DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
fs.c
Go to the documentation of this file.
1/*
2 DarkPlaces file system
3
4 Copyright (C) 2003-2006 Mathieu Olivier
5
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to:
19
20 Free Software Foundation, Inc.
21 59 Temple Place - Suite 330
22 Boston, MA 02111-1307, USA
23*/
24
25#include <limits.h>
26#include <fcntl.h>
27
28#ifdef WIN32
29# include <direct.h>
30# include <io.h>
31# include <shlobj.h>
32# include <sys/stat.h>
33# include <share.h>
34#else
35# include <pwd.h>
36# include <sys/stat.h>
37# include <unistd.h>
38#endif
39
40#include "quakedef.h"
41
42#if TARGET_OS_IPHONE
43// include SDL for IPHONEOS code
44# include <SDL.h>
45#endif
46
47#include "thread.h"
48
49#include "fs.h"
50#include "wad.h"
51
52#include "utf8lib.h"
53
54// Win32 requires us to add O_BINARY, but the other OSes don't have it
55#ifndef O_BINARY
56# define O_BINARY 0
57#endif
58
59// In case the system doesn't support the O_NONBLOCK flag
60#ifndef O_NONBLOCK
61# define O_NONBLOCK 0
62#endif
63
64// largefile support for Win32
65#ifdef WIN32
66# undef lseek
67# define lseek _lseeki64
68#endif
69
70// suppress deprecated warnings
71#if _MSC_VER >= 1400
72# define read _read
73# define write _write
74# define close _close
75# define unlink _unlink
76# define dup _dup
77#endif
78
79// windows wchar helpers
80#ifdef WIN32
81# define MAX_OSWPATH MAX_OSPATH
82# define WPATHDEF(var) wchar var[MAX_OSWPATH]
83#else
84# define WPATHDEF(var) ;
85#endif // WIN32
86
87#if USE_RWOPS
88# include <SDL.h>
89typedef SDL_RWops *filedesc_t;
90# define FILEDESC_INVALID NULL
91# define FILEDESC_ISVALID(fd) ((fd) != NULL)
92# define FILEDESC_READ(fd,buf,count) ((fs_offset_t)SDL_RWread(fd, buf, 1, count))
93# define FILEDESC_WRITE(fd,buf,count) ((fs_offset_t)SDL_RWwrite(fd, buf, 1, count))
94# define FILEDESC_CLOSE SDL_RWclose
95# define FILEDESC_SEEK SDL_RWseek
96static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
97 filedesc_t new_fd = SDL_RWFromFile(filename, "rb");
98 if (SDL_RWseek(new_fd, SDL_RWseek(fd, 0, RW_SEEK_CUR), RW_SEEK_SET) < 0) {
99 SDL_RWclose(new_fd);
100 return NULL;
101 }
102 return new_fd;
103}
104# define unlink(name) Con_DPrintf("Sorry, no unlink support when trying to unlink %s.\n", (name))
105#else
106typedef int filedesc_t;
107# define FILEDESC_INVALID -1
108# define FILEDESC_ISVALID(fd) ((fd) != -1)
109# define FILEDESC_READ read
110# define FILEDESC_WRITE write
111# define FILEDESC_CLOSE close
112# define FILEDESC_SEEK lseek
113static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) {
114 return dup(fd);
115}
116#endif
117
118
119/* This code seems to have originally been written with the assumption that
120 * read(..., n) returns n on success. This is not the case (refer to
121 * <https://pubs.opengroup.org/onlinepubs/9699919799/functions/read.html>).
122 * Ditto for write.
123 */
124
125/*
126====================
127ReadAll
128
129Read exactly length bytes from fd into buf. If end of file is reached,
130the number of bytes read is returned. If an error occurred, that error
131is returned. Note that if an error is returned, any previously read
132data is lost.
133====================
134*/
135static fs_offset_t ReadAll(const filedesc_t fd, void *const buf, const size_t length)
136{
137 char *const p = (char *)buf;
138 size_t cursor = 0;
139 do
140 {
141 const fs_offset_t result = FILEDESC_READ(fd, p + cursor, length - cursor);
142 if (result < 0) // Error
143 return result;
144 if (result == 0) // EOF
145 break;
146 cursor += result;
147 } while (cursor < length);
148 return cursor;
149}
150
151/*
152====================
153WriteAll
154
155Write exactly length bytes to fd from buf.
156If an error occurred, that error is returned.
157====================
158*/
159static fs_offset_t WriteAll(const filedesc_t fd, const void *const buf, const size_t length)
160{
161 const char *const p = (const char *)buf;
162 size_t cursor = 0;
163 do
164 {
165 const fs_offset_t result = FILEDESC_WRITE(fd, p + cursor, length - cursor);
166 if (result < 0) // Error
167 return result;
168 cursor += result;
169 } while (cursor < length);
170 return cursor;
171}
172
173#undef FILEDESC_READ
174#define FILEDESC_READ ReadAll
175#undef FILEDESC_WRITE
176#define FILEDESC_WRITE WriteAll
177
198/*
199=============================================================================
200
201CONSTANTS
202
203=============================================================================
204*/
205
206// Magic numbers of a ZIP file (big-endian format)
207#define ZIP_DATA_HEADER 0x504B0304 // "PK\3\4"
208#define ZIP_CDIR_HEADER 0x504B0102 // "PK\1\2"
209#define ZIP_END_HEADER 0x504B0506 // "PK\5\6"
210
211// Other constants for ZIP files
212#define ZIP_MAX_COMMENTS_SIZE ((unsigned short)0xFFFF)
213#define ZIP_END_CDIR_SIZE 22
214#define ZIP_CDIR_CHUNK_BASE_SIZE 46
215#define ZIP_LOCAL_CHUNK_BASE_SIZE 30
216
217#ifdef LINK_TO_ZLIB
218#include <zlib.h>
219
220#define qz_inflate inflate
221#define qz_inflateEnd inflateEnd
222#define qz_inflateInit2_ inflateInit2_
223#define qz_inflateReset inflateReset
224#define qz_deflateInit2_ deflateInit2_
225#define qz_deflateEnd deflateEnd
226#define qz_deflate deflate
227#define Z_MEMLEVEL_DEFAULT 8
228#else
229
230// Zlib constants (from zlib.h)
231#define Z_SYNC_FLUSH 2
232#define MAX_WBITS 15
233#define Z_OK 0
234#define Z_STREAM_END 1
235#define Z_STREAM_ERROR (-2)
236#define Z_DATA_ERROR (-3)
237#define Z_MEM_ERROR (-4)
238#define Z_BUF_ERROR (-5)
239#define ZLIB_VERSION "1.2.3"
240
241#define Z_BINARY 0
242#define Z_DEFLATED 8
243#define Z_MEMLEVEL_DEFAULT 8
244
245#define Z_NULL 0
246#define Z_DEFAULT_COMPRESSION (-1)
247#define Z_NO_FLUSH 0
248#define Z_SYNC_FLUSH 2
249#define Z_FULL_FLUSH 3
250#define Z_FINISH 4
251
252// Uncomment the following line if the zlib DLL you have still uses
253// the 1.1.x series calling convention on Win32 (WINAPI)
254//#define ZLIB_USES_WINAPI
255
256
257/*
258=============================================================================
259
260TYPES
261
262=============================================================================
263*/
264
269typedef struct
270{
271 unsigned char *next_in;
272 unsigned int avail_in;
273 unsigned long total_in;
274
275 unsigned char *next_out;
276 unsigned int avail_out;
277 unsigned long total_out;
278
279 char *msg;
280 void *state;
281
282 void *zalloc;
283 void *zfree;
284 void *opaque;
285
287 unsigned long adler;
288 unsigned long reserved;
289} z_stream;
290#endif
291
292
294#define QFILE_FLAG_PACKED (1 << 0)
296#define QFILE_FLAG_DEFLATED (1 << 1)
298#define QFILE_FLAG_DATA (1 << 2)
300#define QFILE_FLAG_REMOVE (1 << 3)
301
302#define FILE_BUFF_SIZE 2048
303typedef struct
304{
306 size_t comp_length;
307 size_t in_ind, in_len;
308 size_t in_position;
309 unsigned char input [FILE_BUFF_SIZE];
310} ztoolkit_t;
311
313{
314 int flags;
319 int ungetc;
320
321 // Contents buffer
323 unsigned char buff [FILE_BUFF_SIZE];
324
326
327 const unsigned char *data;
328
329 const char *filename;
330};
331
332
333// ------ PK3 files on disk ------ //
334
335// You can get the complete ZIP format description from PKWARE website
336
337typedef struct pk3_endOfCentralDir_s
338{
339 unsigned int signature;
340 unsigned short disknum;
341 unsigned short cdir_disknum;
342 unsigned short localentries;
343 unsigned short nbentries;
344 unsigned int cdir_size;
345 unsigned int cdir_offset;
346 unsigned short comment_size;
349
350
351// ------ PAK files on disk ------ //
352typedef struct dpackfile_s
353{
354 char name[56];
355 int filepos, filelen;
357
358typedef struct dpackheader_s
359{
360 char id[4];
364
365
370#define PACKFILE_FLAG_TRUEOFFS (1 << 0)
372#define PACKFILE_FLAG_DEFLATED (1 << 1)
374#define PACKFILE_FLAG_SYMLINK (1 << 2)
375
384
385typedef struct pack_s
386{
387 char filename [MAX_OSPATH];
388 char shortname [MAX_QPATH];
395} pack_t;
397
399typedef struct searchpath_s
400{
401 // only one of filename / pack will be used
402 char filename[MAX_OSPATH];
404 struct searchpath_s *next;
406
407
408/*
409=============================================================================
410
411FUNCTION PROTOTYPES
412
413=============================================================================
414*/
415
417void FS_Ls_f(cmd_state_t *cmd);
419
420static searchpath_t *FS_FindFile (const char *name, int *index, const char **canonicalname, qbool quiet);
421static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
423 fs_offset_t realsize, int flags);
424
425
426/*
427=============================================================================
428
429VARIABLES
430
431=============================================================================
432*/
433
436
438const char *const fs_checkgamedir_missing = "missing";
439
440#define MAX_FILES_IN_PACK 65536
441
446
447// list of active game directories
450
451// list of all gamedirs with modinfo.txt
454
455cvar_t scr_screenshot_name = {CF_CLIENT | CF_PERSISTENT, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"};
456cvar_t fs_empty_files_in_pack_mark_deletions = {CF_CLIENT | CF_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
457cvar_t fs_unload_dlcache = {CF_CLIENT, "fs_unload_dlcache", "1", "if enabled, unload dlcache's loaded pak/pk3 files when changing server and/or map WARNING: disabling unloading can cause servers to override assets of other servers, \"memory leaking\" by dlcache assets never unloading and many more issues"};
458cvar_t cvar_fs_gamedir = {CF_CLIENT | CF_SERVER | CF_READONLY | CF_PERSISTENT, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"};
459
460
461/*
462=============================================================================
463
464PRIVATE FUNCTIONS - PK3 HANDLING
465
466=============================================================================
467*/
468
469#ifndef LINK_TO_ZLIB
470// Functions exported from zlib
471#if defined(WIN32) && defined(ZLIB_USES_WINAPI)
472# define ZEXPORT WINAPI
473#else
474# define ZEXPORT
475#endif
476
477static int (ZEXPORT *qz_inflate) (z_stream* strm, int flush);
478static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
479static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
480static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
481static int (ZEXPORT *qz_deflateInit2_) (z_stream* strm, int level, int method, int windowBits, int memLevel, int strategy, const char *version, int stream_size);
482static int (ZEXPORT *qz_deflateEnd) (z_stream* strm);
483static int (ZEXPORT *qz_deflate) (z_stream* strm, int flush);
484#endif
485
486#define qz_inflateInit2(strm, windowBits) \
487 qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
488#define qz_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
489 qz_deflateInit2_((strm), (level), (method), (windowBits), (memLevel), (strategy), ZLIB_VERSION, sizeof(z_stream))
490
491#ifndef LINK_TO_ZLIB
492// qz_deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
493
495{
496 {"inflate", (void **) &qz_inflate},
497 {"inflateEnd", (void **) &qz_inflateEnd},
498 {"inflateInit2_", (void **) &qz_inflateInit2_},
499 {"inflateReset", (void **) &qz_inflateReset},
500 {"deflateInit2_", (void **) &qz_deflateInit2_},
501 {"deflateEnd", (void **) &qz_deflateEnd},
502 {"deflate", (void **) &qz_deflate},
503 {NULL, NULL}
504};
505
508#endif
509
510#ifdef WIN32
511static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPWSTR pszPath);
512static dllfunction_t shfolderfuncs[] =
513{
514 {"SHGetFolderPathW", (void **) &qSHGetFolderPath},
515 {NULL, NULL}
516};
517static const char* shfolderdllnames [] =
518{
519 "shfolder.dll", // IE 4, or Win NT and higher
520 NULL
521};
522static dllhandle_t shfolder_dll = NULL;
523
524const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
525#define qREFKNOWNFOLDERID const GUID *
526#define qKF_FLAG_CREATE 0x8000
527#define qKF_FLAG_NO_ALIAS 0x1000
528static HRESULT (WINAPI *qSHGetKnownFolderPath) (qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
529static dllfunction_t shell32funcs[] =
530{
531 {"SHGetKnownFolderPath", (void **) &qSHGetKnownFolderPath},
532 {NULL, NULL}
533};
534static const char* shell32dllnames [] =
535{
536 "shell32.dll", // Vista and higher
537 NULL
538};
539static dllhandle_t shell32_dll = NULL;
540
541static HRESULT (WINAPI *qCoInitializeEx)(LPVOID pvReserved, DWORD dwCoInit);
542static void (WINAPI *qCoUninitialize)(void);
543static void (WINAPI *qCoTaskMemFree)(LPVOID pv);
544static dllfunction_t ole32funcs[] =
545{
546 {"CoInitializeEx", (void **) &qCoInitializeEx},
547 {"CoUninitialize", (void **) &qCoUninitialize},
548 {"CoTaskMemFree", (void **) &qCoTaskMemFree},
549 {NULL, NULL}
550};
551static const char* ole32dllnames [] =
552{
553 "ole32.dll", // 2000 and higher
554 NULL
555};
556static dllhandle_t ole32_dll = NULL;
557#endif
558
559/*
560====================
561PK3_CloseLibrary
562
563Unload the Zlib DLL
564====================
565*/
566static void PK3_CloseLibrary (void)
567{
568#ifndef LINK_TO_ZLIB
570#endif
571}
572
573
574/*
575====================
576PK3_OpenLibrary
577
578Try to load the Zlib DLL
579====================
580*/
582{
583#ifdef LINK_TO_ZLIB
584 return true;
585#else
586 const char* dllnames [] =
587 {
588#if defined(WIN32)
589# ifdef ZLIB_USES_WINAPI
590 "zlibwapi.dll",
591 "zlib.dll",
592# else
593 "zlib1.dll",
594# endif
595#elif defined(MACOSX)
596 "libz.dylib",
597#else
598 "libz.so.1",
599 "libz.so",
600#endif
601 NULL
602 };
603
604 // Already loaded?
605 if (zlib_dll)
606 return true;
607
608 // Load the DLL
609 return Sys_LoadDependency (dllnames, &zlib_dll, zlibfuncs);
610#endif
611}
612
613/*
614====================
615FS_HasZlib
616
617See if zlib is available
618====================
619*/
621{
622#ifdef LINK_TO_ZLIB
623 return true;
624#else
625 PK3_OpenLibrary(); // to be safe
626 return (zlib_dll != 0);
627#endif
628}
629
630/*
631====================
632PK3_GetEndOfCentralDir
633
634Extract the end of the central directory from a PK3 package
635====================
636*/
637static qbool PK3_GetEndOfCentralDir (const char *packfile, filedesc_t packhandle, pk3_endOfCentralDir_t *eocd)
638{
639 fs_offset_t filesize, maxsize;
640 unsigned char *buffer, *ptr;
641 int ind;
642
643 // Get the package size
644 filesize = FILEDESC_SEEK (packhandle, 0, SEEK_END);
645 if (filesize < ZIP_END_CDIR_SIZE)
646 return false;
647
648 // Load the end of the file in memory
650 maxsize = filesize;
651 else
653 buffer = (unsigned char *)Mem_Alloc (tempmempool, maxsize);
654 FILEDESC_SEEK (packhandle, filesize - maxsize, SEEK_SET);
655 if (FILEDESC_READ (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
656 {
658 return false;
659 }
660
661 // Look for the end of central dir signature around the end of the file
662 maxsize -= ZIP_END_CDIR_SIZE;
663 ptr = &buffer[maxsize];
664 ind = 0;
665 while (BuffBigLong (ptr) != ZIP_END_HEADER)
666 {
667 if (ind == maxsize)
668 {
670 return false;
671 }
672
673 ind++;
674 ptr--;
675 }
676
677 memcpy (eocd, ptr, ZIP_END_CDIR_SIZE);
678 eocd->signature = LittleLong (eocd->signature);
679 eocd->disknum = LittleShort (eocd->disknum);
680 eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
681 eocd->localentries = LittleShort (eocd->localentries);
682 eocd->nbentries = LittleShort (eocd->nbentries);
683 eocd->cdir_size = LittleLong (eocd->cdir_size);
684 eocd->cdir_offset = LittleLong (eocd->cdir_offset);
685 eocd->comment_size = LittleShort (eocd->comment_size);
686 eocd->prepended_garbage = filesize - (ind + ZIP_END_CDIR_SIZE) - eocd->cdir_offset - eocd->cdir_size; // this detects "SFX" zip files
687 eocd->cdir_offset += eocd->prepended_garbage;
688
690
691 if (
692 eocd->cdir_size > filesize ||
693 eocd->cdir_offset >= filesize ||
694 eocd->cdir_offset + eocd->cdir_size > filesize
695 )
696 {
697 // Obviously invalid central directory.
698 return false;
699 }
700
701 return true;
702}
703
704
705/*
706====================
707PK3_BuildFileList
708
709Extract the file list from a PK3 file
710====================
711*/
712static int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
713{
714 unsigned char *central_dir, *ptr;
715 unsigned int ind;
716 fs_offset_t remaining;
717
718 // Load the central directory in memory
719 central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
720 if (FILEDESC_SEEK (pack->handle, eocd->cdir_offset, SEEK_SET) == -1)
721 {
722 Mem_Free (central_dir);
723 return -1;
724 }
725 if(FILEDESC_READ (pack->handle, central_dir, eocd->cdir_size) != (fs_offset_t) eocd->cdir_size)
726 {
727 Mem_Free (central_dir);
728 return -1;
729 }
730
731 // Extract the files properties
732 // The parsing is done "by hand" because some fields have variable sizes and
733 // the constant part isn't 4-bytes aligned, which makes the use of structs difficult
734 remaining = eocd->cdir_size;
735 pack->numfiles = 0;
736 ptr = central_dir;
737 for (ind = 0; ind < eocd->nbentries; ind++)
738 {
739 fs_offset_t namesize, count;
740
741 // Checking the remaining size
742 if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
743 {
744 Mem_Free (central_dir);
745 return -1;
746 }
747 remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
748
749 // Check header
750 if (BuffBigLong (ptr) != ZIP_CDIR_HEADER)
751 {
752 Mem_Free (central_dir);
753 return -1;
754 }
755
756 namesize = (unsigned short)BuffLittleShort (&ptr[28]); // filename length
757
758 // Check encryption, compression, and attributes
759 // 1st uint8 : general purpose bit flag
760 // Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
761 //
762 // LadyHavoc: bit 3 would be a problem if we were scanning the archive
763 // but is not a problem in the central directory where the values are
764 // always real.
