camera_speed_attenuation
vector autocvar_cl_eventchase_maxs
bool autocvar_cl_lockview
bool autocvar_cl_spawnzoom
float autocvar_hud_damage_maxalpha
entity viewmodels[MAX_WEAPONSLOTS]
float autocvar_r_letterbox
float autocvar_hud_contents_slime_alpha
string autocvar_hud_contents_water_color
float autocvar_hud_damage_pain_threshold_pulsating_min
float autocvar_hud_damage_factor
const int MAX_WEAPONSLOTS