Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
view.qh
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1#pragma once
2
4
99
101
103
104void update_mousepos();
105
106void CSQC_Demo_Camera();
107
109
111
114const int CURSOR_NORMAL = 0;
115const int CURSOR_MOVE = 1;
116const int CURSOR_RESIZE = 2;
117const int CURSOR_RESIZE2 = 3;
118
122
124// float dmg_save;
125// vector dmg_origin;
126
127#ifdef BLURTEST
128float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
129#endif
130
133
134bool View_InputEvent(int bInputType, float nPrimary, float nSecondary);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector
Definition self.qh:92
float autocvar_cl_hitsound_max_pitch
Definition view.qh:83
float autocvar_cl_eventchase_speed
Definition view.qh:91
float autocvar_cl_velocityzoom_time
Definition view.qh:31
bool autocvar_cl_orthoview
Definition view.qh:21
void update_mousepos()
Definition view.qc:388
bool autocvar_cl_orthoview_nofog
Definition view.qh:22
const int CURSOR_RESIZE
Definition view.qh:116
float autocvar_hud_damage_pain_threshold_pulsating_period
Definition view.qh:64
float autocvar_hud_damage_pain_threshold_lower_health
Definition view.qh:62
float autocvar_camera_mouse_threshold
Definition view.qh:11
vector autocvar_cl_eventchase_vehicle_viewoffset
Definition view.qh:79
float autocvar_camera_speed_free
Definition view.qh:15
float autocvar_cl_velocityzoom_speed
Definition view.qh:30
string autocvar__togglezoom
Definition view.qh:95
int autocvar_chase_active
Definition view.qh:17
string autocvar_hud_contents_slime_color
Definition view.qh:48
float autocvar_camera_look_attenuation
Definition view.qh:9
float unaccounted_damage
Definition view.qh:120
float autocvar_cl_hitsound_min_pitch
Definition view.qh:82
float autocvar_cl_eventchase_vehicle_distance
Definition view.qh:80
bool autocvar_hud_contents
Definition view.qh:40
bool autocvar_cl_eventchase_vehicle
Definition view.qh:78
int autocvar_cl_gentle_damage
Definition view.qh:19
vector viewloc_mousepos
Definition view.qh:110
bool autocvar_hud_powerup
Definition view.qh:65
int cursor_active
Definition view.qh:112
vector autocvar_cl_gunoffset
Definition view.qh:98
float autocvar_hud_damage_fade_rate
Definition view.qh:56
int autocvar_cl_nade_timer
Definition view.qh:96
bool autocvar_camera_enable
Definition view.qh:6
vector autocvar_cl_eventchase_viewoffset
Definition view.qh:94
void calc_followmodel_ofs(entity view)
Definition view.qc:113
const int CURSOR_MOVE
Definition view.qh:115
bool autocvar_camera_chase_smoothly
Definition view.qh:5
float autocvar_hud_colorflash_alpha
Definition view.qh:39
float zoomscript_caught
Definition view.qh:121
float dmg_take
Definition view.qh:123
float autocvar_hud_damage_pain_threshold
Definition view.qh:60
bool autocvar_r_drawviewmodel
Definition view.qh:97
vector project_3d_to_2d(vector vec)
Definition view.qc:373
float autocvar_cl_velocityzoom_factor
Definition view.qh:28
string autocvar_hud_contents_lava_color
Definition view.qh:46
float autocvar_hud_contents_water_alpha
Definition view.qh:49
float autocvar_cl_spawnzoom_speed
Definition view.qh:24
vector autocvar_cl_eventchase_mins
Definition view.qh:93
bool autocvar_r_fullbright
Definition view.qh:71
float autocvar_cl_spawnzoom_factor
Definition view.qh:25
float autocvar_hud_damage_gentle_alpha_multiplier
Definition view.qh:57
float autocvar_hud_contents_blur_alpha
Definition view.qh:42
bool autocvar_camera_forward_follows
Definition view.qh:7
float autocvar_hud_contents_fadeouttime
