Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
textslider.qh
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1#pragma once
2
28entity makeXonoticTextSlider_T(string, string theTooltip);
29entity makeXonoticTextSlider(string); // note: you still need to call addValue and configureXonoticTextSliderValues!
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void saveCvars()
virtual void setValueSpace()
virtual void configureXonoticTextSlider()
ATTRIB(XonoticTextSlider, controlledCvar, string)
virtual void loadCvars()
virtual void configureXonoticTextSliderValues()
virtual void setValue()
string controlledCvar
Definition menu.qc:16
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity makeXonoticTextSlider(string)
Definition textslider.qc:10
entity makeXonoticTextSlider_T(string, string theTooltip)
Definition textslider.qc:3