Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
image.qh
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1#pragma once
2
3#include "../item/image.qh"
7entity makeXonoticImage(string theImage, float theAspect);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition image.qh:4
virtual void configureXonoticImage()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
entity makeXonoticImage(string theImage, float theAspect)
Definition image.qc:3