765 //
766 // bit 3 seems to always be set by the standard Mac OSX zip maker
767 //
768 // 2nd uint8 : external file attributes
769 // Check bits 3 (file is a directory) and 5 (file is a volume (?))
770 if ((ptr[8] & 0x21) == 0 && (ptr[38] & 0x18) == 0)
771 {
772 // Still enough bytes for the name?
773 if (remaining < namesize || namesize >= (int)sizeof (*pack->files))
774 {
775 Mem_Free (central_dir);
776 return -1;
777 }
778
779 // WinZip doesn't use the "directory" attribute, so we need to check the name directly
780 if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
781 {
782 char filename [sizeof (pack->files[0].name)];
783 fs_offset_t offset, packsize, realsize;
784 int flags;
785
786 // Extract the name (strip it if necessary)
787 namesize = min(namesize, (int)sizeof (filename) - 1);
788 memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
789 filename[namesize] = '\0';
790
791 if (BuffLittleShort (&ptr[10]))
793 else
794 flags = 0;
795 offset = (unsigned int)(BuffLittleLong (&ptr[42]) + eocd->prepended_garbage);
796 packsize = (unsigned int)BuffLittleLong (&ptr[20]);
797 realsize = (unsigned int)BuffLittleLong (&ptr[24]);
798
799 switch(ptr[5]) // C_VERSION_MADE_BY_1
800 {
801 case 3: // UNIX_
802 case 2: // VMS_
803 case 16: // BEOS_
804 if((BuffLittleShort(&ptr[40]) & 0120000) == 0120000)
805 // can't use S_ISLNK here, as this has to compile on non-UNIX too
807 break;
808 }
809
810 FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
811 }
812 }
813
814 // Skip the name, additionnal field, and comment
815 // 1er uint16 : extra field length
816 // 2eme uint16 : file comment length
817 count = namesize + (unsigned short)BuffLittleShort (&ptr[30]) + (unsigned short)BuffLittleShort (&ptr[32]);
819 remaining -= count;
820 }
821
822 // If the package is empty, central_dir is NULL here
823 if (central_dir != NULL)
824 Mem_Free (central_dir);
825 return pack->numfiles;
826}
827
828
829/*
830====================
831FS_LoadPackPK3
832
833Create a package entry associated with a PK3 file
834====================
835*/
836static pack_t *FS_LoadPackPK3FromFD (const char *packfile, filedesc_t packhandle, qbool silent)
837{
839 pack_t *pack;
840 int real_nb_files;
841
842 if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
843 {
844 if(!silent)
845 Con_Printf ("%s is not a PK3 file\n", packfile);
846 FILEDESC_CLOSE(packhandle);
847 return NULL;
848 }
849
850 // Multi-volume ZIP archives are NOT allowed
851 if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
852 {
853 Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
854 FILEDESC_CLOSE(packhandle);
855 return NULL;
856 }
857
858 // We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
859 // since eocd.nbentries is an unsigned 16 bits integer
860#if MAX_FILES_IN_PACK < 65535
861 if (eocd.nbentries > MAX_FILES_IN_PACK)
862 {
863 Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
864 FILEDESC_CLOSE(packhandle);
865 return NULL;
866 }
867#endif
868
869 // Create a package structure in memory
870 pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
871 pack->ignorecase = true; // PK3 ignores case
872 dp_strlcpy (pack->filename, packfile, sizeof (pack->filename));
873 pack->handle = packhandle;
874 pack->numfiles = eocd.nbentries;
875 pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
876
877 real_nb_files = PK3_BuildFileList (pack, &eocd);
878 if (real_nb_files < 0)
879 {
880 Con_Printf ("%s is not a valid PK3 file\n", packfile);
881 FILEDESC_CLOSE(pack->handle);
882 Mem_Free(pack);
883 return NULL;
884 }
885
886 Con_DPrintf("Added packfile %s (%i files)\n", packfile, real_nb_files);
887 return pack;
888}
889
890static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbool nonblocking);
891static pack_t *FS_LoadPackPK3 (const char *packfile)
892{
893 filedesc_t packhandle;
894 packhandle = FS_SysOpenFiledesc (packfile, "rb", false);
895 if (!FILEDESC_ISVALID(packhandle))
896 return NULL;
897 return FS_LoadPackPK3FromFD(packfile, packhandle, false);
898}
899
900
901/*
902====================
903PK3_GetTrueFileOffset
904
905Find where the true file data offset is
906====================
907*/
909{
910 unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
912
913 // Already found?
914 if (pfile->flags & PACKFILE_FLAG_TRUEOFFS)
915 return true;
916
917 // Load the local file description
918 if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
919 {
920 Con_Printf ("Can't seek in package %s\n", pack->filename);
921 return false;
922 }
925 {
926 Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
927 return false;
928 }
929
930 // Skip name and extra field
932
934 return true;
935}
936
937
938/*
939=============================================================================
940
941OTHER PRIVATE FUNCTIONS
942
943=============================================================================
944*/
945
946
947/*
948====================
949FS_AddFileToPack
950
951Add a file to the list of files contained into a package
952====================
953*/
954static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
956 fs_offset_t realsize, int flags)
957{
958 int (*strcmp_funct) (const char* str1, const char* str2);
959 int left, right, middle;
960 packfile_t *pfile;
961
962 strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
963
964 // Look for the slot we should put that file into (binary search)
965 left = 0;
966 right = pack->numfiles - 1;
967 while (left <= right)
968 {
969 int diff;
970
971 middle = (left + right) / 2;
972 diff = strcmp_funct (pack->files[middle].name, name);
973
974 // If we found the file, there's a problem
975 if (!diff)
976 Con_Printf ("Package %s contains the file %s several times\n", pack->filename, name);
977
978 // If we're too far in the list
979 if (diff > 0)
980 right = middle - 1;
981 else
982 left = middle + 1;
983 }
984
985 // We have to move the right of the list by one slot to free the one we need
986 pfile = &pack->files[left];
987 memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
988 pack->numfiles++;
989
990 dp_strlcpy (pfile->name, name, sizeof (pfile->name));
991 pfile->offset = offset;
992 pfile->packsize = packsize;
993 pfile->realsize = realsize;
994 pfile->flags = flags;
995
996 return pfile;
997}
998
999static void FS_mkdir (const char *path)
1000{
1001 WPATHDEF(pathw);
1002
1003 if(Sys_CheckParm("-readonly"))
1004 return;
1005
1006 WIDE(path, pathw);
1007
1008#ifdef WIN32
1009 if (_wmkdir(pathw) == -1)
1010#else
1011 if (mkdir(path, 0777) == -1)
1012#endif
1013 {
1014 // No logging for this. The only caller is FS_CreatePath (which
1015 // calls it in ways that will intentionally produce EEXIST),
1016 // and its own callers always use the directory afterwards and
1017 // thus will detect failure that way.
1018 }
1019}
1020
1021/*
1022============
1023FS_CreatePath
1024
1025Only used for FS_OpenRealFile.
1026============
1027*/
1028void FS_CreatePath (char *path)
1029{
1030 char *ofs, save;
1031
1032 for (ofs = path+1 ; *ofs ; ofs++)
1033 {
1034 if (*ofs == '/' || *ofs == '\\')
1035 {
1036 // create the directory
1037 save = *ofs;
1038 *ofs = 0;
1039 FS_mkdir (path);
1040 *ofs = save;
1041 }
1042 }
1043}
1044
1045
1046/*
1047============
1048FS_Path_f
1049
1050============
1051*/
1053{
1054 searchpath_t *s;
1055
1056 Con_Print("Current search path:\n");
1057 for (s=fs_searchpaths ; s ; s=s->next)
1058 {
1059 if (s->pack)
1060 {
1061 if(s->pack->vpack)
1062 Con_Printf("%sdir (virtual pack)\n", s->pack->filename);
1063 else
1064 Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
1065 }
1066 else
1067 Con_Printf("%s\n", s->filename);
1068 }
1069}
1070
1071
1072/*
1073=================
1074FS_LoadPackPAK
1075=================
1076*/
1081static pack_t *FS_LoadPackPAK (const char *packfile)
1082{
1083 dpackheader_t header;
1084 int i, numpackfiles;
1085 filedesc_t packhandle;
1086 pack_t *pack;
1087 dpackfile_t *info;
1088
1089 packhandle = FS_SysOpenFiledesc(packfile, "rb", false);
1090 if (!FILEDESC_ISVALID(packhandle))
1091 return NULL;
1092 if(FILEDESC_READ (packhandle, (void *)&header, sizeof(header)) != sizeof(header))
1093 {
1094 Con_Printf ("%s is not a packfile\n", packfile);
1095 FILEDESC_CLOSE(packhandle);
1096 return NULL;
1097 }
1098 if (memcmp(header.id, "PACK", 4))
1099 {
1100 Con_Printf ("%s is not a packfile\n", packfile);
1101 FILEDESC_CLOSE(packhandle);
1102 return NULL;
1103 }
1104 header.dirofs = LittleLong (header.dirofs);
1105 header.dirlen = LittleLong (header.dirlen);
1106
1107 if (header.dirlen % sizeof(dpackfile_t))
1108 {
1109 Con_Printf ("%s has an invalid directory size\n", packfile);
1110 FILEDESC_CLOSE(packhandle);
1111 return NULL;
1112 }
1113
1114 numpackfiles = header.dirlen / sizeof(dpackfile_t);
1115
1116 if (numpackfiles < 0 || numpackfiles > MAX_FILES_IN_PACK)
1117 {
1118 Con_Printf ("%s has %i files\n", packfile, numpackfiles);
1119 FILEDESC_CLOSE(packhandle);
1120 return NULL;
1121 }
1122
1123 info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
1124 FILEDESC_SEEK (packhandle, header.dirofs, SEEK_SET);
1125 if(header.dirlen != FILEDESC_READ (packhandle, (void *)info, header.dirlen))
1126 {
1127 Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
1128 Mem_Free(info);
1129 FILEDESC_CLOSE(packhandle);
1130 return NULL;
1131 }
1132
1133 pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
1134 pack->ignorecase = true; // PAK is sensitive in Quake1 but insensitive in Quake2
1135 dp_strlcpy (pack->filename, packfile, sizeof (pack->filename));
1136 pack->handle = packhandle;
1137 pack->numfiles = 0;
1138 pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
1139
1140 // parse the directory
1141 for (i = 0;i < numpackfiles;i++)
1142 {
1143 fs_offset_t offset = (unsigned int)LittleLong (info[i].filepos);
1144 fs_offset_t size = (unsigned int)LittleLong (info[i].filelen);
1145
1146 // Ensure a zero terminated file name (required by format).
1147 info[i].name[sizeof(info[i].name) - 1] = 0;
1148
1150 }
1151
1152 Mem_Free(info);
1153
1154 Con_DPrintf("Added packfile %s (%i files)\n", packfile, numpackfiles);
1155 return pack;
1156}
1157
1158/*
1159====================
1160FS_LoadPackVirtual
1161
1162Create a package entry associated with a directory file
1163====================
1164*/
1165static pack_t *FS_LoadPackVirtual (const char *dirname)
1166{
1167 pack_t *pack;
1168 pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
1169 pack->vpack = true;
1170 pack->ignorecase = false;
1171 dp_strlcpy (pack->filename, dirname, sizeof(pack->filename));
1172 pack->handle = FILEDESC_INVALID;
1173 pack->numfiles = -1;
1174 pack->files = NULL;
1175 Con_DPrintf("Added packfile %s (virtual pack)\n", dirname);
1176 return pack;
1177}
1178
1179/*
1180================
1181FS_AddPack_Fullpath
1182================
1183*/
1194static qbool FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
1195{
1196 searchpath_t *search;
1197 pack_t *pak = NULL;
1198 const char *ext = FS_FileExtension(pakfile);
1199 size_t l;
1200
1201 for(search = fs_searchpaths; search; search = search->next)
1202 {
1203 if(search->pack && !strcasecmp(search->pack->filename, pakfile))
1204 {
1205 if(already_loaded)
1206 *already_loaded = true;
1207 return true; // already loaded
1208 }
1209 }
1210
1211 if(already_loaded)
1212 *already_loaded = false;
1213
1214 if(!strcasecmp(ext, "pk3dir") || !strcasecmp(ext, "dpkdir"))
1215 pak = FS_LoadPackVirtual (pakfile);
1216 else if(!strcasecmp(ext, "pak"))
1217 pak = FS_LoadPackPAK (pakfile);
1218 else if(!strcasecmp(ext, "pk3") || !strcasecmp(ext, "dpk"))
1219 pak = FS_LoadPackPK3 (pakfile);
1220 else if(!strcasecmp(ext, "obb")) // android apk expansion
1221 pak = FS_LoadPackPK3 (pakfile);
1222 else
1223 Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
1224
1225 if(pak)
1226 {
1227 dp_strlcpy(pak->shortname, shortname, sizeof(pak->shortname));
1228
1229 //Con_DPrintf(" Registered pack with short name %s\n", shortname);
1230 if(keep_plain_dirs)
1231 {
1232 // find the first item whose next one is a pack or NULL
1233 searchpath_t *insertion_point = 0;
1235 {
1236 insertion_point = fs_searchpaths;
1237 for(;;)
1238 {
1239 if(!insertion_point->next)
1240 break;
1241 if(insertion_point->next->pack)
1242 break;
1243 insertion_point = insertion_point->next;
1244 }
1245 }
1246 // If insertion_point is NULL, this means that either there is no
1247 // item in the list yet, or that the very first item is a pack. In
1248 // that case, we want to insert at the beginning...
1249 if(!insertion_point)
1250 {
1251 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1252 search->next = fs_searchpaths;
1253 fs_searchpaths = search;
1254 }
1255 else
1256 // otherwise we want to append directly after insertion_point.
1257 {
1258 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1259 search->next = insertion_point->next;
1260 insertion_point->next = search;
1261 }
1262 }
1263 else
1264 {
1265 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1266 search->next = fs_searchpaths;
1267 fs_searchpaths = search;
1268 }
1269 search->pack = pak;
1270 search->pack->dlcache = dlcache;
1271 if(pak->vpack)
1272 {
1273 dpsnprintf(search->filename, sizeof(search->filename), "%s/", pakfile);
1274 // if shortname ends with "pk3dir" or "dpkdir", strip that suffix to make it just "pk3" or "dpk"
1275 // same goes for the name inside the pack structure
1276 l = strlen(pak->shortname);
1277 if(l >= 7)
1278 if(!strcasecmp(pak->shortname + l - 7, ".pk3dir") || !strcasecmp(pak->shortname + l - 7, ".dpkdir"))
1279 pak->shortname[l - 3] = 0;
1280 l = strlen(pak->filename);
1281 if(l >= 7)
1282 if(!strcasecmp(pak->filename + l - 7, ".pk3dir") || !strcasecmp(pak->filename + l - 7, ".dpkdir"))
1283 pak->filename[l - 3] = 0;
1284 }
1285 return true;
1286 }
1287 else
1288 {
1289 Con_Printf(CON_ERROR "unable to load pak \"%s\"\n", pakfile);
1290 return false;
1291 }
1292}
1293
1294
1295/*
1296================
1297FS_AddPack
1298================
1299*/
1309qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
1310{
1311 char fullpath[MAX_OSPATH];
1312 int index;
1313 searchpath_t *search;
1314
1315 if(already_loaded)
1316 *already_loaded = false;
1317
1318 // then find the real name...
1319 search = FS_FindFile(pakfile, &index, NULL, true);
1320 if(!search || search->pack)
1321 {
1322 Con_Printf("could not find pak \"%s\"\n", pakfile);
1323 return false;
1324 }
1325
1326 dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
1327
1328 return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs, dlcache);
1329}
1330
1331
1332/*
1333================
1334FS_AddGameDirectory
1335
1336Sets fs_gamedir, adds the directory to the head of the path,
1337then loads and adds pak1.pak pak2.pak ...
