Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
viewloc.qh File Reference
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Variables

entity enemy
entity goalentity
vector movedir
entity viewloc
const int VIEWLOC_CAM_NOANGLE = BIT(4)
const int VIEWLOC_CAM_SNAP_CLOSE = BIT(7)
const int VIEWLOC_CAM_SNAP_HARD = BIT(5)
const int VIEWLOC_CAM_SNAP_UNLOCK = BIT(6)
const int VIEWLOC_CAM_TRACK = BIT(3)
const int VIEWLOC_FREEAIM = BIT(1)
const int VIEWLOC_FREEMOVE = BIT(2)
const int VIEWLOC_NOSIDESCROLL = BIT(0)

Variable Documentation

◆ enemy

entity enemy

Definition at line 17 of file viewloc.qh.

◆ goalentity

◆ movedir

◆ viewloc

◆ VIEWLOC_CAM_NOANGLE

const int VIEWLOC_CAM_NOANGLE = BIT(4)

Definition at line 8 of file viewloc.qh.

Referenced by viewloc_SetViewLocation().

◆ VIEWLOC_CAM_SNAP_CLOSE

const int VIEWLOC_CAM_SNAP_CLOSE = BIT(7)

Definition at line 11 of file viewloc.qh.

Referenced by viewloc_SetViewLocation().

◆ VIEWLOC_CAM_SNAP_HARD

const int VIEWLOC_CAM_SNAP_HARD = BIT(5)

Definition at line 9 of file viewloc.qh.

Referenced by viewloc_SetViewLocation().

◆ VIEWLOC_CAM_SNAP_UNLOCK

const int VIEWLOC_CAM_SNAP_UNLOCK = BIT(6)

Definition at line 10 of file viewloc.qh.

Referenced by viewloc_SetViewLocation().

◆ VIEWLOC_CAM_TRACK

const int VIEWLOC_CAM_TRACK = BIT(3)

Definition at line 7 of file viewloc.qh.

Referenced by viewloc_SetViewLocation().

◆ VIEWLOC_FREEAIM

const int VIEWLOC_FREEAIM = BIT(1)

Definition at line 5 of file viewloc.qh.

Referenced by HUD_Crosshair(), HUD_Mouse(), viewloc_PlayerPhysics(), and viewloc_SetViewLocation().

◆ VIEWLOC_FREEMOVE

const int VIEWLOC_FREEMOVE = BIT(2)

◆ VIEWLOC_NOSIDESCROLL

const int VIEWLOC_NOSIDESCROLL = BIT(0)

Definition at line 4 of file viewloc.qh.