Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
listbox.qh
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1#pragma once
2
3#include "../item/listbox.qh"
6 ATTRIB(XonoticListBox, fontSize, float, SKINFONTSIZE_NORMAL);
7 ATTRIB(XonoticListBox, scrollbarWidth, float, SKINWIDTH_SCROLLBAR);
8 ATTRIB(XonoticListBox, src, string, SKINGFX_SCROLLBAR);
12 ATTRIB(XonoticListBox, color, vector, SKINCOLOR_SCROLLBAR_N);
13 ATTRIB(XonoticListBox, colorF, vector, SKINCOLOR_SCROLLBAR_F);
14 ATTRIB(XonoticListBox, color2, vector, SKINCOLOR_SCROLLBAR_S);
15 ATTRIB(XonoticListBox, colorC, vector, SKINCOLOR_SCROLLBAR_C);
16 ATTRIB(XonoticListBox, colorBG, vector, SKINCOLOR_LISTBOX_BACKGROUND);
17 ATTRIB(XonoticListBox, alphaBG, float, SKINALPHA_LISTBOX_BACKGROUND);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(ListBox, src, string)
vector color
Definition listbox.qh:12
virtual void resizeNotify()
vector colorC
Definition listbox.qh:15
float alphaBG
Definition listbox.qh:17
vector tolerance
Definition listbox.qh:9
virtual void configureXonoticListBox()
float fontSize
Definition listbox.qh:6
vector colorBG
Definition listbox.qh:16
vector colorF
Definition listbox.qh:13
float scrollbarWidth
Definition listbox.qh:7
vector color2
Definition listbox.qh:14
float rowsPerItem
Definition listbox.qh:10
string src
Definition listbox.qh:8
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity makeXonoticListBox()
Definition listbox.qc:3