Definition view.qh:44
string autocvar_hud_damage_gentle_color
Definition view.qh:58
float autocvar_viewsize
Definition view.qh:77
bool autocvar_chase_front
Definition view.qh:18
bool autocvar_cl_eventchase_frozen
Definition view.qh:90
float autocvar_hud_contents_fadeintime
Definition view.qh:43
float autocvar_cl_eventchase_distance
Definition view.qh:89
float autocvar_camera_speed_chase
Definition view.qh:14
float autocvar_hud_contents_lava_alpha
Definition view.qh:45
float autocvar_vid_pixelheight
Definition view.qh:76
bool View_InputEvent(int bInputType, float nPrimary, float nSecondary)
Definition view.qc:465
float autocvar_cl_hitsound_antispam_time
Definition view.qh:85
float autocvar_cl_zoomsensitivity
Definition view.qh:33
float autocvar_cl_hitsound_nom_damage
Definition view.qh:84
float autocvar_cl_zoomscroll_speed
Definition view.qh:37
float autocvar_menu_mouse_speed
Definition view.qh:69
float autocvar_hud_postprocessing_maxbluralpha
Definition view.qh:67
int autocvar_vid_conwidth
Definition view.qh:75
float autocvar_hud_damage_blur_alpha
Definition view.qh:53
int cursor_type
Definition view.qh:113
bool autocvar_camera_free
Definition view.qh:8
string autocvar_hud_damage_color
Definition view.qh:54
int autocvar_cl_eventchase_death
Definition view.qh:88
bool autocvar_cl_zoomscroll
Definition view.qh:35
float autocvar_camera_look_player
Definition view.qh:10
int autocvar_vid_conheight
Definition view.qh:74
float autocvar_hud_contents_blur
Definition view.qh:41
float autocvar_hud_postprocessing_maxblurradius
Definition view.qh:68
bool autocvar_hud_postprocessing
Definition view.qh:66
bool autocvar_cl_eventchase_spectated_change
Definition view.qh:86
bool autocvar_v_flipped
Definition view.qh:73
float autocvar_cl_eventchase_spectated_change_time
Definition view.qh:87
bool autocvar_hud_damage
Definition view.qh:51
float autocvar_camera_speed_roll
Definition view.qh:16
bool autocvar_camera_reset
Definition view.qh:12
int autocvar_cl_velocityzoom_type
Definition view.qh:29
void CSQC_Demo_Camera()
Definition view.qc:1896
float autocvar_hud_damage_blur
Definition view.qh:52
bool autocvar_cl_velocityzoom_enabled
Definition view.qh:27
float autocvar_hud_damage_pain_threshold_lower
Definition view.qh:61
float autocvar_cl_zoomfactor
Definition view.qh:32
bool autocvar_cl_stripcolorcodes
Definition view.qh:26
float autocvar_cl_zoomspeed
Definition view.qh:34
int autocvar_cl_hitsound
Definition view.qh:81
float autocvar_cl_zoomscroll_scale
Definition view.qh:36
float autocvar_camera_speed_attenuation
Definition view.qh:13
vector autocvar_cl_eventchase_maxs
Definition view.qh:92
bool autocvar_cl_lockview
Definition view.qh:20
float autocvar_fov
Definition view.qh:38
float drawtime
Definition view.qh:119
bool autocvar_cl_spawnzoom
Definition view.qh:23
float intermission_time
Definition view.qh:131
float autocvar_hud_damage_maxalpha
Definition view.qh:59
entity viewmodels[MAX_WEAPONSLOTS]
Definition view.qh:108
float autocvar_r_letterbox
Definition view.qh:72
float autocvar_hud_contents_slime_alpha
Definition view.qh:47
int autocvar_r_fakelight
Definition view.qh:70
float game_stopped_time
Definition view.qh:132
string autocvar_hud_contents_water_color
Definition view.qh:50
const int CURSOR_RESIZE2
Definition view.qh:117
float autocvar_hud_damage_pain_threshold_pulsating_min
Definition view.qh:63
float autocvar_hud_damage_factor
Definition view.qh:55
const int CURSOR_NORMAL
Definition view.qh:114
const int MAX_WEAPONSLOTS
Definition weapon.qh:16