var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool autocvar_hud_panel_weapons
vector acc_col[MAX_ACCURACY_LEVELS]
int autocvar_hud_panel_weapons_onlyowned
float autocvar_hud_panel_weapons_selection_radius
bool autocvar_hud_panel_weapons_complainbubble
float autocvar_hud_panel_weapons_timeout_fadefgmin
void Weapons_Fade(vector)
float acc_lev[MAX_ACCURACY_LEVELS]
float autocvar_hud_panel_weapons_ammo_alpha
float autocvar_hud_panel_weapons_timeout_fadebgmin
bool autocvar_hud_panel_weapons_hide_ondeath
bool autocvar_hud_panel_weapons_ammo
int autocvar_hud_panel_weapons_ammo_full_nails
float autocvar_hud_panel_weapons_aspect
float autocvar_hud_panel_weapons_timeout_speed_out
int autocvar_hud_panel_weapons_ammo_full_fuel
string autocvar_accuracy_color_levels
string autocvar_cl_weaponpriority
bool autocvar_hud_panel_weapons_accuracy
vector Accuracy_GetColor(float accuracy)
void Weapons_Draw(entity, WepSet, vector, vector, float, float, int, int, float, bool)
float autocvar_hud_panel_weapons_label_scale
void Accuracy_LoadLevels()
string autocvar_hud_panel_weapons_ammo_color
int autocvar_hud_panel_weapons_ammo_full_shells
float autocvar_hud_panel_weapons_complainbubble_padding
int autocvar_hud_panel_weapons_label
float autocvar_hud_panel_weapons_complainbubble_time
void Accuracy_LoadColors()
string autocvar_hud_panel_weapons_complainbubble_color_outofammo
bool autocvar_hud_panel_weapons_dynamichud
bool autocvar_hud_panel_weapons_orderbyimpulse
int autocvar_hud_panel_weapons_timeout_effect
int autocvar_hud_panel_weapons_ammo_full_cells
string autocvar_hud_panel_weapons_complainbubble_color_donthave
float autocvar_hud_panel_weapons_selection_speed
int autocvar_hud_panel_weapons_ammo_full_rockets
float autocvar_hud_panel_weapons_noncurrent_scale
float autocvar_hud_panel_weapons_timeout_speed_in
float autocvar_hud_panel_weapons_timeout
float autocvar_hud_panel_weapons_complainbubble_fadetime
const int MAX_ACCURACY_LEVELS
string autocvar_hud_panel_weapons_complainbubble_color_unavailable
float autocvar_hud_panel_weapons_noncurrent_alpha