Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
viewloc.qh
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#pragma once
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// view location map object, intended for side-scrolling stages with a fixed camera position
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.entity
viewloc
;
// points to the trigger_viewlocation networked entity
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void
viewloc_PlayerPhysics
(
entity
this
);
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#ifdef CSQC
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void
viewloc_SetViewLocation
();
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void
viewloc_SetTags
(
entity
this
);
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#endif
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
viewloc
entity viewloc
Definition
viewloc.qh:13
viewloc_SetViewLocation
void viewloc_SetViewLocation()
Definition
viewloc.qc:97
viewloc_SetTags
void viewloc_SetTags(entity this)
Definition
viewloc.qc:74
viewloc_PlayerPhysics
void viewloc_PlayerPhysics(entity this)
Definition
viewloc.qc:13
common
viewloc.qh
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