Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
image.qh
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#pragma once
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#include "
../item/image.qh
"
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CLASS
(
XonoticImage
,
Image
)
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METHOD
(
XonoticImage
,
configureXonoticImage
,
void
(
entity
,
string
,
float
));
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ENDCLASS
(
XonoticImage
)
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entity
makeXonoticImage
(
string
theImage,
float
theAspect);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Image
Definition
image.qh:4
XonoticImage
Definition
image.qh:4
XonoticImage::configureXonoticImage
virtual void configureXonoticImage()
image.qh
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
makeXonoticImage
entity makeXonoticImage(string theImage, float theAspect)
Definition
image.qc:3
menu
xonotic
image.qh
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