1338================
1339*/
1340static void FS_AddGameDirectory (const char *dir)
1341{
1342 int i;
1343 stringlist_t list;
1344 searchpath_t *search;
1345
1346 dp_strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
1347
1348 stringlistinit(&list);
1349 listdirectory(&list, "", dir);
1350 stringlistsort(&list, false);
1351
1352 // add any PAK package in the directory
1353 for (i = 0;i < list.numstrings;i++)
1354 {
1355 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pak"))
1356 {
1357 FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false, false);
1358 }
1359 }
1360
1361 // add any PK3 package in the directory
1362 for (i = 0;i < list.numstrings;i++)
1363 {
1364 if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir")
1365 || !strcasecmp(FS_FileExtension(list.strings[i]), "dpk") || !strcasecmp(FS_FileExtension(list.strings[i]), "dpkdir"))
1366 {
1367 FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false, false);
1368 }
1369 }
1370
1372
1373 // Add the directory to the search path
1374 // (unpacked files have the priority over packed files)
1375 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1376 dp_strlcpy (search->filename, dir, sizeof (search->filename));
1377 search->next = fs_searchpaths;
1378 fs_searchpaths = search;
1379}
1380
1381
1382/*
1383================
1384FS_AddGameHierarchy
1385================
1386*/
1387static void FS_AddGameHierarchy (const char *dir)
1388{
1389 char vabuf[1024];
1390 // Add the common game directory
1391 FS_AddGameDirectory (va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, dir));
1392
1393 if (*fs_userdir)
1394 FS_AddGameDirectory(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, dir));
1395}
1396
1397
1398/*
1399============
1400FS_FileExtension
1401============
1402*/
1403const char *FS_FileExtension (const char *in)
1404{
1405 const char *separator, *backslash, *colon, *dot;
1406
1407 dot = strrchr(in, '.');
1408 if (dot == NULL)
1409 return "";
1410
1411 separator = strrchr(in, '/');
1412 backslash = strrchr(in, '\\');
1413 if (!separator || separator < backslash)
1414 separator = backslash;
1415 colon = strrchr(in, ':');
1416 if (!separator || separator < colon)
1417 separator = colon;
1418
1419 if (separator && (dot < separator))
1420 return "";
1421
1422 return dot + 1;
1423}
1424
1425
1426/*
1427============
1428FS_FileWithoutPath
1429============
1430*/
1431const char *FS_FileWithoutPath (const char *in)
1432{
1433 const char *separator, *backslash, *colon;
1434
1435 separator = strrchr(in, '/');
1436 backslash = strrchr(in, '\\');
1437 if (!separator || separator < backslash)
1438 separator = backslash;
1439 colon = strrchr(in, ':');
1440 if (!separator || separator < colon)
1441 separator = colon;
1442 return separator ? separator + 1 : in;
1443}
1444
1445
1446/*
1447================
1448FS_ClearSearchPath
1449================
1450*/
1451static void FS_ClearSearchPath (void)
1452{
1453 // unload all packs and directory information, close all pack files
1454 // (if a qfile is still reading a pack it won't be harmed because it used
1455 // dup() to get its own handle already)
1456 while (fs_searchpaths)
1457 {
1458 searchpath_t *search = fs_searchpaths;
1459 fs_searchpaths = search->next;
1460 if (search->pack && search->pack != fs_selfpack)
1461 {
1462 if(!search->pack->vpack)
1463 {
1464 // close the file
1465 FILEDESC_CLOSE(search->pack->handle);
1466 // free any memory associated with it
1467 if (search->pack->files)
1468 Mem_Free(search->pack->files);
1469 }
1470 Mem_Free(search->pack);
1471 }
1472 Mem_Free(search);
1473 }
1474}
1475
1476/*
1477================
1478FS_UnloadPacks_dlcache
1479
1480Like FS_ClearSearchPath() but unloads only the packs loaded from dlcache
1481so we don't need to use a full FS_Rescan() to prevent
1482content from the previous server and/or map from interfering with the next
1483================
1484*/
1486{
1487 searchpath_t *search = fs_searchpaths, *searchprev = fs_searchpaths, *searchnext;
1488
1490 return;
1491
1492 while (search)
1493 {
1494 searchnext = search->next;
1495 if (search->pack && search->pack->dlcache)
1496 {
1497 Con_DPrintf("Unloading pack: %s\n", search->pack->shortname);
1498
1499 // remove it from the search path list
1500 if (search == fs_searchpaths)
1501 fs_searchpaths = search->next;
1502 else
1503 searchprev->next = search->next;
1504
1505 // close the file
1506 FILEDESC_CLOSE(search->pack->handle);
1507 // free any memory associated with it
1508 if (search->pack->files)
1509 Mem_Free(search->pack->files);
1510 Mem_Free(search->pack);
1511 Mem_Free(search);
1512 }
1513 else
1514 searchprev = search;
1515 search = searchnext;
1516 }
1517}
1518
1519static void FS_AddSelfPack(void)
1520{
1521 if(fs_selfpack)
1522 {
1523 searchpath_t *search;
1524 search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
1525 search->next = fs_searchpaths;
1526 search->pack = fs_selfpack;
1527 fs_searchpaths = search;
1528 }
1529}
1530
1531
1532/*
1533================
1534FS_Rescan
1535================
1536*/
1537static void FS_ListGameDirs(void);
1538void FS_Rescan (void)
1539{
1540 int i;
1541 char gamedirbuf[MAX_INPUTLINE];
1542 char vabuf[1024];
1543
1545
1547
1548 // update the com_modname (used for server info)
1549 if (gamedirname2 && gamedirname2[0])
1551 else
1553
1554 // -game <gamedir>
1555 // Adds basedir/gamedir as an override game
1556 // LadyHavoc: now supports multiple -game directories
1557 // set the com_modname (reported in server info)
1558 *gamedirbuf = 0;
1559 for (i = 0;i < fs_numgamedirs;i++)
1560 {
1562 // update the com_modname (used server info)
1564 if(i)
1565 dp_strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf));
1566 else
1567 dp_strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
1568 }
1569 Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it
1570
1571 // add back the selfpack as new first item
1573
1574 if (cls.state != ca_dedicated)
1575 {
1576 // set the default screenshot name to either the mod name or the
1577 // gamemode screenshot name
1578 if (strcmp(com_modname, gamedirname1))
1580 else
1582 }
1583
1584 if((i = Sys_CheckParm("-modname")) && i < sys.argc - 1)
1586
1587 // If "-condebug" is in the command line, remove the previous log file
1588 if (Sys_CheckParm ("-condebug") != 0)
1589 unlink (va(vabuf, sizeof(vabuf), "%s/qconsole.log", fs_gamedir));
1590
1591 // look for the pop.lmp file and set registered to true if it is found
1592 if (FS_FileExists("gfx/pop.lmp"))
1594 switch(gamemode)
1595 {
1596 case GAME_NORMAL:
1597 case GAME_HIPNOTIC:
1598 case GAME_ROGUE:
1599 if (!registered.integer)
1600 {
1601 if (fs_numgamedirs > 1)
1602 Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
1603 else
1604 Con_Print("Playing shareware version.\n");
1605 }
1606 else
1607 Con_Print("Playing registered version.\n");
1608 break;
1609 case GAME_STEELSTORM:
1610 if (registered.integer)
1611 Con_Print("Playing registered version.\n");
1612 else
1613 Con_Print("Playing shareware version.\n");
1614 break;
1615 default:
1616 break;
1617 }
1618
1619 // unload all wads so that future queries will return the new data
1620 W_UnloadAll();
1621}
1622
1624{
1625 FS_Rescan();
1626}
1627
1628/*
1629================
1630FS_AddGameDirs
1631================
1632*/
1633addgamedirs_t FS_SetGameDirs(int numgamedirs, const char *gamedirs[], qbool failmissing, qbool abortonfail)
1634{
1635 int i, j, k;
1636 const char *p;
1637 const char *gamedirs_ok[MAX_GAMEDIRS + 2];
1638 int numgamedirs_ok;
1639
1640 // prepend the game-specific gamedirs (the primary and search order can be overriden)
1641 gamedirs_ok[0] = gamedirname1;
1642 numgamedirs_ok = 1;
1643 if (gamedirname2 && gamedirname2[0])
1644 {
1645 gamedirs_ok[1] = gamedirname2;
1646 ++numgamedirs_ok;
1647 }
1648
1649 // check the game-specific gamedirs
1650 for (i = 0; i < numgamedirs_ok; ++i)
1651 {
1652 p = FS_CheckGameDir(gamedirs_ok[i]);
1653 if(!p)
1654 Sys_Error("BUG: nasty gamedir name \"%s\" in gamemode_info", gamedirs_ok[i]);
1655 if(p == fs_checkgamedir_missing && failmissing)
1656 {
1657 Con_Printf(abortonfail ? CON_ERROR : CON_WARN "Base gamedir \"%s\" empty or not found!\n", gamedirs_ok[i]);
1658 if (abortonfail)
1659 return GAMEDIRS_FAILURE; // missing gamedirs
1660 }
1661 }
1662
1663 // copy and check the user-specified gamedirs
1664 for (i = 0; i < numgamedirs && (size_t)numgamedirs_ok < sizeof(gamedirs_ok) / sizeof(gamedirs_ok[0]); ++i)
1665 {
1666 // remove any previously-added duplicate (last one wins)
1667 for (j = 0; j < numgamedirs_ok; ++j)
1668 if (!strcasecmp(gamedirs_ok[j], gamedirs[i]))
1669 {
1670 --numgamedirs_ok;
1671 for (k = j; k < numgamedirs_ok; ++k)
1672 gamedirs_ok[k] = gamedirs_ok[k + 1];
1673 }
1674
1675 // if string is nasty, reject it
1676 p = FS_CheckGameDir(gamedirs[i]);
1677 if(!p)
1678 {
1679 Con_Printf(abortonfail ? CON_ERROR : CON_WARN "Nasty gamedir name \"%s\" rejected\n", gamedirs[i]);
1680 if (abortonfail)
1681 return GAMEDIRS_FAILURE; // nasty gamedirs
1682 else
1683 continue;
1684 }
1685 if(p == fs_checkgamedir_missing && failmissing)
1686 {
1687 Con_Printf(abortonfail ? CON_ERROR : CON_WARN "Gamedir \"%s\" empty or not found!\n", gamedirs[i]);
1688 if (abortonfail)
1689 return GAMEDIRS_FAILURE; // missing gamedirs
1690 else
1691 continue;
1692 }
1693
1694 gamedirs_ok[numgamedirs_ok++] = gamedirs[i];
1695 }
1696
1697 if (fs_numgamedirs == numgamedirs_ok)
1698 {
1699 for (i = 0;i < numgamedirs_ok;i++)
1700 if (strcasecmp(fs_gamedirs[i], gamedirs_ok[i]))
1701 break;
1702 if (i == numgamedirs_ok)
1703 return GAMEDIRS_ALLGOOD; // already using this set of gamedirs, do nothing
1704 }
1705
1706 if (numgamedirs_ok > MAX_GAMEDIRS)
1707 {
1708 Con_Printf(abortonfail ? CON_ERROR : CON_WARN "That is too many gamedirs (%i > %i)\n", numgamedirs_ok, MAX_GAMEDIRS);
1709 if (abortonfail)
1710 return GAMEDIRS_FAILURE; // too many gamedirs
1711 }
1712
1713 for (i = 0, fs_numgamedirs = 0; i < numgamedirs_ok && fs_numgamedirs < MAX_GAMEDIRS; ++i)
1714 dp_strlcpy(fs_gamedirs[fs_numgamedirs++], gamedirs_ok[i], sizeof(fs_gamedirs[0]));
1715
1716 return GAMEDIRS_SUCCESS;
1717}
1718
1719qbool FS_ChangeGameDirs(int numgamedirs, const char *gamedirs[], qbool failmissing)
1720{
1721 addgamedirs_t addresult = COM_ChangeGameTypeForGameDirs(numgamedirs, gamedirs, failmissing, false);
1722
1723 if (addresult == GAMEDIRS_ALLGOOD)
1724 return true; // already using this set of gamedirs, do nothing
1725 else if (addresult == GAMEDIRS_FAILURE)
1726 return false;
1727
1729
1730 if (cls.demoplayback)
1731 CL_Disconnect();
1732 cls.demonum = 0; // make sure startdemos will work if the mod uses it
1733
1734 // unload all sounds so they will be reloaded from the new files as needed
1736
1737 // reinitialize filesystem to detect the new paks
1738 FS_Rescan();
1739
1740 // reload assets after the config is executed
1741 Cbuf_InsertText(cmd_local, "\nloadconfig\nr_restart\n");
1742
1743 return true;
1744}
1745
1746/*
1747================
1748FS_GameDir_f
1749================
1750*/
1752{
1753 int i;
1754 int numgamedirs;
1755 const char *gamedirs[MAX_GAMEDIRS];
1756
1757 if (Cmd_Argc(cmd) < 2)
1758 {
1759 Con_Printf("gamedirs active:");
1760 for (i = 0;i < fs_numgamedirs;i++)
1761 Con_Printf(" %s%s", (strcasecmp(fs_gamedirs[i], gamedirname1) && (!gamedirname2 || strcasecmp(fs_gamedirs[i], gamedirname2))) ? "^7" : "^9", fs_gamedirs[i]);
1762 Con_Printf("\n");
1763 return;
1764 }
1765
1766 numgamedirs = Cmd_Argc(cmd) - 1;
1767 if (numgamedirs > MAX_GAMEDIRS)
1768 {
1769 Con_Printf(CON_ERROR "Too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
1770 return;
1771 }
1772
1773 for (i = 0;i < numgamedirs;i++)
1774 gamedirs[i] = Cmd_Argv(cmd, i+1);
1775
1776 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
1777 {
1778 // actually, changing during game would work fine, but would be stupid
1779 Con_Printf(CON_ERROR "Can not change gamedir while client is connected or server is running!\n");
1780 return;
1781 }
1782
1783 FS_ChangeGameDirs(numgamedirs, gamedirs, true);
1784}
1785
1786static const char *FS_SysCheckGameDir(const char *gamedir, char *buf, size_t buflength)
1787{
1788 qbool success;
1789 qfile_t *f;
1790 stringlist_t list;
1791 fs_offset_t n;
1792 char vabuf[1024];
1793
1794 stringlistinit(&list);
1795 listdirectory(&list, gamedir, "");
1796 success = list.numstrings > 0;
1798
1799 if(success)
1800 {
1801 f = FS_SysOpen(va(vabuf, sizeof(vabuf), "%smodinfo.txt", gamedir), "r", false);
1802 if(f)
1803 {
1804 n = FS_Read (f, buf, buflength - 1);
1805 if(n >= 0)
1806 buf[n] = 0;
1807 else
1808 *buf = 0;
1809 FS_Close(f);
1810 }
1811 else
1812 *buf = 0;
1813 return buf;
1814 }
1815
1816 return NULL;
1817}
1818
1819/*
1820================
1821FS_CheckGameDir
1822================
1823*/
1824const char *FS_CheckGameDir(const char *gamedir)
1825{
1826 const char *ret;
1827 static char buf[8192];
1828 char vabuf[1024];
1829
1830 if (FS_CheckNastyPath(gamedir, true))
1831 return NULL;
1832
1833 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, gamedir), buf, sizeof(buf));
1834 if(ret)
1835 {
1836 if(!*ret)
1837 {
1838 // get description from basedir
1839 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1840 if(ret)
1841 return ret;
1842 return "";
1843 }
1844 return ret;
1845 }
1846
1847 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1848 if(ret)
1849 return ret;
1850
1852}
1853
1854static void FS_ListGameDirs(void)
1855{
1856 stringlist_t list, list2;
1857 int i;
1858 const char *info;
1859 char vabuf[1024];
1860
1862 if(fs_all_gamedirs)
1864
1865 stringlistinit(&list);
1866 listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_basedir), "");
1867 listdirectory(&list, va(vabuf, sizeof(vabuf), "%s/", fs_userdir), "");
1868 stringlistsort(&list, false);
1869
1870 stringlistinit(&list2);
1871 for(i = 0; i < list.numstrings; ++i)
1872 {
1873 if(i)
1874 if(!strcmp(list.strings[i-1], list.strings[i]))
1875 continue;
1876 info = FS_CheckGameDir(list.strings[i]);
1877 if(!info)
1878 continue;
1879 if(info == fs_checkgamedir_missing)
1880 continue;
1881 if(!*info)
1882 continue;
1883 stringlistappend(&list2, list.strings[i]);
1884 }
1886
1888 for(i = 0; i < list2.numstrings; ++i)
1889 {
1890 info = FS_CheckGameDir(list2.strings[i]);
1891 // all this cannot happen any more, but better be safe than sorry
1892 if(!info)
1893 continue;
1894 if(info == fs_checkgamedir_missing)
1895 continue;
1896 if(!*info)
1897 continue;
1901 }
1902}
1903
1904/*
1905#ifdef WIN32
1906#pragma comment(lib, "shell32.lib")
1907#include <ShlObj.h>
1908#endif
1909*/
1910
1911static void COM_InsertFlags(const char *buf) {
1912 const char *p;
1913 char *q;
1914 const char **new_argv;
1915 int i = 0;
1916 int args_left = 256;
1917 new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*sys.argv) * (sys.argc + args_left + 2));
1918 if(sys.argc == 0)
1919 new_argv[0] = "dummy"; // Can't really happen.
1920 else
1921 new_argv[0] = sys.argv[0];
1922 ++i;
1923 p = buf;
1924 while(COM_ParseToken_Console(&p))
1925 {
1926 size_t sz = strlen(com_token) + 1; // shut up clang
1927 if(i > args_left)
1928 break;
1929 q = (char *)Mem_Alloc(fs_mempool, sz);
1930 dp_strlcpy(q, com_token, sz);
1931 new_argv[i] = q;
1932 ++i;
1933 }
1934 // Now: i <= args_left + 1.
1935 if (sys.argc >= 1)
1936 {
1937 memcpy((char *)(&new_argv[i]), &sys.argv[1], sizeof(*sys.argv) * (sys.argc - 1));
1938 i += sys.argc - 1;
1939 }
1940 // Now: i <= args_left + (sys.argc || 1).
1941 new_argv[i] = NULL;
1942 sys.argv = new_argv;
1943 sys.argc = i;
1944}
1945
1946static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsize)
1947{
1948#if defined(__IPHONEOS__)
1949 if (userdirmode == USERDIRMODE_HOME)
1950 {
1951 // fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
1952 // fs_userdir stores configurations to the Documents folder of the app
1953 dp_strlcpy(userdir, "../Documents/", MAX_OSPATH);
1954 return 1;
1955 }
1956 return -1;
1957
1958#elif defined(WIN32)
1959 char homedir[MAX_OSWPATH];
1960 wchar *homedirw;
1961#if _MSC_VER >= 1400
1962 size_t homedirwlen;
1963#endif
1964 char mydocsdir[MAX_OSWPATH];
1965 wchar mydocsdirw[MAX_OSWPATH];
1966 char savedgamesdir[MAX_OSWPATH];
1967 wchar *savedgamesdirw;
1968 int fd;
1969 char vabuf[1024];
1970
1971 userdir[0] = 0;
1972 switch(userdirmode)
1973 {
1974 default:
1975 return -1;
1976 case USERDIRMODE_NOHOME:
1977 dp_strlcpy(userdir, fs_basedir, userdirsize);
1978 break;
1980 if (!shfolder_dll)
1981 Sys_LoadDependency(shfolderdllnames, &shfolder_dll, shfolderfuncs);
1982 mydocsdir[0] = 0;
1983 if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdirw) == S_OK)
1984 {
1985 NARROW(mydocsdirw, mydocsdir);
1986 dpsnprintf(userdir, userdirsize, "%s/My Games/%s/", mydocsdir, gameuserdirname);
1987 break;
1988 }
1989#if _MSC_VER >= 1400
1990 _wdupenv_s(&homedirw, &homedirwlen, L"USERPROFILE");
1991 NARROW(homedirw, homedir);
1992 if(homedir[0])
1993 {
1994 dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
1995 free(homedirw);
1996 break;
1997 }
1998#else
1999 homedirw = _wgetenv(L"USERPROFILE");
2000 NARROW(homedirw, homedir);
2001 if(homedir[0])
2002 {
2003 dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
2004 break;
2005 }
2006#endif
2007 return -1;
2009 if (!shell32_dll)
2010 Sys_LoadDependency(shell32dllnames, &shell32_dll, shell32funcs);
2011 if (!ole32_dll)
2012 Sys_LoadDependency(ole32dllnames, &ole32_dll, ole32funcs);
2013 if (qSHGetKnownFolderPath && qCoInitializeEx && qCoTaskMemFree && qCoUninitialize)
2014 {
2015 savedgamesdir[0] = 0;
2016 qCoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
2017/*
2018#ifdef __cplusplus
2019 if (SHGetKnownFolderPath(FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
2020#else
2021 if (SHGetKnownFolderPath(&FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
2022#endif
2023*/
2024 if (qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
2025 {
2026 NARROW(savedgamesdirw, savedgamesdir);
2027 qCoTaskMemFree(savedgamesdirw);
2028 }
2029 qCoUninitialize();
2030 if (savedgamesdir[0])
2031 {
2032 dpsnprintf(userdir, userdirsize, "%s/%s/", savedgamesdir, gameuserdirname);
2033 break;
2034 }
2035 }
2036 return -1;
2037 }
2038#else
2039 int fd;
2040 char *homedir;
2041 char vabuf[1024];
2042 userdir[0] = 0;
2043 switch(userdirmode)
2044 {
2045 default:
2046 return -1;
2047 case USERDIRMODE_NOHOME:
2048 dp_strlcpy(userdir, fs_basedir, userdirsize);
2049 break;
2050 case USERDIRMODE_HOME:
2051 homedir = getenv("HOME");
2052 if(homedir)
2053 {
2054 dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
2055 break;
2056 }
2057 return -1;
2059 homedir = getenv("HOME");
2060 if(homedir)
2061 {
2062#ifdef MACOSX
2063 dpsnprintf(userdir, userdirsize, "%s/Library/Application Support/%s/", homedir, gameuserdirname);
2064#else
2065 // the XDG say some files would need to go in:
2066 // XDG_CONFIG_HOME (or ~/.config/%s/)
2067 // XDG_DATA_HOME (or ~/.local/share/%s/)
2068 // XDG_CACHE_HOME (or ~/.cache/%s/)
2069 // and also search the following global locations if defined:
2070 // XDG_CONFIG_DIRS (normally /etc/xdg/%s/)
2071 // XDG_DATA_DIRS (normally /usr/share/%s/)
2072 // this would be too complicated...
