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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Variables | |
| entity | enemy |
| entity | goalentity |
| vector | movedir |
| entity | viewloc |
| const int | VIEWLOC_CAM_NOANGLE = BIT(4) |
| const int | VIEWLOC_CAM_SNAP_CLOSE = BIT(7) |
| const int | VIEWLOC_CAM_SNAP_HARD = BIT(5) |
| const int | VIEWLOC_CAM_SNAP_UNLOCK = BIT(6) |
| const int | VIEWLOC_CAM_TRACK = BIT(3) |
| const int | VIEWLOC_FREEAIM = BIT(1) |
| const int | VIEWLOC_FREEMOVE = BIT(2) |
| const int | VIEWLOC_NOSIDESCROLL = BIT(0) |
| entity enemy |
Definition at line 17 of file viewloc.qh.
| entity goalentity |
Definition at line 16 of file viewloc.qh.
Referenced by delay_delayeduse(), delay_reset(), delay_use(), dom_controlpoint_setup(), dompoint_captured(), dompointthink(), dompointtouch(), havocbot_moveto_refresh_route(), havocbot_movetogoal(), havocbot_role_ctf_carrier(), havocbot_role_ctf_middle(), Monster_Move(), Monster_Reset(), multi_eventdamage(), multi_touch(), multi_trigger(), multi_use(), navigation_clearroute(), navigation_goalrating_end(), navigation_goalrating_timeout_can_be_anticipated(), navigation_goalrating_timeout_set(), navigation_poproute(), navigation_pushroute(), navigation_routetogoal(), navigation_shortenpath(), navigation_unstuck(), ons_ControlPoint_Reset(), ons_DelayedLinkSetup(), ons_Link_CheckUpdate(), ons_Link_Send(), trigger_viewloc_send(), and viewloc_init().
| vector movedir |
Definition at line 18 of file viewloc.qh.
Referenced by Arc_Smoke(), CheckWaterJump(), CL_WeaponEntity_SetModel(), conveyor_init(), conveyor_send(), door_rotating_init_startopen(), Drag_Update(), FireGrapplingHook(), g_clientmodel_genericsendentity(), IMPULSE(), jumppad_push(), multi_touch(), pointparticles_SendEntity(), RadiusDamageForSource(), SetMovedir(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), sys_phys_update(), trigger_common_write(), trigger_push_get_push_time(), trigger_push_test(), W_Devastator_Think(), W_Electro_Explode(), W_Electro_ExplodeCombo(), W_MineLayer_DoRemoteExplode(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_SetupShot_Dir_ProjectileSize_Range(), and WarpZoneLib_ExactTrigger_Init().
| entity viewloc |
Definition at line 13 of file viewloc.qh.
Referenced by DrawReticle(), PlayerJump(), PM_ClientMovement_UpdateStatus(), PutObserverInServer(), PutPlayerInServer(), SpectateCopy(), sys_phys_simulate(), View_EventChase(), viewloc_PlayerPhysics(), viewloc_SetTags(), viewloc_think(), and WantEventchase().
Definition at line 8 of file viewloc.qh.
Referenced by viewloc_SetViewLocation().
Definition at line 11 of file viewloc.qh.
Referenced by viewloc_SetViewLocation().
Definition at line 9 of file viewloc.qh.
Referenced by viewloc_SetViewLocation().
Definition at line 10 of file viewloc.qh.
Referenced by viewloc_SetViewLocation().
Definition at line 7 of file viewloc.qh.
Referenced by viewloc_SetViewLocation().
Definition at line 5 of file viewloc.qh.
Referenced by HUD_Crosshair(), HUD_Mouse(), viewloc_PlayerPhysics(), and viewloc_SetViewLocation().
Definition at line 6 of file viewloc.qh.
Referenced by PM_ClientMovement_UpdateStatus(), viewloc_PlayerPhysics(), and viewloc_SetViewLocation().
Definition at line 4 of file viewloc.qh.