Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
image.qc
Go to the documentation of this file.
1
#include "
image.qh
"
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3
entity
makeXonoticImage
(
string
theImage,
float
theAspect)
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{
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entity
me;
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me =
NEW
(
XonoticImage
);
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me.configureXonoticImage(me, theImage, theAspect);
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return
me;
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}
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void
XonoticImage_configureXonoticImage
(
entity
me,
string
theImage,
float
theAspect)
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{
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me.configureImage(me, theImage);
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me.forcedAspect = theAspect;
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}
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticImage
Definition
image.qh:4
NEW
#define NEW(cname,...)
Definition
oo.qh:117
makeXonoticImage
entity makeXonoticImage(string theImage, float theAspect)
Definition
image.qc:3
XonoticImage_configureXonoticImage
void XonoticImage_configureXonoticImage(entity me, string theImage, float theAspect)
Definition
image.qc:10
image.qh
menu
xonotic
image.qc
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for Xonotic QuakeC by
1.14.0