2073 return -1;
2074#endif
2075 break;
2076 }
2077 return -1;
2078 }
2079#endif
2080
2081
2082#if !defined(__IPHONEOS__)
2083
2084#ifdef WIN32
2085 // historical behavior...
2086 if (userdirmode == USERDIRMODE_NOHOME && strcmp(gamedirname1, "id1"))
2087 return 0; // don't bother checking if the basedir folder is writable, it's annoying... unless it is Quake on Windows where NOHOME is the default preferred and we have to check for an error case
2088#endif
2089
2090 // see if we can write to this path (note: won't create path)
2091#ifdef WIN32
2092 // no access() here, we must try to open the file for appending
2093 fd = FS_SysOpenFiledesc(va(vabuf, sizeof(vabuf), "%s%s/config.cfg", userdir, gamedirname1), "a", false);
2094 if(fd >= 0)
2095 FILEDESC_CLOSE(fd);
2096#else
2097 // on Unix, we don't need to ACTUALLY attempt to open the file
2098 if(access(va(vabuf, sizeof(vabuf), "%s%s/", userdir, gamedirname1), W_OK | X_OK) >= 0)
2099 fd = 1;
2100 else
2101 fd = -1;
2102#endif
2103 if(fd >= 0)
2104 {
2105 return 1; // good choice - the path exists and is writable
2106 }
2107 else
2108 {
2109 if (userdirmode == USERDIRMODE_NOHOME)
2110 return -1; // path usually already exists, we lack permissions
2111 else
2112 return 0; // probably good - failed to write but maybe we need to create path
2113 }
2114#endif
2115}
2116
2118{
2123
2124 Cmd_AddCommand(CF_SHARED, "gamedir", FS_GameDir_f, "changes active gamedir list, can take multiple arguments which shouldn't include the base directory, the last gamedir is the \"primary\" and files will be saved there (example usage: gamedir ctf id1)");
2125 Cmd_AddCommand(CF_SHARED, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
2126 Cmd_AddCommand(CF_SHARED, "path", FS_Path_f, "print searchpath (game directories and archives)");
2127 Cmd_AddCommand(CF_SHARED, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
2128 Cmd_AddCommand(CF_SHARED, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
2129 Cmd_AddCommand(CF_SHARED, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
2130
2131#ifdef __EMSCRIPTEN__
2133#endif
2134
2136 Cmd_AddCommand(CF_SHARED, "game", FS_GameDir_f, "alias of gamedir, for compatibility with some Quake mod READMEs");
2137}
2138
2139static void FS_Init_Dir (void)
2140{
2141 int i;
2142 int numgamedirs;
2143 const char *cmdline_gamedirs[MAX_GAMEDIRS];
2144 WPATHDEF(fs_basedirw);
2145
2146 *fs_basedir = 0;
2147 *fs_userdir = 0;
2148 *fs_gamedir = 0;
2149
2150 // -basedir <path>
2151 // Overrides the system supplied base directory (under GAMENAME)
2152// COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
2153 i = Sys_CheckParm ("-basedir");
2154 if (i && i < sys.argc-1)
2155 {
2156 dp_strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir));
2157 i = (int)strlen (fs_basedir);
2158 if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
2159 fs_basedir[i-1] = 0;
2160 }
2161 else
2162 {
2163// If the base directory is explicitly defined by the compilation process
2164#ifdef DP_FS_BASEDIR
2165 dp_strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
2166#elif defined(__ANDROID__)
2167 dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname);
2168#elif defined(MACOSX)
2169 // FIXME: is there a better way to find the directory outside the .app, without using Objective-C?
2170 if (strstr(sys.argv[0], ".app/"))
2171 {
2172 char *split;
2173 dp_strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir));
2174 split = strstr(fs_basedir, ".app/");
2175 if (split)
2176 {
2177 struct stat statresult;
2178 char vabuf[1024];
2179 // truncate to just after the .app/
2180 split[5] = 0;
2181 // see if gamedir exists in Resources
2182 if (stat(va(vabuf, sizeof(vabuf), "%s/Contents/Resources/%s", fs_basedir, gamedirname1), &statresult) == 0)
2183 {
2184 // found gamedir inside Resources, use it
2185 dp_strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir));
2186 }
2187 else
2188 {
2189 // no gamedir found in Resources, gamedir is probably
2190 // outside the .app, remove .app part of path
2191 while (split > fs_basedir && *split != '/')
2192 split--;
2193 *split = 0;
2194 }
2195 }
2196 }
2197#else
2198 // use the working directory
2199 #ifdef WIN32
2200 GetCurrentDirectoryW(sizeof(fs_basedirw) / sizeof(*fs_basedirw), fs_basedirw);
2201 NARROW(fs_basedirw, fs_basedir);
2202 #else
2203 getcwd(fs_basedir, sizeof(fs_basedir));
2204 #endif
2205#endif
2206 }
2207
2208 // make sure the appending of a path separator won't create an unterminated string
2209 memset(fs_basedir + sizeof(fs_basedir) - 2, 0, 2);
2210 // add a path separator to the end of the basedir if it lacks one
2211 if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
2212 dp_strlcat(fs_basedir, "/", sizeof(fs_basedir));
2213
2214 // Add the personal game directory
2215 if((i = Sys_CheckParm("-userdir")) && i < sys.argc - 1)
2216 dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", sys.argv[i+1]);
2217 else if (Sys_CheckParm("-nohome"))
2218 *fs_userdir = 0; // user wants roaming installation, no userdir
2219 else
2220 {
2221#ifdef DP_FS_USERDIR
2222 dp_strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir));
2223#else
2224 int dirmode;
2225 int highestuserdirmode = USERDIRMODE_COUNT - 1;
2226 int preferreduserdirmode = USERDIRMODE_COUNT - 1;
2227 int userdirstatus[USERDIRMODE_COUNT];
2228# ifdef WIN32
2229 // historical behavior...
2230 if (!strcmp(gamedirname1, "id1"))
2231 preferreduserdirmode = USERDIRMODE_NOHOME;
2232# endif
2233 // check what limitations the user wants to impose
2234 if (Sys_CheckParm("-home")) preferreduserdirmode = USERDIRMODE_HOME;
2235 if (Sys_CheckParm("-mygames")) preferreduserdirmode = USERDIRMODE_MYGAMES;
2236 if (Sys_CheckParm("-savedgames")) preferreduserdirmode = USERDIRMODE_SAVEDGAMES;
2237 // gather the status of the possible userdirs
2238 for (dirmode = 0;dirmode < USERDIRMODE_COUNT;dirmode++)
2239 {
2240 userdirstatus[dirmode] = FS_ChooseUserDir((userdirmode_t)dirmode, fs_userdir, sizeof(fs_userdir));
2241 if (userdirstatus[dirmode] == 1)
2242 Con_DPrintf("userdir %i = %s (writable)\n", dirmode, fs_userdir);
2243 else if (userdirstatus[dirmode] == 0)
2244 Con_DPrintf("userdir %i = %s (not writable or does not exist)\n", dirmode, fs_userdir);
2245 else
2246 Con_DPrintf("userdir %i (not applicable)\n", dirmode);
2247 }
2248 // some games may prefer writing to basedir, but if write fails we
2249 // have to search for a real userdir...
2250 if (preferreduserdirmode == 0 && userdirstatus[0] < 1)
2251 preferreduserdirmode = highestuserdirmode;
2252 // check for an existing userdir and continue using it if possible...
2253 for (dirmode = USERDIRMODE_COUNT - 1;dirmode > 0;dirmode--)
2254 if (userdirstatus[dirmode] == 1)
2255 break;
2256 // if no existing userdir found, make a new one...
2257 if (dirmode == 0 && preferreduserdirmode > 0)
2258 for (dirmode = preferreduserdirmode;dirmode > 0;dirmode--)
2259 if (userdirstatus[dirmode] >= 0)
2260 break;
2261 // and finally, we picked one...
2263 Con_DPrintf("userdir %i is the winner\n", dirmode);
2264#endif
2265 }
2266
2267 // if userdir equal to basedir, clear it to avoid confusion later
2268 if (!strcmp(fs_basedir, fs_userdir))
2269 fs_userdir[0] = 0;
2270
2271 // -game <gamedir>
2272 // Adds basedir/gamedir as an override game
2273 // LadyHavoc: now supports multiple -game directories
2274 // the last one is the primary (where files are saved) and is used to identify mods
2275 for (i = 1, numgamedirs = 0; i < sys.argc && numgamedirs < MAX_GAMEDIRS; i++)
2276 {
2277 if (!sys.argv[i])
2278 continue;
2279 if (!strcmp (sys.argv[i], "-game") && i < sys.argc-1)
2280 {
2281 i++;
2282 cmdline_gamedirs[numgamedirs++] = sys.argv[i];
2283 }
2284 }
2285 COM_ChangeGameTypeForGameDirs(numgamedirs, cmdline_gamedirs, true, true);
2286
2287 // generate the searchpath
2288 FS_Rescan();
2289
2290 if (Thread_HasThreads())
2292}
2293
2294/*
2295================
2296FS_Init_SelfPack
2297================
2298*/
2300{
2301 char *buf;
2302
2303 // Load darkplaces.opt from the FS.
2304 if (!Sys_CheckParm("-noopt"))
2305 {
2306 buf = (char *) FS_SysLoadFile("darkplaces.opt", tempmempool, true, NULL);
2307 if(buf)
2308 {
2310 Mem_Free(buf);
2311 }
2312 }
2313
2314#ifndef USE_RWOPS
2315 // Provide the SelfPack.
2316 if (!Sys_CheckParm("-noselfpack") && sys.selffd >= 0)
2317 {
2319 if(fs_selfpack)
2320 {
2322 if (!Sys_CheckParm("-noopt"))
2323 {
2324 buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
2325 if(buf)
2326 {
2328 Mem_Free(buf);
2329 }
2330 }
2331 }
2332 }
2333#endif
2334}
2335
2336/*
2337================
2338FS_Init
2339================
2340*/
2341
2342void FS_Init(void)
2343{
2344 fs_mempool = Mem_AllocPool("file management", 0, NULL);
2345
2346 PK3_OpenLibrary ();
2347
2348 // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
2350
2351 // detect gamemode from commandline options or executable name
2353
2354 FS_Init_Commands(); // assumes com_startupgamegroup is set
2355
2356 FS_Init_Dir();
2357}
2358
2359/*
2360================
2361FS_Shutdown
2362================
2363*/
2364void FS_Shutdown (void)
2365{
2366 // close all pack files and such
2367 // (hopefully there aren't any other open files, but they'll be cleaned up
2368 // by the OS anyway)
2372
2373#ifdef WIN32
2374 Sys_FreeLibrary (&shfolder_dll);
2375 Sys_FreeLibrary (&shell32_dll);
2376 Sys_FreeLibrary (&ole32_dll);
2377#endif
2378
2379 if (fs_mutex)
2381}
2382
2383static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbool nonblocking)
2384{
2386 int mod, opt;
2387 unsigned int ind;
2388 qbool dolock = false;
2389 WPATHDEF(filepathw);
2390
2391 // Parse the mode string
2392 switch (mode[0])
2393 {
2394 case 'r':
2395 mod = O_RDONLY;
2396 opt = 0;
2397 break;
2398 case 'w':
2399 mod = O_WRONLY;
2400 opt = O_CREAT | O_TRUNC;
2401 break;
2402 case 'a':
2403 mod = O_WRONLY;
2404 opt = O_CREAT | O_APPEND;
2405 break;
2406 default:
2407 Con_Printf(CON_ERROR "FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
2408 return FILEDESC_INVALID;
2409 }
2410 for (ind = 1; mode[ind] != '\0'; ind++)
2411 {
2412 switch (mode[ind])
2413 {
2414 case '+':
2415 mod = O_RDWR;
2416 break;
2417 case 'b':
2418 opt |= O_BINARY;
2419 break;
2420 case 'l':
2421 dolock = true;
2422 break;
2423 default:
2424 Con_Printf(CON_ERROR "FS_SysOpen(%s, %s): unknown character in mode (%c)\n",
2425 filepath, mode, mode[ind]);
2426 }
2427 }
2428
2429 if (nonblocking)
2430 opt |= O_NONBLOCK;
2431
2432 if(Sys_CheckParm("-readonly") && mod != O_RDONLY)
2433 return FILEDESC_INVALID;
2434
2435#if USE_RWOPS
2436 if (dolock)
2437 return FILEDESC_INVALID;
2438 handle = SDL_RWFromFile(filepath, mode);
2439#else
2440# ifdef WIN32
2441 WIDE(filepath, filepathw);
2442# if _MSC_VER >= 1400
2443 _wsopen_s(&handle, filepathw, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
2444# else
2445 handle = _wsopen(filepathw, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
2446# endif
2447# else
2448 handle = open(filepath, mod | opt, 0666);
2449 if(handle >= 0 && dolock)
2450 {
2451 struct flock l;
2452 l.l_type = ((mod == O_RDONLY) ? F_RDLCK : F_WRLCK);
2453 l.l_whence = SEEK_SET;
2454 l.l_start = 0;
2455 l.l_len = 0;
2456 if(fcntl(handle, F_SETLK, &l) == -1)
2457 {
2458 FILEDESC_CLOSE(handle);
2459 handle = -1;
2460 }
2461 }
2462# endif
2463#endif
2464
2465 return handle;
2466}
2467
2468int FS_SysOpenFD(const char *filepath, const char *mode, qbool nonblocking)
2469{
2470#ifdef USE_RWOPS
2471 return -1;
2472#else
2473 return FS_SysOpenFiledesc(filepath, mode, nonblocking);
2474#endif
2475}
2476
2477/*
2478====================
2479FS_SysOpen
2480
2481Internal function used to create a qfile_t and open the relevant non-packed file on disk
2482====================
2483*/
2484qfile_t* FS_SysOpen (const char* filepath, const char* mode, qbool nonblocking)
2485{
2486 qfile_t* file;
2487
2488 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2489 file->ungetc = EOF;
2490 file->handle = FS_SysOpenFiledesc(filepath, mode, nonblocking);
2491 if (!FILEDESC_ISVALID(file->handle))
2492 {
2493 Mem_Free (file);
2494 return NULL;
2495 }
2496
2497 file->filename = Mem_strdup(fs_mempool, filepath);
2498
2499 file->real_length = FILEDESC_SEEK (file->handle, 0, SEEK_END);
2500
2501 // For files opened in append mode, we start at the end of the file
2502 if (mode[0] == 'a')
2503 file->position = file->real_length;
2504 else
2505 FILEDESC_SEEK (file->handle, 0, SEEK_SET);
2506
2507 return file;
2508}
2509
2510
2511/*
2512===========
2513FS_OpenPackedFile
2514
2515Open a packed file using its package file descriptor
2516===========
2517*/
2518static qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
2519{
2520 packfile_t *pfile;
2521 filedesc_t dup_handle;
2522 qfile_t* file;
2523
2524 pfile = &pack->files[pack_ind];
2525
2526 // If we don't have the true offset, get it now
2527 if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
2528 if (!PK3_GetTrueFileOffset (pfile, pack))
2529 return NULL;
2530
2531#ifndef LINK_TO_ZLIB
2532 // No Zlib DLL = no compressed files
2533 if (!zlib_dll && (pfile->flags & PACKFILE_FLAG_DEFLATED))
2534 {
2535 Con_Printf(CON_WARN "WARNING: can't open the compressed file %s\n"
2536 "You need the Zlib DLL to use compressed files\n",
2537 pfile->name);
2538 return NULL;
2539 }
2540#endif
2541
2542 // LadyHavoc: FILEDESC_SEEK affects all duplicates of a handle so we do it before
2543 // the dup() call to avoid having to close the dup_handle on error here
2544 if (FILEDESC_SEEK (pack->handle, pfile->offset, SEEK_SET) == -1)
2545 {
2546 Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %08x%08x)\n",
2547 pfile->name, pack->filename, (unsigned int)(pfile->offset >> 32), (unsigned int)(pfile->offset));
2548 return NULL;
2549 }
2550
2551 dup_handle = FILEDESC_DUP (pack->filename, pack->handle);
2552 if (!FILEDESC_ISVALID(dup_handle))
2553 {
2554 Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
2555 return NULL;
2556 }
2557
2558 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2559 memset (file, 0, sizeof (*file));
2560 file->handle = dup_handle;
2561 file->flags = QFILE_FLAG_PACKED;
2562 file->real_length = pfile->realsize;
2563 file->offset = pfile->offset;
2564 file->position = 0;
2565 file->ungetc = EOF;
2566
2567 if (pfile->flags & PACKFILE_FLAG_DEFLATED)
2568 {
2569 ztoolkit_t *ztk;
2570
2571 file->flags |= QFILE_FLAG_DEFLATED;
2572
2573 // We need some more variables
2574 ztk = (ztoolkit_t *)Mem_Alloc (fs_mempool, sizeof (*ztk));
2575
2576 ztk->comp_length = pfile->packsize;
2577
2578 // Initialize zlib stream
2579 ztk->zstream.next_in = ztk->input;
2580 ztk->zstream.avail_in = 0;
2581
2582 /* From Zlib's "unzip.c":
2583 *
2584 * windowBits is passed < 0 to tell that there is no zlib header.
2585 * Note that in this case inflate *requires* an extra "dummy" byte
2586 * after the compressed stream in order to complete decompression and
2587 * return Z_STREAM_END.
2588 * In unzip, i don't wait absolutely Z_STREAM_END because I known the
2589 * size of both compressed and uncompressed data
2590 */
2591 if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
2592 {
2593 Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
2594 FILEDESC_CLOSE(dup_handle);
2595 Mem_Free(file);
2596 return NULL;
2597 }
2598
2599 ztk->zstream.next_out = file->buff;
2600 ztk->zstream.avail_out = sizeof (file->buff);
2601
2602 file->ztk = ztk;
2603 }
2604
2605 return file;
2606}
2607
2608/*
2609====================
2610FS_CheckNastyPath
2611
2612Return true if the path should be rejected due to one of the following:
26131: path elements that are non-portable
26142: path elements that would allow access to files outside the game directory,
2615 or are just not a good idea for a mod to be using.
2616====================
2617*/
2618int FS_CheckNastyPath (const char *path, qbool isgamedir)
2619{
2620 // all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
2621 if (!path[0])
2622 return 2;
2623
2624 // Windows: don't allow \ in filenames (windows-only), period.
2625 // (on Windows \ is a directory separator, but / is also supported)
2626 if (strstr(path, "\\"))
2627 return 1; // non-portable
2628
2629 // Mac: don't allow Mac-only filenames - : is a directory separator
2630 // instead of /, but we rely on / working already, so there's no reason to
2631 // support a Mac-only path
2632 // Amiga and Windows: : tries to go to root of drive
2633 if (strstr(path, ":"))
2634 return 1; // non-portable attempt to go to root of drive
2635
2636 // Amiga: // is parent directory
2637 if (strstr(path, "//"))
2638 return 1; // non-portable attempt to go to parent directory
2639
2640 // all: don't allow going to parent directory (../ or /../)
2641 if (strstr(path, ".."))
