void CL_Screen_NewMap(void)
struct cvar_s scr_screenshot_name
struct cvar_s vid_pixelheight
qbool R_Stereo_ColorMasking(void)
struct cvar_s vid_conheight
qbool R_Stereo_Active(void)
void CL_Screen_Init(void)
void SHOWLMP_decodehide(void)
void CL_UpdateScreen(void)
struct cvar_s scr_screenshot_gammaboost
void SHOWLMP_decodeshow(void)
struct cvar_s scr_screenshot_jpeg_quality
struct cvar_s scr_screenshot_png
void SHOWLMP_drawall(void)
void CL_Screen_Shutdown(void)
char cl_connect_status[MAX_QPATH]
User-friendly connection status for the menu and/or loading screen, colours and not supported.
struct cvar_s vid_conwidth
struct cvar_s scr_screenshot_jpeg
#define MAX_QPATH
max length of a quake game pathname