2642 return 2; // attempt to go outside the game directory
2643
2644 // Windows and UNIXes: don't allow absolute paths
2645 if (path[0] == '/')
2646 return 2; // attempt to go outside the game directory
2647
2648 // all: don't allow . character immediately before a slash, this catches all imaginable cases of ./, ../, .../, etc
2649 if (strstr(path, "./"))
2650 return 2; // possible attempt to go outside the game directory
2651
2652 // all: forbid trailing slash on gamedir
2653 if (isgamedir && path[strlen(path)-1] == '/')
2654 return 2;
2655
2656 // all: forbid leading dot on any filename for any reason
2657 if (strstr(path, "/."))
2658 return 2; // attempt to go outside the game directory
2659
2660 // after all these checks we're pretty sure it's a / separated filename
2661 // and won't do much if any harm
2662 return false;
2663}
2664
2665/*
2666====================
2667FS_SanitizePath
2668
2669Sanitize path (replace non-portable characters
2670with portable ones in-place, etc)
2671====================
2672*/
2673void FS_SanitizePath(char *path)
2674{
2675 for (; *path; path++)
2676 if (*path == '\\')
2677 *path = '/';
2678}
2679
2680/*
2681====================
2682FS_FindFile
2683
2684Look for a file in the packages and in the filesystem
2685
2686Return the searchpath where the file was found (or NULL)
2687and the file index in the package if relevant
2688====================
2689*/
2690static searchpath_t *FS_FindFile (const char *name, int *index, const char **canonicalname, qbool quiet)
2691{
2692 searchpath_t *search;
2693 pack_t *pak;
2694
2695 // search through the path, one element at a time
2696 for (search = fs_searchpaths;search;search = search->next)
2697 {
2698 // is the element a pak file?
2699 if (search->pack && !search->pack->vpack)
2700 {
2701 int (*strcmp_funct) (const char* str1, const char* str2);
2702 int left, right, middle;
2703
2704 pak = search->pack;
2705 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
2706
2707 // Look for the file (binary search)
2708 left = 0;
2709 right = pak->numfiles - 1;
2710 while (left <= right)
2711 {
2712 int diff;
2713
2714 middle = (left + right) / 2;
2715 diff = strcmp_funct (pak->files[middle].name, name);
2716
2717 // Found it
2718 if (!diff)
2719 {
2721 {
2722 // yes, but the first one is empty so we treat it as not being there
2723 if (!quiet && developer_extra.integer)
2724 Con_DPrintf("FS_FindFile: %s is marked as deleted\n", name);
2725
2726 if (index != NULL)
2727 *index = -1;
2728 if (canonicalname)
2729 *canonicalname = NULL;
2730 return NULL;
2731 }
2732
2733 if (!quiet && developer_extra.integer)
2734 Con_DPrintf("FS_FindFile: %s in %s\n", pak->files[middle].name, pak->filename);
2735
2736 if (index != NULL)
2737 *index = middle;
2738 if (canonicalname)
2739 *canonicalname = pak->files[middle].name;
2740 return search;
2741 }
2742
2743 // If we're too far in the list
2744 if (diff > 0)
2745 right = middle - 1;
2746 else
2747 left = middle + 1;
2748 }
2749 }
2750 else
2751 {
2752 char netpath[MAX_OSPATH];
2753 dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
2754 if (FS_SysFileExists (netpath))
2755 {
2756 if (!quiet && developer_extra.integer)
2757 Con_DPrintf("FS_FindFile: %s\n", netpath);
2758
2759 if (index != NULL)
2760 *index = -1;
2761 if (canonicalname)
2762 *canonicalname = name;
2763 return search;
2764 }
2765 }
2766 }
2767
2768 if (!quiet && developer_extra.integer)
2769 Con_DPrintf("FS_FindFile: can't find %s\n", name);
2770
2771 if (index != NULL)
2772 *index = -1;
2773 if (canonicalname)
2774 *canonicalname = NULL;
2775 return NULL;
2776}
2777
2778
2779/*
2780===========
2781FS_OpenReadFile
2782
2783Look for a file in the search paths and open it in read-only mode
2784===========
2785*/
2786static qfile_t *FS_OpenReadFile (const char *filename, qbool quiet, qbool nonblocking, int symlinkLevels)
2787{
2788 searchpath_t *search;
2789 int pack_ind;
2790
2791 search = FS_FindFile (filename, &pack_ind, NULL, quiet);
2792
2793 // Not found?
2794 if (search == NULL)
2795 return NULL;
2796
2797 // Found in the filesystem?
2798 if (pack_ind < 0)
2799 {
2800 // this works with vpacks, so we are fine
2801 char path [MAX_OSPATH];
2802 dpsnprintf (path, sizeof (path), "%s%s", search->filename, filename);
2803 return FS_SysOpen (path, "rb", nonblocking);
2804 }
2805
2806 // So, we found it in a package...
2807
2808 // Is it a PK3 symlink?
2809 // TODO also handle directory symlinks by parsing the whole structure...
2810 // but heck, file symlinks are good enough for now
2811 if(search->pack->files[pack_ind].flags & PACKFILE_FLAG_SYMLINK)
2812 {
2813 if(symlinkLevels <= 0)
2814 {
2815 Con_Printf("symlink: %s: too many levels of symbolic links\n", filename);
2816 return NULL;
2817 }
2818 else
2819 {
2820 char linkbuf[MAX_QPATH];
2822 qfile_t *linkfile = FS_OpenPackedFile (search->pack, pack_ind);
2823 const char *mergeslash;
2824 char *mergestart;
2825
2826 if(!linkfile)
2827 return NULL;
2828 count = FS_Read(linkfile, linkbuf, sizeof(linkbuf) - 1);
2829 FS_Close(linkfile);
2830 if(count < 0)
2831 return NULL;
2832 linkbuf[count] = 0;
2833
2834 // Now combine the paths...
2835 mergeslash = strrchr(filename, '/');
2836 mergestart = linkbuf;
2837 if(!mergeslash)
2838 mergeslash = filename;
2839 while(!strncmp(mergestart, "../", 3))
2840 {
2841 mergestart += 3;
2842 while(mergeslash > filename)
2843 {
2844 --mergeslash;
2845 if(*mergeslash == '/')
2846 break;
2847 }
2848 }
2849 // Now, mergestart will point to the path to be appended, and mergeslash points to where it should be appended
2850 if(mergeslash == filename)
2851 {
2852 // Either mergeslash == filename, then we just replace the name (done below)
2853 }
2854 else
2855 {
2856 // Or, we append the name after mergeslash;
2857 // or rather, we can also shift the linkbuf so we can put everything up to and including mergeslash first
2858 int spaceNeeded = mergeslash - filename + 1;
2859 int spaceRemoved = mergestart - linkbuf;
2860 if(count - spaceRemoved + spaceNeeded >= MAX_QPATH)
2861 {
2862 Con_DPrintf("symlink: too long path rejected\n");
2863 return NULL;
2864 }
2865 memmove(linkbuf + spaceNeeded, linkbuf + spaceRemoved, count - spaceRemoved);
2866 memcpy(linkbuf, filename, spaceNeeded);
2867 linkbuf[count - spaceRemoved + spaceNeeded] = 0;
2868 mergestart = linkbuf;
2869 }
2870 if (!quiet && developer_loading.integer)
2871 Con_DPrintf("symlink: %s -> %s\n", filename, mergestart);
2872 if(FS_CheckNastyPath (mergestart, false))
2873 {
2874 Con_DPrintf("symlink: nasty path %s rejected\n", mergestart);
2875 return NULL;
2876 }
2877 return FS_OpenReadFile(mergestart, quiet, nonblocking, symlinkLevels - 1);
2878 }
2879 }
2880
2881 return FS_OpenPackedFile (search->pack, pack_ind);
2882}
2883
2884
2885/*
2886=============================================================================
2887
2888MAIN PUBLIC FUNCTIONS
2889
2890=============================================================================
2891*/
2892
2893/*
2894====================
2895FS_OpenRealFile
2896
2897Open a file in the userpath. The syntax is the same as fopen
2898Used for savegame scanning in menu, and all file writing.
2899====================
2900*/
2901qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qbool quiet)
2902{
2903 char real_path [MAX_OSPATH];
2904
2905 if (FS_CheckNastyPath(filepath, false))
2906 {
2907 Con_Printf("FS_OpenRealFile(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
2908 return NULL;
2909 }
2910
2911 dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath); // this is never a vpack
2912
2913 // If the file is opened in "write", "append", or "read/write" mode,
2914 // create directories up to the file.
2915 if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
2916 FS_CreatePath (real_path);
2917 return FS_SysOpen (real_path, mode, false);
2918}
2919
2920
2921/*
2922====================
2923FS_OpenVirtualFile
2924
2925Open a file. The syntax is the same as fopen
2926====================
2927*/
2928qfile_t* FS_OpenVirtualFile (const char* filepath, qbool quiet)
2929{
2930 qfile_t *result = NULL;
2931 if (FS_CheckNastyPath(filepath, false))
2932 {
2933 Con_Printf("FS_OpenVirtualFile(\"%s\", %s): nasty filename rejected\n", filepath, quiet ? "true" : "false");
2934 return NULL;
2935 }
2936
2938 result = FS_OpenReadFile (filepath, quiet, false, 16);
2940 return result;
2941}
2942
2943
2944/*
2945====================
2946FS_FileFromData
2947
2948Open a file. The syntax is the same as fopen
2949====================
2950*/
2951qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qbool quiet)
2952{
2953 qfile_t* file;
2954 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2955 memset (file, 0, sizeof (*file));
2956 file->flags = QFILE_FLAG_DATA;
2957 file->ungetc = EOF;
2958 file->real_length = size;
2959 file->data = data;
2960 return file;
2961}
2962
2963/*
2964====================
2965FS_Close
2966
2967Close a file
2968====================
2969*/
2970int FS_Close (qfile_t* file)
2971{
2972 if(file->flags & QFILE_FLAG_DATA)
2973 {
2974 Mem_Free(file);
2975 return 0;
2976 }
2977
2978 if (FILEDESC_CLOSE (file->handle))
2979 return EOF;
2980
2981 if (file->filename)
2982 {
2983 if (file->flags & QFILE_FLAG_REMOVE)
2984 {
2985 if (remove(file->filename) == -1)
2986 {
2987 // No need to report this. If removing a just
2988 // written file failed, this most likely means
2989 // someone else deleted it first - which we
2990 // like.
2991 }
2992 }
2993
2994 Mem_Free((void *) file->filename);
2995 }
2996
2997 if (file->ztk)
2998 {
2999 qz_inflateEnd (&file->ztk->zstream);
3000 Mem_Free (file->ztk);
3001 }
3002
3003 Mem_Free (file);
3004 return 0;
3005}
3006
3007void FS_RemoveOnClose(qfile_t* file)
3008{
3009 file->flags |= QFILE_FLAG_REMOVE;
3010}
3011
3012/*
3013====================
3014FS_Write
3015
3016Write "datasize" bytes into a file
3017====================
3018*/
3019fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize)
3020{
3021 fs_offset_t written = 0;
3022
3023 // If necessary, seek to the exact file position we're supposed to be
3024 if (file->buff_ind != file->buff_len)
3025 {
3026 if (FILEDESC_SEEK (file->handle, file->buff_ind - file->buff_len, SEEK_CUR) == -1)
3027 {
3028 Con_Printf(CON_WARN "WARNING: could not seek in %s.\n", file->filename);
3029 }
3030 }
3031
3032 // Purge cached data
3033 FS_Purge (file);
3034
3035 // Write the buffer and update the position
3036 // LadyHavoc: to hush a warning about passing size_t to an unsigned int parameter on Win64 we do this as multiple writes if the size would be too big for an integer (we never write that big in one go, but it's a theory)
3037 while (written < (fs_offset_t)datasize)
3038 {
3039 // figure out how much to write in one chunk
3040 fs_offset_t maxchunk = 1<<30; // 1 GiB
3041 int chunk = (int)min((fs_offset_t)datasize - written, maxchunk);
3042 int result = (int)FILEDESC_WRITE (file->handle, (const unsigned char *)data + written, chunk);
3043 // if at least some was written, add it to our accumulator
3044 if (result > 0)
3045 written += result;
3046 // if the result is not what we expected, consider the write to be incomplete
3047 if (result != chunk)
3048 break;
3049 }
3050 file->position = FILEDESC_SEEK (file->handle, 0, SEEK_CUR);
3051 if (file->real_length < file->position)
3052 file->real_length = file->position;
3053
3054 // note that this will never be less than 0 even if the write failed
3055 return written;
3056}
3057
3058
3059/*
3060====================
3061FS_Read
3062
3063Read up to "buffersize" bytes from a file
3064====================
3065*/
3066fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
3067{
3068 fs_offset_t count, done;
3069
3070 if (buffersize == 0 || !buffer)
3071 return 0;
3072
3073 // Get rid of the ungetc character
3074 if (file->ungetc != EOF)
3075 {
3076 ((char*)buffer)[0] = file->ungetc;
3077 buffersize--;
3078 file->ungetc = EOF;
3079 done = 1;
3080 }
3081 else
3082 done = 0;
3083
3084 if(file->flags & QFILE_FLAG_DATA)
3085 {
3086 size_t left = file->real_length - file->position;
3087 if(buffersize > left)
3088 buffersize = left;
3089 memcpy(buffer, file->data + file->position, buffersize);
3090 file->position += buffersize;
3091 return buffersize;
3092 }
3093
3094 // First, we copy as many bytes as we can from "buff"
3095 if (file->buff_ind < file->buff_len)
3096 {
3097 count = file->buff_len - file->buff_ind;
3098 count = ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
3099 done += count;
3100 memcpy (buffer, &file->buff[file->buff_ind], count);
3101 file->buff_ind += count;
3102
3103 buffersize -= count;
3104 if (buffersize == 0)
3105 return done;
3106 }
3107
3108 // NOTE: at this point, the read buffer is always empty
3109
3110 // If the file isn't compressed
3111 if (! (file->flags & QFILE_FLAG_DEFLATED))
3112 {
3113 fs_offset_t nb;
3114
3115 // We must take care to not read after the end of the file
3116 count = file->real_length - file->position;
3117
3118 // If we have a lot of data to get, put them directly into "buffer"
3119 if (buffersize > sizeof (file->buff) / 2)
3120 {
3121 if (count > (fs_offset_t)buffersize)
3122 count = (fs_offset_t)buffersize;
3123 if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
3124 {
3125 // Seek failed. When reading from a pipe, and
3126 // the caller never called FS_Seek, this still
3127 // works fine. So no reporting this error.
3128 }
3129 nb = FILEDESC_READ (file->handle, &((unsigned char*)buffer)[done], count);
3130 if (nb > 0)
3131 {
3132 done += nb;
3133 file->position += nb;
3134
3135 // Purge cached data
3136 FS_Purge (file);
3137 }
3138 }
3139 else
3140 {
3141 if (count > (fs_offset_t)sizeof (file->buff))
3142 count = (fs_offset_t)sizeof (file->buff);
3143 if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
3144 {
3145 // Seek failed. When reading from a pipe, and
3146 // the caller never called FS_Seek, this still
3147 // works fine. So no reporting this error.
3148 }
3149 nb = FILEDESC_READ (file->handle, file->buff, count);
3150 if (nb > 0)
3151 {
3152 file->buff_len = nb;
3153 file->position += nb;
3154
3155 // Copy the requested data in "buffer" (as much as we can)
3156 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
3157 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
3158 file->buff_ind = count;
3159 done += count;
3160 }
3161 }
3162
3163 return done;
3164 }
3165
3166 // If the file is compressed, it's more complicated...
3167 // We cycle through a few operations until we have read enough data
3168 while (buffersize > 0)
3169 {
3170 ztoolkit_t *ztk = file->ztk;
3171 int error;
3172
3173 // NOTE: at this point, the read buffer is always empty
3174
3175 // If "input" is also empty, we need to refill it
3176 if (ztk->in_ind == ztk->in_len)
3177 {
3178 // If we are at the end of the file
3179 if (file->position == file->real_length)
3180 return done;
3181
3182 count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
3183 if (count > (fs_offset_t)sizeof (ztk->input))
3184 count = (fs_offset_t)sizeof (ztk->input);
3185 FILEDESC_SEEK (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
3186 if (FILEDESC_READ (file->handle, ztk->input, count) != count)
3187 {
3188 Con_Printf ("FS_Read: unexpected end of file\n");
3189 break;
3190 }
3191
3192 ztk->in_ind = 0;
3193 ztk->in_len = count;
3194 ztk->in_position += count;
3195 }
3196
3197 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
3198 ztk->zstream.avail_in = (unsigned int)(ztk->in_len - ztk->in_ind);
3199
3200 // Now that we are sure we have compressed data available, we need to determine
3201 // if it's better to inflate it in "file->buff" or directly in "buffer"
3202
3203 // Inflate the data in "file->buff"
3204 if (buffersize < sizeof (file->buff) / 2)
3205 {
3206 ztk->zstream.next_out = file->buff;
3207 ztk->zstream.avail_out = sizeof (file->buff);
3208 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3209 if (error != Z_OK && error != Z_STREAM_END)
3210 {
3211 Con_Printf ("FS_Read: Can't inflate file\n");
3212 break;
3213 }
3214 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3215
3216 file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
3217 file->position += file->buff_len;
3218
3219 // Copy the requested data in "buffer" (as much as we can)
3220 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
3221 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
3222 file->buff_ind = count;
3223 }
3224
3225 // Else, we inflate directly in "buffer"
3226 else
3227 {
3228 ztk->zstream.next_out = &((unsigned char*)buffer)[done];
3229 ztk->zstream.avail_out = (unsigned int)buffersize;
3230 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3231 if (error != Z_OK && error != Z_STREAM_END)
3232 {
3233 Con_Printf ("FS_Read: Can't inflate file\n");
3234 break;
3235 }
3236 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3237
3238 // How much data did it inflate?
3239 count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
3240 file->position += count;
3241
3242 // Purge cached data
3243 FS_Purge (file);
3244 }
3245
3246 done += count;
3247 buffersize -= count;
3248 }
3249
3250 return done;
3251}
3252
3253
3254/*
3255====================
3256FS_Print
3257
3258Print a string into a file
3259====================
3260*/
3261int FS_Print (qfile_t* file, const char *msg)
3262{
3263 return (int)FS_Write (file, msg, strlen (msg));
3264}
3265
3266/*
3267====================
3268FS_Printf
3269
3270Print a string into a file
3271====================
3272*/
3273int FS_Printf(qfile_t* file, const char* format, ...)
3274{
3275 int result;
3276 va_list args;
3277
3278 va_start (args, format);
3279 result = FS_VPrintf (file, format, args);
3280 va_end (args);
3281
3282 return result;
3283}
3284
3285
3286/*
3287====================
3288FS_VPrintf
3289
3290Print a string into a file
3291====================
3292*/
3293int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
3294{
3295 int len;
3296 fs_offset_t buff_size = MAX_INPUTLINE;
3297 char *tempbuff;
3298
3299 for (;;)
3300 {
3301 tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
3302 len = dpvsnprintf (tempbuff, buff_size, format, ap);
3303 if (len >= 0 && len < buff_size)
3304 break;
3305 Mem_Free (tempbuff);
3306 buff_size *= 2;
3307 }
3308
3309 len = FILEDESC_WRITE (file->handle, tempbuff, len);
3310 Mem_Free (tempbuff);
3311
3312 return len;
3313}
3314
3315
3316/*
3317====================
3318FS_Getc
3319
3320Get the next character of a file
3321====================
3322*/
3323int FS_Getc (qfile_t* file)
3324{
3325 unsigned char c;
3326
3327 if (FS_Read (file, &c, 1) != 1)
3328 return EOF;
3329
3330 return c;
3331}
3332
3333
3334/*
3335====================
3336FS_UnGetc
3337
3338Put a character back into the read buffer (only supports one character!)
3339====================
3340*/
3341int FS_UnGetc (qfile_t* file, unsigned char c)
3342{
3343 // If there's already a character waiting to be read
3344 if (file->ungetc != EOF)
3345 return EOF;
3346
3347 file->ungetc = c;
3348 return c;
3349}
3350
3351
3352/*
3353====================
3354FS_Seek
3355
3356Move the position index in a file
3357====================
3358*/
3359int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
3360{
3361 ztoolkit_t *ztk;
3362 unsigned char* buffer;
3363 fs_offset_t buffersize;
3364
3365 // Compute the file offset
3366 switch (whence)
3367 {
3368 case SEEK_CUR:
3369 offset += file->position - file->buff_len + file->buff_ind;
3370 break;
3371
3372 case SEEK_SET:
3373 break;
3374
3375 case SEEK_END:
3376 offset += file->real_length;
3377 break;
3378
3379 default:
3380 return -1;
3381 }
3382 if (offset < 0 || offset > file->real_length)
3383 return -1;
3384
3385 if(file->flags & QFILE_FLAG_DATA)
3386 {
3387 file->position = offset;
3388 return 0;
3389 }
3390
3391 // If we have the data in our read buffer, we don't need to actually seek
3392 if (file->position - file->buff_len <= offset && offset <= file->position)
3393 {
3394 file->buff_ind = offset + file->buff_len - file->position;
3395 return 0;
3396 }
3397
3398 // Purge cached data
3399 FS_Purge (file);
3400
3401 // Unpacked or uncompressed files can seek directly
3402 if (! (file->flags & QFILE_FLAG_DEFLATED))
3403 {
3404 if (FILEDESC_SEEK (file->handle, file->offset + offset, SEEK_SET) == -1)
3405 return -1;
3406 file->position = offset;
3407 return 0;
3408 }
3409
3410 // Seeking in compressed files is more a hack than anything else,
3411 // but we need to support it, so here we go.
3412 ztk = file->ztk;
3413
3414 // If we have to go back in the file, we need to restart from the beginning
3416 {
3417 ztk->in_ind = 0;
3418 ztk->in_len = 0;
3419 ztk->in_position = 0;
3420 file->position = 0;
3421 if (FILEDESC_SEEK (file->handle, file->offset, SEEK_SET) == -1)
3422 Con_Printf("IMPOSSIBLE: couldn't seek in already opened pk3 file.\n");
3423
3424 // Reset the Zlib stream
3425 ztk->zstream.next_in = ztk->input;
3426 ztk->zstream.avail_in = 0;
3427 qz_inflateReset (&ztk->zstream);
3428 }
3429
3430 // We need a big buffer to force inflating into it directly
3431 buffersize = 2 * sizeof (file->buff);
3432 buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
3433
3434 // Skip all data until we reach the requested offset
3435 while (offset > (file->position - file->buff_len + file->buff_ind))
3436 {
3437 fs_offset_t diff = offset - (file->position - file->buff_len + file->buff_ind);
3438 fs_offset_t count, len;
3439
3440 count = (diff > buffersize) ? buffersize : diff;
3441 len = FS_Read (file, buffer, count);
3442 if (len != count)
3443 {
3444 Mem_Free (buffer);
3445 return -1;
3446 }
3447 }
3448
3449 Mem_Free (buffer);
3450 return 0;
3451}
3452
3453
3454/*
3455====================
3456FS_Tell
3457
3458Give the current position in a file
3459====================
3460*/
3461fs_offset_t FS_Tell (qfile_t* file)
3462{
3463 return file->position - file->buff_len + file->buff_ind;
3464}
3465
3466
3467/*
3468====================
3469FS_FileSize
3470
3471Give the total size of a file
3472====================
3473*/
3475{
3476 return file->real_length;
3477}
3478
3479
3480/*
3481====================
3482FS_Purge
3483
3484Erases any buffered input or output data
3485====================
3486*/
3487void FS_Purge (qfile_t* file)
3488{
3489 file->buff_len = 0;
3490 file->buff_ind = 0;
3491 file->ungetc = EOF;
3492}
3493
3494
3495/*
3496============
3497FS_LoadAndCloseQFile
3498
3499Loads full content of a qfile_t and closes it.
3500Always appends a 0 byte.
3501============
3502*/
3503static unsigned char *FS_LoadAndCloseQFile (qfile_t *file, const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
3504{
3505 unsigned char *buf = NULL;
3506 fs_offset_t filesize = 0;
3507
3508 if (file)
3509 {
3510 filesize = file->real_length;
3511 if(filesize < 0)
3512 {
3513 Con_Printf("FS_LoadFile(\"%s\", pool, %s, filesizepointer): trying to open a non-regular file\n", path, quiet ? "true" : "false");
3514 FS_Close(file);
3515 return NULL;
3516 }
3517
3518 buf = (unsigned char *)Mem_Alloc (pool, filesize + 1);
3519 buf[filesize] = '\0';
3520 FS_Read (file, buf, filesize);
3521 FS_Close (file);
3523 Con_Printf("loaded file \"%s\" (%u bytes)\n", path, (unsigned int)filesize);
3524 }
3525
3526 if (filesizepointer)
3527 *filesizepointer = filesize;
3528 return buf;
3529}
3530
3531
3532/*
3533============
3534FS_LoadFile
3535
3536Filename are relative to the quake directory.
3537Always appends a 0 byte.
3538============
3539*/
3540unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
3541{
3542 qfile_t *file = FS_OpenVirtualFile(path, quiet);
3543 return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3544}
3545
3546
3547/*
3548============
3549FS_SysLoadFile
3550
3551Filename are OS paths.
3552Always appends a 0 byte.
3553============
3554*/
3555unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
3556{
3557 qfile_t *file = FS_SysOpen(path, "rb", false);
3558 return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3559}
3560
3561
3562/*
3563============
3564FS_WriteFile
3565
3566The filename will be prefixed by the current game directory
3567============
3568*/
3569qbool FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
3570{
3571 qfile_t *file;
3572 size_t i;
3573 fs_offset_t lentotal;
3574
3575 file = FS_OpenRealFile(filename, "wb", false);
3576 if (!file)
3577 {
3578 Con_Printf("FS_WriteFile: failed on %s\n", filename);
3579 return false;
3580 }
3581
3582 lentotal = 0;
3583 for(i = 0; i < count; ++i)
3584 lentotal += len[i];
3585 Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
3586 for(i = 0; i < count; ++i)
3587 FS_Write (file, data[i], len[i]);
3588 FS_Close (file);
3589 return true;
3590}
3591
3592qbool FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
3593{
3594 return FS_WriteFileInBlocks(filename, &data, &len, 1);
3595}
3596
3597
3598/*
3599=============================================================================
3600
3601OTHERS PUBLIC FUNCTIONS
3602
3603=============================================================================
3604*/
3605
3606/*
3607============
3608FS_StripExtension
3609============
3610*/
3611void FS_StripExtension (const char *in, char *out, size_t size_out)
3612{
3613 char *last = NULL;
3614 char currentchar;
3615
3616 if (size_out == 0)
3617 return;
3618
3619 while ((currentchar = *in) && size_out > 1)
3620 {
3621 if (currentchar == '.')
3622 last = out;
3623 else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
3624 last = NULL;
3625 *out++ = currentchar;
3626 in++;
3627 size_out--;
3628 }
3629 if (last)
3630 *last = 0;
3631 else
3632 *out = 0;
3633}
3634
3635
3636/*
3637==================
3638FS_DefaultExtension
3639==================
3640*/
3641void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
3642{
3643 const char *src;
3644
3645 // if path doesn't have a .EXT, append extension
3646 // (extension should include the .)
3647 src = path + strlen(path);
3648
3649 while (*src != '/' && src != path)
3650 {
3651 if (*src == '.')
3652 return; // it has an extension
3653 src--;
3654 }
3655
3656 dp_strlcat (path, extension, size_path);
3657}
3658
3659
3660/*
3661==================
3662FS_FileType
3663
3664Look for a file in the packages and in the filesystem
3665==================
3666*/
3667int FS_FileType (const char *filename)
3668{
3669 searchpath_t *search;
3670 char fullpath[MAX_OSPATH];
3671
3672 search = FS_FindFile (filename, NULL, NULL, true);
3673 if(!search)
3674 return FS_FILETYPE_NONE;
3675
3676 if(search->pack && !search->pack->vpack)
3677 return FS_FILETYPE_FILE; // TODO can't check directories in paks yet, maybe later
3678
3679 dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, filename);
3680 return FS_SysFileType(fullpath);
3681}
3682
3683
3684/*
3685==================
3686FS_FileExists
3687
3688Look for a file in the packages and in the filesystem
3689Returns its canonical name (VFS path with correct capitalisation) if found, else NULL.
3690If the file is found outside a pak, this will be the same pointer as passed in.
3691==================
3692*/
3693const char *FS_FileExists (const char *filename)
3694{
3695 const char *canonicalname;
3696
3697 return FS_FindFile(filename, NULL, &canonicalname, true) ? canonicalname : NULL;
3698}
3699
3700
3701/*
3702==================
3703FS_SysFileExists
3704
3705Look for a file in the filesystem only
3706==================
3707*/
3708int FS_SysFileType (const char *path)
3709{
3710#ifdef WIN32
3711 // Sajt - some older sdks are missing this define
3712# ifndef INVALID_FILE_ATTRIBUTES
3713# define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
3714# endif
3715 WPATHDEF(pathw);
3716 DWORD result;
3717
3718 WIDE(path, pathw);
3719 result = GetFileAttributesW(pathw);
3720
3721 if(result == INVALID_FILE_ATTRIBUTES)
3722 return FS_FILETYPE_NONE;
3723
3724 if(result & FILE_ATTRIBUTE_DIRECTORY)
3725 return FS_FILETYPE_DIRECTORY;
3726
3727 return FS_FILETYPE_FILE;
3728#else
3729 struct stat buf;
3730
3731 if (stat (path,&buf) == -1)
3732 return FS_FILETYPE_NONE;
3733
3734#ifndef S_ISDIR
3735#define S_ISDIR(a) (((a) & S_IFMT) == S_IFDIR)
3736#endif
3737 if(S_ISDIR(buf.st_mode))
3738 return FS_FILETYPE_DIRECTORY;
3739
3740 return FS_FILETYPE_FILE;
3741#endif
3742}
3743
3744qbool FS_SysFileExists (const char *path)
3745{
3746 return FS_SysFileType (path) != FS_FILETYPE_NONE;
3747}
3748
3749/*
3750===========
3751FS_Search
3752
3753Allocate and fill a search structure with information on matching filenames.
3754===========
3755*/
3756fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet, const char *packfile)
3757{
3758 fssearch_t *search;
3759 searchpath_t *searchpath;
3760 pack_t *pak;
3761 int i, basepathlength, numfiles, numchars, resultlistindex, dirlistindex;
3762 stringlist_t resultlist;
3763 stringlist_t dirlist;
3764 stringlist_t matchedSet, foundSet;
3765 const char *start, *slash, *backslash, *colon, *separator;
3766 char *basepath;
3767
3768 for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
3769 ;
3770
3771 if (i > 0)
3772 {
3773 Con_Printf("Don't use punctuation at the beginning of a search pattern!\n");
3774 return NULL;
3775 }
3776
3777 stringlistinit(&resultlist);
3778 stringlistinit(&dirlist);
3779 search = NULL;
3780 slash = strrchr(pattern, '/');
3781 backslash = strrchr(pattern, '\\');
3782 colon = strrchr(pattern, ':');
3783 separator = max(slash, backslash);
3784 separator = max(separator, colon);
3785 basepathlength = separator ? (separator + 1 - pattern) : 0;
3786 basepath = (char *)Mem_Alloc (tempmempool, basepathlength + 1);
3787 if (basepathlength)
3788 memcpy(basepath, pattern, basepathlength);
3789 basepath[basepathlength] = 0;
3790
3791 // search through the path, one element at a time
3792 for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
3793 {
3794 // is the element a pak file?
3795 if (searchpath->pack && !searchpath->pack->vpack)
3796 {
3797 // look through all the pak file elements
3798 pak = searchpath->pack;
3799 if(packfile)
3800 {
3801 if(strcmp(packfile, pak->shortname))
3802 continue;
3803 }
3804 for (i = 0;i < pak->numfiles;i++)
3805 {
3806 char temp[MAX_OSPATH];
3807 dp_strlcpy(temp, pak->files[i].name, sizeof(temp));
3808 while (temp[0])
3809 {
3810 if (matchpattern(temp, (char *)pattern, true))
3811 {
3812 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3813 if (!strcmp(resultlist.strings[resultlistindex], temp))
3814 break;
3815 if (resultlistindex == resultlist.numstrings)
3816 {
3817 stringlistappend(&resultlist, temp);
3818 if (!quiet && developer_loading.integer)
3819 Con_Printf("SearchPackFile: %s : %s\n", pak->filename, temp);
3820 }
3821 }
3822 // strip off one path element at a time until empty
3823 // this way directories are added to the listing if they match the pattern
3824 slash = strrchr(temp, '/');
3825 backslash = strrchr(temp, '\\');
3826 colon = strrchr(temp, ':');
3827 separator = temp;
3828 if (separator < slash)
3829 separator = slash;
3830 if (separator < backslash)
3831 separator = backslash;
3832 if (separator < colon)
3833 separator = colon;
3834 *((char *)separator) = 0;
3835 }
3836 }
3837 }
3838 else
3839 {
3840 if(packfile)
3841 continue;
3842
3843 start = pattern;
3844
3845 stringlistinit(&matchedSet);
3846 stringlistinit(&foundSet);
3847 // add a first entry to the set
3848 stringlistappend(&matchedSet, "");
3849 // iterate through pattern's path
3850 while (*start)
3851 {
3852 const char *asterisk, *wildcard, *nextseparator, *prevseparator;
3853 char subpath[MAX_OSPATH];
3854 char subpattern[MAX_OSPATH];
3855
3856 // find the next wildcard
3857 wildcard = strchr(start, '?');
3858 asterisk = strchr(start, '*');
3859 if (asterisk && (!wildcard || asterisk < wildcard))
3860 {
3861 wildcard = asterisk;
3862 }
3863
3864 if (wildcard)
3865 {
3866 nextseparator = strchr( wildcard, '/' );
3867 }
3868 else
3869 {
3870 nextseparator = NULL;
3871 }
3872
3873 if( !nextseparator ) {
3874 nextseparator = start + strlen( start );
3875 }
3876
3877 // prevseparator points past the '/' right before the wildcard and nextseparator at the one following it (or at the end of the string)
3878 // copy everything up except nextseperator
3879 dp_ustr2stp(subpattern, sizeof(subpattern), pattern, nextseparator - pattern);
3880 // find the last '/' before the wildcard
3881 prevseparator = strrchr( subpattern, '/' );
3882 if (!prevseparator)
3883 prevseparator = subpattern;
3884 else
3885 prevseparator++;
3886 // copy everything from start to the previous including the '/' (before the wildcard)
3887 // everything up to start is already included in the path of matchedSet's entries
3888 dp_ustr2stp(subpath, sizeof(subpath), start, (prevseparator - subpattern) - (start - pattern));
3889
3890 // for each entry in matchedSet try to open the subdirectories specified in subpath
3891 for( dirlistindex = 0 ; dirlistindex < matchedSet.numstrings ; dirlistindex++ ) {
3892 char temp[MAX_OSPATH];
3893 dp_strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) );
3894 dp_strlcat( temp, subpath, sizeof(temp) );
3895 listdirectory( &foundSet, searchpath->filename, temp );
3896 }
3897 if( dirlistindex == 0 ) {
3898 break;
3899 }
3900 // reset the current result set
3901 stringlistfreecontents( &matchedSet );
3902 // match against the pattern
3903 for( dirlistindex = 0 ; dirlistindex < foundSet.numstrings ; dirlistindex++ ) {
3904 const char *direntry = foundSet.strings[ dirlistindex ];
3905 if (matchpattern(direntry, subpattern, true)) {
3906 stringlistappend( &matchedSet, direntry );
3907 }
3908 }
3909 stringlistfreecontents( &foundSet );
3910
3911 start = nextseparator;
3912 }
3913
3914 for (dirlistindex = 0;dirlistindex < matchedSet.numstrings;dirlistindex++)
3915 {
3916 const char *matchtemp = matchedSet.strings[dirlistindex];
3917 if (matchpattern(matchtemp, (char *)pattern, true))
3918 {
3919 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3920 if (!strcmp(resultlist.strings[resultlistindex], matchtemp))
3921 break;
3922 if (resultlistindex == resultlist.numstrings)
3923 {
3924 stringlistappend(&resultlist, matchtemp);
3925 if (!quiet && developer_loading.integer)
3926 Con_Printf("SearchDirFile: %s\n", matchtemp);
3927 }
3928 }
3929 }
3930 stringlistfreecontents( &matchedSet );
3931 }
3932 }
3933
3934 if (resultlist.numstrings)
3935 {
3936 stringlistsort(&resultlist, true);
3937 numfiles = resultlist.numstrings;
3938 numchars = 0;
3939 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3940 numchars += (int)strlen(resultlist.strings[resultlistindex]) + 1;
3941 search = (fssearch_t *)Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
3942 search->filenames = (char **)((char *)search + sizeof(fssearch_t));
3943 search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
3944 search->numfilenames = (int)numfiles;
3945 numfiles = 0;
3946 numchars = 0;
3947 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3948 {
3949 size_t textlen;
3950 search->filenames[numfiles] = search->filenamesbuffer + numchars;
3951 textlen = strlen(resultlist.strings[resultlistindex]) + 1;
3952 memcpy(search->filenames[numfiles], resultlist.strings[resultlistindex], textlen);
3953 numfiles++;
3954 numchars += (int)textlen;
3955 }
3956 }
3957 stringlistfreecontents(&resultlist);
3958
3959 Mem_Free(basepath);
3960 return search;
3961}
3962
3964{
3965 Z_Free(search);
3966}
3967
3968extern int con_linewidth;
3969static int FS_ListDirectory(const char *pattern, int oneperline)
3970{
3971 int numfiles;
3972 int numcolumns;
3973 int numlines;
3974 int columnwidth;
3975 int linebufpos;
3976 int i, j, k, l;
3977 const char *name;
3978 char linebuf[MAX_INPUTLINE];
3979 fssearch_t *search;
3980 search = FS_Search(pattern, true, true, NULL);
3981 if (!search)
3982 return 0;
3983 numfiles = search->numfilenames;
3984 if (!oneperline)
3985 {
3986 // FIXME: the names could be added to one column list and then
3987 // gradually shifted into the next column if they fit, and then the
3988 // next to make a compact variable width listing but it's a lot more
3989 // complicated...
3990 // find width for columns
3991 columnwidth = 0;
3992 for (i = 0;i < numfiles;i++)
3993 {
3994 l = (int)strlen(search->filenames[i]);
3995 if (columnwidth < l)
3996 columnwidth = l;
3997 }
3998 // count the spacing character
3999 columnwidth++;
4000 // calculate number of columns
4001 numcolumns = con_linewidth / columnwidth;
4002 // don't bother with the column printing if it's only one column
4003 if (numcolumns >= 2)
4004 {
4005 numlines = (numfiles + numcolumns - 1) / numcolumns;
4006 for (i = 0;i < numlines;i++)
4007 {
4008 linebufpos = 0;
4009 for (k = 0;k < numcolumns;k++)
4010 {
4011 l = i * numcolumns + k;
4012 if (l < numfiles)
4013 {
4014 name = search->filenames[l];
4015 for (j = 0;name[j] && linebufpos + 1 < (int)sizeof(linebuf);j++)
4016 linebuf[linebufpos++] = name[j];
4017 // space out name unless it's the last on the line
4018 if (k + 1 < numcolumns && l + 1 < numfiles)
4019 for (;j < columnwidth && linebufpos + 1 < (int)sizeof(linebuf);j++)
4020 linebuf[linebufpos++] = ' ';
4021 }
4022 }
4023 linebuf[linebufpos] = 0;
4024 Con_Printf("%s\n", linebuf);
4025 }
4026 }
4027 else
4028 oneperline = true;
4029 }
4030 if (oneperline)
4031 for (i = 0;i < numfiles;i++)
4032 Con_Printf("%s\n", search->filenames[i]);
4033 FS_FreeSearch(search);
4034 return (int)numfiles;
4035}
4036
4037static void FS_ListDirectoryCmd (cmd_state_t *cmd, const char* cmdname, int oneperline)
4038{
4039 const char *pattern;
4040 if (Cmd_Argc(cmd) >= 3)
4041 {
4042 Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
4043 return;
4044 }
4045 if (Cmd_Argc(cmd) == 2)
4046 pattern = Cmd_Argv(cmd, 1);
4047 else
4048 pattern = "*";
4049 if (!FS_ListDirectory(pattern, oneperline))
4050 Con_Print("No files found.\n");
4051}
4052
4054{
4055 FS_ListDirectoryCmd(cmd, "dir", true);
4056}
4057
4059{
4060 FS_ListDirectoryCmd(cmd, "ls", false);
4061}
4062
4064{
4065 const char *filename;
4066 int index;
4067 searchpath_t *sp;
4068 if (Cmd_Argc(cmd) != 2)
4069 {
4070 Con_Printf("usage:\n%s <file>\n", Cmd_Argv(cmd, 0));
4071 return;
4072 }
4073 filename = Cmd_Argv(cmd, 1);
4074 sp = FS_FindFile(filename, &index, NULL, true);
4075 if (!sp) {
4076 Con_Printf("%s isn't anywhere\n", filename);
4077 return;
4078 }
4079 if (sp->pack)
4080 {
4081 if(sp->pack->vpack)
4082 Con_Printf("%s is in virtual package %sdir\n", filename, sp->pack->shortname);
4083 else
4084 Con_Printf("%s is in package %s\n", filename, sp->pack->shortname);
4085 }
4086 else
4087 Con_Printf("%s is file %s%s\n", filename, sp->filename, filename);
4088}
4089
4090
4091const char *FS_WhichPack(const char *filename)
4092{
4093 int index;
4094 searchpath_t *sp = FS_FindFile(filename, &index, NULL, true);
4095 if(sp && sp->pack)
4096 return sp->pack->shortname;
4097 else if(sp)
4098 return "";
4099 else
4100 return 0;
4101}
4102
4103/*
4104====================
4105FS_IsRegisteredQuakePack
4106
4107Look for a proof of purchase file file in the requested package
4108
4109If it is found, this file should NOT be downloaded.
4110====================
4111*/
4113{
4114 searchpath_t *search;
4115 pack_t *pak;
4116
4117 // search through the path, one element at a time
4118 for (search = fs_searchpaths;search;search = search->next)
4119 {
4120 if (search->pack && !search->pack->vpack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
4121 // TODO do we want to support vpacks in here too?
4122 {
4123 int (*strcmp_funct) (const char* str1, const char* str2);
4124 int left, right, middle;
4125
4126 pak = search->pack;
4127 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
4128
4129 // Look for the file (binary search)
4130 left = 0;
4131 right = pak->numfiles - 1;
4132 while (left <= right)
4133 {
4134 int diff;
4135
4136 middle = (left + right) / 2;
4137 diff = strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
4138
4139 // Found it
4140 if (!diff)
4141 return true;
4142
4143 // If we're too far in the list
4144 if (diff > 0)
4145 right = middle - 1;
4146 else
4147 left = middle + 1;
4148 }
4149
4150 // we found the requested pack but it is not registered quake
4151 return false;
4152 }
4153 }
4154
4155 return false;
4156}
4157
4158int FS_CRCFile(const char *filename, size_t *filesizepointer)
4159{
4160 int crc = -1;
4161 unsigned char *filedata;
4162 fs_offset_t filesize;
4163 if (filesizepointer)
4164 *filesizepointer = 0;
4165 if (!filename || !*filename)
4166 return crc;
4167 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
4168 if (filedata)
4169 {
4170 if (filesizepointer)
4171 *filesizepointer = filesize;
4172 crc = CRC_Block(filedata, filesize);
4173 Mem_Free(filedata);
4174 }
4175 return crc;
4176}
4177
4178unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool)
4179{
4180 z_stream strm;
4181 unsigned char *out = NULL;
4182 unsigned char *tmp;
4183
4184 *deflated_size = 0;
4185#ifndef LINK_TO_ZLIB
4186 if(!zlib_dll)
4187 return NULL;
4188#endif
4189
4190 memset(&strm, 0, sizeof(strm));
4191 strm.zalloc = Z_NULL;
4192 strm.zfree = Z_NULL;
4193 strm.opaque = Z_NULL;
4194
4195 if(level < 0)
4197
4199 {
4200 Con_Printf("FS_Deflate: deflate init error!\n");
4201 return NULL;
4202 }
4203
4204 strm.next_in = (unsigned char*)data;
4205 strm.avail_in = (unsigned int)size;
4206
4207 tmp = (unsigned char *) Mem_Alloc(tempmempool, size);
4208 if(!tmp)
4209 {
4210 Con_Printf("FS_Deflate: not enough memory in tempmempool!\n");
4211 qz_deflateEnd(&strm);
4212 return NULL;
4213 }
4214
4215 strm.next_out = tmp;
4216 strm.avail_out = (unsigned int)size;
4217
4218 if(qz_deflate(&strm, Z_FINISH) != Z_STREAM_END)
4219 {
4220 Con_Printf("FS_Deflate: deflate failed!\n");
4221 qz_deflateEnd(&strm);
4222 Mem_Free(tmp);
4223 return NULL;
4224 }
4225
4226 if(qz_deflateEnd(&strm) != Z_OK)
4227 {
4228 Con_Printf("FS_Deflate: deflateEnd failed\n");
4229 Mem_Free(tmp);
4230 return NULL;
4231 }
4232
4233 if(strm.total_out >= size)
4234 {
4235 Con_Printf("FS_Deflate: deflate is useless on this data!\n");
4236 Mem_Free(tmp);
4237 return NULL;
4238 }
4239
4240 out = (unsigned char *) Mem_Alloc(mempool, strm.total_out);
4241 if(!out)
4242 {
4243 Con_Printf("FS_Deflate: not enough memory in target mempool!\n");
4244 Mem_Free(tmp);
4245 return NULL;
4246 }
4247
4248 *deflated_size = (size_t)strm.total_out;
4249
4250 memcpy(out, tmp, strm.total_out);
4251 Mem_Free(tmp);
4252
4253 return out;
4254}
4255
4257{
4258 if(buf->cursize + length > buf->maxsize)
4259 {
4260 int oldsize = buf->maxsize;
4261 unsigned char *olddata;
4262 olddata = buf->data;
4263 buf->maxsize += length;
4264 buf->data = (unsigned char *) Mem_Alloc(tempmempool, buf->maxsize);
4265 if(olddata)
4266 {
4267 memcpy(buf->data, olddata, oldsize);
4269 }
4270 }
4271}
4272
4273unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool)
4274{
4275 int ret;
4276 z_stream strm;
4277 unsigned char *out = NULL;
4278 unsigned char tmp[2048];
4279 unsigned int have;
4280 sizebuf_t outbuf;
4281
4282 *inflated_size = 0;
4283#ifndef LINK_TO_ZLIB
4284 if(!zlib_dll)
4285 return NULL;
4286#endif
4287
4288 memset(&outbuf, 0, sizeof(outbuf));
4289 outbuf.data = (unsigned char *) Mem_Alloc(tempmempool, sizeof(tmp));
4290 outbuf.maxsize = sizeof(tmp);
4291
4292 memset(&strm, 0, sizeof(strm));
4293 strm.zalloc = Z_NULL;
4294 strm.zfree = Z_NULL;
4295 strm.opaque = Z_NULL;
4296
4297 if(qz_inflateInit2(&strm, -MAX_WBITS) != Z_OK)
4298 {
4299 Con_Printf("FS_Inflate: inflate init error!\n");
4300 Mem_Free(outbuf.data);
4301 return NULL;
4302 }
4303
4304 strm.next_in = (unsigned char*)data;
4305 strm.avail_in = (unsigned int)size;
4306
4307 do
4308 {
4309 strm.next_out = tmp;
4310 strm.avail_out = sizeof(tmp);
4311 ret = qz_inflate(&strm, Z_NO_FLUSH);
4312 // it either returns Z_OK on progress, Z_STREAM_END on end
4313 // or an error code
4314 switch(ret)
4315 {
4316 case Z_STREAM_END:
4317 case Z_OK:
4318 break;
4319
4320 case Z_STREAM_ERROR:
4321 Con_Print("FS_Inflate: stream error!\n");
4322 break;
4323 case Z_DATA_ERROR:
4324 Con_Print("FS_Inflate: data error!\n");
4325 break;
4326 case Z_MEM_ERROR:
4327 Con_Print("FS_Inflate: mem error!\n");
4328 break;
4329 case Z_BUF_ERROR:
4330 Con_Print("FS_Inflate: buf error!\n");
4331 break;
4332 default:
4333 Con_Print("FS_Inflate: unknown error!\n");
4334 break;
4335
4336 }
4337 if(ret != Z_OK && ret != Z_STREAM_END)
4338 {
4339 Con_Printf("Error after inflating %u bytes\n", (unsigned)strm.total_in);
4340 Mem_Free(outbuf.data);
4341 qz_inflateEnd(&strm);
4342 return NULL;
4343 }
4344 have = sizeof(tmp) - strm.avail_out;
4345 AssertBufsize(&outbuf, max(have, sizeof(tmp)));
4346 SZ_Write(&outbuf, tmp, have);
4347 } while(ret != Z_STREAM_END);
4348
4349 qz_inflateEnd(&strm);
4350
4351 out = (unsigned char *) Mem_Alloc(mempool, outbuf.cursize);
4352 if(!out)
4353 {
4354 Con_Printf("FS_Inflate: not enough memory in target mempool!\n");
4355 Mem_Free(outbuf.data);
4356 return NULL;
4357 }
4358
4359 memcpy(out, outbuf.data, outbuf.cursize);
4360 Mem_Free(outbuf.data);
4361
4362 *inflated_size = (size_t)outbuf.cursize;
4363
4364 return out;
4365}
client_static_t cls
Definition cl_main.c:116
void CL_Disconnect(void)
Definition cl_main.c:478
static unsigned char olddata[NET_MAXMESSAGE]
Definition cl_parse.c:313
@ ca_dedicated
Definition client.h:530
@ ca_connected
Definition client.h:532
void Cbuf_InsertText(cmd_state_t *cmd, const char *text)
Definition cmd.c:292
void Cmd_AddCommand(unsigned flags, const char *cmd_name, xcommand_t function, const char *description)
called by the init functions of other parts of the program to register commands and functions to call...
Definition cmd.c:1661
cmd_state_t * cmd_local
command interpreter for local commands injected by SVQC, CSQC, MQC, server or client engine code uses...
Definition cmd.c:25
#define CF_READONLY
cvar cannot be changed from the console or the command buffer, and is considered CF_PERSISTENT
Definition cmd.h:54
#define CF_SHARED
Definition cmd.h:67
#define CF_PERSISTENT
cvar must not be reset on gametype switch (such as scr_screenshot_name, which otherwise isn't set to ...
Definition cmd.h:58
#define CF_SERVER
cvar/command that only the server can change/execute
Definition cmd.h:49
static int Cmd_Argc(cmd_state_t *cmd)
Definition cmd.h:249
static const char * Cmd_Argv(cmd_state_t *cmd, int arg)
Cmd_Argv(cmd, ) will return an empty string (not a NULL) if arg > argc, so string operations are alwa...
Definition cmd.h:254
#define CF_CLIENT
cvar/command that only the client can change/execute
Definition cmd.h:48
unsigned short CRC_Block(const unsigned char *data, size_t size)
Definition com_crc16.c:75
char com_modname[MAX_OSPATH]
Definition com_game.c:33
const char * gamescreenshotname
Definition com_game.c:31
const char * gamedirname2
Definition com_game.c:30
void COM_InitGameType(void)
Definition com_game.c:95
const char * gameuserdirname
Definition com_game.c:32
gamemode_t gamemode
Definition com_game.c:26
const char * gamedirname1
Definition com_game.c:29
int COM_ChangeGameTypeForGameDirs(unsigned numgamedirs, const char *gamedirs[], qbool failmissing, qbool init)
Definition com_game.c:122
gamemode_t com_startupgamegroup
Definition com_game.c:36
@ GAME_ROGUE
Definition com_game.h:30
@ GAME_STEELSTORM
added by motorsep
Definition com_game.h:53
@ GAME_NORMAL
Definition com_game.h:28
@ GAME_HIPNOTIC
Definition com_game.h:29
short BuffLittleShort(const unsigned char *buffer)
Extract a little endian 16bit short from the given buffer.
Definition com_msg.c:76
int BuffLittleLong(const unsigned char *buffer)
Extract a little endian 32bit int from the given buffer.
Definition com_msg.c:71
int BuffBigLong(const unsigned char *buffer)
Extract a big endian 32bit int from the given buffer.
Definition com_msg.c:49
int dpvsnprintf(char *buffer, size_t buffersize, const char *format, va_list args)
Returns the number of printed characters, excluding the final '\0' or returns -1 if the buffer isn't ...
Definition common.c:1010
char * dp_ustr2stp(char *dst, size_t dsize, const char *src, size_t slen)
Copies a measured byte sequence (unterminated string) to a null-terminated string.
Definition common.c:1388
char com_token[MAX_INPUTLINE]
Definition common.c:39
char * va(char *buf, size_t buflen, const char *format,...)
Definition common.c:972
qbool COM_ParseToken_Console(const char **datapointer)
Definition common.c:819
cvar_t registered
Definition common.c:32
void SZ_Write(sizebuf_t *buf, const unsigned char *data, int length)
Definition common.c:72
int dpsnprintf(char *buffer, size_t buffersize, const char *format,...)
Returns the number of printed characters, excluding the final '\0' or returns -1 if the buffer isn't ...
Definition common.c:997
#define dp_strlcat(dst, src, dsize)
Definition common.h:304
#define LittleShort(l)
Definition common.h:90
userdirmode_t
Definition common.h:283
@ USERDIRMODE_SAVEDGAMES
Definition common.h:287
@ USERDIRMODE_NOHOME
Definition common.h:284
@ USERDIRMODE_COUNT
Definition common.h:288
@ USERDIRMODE_MYGAMES
Definition common.h:286
@ USERDIRMODE_HOME
Definition common.h:285
#define LittleLong(l)
Definition common.h:92
#define dp_strlcpy(dst, src, dsize)
Definition common.h:303
void Con_Print(const char *msg)
Prints to all appropriate console targets, and adds timestamps.
Definition console.c:1504
void Con_DPrintf(const char *fmt,...)
A Con_Printf that only shows up if the "developer" cvar is set.
Definition console.c:1544
void Con_Printf(const char *fmt,...)
Prints to all appropriate console targets.
Definition console.c:1514
#define CON_WARN
Definition console.h:101
#define CON_ERROR
Definition console.h:102
vector size
float flags
float mod(float dividend, float divisor)
void() predraw
void Cvar_SetValueQuick(cvar_t *var, float value)
Definition cvar.c:473
void Cvar_SetQuick(cvar_t *var, const char *value)
Definition cvar.c:436
void Cvar_RegisterVariable(cvar_t *variable)
registers a cvar that already has the name, string, and optionally the archive elements set.
Definition cvar.c:599
void stringlistfreecontents(stringlist_t *list)
Definition filematch.c:87
void stringlistinit(stringlist_t *list)
Definition filematch.c:82
void stringlistsort(stringlist_t *list, qbool uniq)
Definition filematch.c:129
int matchpattern(const char *in, const char *pattern, int caseinsensitive)
Definition filematch.c:16
void stringlistappend(stringlist_t *list, const char *text)
Definition filematch.c:103
void listdirectory(stringlist_t *list, const char *basepath, const char *path)
Definition filematch.c:198
#define n(x, y)
static void FS_ClearSearchPath(void)
Definition fs.c:1451
const char * FS_FileExtension(const char *in)
Definition fs.c:1403
addgamedirs_t FS_SetGameDirs(int numgamedirs, const char *gamedirs[], qbool failmissing, qbool abortonfail)
Definition fs.c:1633
static int FS_ListDirectory(const char *pattern, int oneperline)
Definition fs.c:3969
fs_offset_t FS_Read(qfile_t *file, void *buffer, size_t buffersize)
Definition fs.c:3066
#define QFILE_FLAG_DEFLATED
file is compressed using the deflate algorithm (PK3 only)
Definition fs.c:296
static qbool PK3_GetEndOfCentralDir(const char *packfile, filedesc_t packhandle, pk3_endOfCentralDir_t *eocd)
Definition fs.c:637
static dllfunction_t zlibfuncs[]
Definition fs.c:494
char fs_gamedir[MAX_OSPATH]
Definition fs.c:443
static void COM_InsertFlags(const char *buf)
Definition fs.c:1911
static int int method
Definition fs.c:481
gamedir_t * fs_all_gamedirs
Definition fs.c:452
unsigned char * FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool)
Definition fs.c:4273
qfile_t * FS_OpenVirtualFile(const char *filepath, qbool quiet)
Definition fs.c:2928
#define ZEXPORT
Definition fs.c:474
char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]
Definition fs.c:449
static int PK3_BuildFileList(pack_t *pack, const pk3_endOfCentralDir_t *eocd)
Definition fs.c:712
#define FILEDESC_INVALID
Definition fs.c:107
#define ZIP_MAX_COMMENTS_SIZE
Definition fs.c:212
void FS_Rescan(void)
Definition fs.c:1538
#define Z_DEFLATED
Definition fs.c:242
#define FILEDESC_WRITE
Definition fs.c:110
#define ZIP_DATA_HEADER
Definition fs.c:207
#define ZIP_CDIR_HEADER
Definition fs.c:208
qbool FS_WriteFile(const char *filename, const void *data, fs_offset_t len)
Definition fs.c:3592
#define Z_BINARY
Definition fs.c:241
int FS_SysOpenFD(const char *filepath, const char *mode, qbool nonblocking)
Definition fs.c:2468
static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd)
Definition fs.c:113
static fs_offset_t ReadAll(const filedesc_t fd, void *const buf, const size_t length)
Definition fs.c:135
fs_offset_t FS_Write(qfile_t *file, const void *data, size_t datasize)
Definition fs.c:3019
static searchpath_t * FS_FindFile(const char *name, int *index, const char **canonicalname, qbool quiet)
Definition fs.c:2690
#define WPATHDEF(var)
Definition fs.c:84
#define QFILE_FLAG_PACKED
inside a package (PAK or PK3)
Definition fs.c:294
const char * FS_CheckGameDir(const char *gamedir)
Definition fs.c:1824
#define O_BINARY
Definition fs.c:56
void FS_DefaultExtension(char *path, const char *extension, size_t size_path)
Definition fs.c:3641
qbool FS_ChangeGameDirs(int numgamedirs, const char *gamedirs[], qbool failmissing)
Definition fs.c:1719
#define S_ISDIR(a)
static qbool PK3_GetTrueFileOffset(packfile_t *pfile, pack_t *pack)
Definition fs.c:908
#define O_NONBLOCK
Definition fs.c:61
void FS_Dir_f(cmd_state_t *cmd)
Definition fs.c:4053
void FS_Ls_f(cmd_state_t *cmd)
Definition fs.c:4058
static pack_t * FS_LoadPackPK3FromFD(const char *packfile, filedesc_t packhandle, qbool silent)
Definition fs.c:836
static void FS_mkdir(const char *path)
Definition fs.c:999
qbool FS_HasZlib(void)
Definition fs.c:620
#define Z_BUF_ERROR
Definition fs.c:238
static void FS_AddGameHierarchy(const char *dir)
Definition fs.c:1387
unsigned char * FS_LoadFile(const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
Definition fs.c:3540
static packfile_t * FS_AddFileToPack(const char *name, pack_t *pack, fs_offset_t offset, fs_offset_t packsize, fs_offset_t realsize, int flags)
Definition fs.c:954
void FS_FreeSearch(fssearch_t *search)
Definition fs.c:3963
qfile_t * FS_SysOpen(const char *filepath, const char *mode, qbool nonblocking)
Definition fs.c:2484
#define FILEDESC_READ
Definition fs.c:109
int filedesc_t
Definition fs.c:106
static dllhandle_t zlib_dll
Handle for Zlib DLL.
Definition fs.c:507
#define FILEDESC_ISVALID(fd)
Definition fs.c:108
fssearch_t * FS_Search(const char *pattern, int caseinsensitive, int quiet, const char *packfile)
Definition fs.c:3756
fs_offset_t FS_Tell(qfile_t *file)
Definition fs.c:3461
int FS_VPrintf(qfile_t *file, const char *format, va_list ap)
Definition fs.c:3293
void FS_Purge(qfile_t *file)
Definition fs.c:3487
int FS_Seek(qfile_t *file, fs_offset_t offset, int whence)
Definition fs.c:3359
#define FILEDESC_CLOSE
Definition fs.c:111
static const char * FS_SysCheckGameDir(const char *gamedir, char *buf, size_t buflength)
Definition fs.c:1786
static void FS_Init_Dir(void)
Definition fs.c:2139
void FS_Init_Commands(void)
Definition fs.c:2117
searchpath_t * fs_searchpaths
Definition fs.c:437
#define MAX_FILES_IN_PACK
Definition fs.c:440
const char * FS_FileWithoutPath(const char *in)
Definition fs.c:1431
static void FS_AddSelfPack(void)
Definition fs.c:1519
qfile_t * FS_OpenRealFile(const char *filepath, const char *mode, qbool quiet)
Definition fs.c:2901
int FS_FileType(const char *filename)
Look for a file in the packages and in the filesystem.
Definition fs.c:3667
static int int int int memLevel
Definition fs.c:481
void FS_UnloadPacks_dlcache(void)
Definition fs.c:1485
#define FILE_BUFF_SIZE
Definition fs.c:302
#define Z_STREAM_END
Definition fs.c:234
#define Z_FINISH
Definition fs.c:250
qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
Definition fs.c:1309
static qbool PK3_OpenLibrary(void)
Definition fs.c:581
#define ZIP_END_HEADER
Definition fs.c:209
#define Z_OK
Definition fs.c:233
static void FS_Rescan_f(cmd_state_t *cmd)
Definition fs.c:1623
static void FS_AddGameDirectory(const char *dir)
Definition fs.c:1340
static int(ZEXPORT *qz_inflate)(z_stream *strm
static int const char * version
Definition fs.c:479
static int flush
Definition fs.c:477
int FS_UnGetc(qfile_t *file, unsigned char c)
Definition fs.c:3341
cvar_t cvar_fs_gamedir
Definition fs.c:458
static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbool nonblocking)
Definition fs.c:2383
static int windowBits
Definition fs.c:479
#define Z_DATA_ERROR
Definition fs.c:236
void FS_StripExtension(const char *in, char *out, size_t size_out)
Definition fs.c:3611
static int const char int stream_size
Definition fs.c:479
#define ZIP_LOCAL_CHUNK_BASE_SIZE
Definition fs.c:215
#define Z_SYNC_FLUSH
Definition fs.c:231
static fs_offset_t WriteAll(const filedesc_t fd, const void *const buf, const size_t length)
Definition fs.c:159
void FS_Init(void)
Definition fs.c:2342
#define PACKFILE_FLAG_SYMLINK
file is a symbolic link
Definition fs.c:374
#define ZIP_CDIR_CHUNK_BASE_SIZE
Definition fs.c:214
void * fs_mutex
Definition fs.c:435
static int level
Definition fs.c:481
#define Z_STREAM_ERROR
Definition fs.c:235
unsigned char * FS_SysLoadFile(const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
Definition fs.c:3555
#define qz_deflateInit2(strm, level, method, windowBits, memLevel, strategy)
Definition fs.c:488
void FS_SanitizePath(char *path)
Definition fs.c:2673
static void FS_GameDir_f(cmd_state_t *cmd)
Definition fs.c:1751
void FS_RemoveOnClose(qfile_t *file)
Definition fs.c:3007
static void AssertBufsize(sizebuf_t *buf, int length)
Definition fs.c:4256
fs_offset_t FS_FileSize(qfile_t *file)
Definition fs.c:3474
qbool FS_SysFileExists(const char *path)
Look for a file in the filesystem only.
Definition fs.c:3744
int FS_Close(qfile_t *file)
Definition fs.c:2970
#define MAX_WBITS
Definition fs.c:232
const char * FS_WhichPack(const char *filename)
Definition fs.c:4091
void FS_Shutdown(void)
Definition fs.c:2364
unsigned char * FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool)
Definition fs.c:4178
cvar_t fs_unload_dlcache
Definition fs.c:457
#define Z_NO_FLUSH
Definition fs.c:247
static pack_t * fs_selfpack
Definition fs.c:445
static qfile_t * FS_OpenReadFile(const char *filename, qbool quiet, qbool nonblocking, int symlinkLevels)
Definition fs.c:2786
static pack_t * FS_LoadPackPK3(const char *packfile)
Definition fs.c:891
mempool_t * fs_mempool
Definition fs.c:434
const char *const fs_checkgamedir_missing
Definition fs.c:438
int FS_Printf(qfile_t *file, const char *format,...)
Definition fs.c:3273
void FS_Which_f(cmd_state_t *cmd)
Definition fs.c:4063
static qfile_t * FS_OpenPackedFile(pack_t *pack, int pack_ind)
Definition fs.c:2518
void FS_CreatePath(char *path)
Definition fs.c:1028
char fs_basedir[MAX_OSPATH]
Definition fs.c:444
#define Z_NULL
Definition fs.c:245
static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t userdirsize)
Definition fs.c:1946
cvar_t fs_empty_files_in_pack_mark_deletions
Definition fs.c:456
#define FILEDESC_SEEK
Definition fs.c:112
#define PACKFILE_FLAG_DEFLATED
file compressed using the deflate algorithm
Definition fs.c:372
int FS_CRCFile(const char *filename, size_t *filesizepointer)
Definition fs.c:4158
int FS_SysFileType(const char *path)
Look for a file in the filesystem only.
Definition fs.c:3708
int FS_Getc(qfile_t *file)
Definition fs.c:3323
int fs_all_gamedirs_count
Definition fs.c:453
#define ZIP_END_CDIR_SIZE
Definition fs.c:213
static void PK3_CloseLibrary(void)
Definition fs.c:566
int fs_numgamedirs
Definition fs.c:448
int FS_CheckNastyPath(const char *path, qbool isgamedir)
Definition fs.c:2618
#define Z_MEMLEVEL_DEFAULT
Definition fs.c:243
int FS_Print(qfile_t *file, const char *msg)
Definition fs.c:3261
static void FS_ListDirectoryCmd(cmd_state_t *cmd, const char *cmdname, int oneperline)
Definition fs.c:4037
#define Z_MEM_ERROR
Definition fs.c:237
static void FS_ListGameDirs(void)
Definition fs.c:1854
qbool FS_WriteFileInBlocks(const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
Definition fs.c:3569
static unsigned char * FS_LoadAndCloseQFile(qfile_t *file, const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
Definition fs.c:3503
const char * FS_FileExists(const char *filename)
Look for a file in the packages and in the filesystem Returns its canonical name (same case as used i...
Definition fs.c:3693
static pack_t * FS_LoadPackVirtual(const char *dirname)
Definition fs.c:1165
static qbool FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
Definition fs.c:1194
#define qz_inflateInit2(strm, windowBits)
Definition fs.c:486
static int int int int int strategy
Definition fs.c:481
cvar_t scr_screenshot_name
Definition fs.c:455
static pack_t * FS_LoadPackPAK(const char *packfile)
Definition fs.c:1081
#define QFILE_FLAG_REMOVE
real file will be removed on close
Definition fs.c:300
#define QFILE_FLAG_DATA
file is actually already loaded data
Definition fs.c:298
qfile_t * FS_FileFromData(const unsigned char *data, const size_t size, qbool quiet)
Definition fs.c:2951
int con_linewidth
Definition console.c:94
#define Z_DEFAULT_COMPRESSION
Definition fs.c:246
void FS_Init_SelfPack(void)
Definition fs.c:2299
static void FS_Path_f(cmd_state_t *cmd)
Definition fs.c:1052
qbool FS_IsRegisteredQuakePack(const char *name)
Definition fs.c:4112
#define PACKFILE_FLAG_TRUEOFFS
the offset in packfile_t is the true contents offset
Definition fs.c:370
char fs_userdir[MAX_OSPATH]
Definition fs.c:442
addgamedirs_t
Definition fs.h:102
@ GAMEDIRS_SUCCESS
Definition fs.h:105
@ GAMEDIRS_ALLGOOD
Definition fs.h:103
@ GAMEDIRS_FAILURE
Definition fs.h:104
#define MAX_GAMEDIRS
Definition fs.h:46
#define FS_FILETYPE_DIRECTORY
Definition fs.h:139
int64_t fs_offset_t
Definition fs.h:37
#define FS_FILETYPE_FILE
Definition fs.h:138
#define FS_FILETYPE_NONE
Definition fs.h:137
GLenum mode
Definition glquake.h:718
GLuint buffer
Definition glquake.h:630
GLenum GLuint GLenum GLsizei length
Definition glquake.h:657
GLenum GLenum GLsizei count
Definition glquake.h:656
GLint GLint GLint GLsizei GLsizei GLenum format
Definition glquake.h:649
GLsizeiptr const GLvoid * data
Definition glquake.h:639
GLuint GLuint GLintptr offset
Definition glquake.h:632
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition glquake.h:657
const GLchar * name
Definition glquake.h:601
GLuint index
Definition glquake.h:629
cvar_t developer_extra
Definition host.c:49
cvar_t developer_loading
Definition host.c:52
cvar_t developer_loadfile
Definition host.c:51
void Host_SaveConfig(const char *file)
Definition host.c:195
#define max(A, B)
Definition mathlib.h:38
#define min(A, B)
Definition mathlib.h:37
float strlen(string s)
void error(string err,...)
void cmd(string command,...)
void remove(entity e)
prvm_uint_t ofs
prvm_eval_t * src
int i
#define MAX_INPUTLINE
maximum size of console commandline, QuakeC strings, and many other text processing buffers
Definition qdefs.h:94
#define MAX_OSPATH
max length of a filesystem pathname
Definition qdefs.h:175
#define MAX_QPATH
max length of a quake game pathname
Definition qdefs.h:169
#define NULL
Definition qtypes.h:12
bool qbool
Definition qtypes.h:9
#define CONFIGFILENAME
Definition quakedef.h:29
server_t sv
local server
Definition sv_main.c:223
return ret
vec2 dir
return position
float f
void S_UnloadAllSounds_f(cmd_state_t *cmd)
Definition snd_main.c:864
qbool demoplayback
Definition client.h:587
cactive_t state
Definition client.h:568
command interpreter state - the tokenizing and execution of commands, as well as pointers to which cv...
Definition cmd.h:127
Definition cvar.h:66
int integer
Definition cvar.h:73
char name[56]
Definition fs.c:354
int filelen
Definition fs.c:355
int dirlen
Definition fs.c:362
char id[4]
Definition fs.c:360
int dirofs
Definition fs.c:361
char ** filenames
Definition fs.h:117
int numfilenames
Definition fs.h:116
char * filenamesbuffer
Definition fs.h:119
Definition fs.h:94
char name[MAX_OSPATH]
Definition fs.h:95
Definition fs.c:386
char shortname[MAX_QPATH]
Definition fs.c:388
int numfiles
Definition fs.c:391
qbool vpack
Definition fs.c:392
filedesc_t handle
Definition fs.c:389
qbool dlcache
Definition fs.c:393
qbool ignorecase
PK3 ignores case.
Definition fs.c:390
char filename[MAX_OSPATH]
Definition fs.c:387
packfile_t * files
Definition fs.c:394
fs_offset_t realsize
real file size (uncompressed)
Definition fs.c:382
char name[MAX_QPATH]
Definition fs.c:378
fs_offset_t offset
Definition fs.c:380
fs_offset_t packsize
size in the package
Definition fs.c:381
int flags
Definition fs.c:379
fs_offset_t prepended_garbage
Definition fs.c:347
unsigned short disknum
Definition fs.c:340
unsigned int cdir_offset
with respect to the starting disk number
Definition fs.c:345
unsigned int signature
Definition fs.c:339
unsigned int cdir_size
size of the central directory
Definition fs.c:344
unsigned short nbentries
total number of entries in the central directory on this disk
Definition fs.c:343
unsigned short comment_size
Definition fs.c:346
unsigned short localentries
number of entries in the central directory on this disk
Definition fs.c:342
unsigned short cdir_disknum
number of the disk with the start of the central directory
Definition fs.c:341
Definition fs.c:313
unsigned char buff[FILE_BUFF_SIZE]
Definition fs.c:323
fs_offset_t offset
offset into the package (0 if external file)
Definition fs.c:318
fs_offset_t real_length
uncompressed file size (for files opened in "read" mode)
Definition fs.c:316
fs_offset_t buff_ind
Definition fs.c:322
const unsigned char * data
For data files.
Definition fs.c:327
fs_offset_t position
current position in the file
Definition fs.c:317
ztoolkit_t * ztk
For zipped files.
Definition fs.c:325
int flags
Definition fs.c:314
fs_offset_t buff_len
buffer current index and length
Definition fs.c:322
int ungetc
single stored character from ungetc, cleared to EOF when read
Definition fs.c:319
const char * filename
Kept around for QFILE_FLAG_REMOVE, unused otherwise.
Definition fs.c:329
filedesc_t handle
file descriptor
Definition fs.c:315
Search paths for files (including packages)
Definition fs.c:400
pack_t * pack
Definition fs.c:403
struct searchpath_s * next
Definition fs.c:404
char filename[MAX_OSPATH]
Definition fs.c:402
qbool active
false if only a net client
Definition server.h:66
unsigned char * data
Definition common.h:52
int cursize
Definition common.h:54
int maxsize
Definition common.h:53
char ** strings
Definition filematch.h:31
int argc
Definition sys.h:146
int selffd
Definition sys.h:148
const char ** argv
Definition sys.h:147
Definition fs.c:270
unsigned int avail_in
number of bytes available at next_in
Definition fs.c:272
unsigned long total_out
total nb of bytes output so far
Definition fs.c:277
unsigned long reserved
reserved for future use
Definition fs.c:288
void * opaque
private data object passed to zalloc and zfree
Definition fs.c:284
void * zalloc
used to allocate the internal state
Definition fs.c:282
int data_type
best guess about the data type: ascii or binary
Definition fs.c:286
void * state
not visible by applications
Definition fs.c:280
void * zfree
used to free the internal state
Definition fs.c:283
unsigned char * next_out
next output byte should be put there
Definition fs.c:275
unsigned long total_in
total nb of input bytes read so far
Definition fs.c:273
unsigned int avail_out
remaining free space at next_out
Definition fs.c:276
unsigned char * next_in
next input byte
Definition fs.c:271
unsigned long adler
adler32 value of the uncompressed data
Definition fs.c:287
char * msg
last error message, NULL if no error
Definition fs.c:279
size_t in_ind
Definition fs.c:307
size_t comp_length
length of the compressed file
Definition fs.c:306
size_t in_position
position in the compressed file
Definition fs.c:308
unsigned char input[FILE_BUFF_SIZE]
Definition fs.c:309
size_t in_len
input buffer current index and length
Definition fs.c:307
z_stream zstream
Definition fs.c:305
static vec3_t right
Definition sv_user.c:305
void Sys_Error(const char *error,...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN
Causes the entire program to exit ASAP.
Definition sys_shared.c:724
void * dllhandle_t
Definition sys.h:169
qbool Sys_LoadDependency(const char **dllnames, dllhandle_t *handle, const dllfunction_t *fcts)
Definition sys_shared.c:131
void Sys_FreeLibrary(dllhandle_t *handle)
Definition sys_shared.c:245
sys_t sys
Definition sys_shared.c:42
int Sys_CheckParm(const char *parm)
Definition sys_shared.c:327
void Sys_EM_Register_Commands(void)
Definition sys_wasm.c:279
#define Thread_DestroyMutex(m)
Definition thread.h:16
qbool Thread_HasThreads(void)
Definition thread_null.c:13
#define Thread_CreateMutex()
Definition thread.h:15
#define Thread_LockMutex(m)
Definition thread.h:17
#define Thread_UnlockMutex(m)
Definition thread.h:18
#define NARROW(wstr, str)
Definition utf8lib.h:107
#define WIDE(str, wstr)
Definition utf8lib.h:106
void W_UnloadAll(void)
Definition wad.c:87
mempool_t * tempmempool
Definition zone.c:794
#define Mem_Free(mem)
Definition zone.h:96
#define Mem_FreePool(pool)
Definition zone.h:105
#define Mem_Alloc(pool, size)
Definition zone.h:92
#define Z_Malloc(size)
Definition zone.h:161
#define Mem_strdup(pool, s)
Definition zone.h:97
#define Mem_AllocPool(name, flags, parent)
Definition zone.h:104
#define Z_Free(data)
Definition zone.h:164