DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
Here is a list of all macros with links to the files they belong to:
- r -
R_BUFFERDATA_CYCLE :
gl_rmain.c
R_COMPILESHADER_STATICPARM_EMIT :
gl_rmain.c
R_COMPILESHADER_STATICPARM_ENABLE :
gl_rmain.c
R_GetTexture :
r_textures.h
R_MESH_PLANE_DIST_EPSILON :
gl_rmain.c
R_Shadow_CalcEntitySideMask :
r_shadow.c
R_SHADOW_SHADOWMAP_NUMCUBEMAPS :
r_shadow.h
R_SKINFRAME_LOAD_AVERAGE_COLORS :
gl_rmain.c
R_SPEEDS_GRAPH_COLORS :
r_stats.c
R_SPEEDS_GRAPH_TEXTLENGTH :
r_stats.c
RAD2DEG :
mathlib.h
RAMPWIDTH :
gl_rmain.c
RATES :
menu.c
readbool :
cl_particles.c
readfloat :
cl_particles.c
readfloats :
cl_particles.c
readint :
cl_particles.c
readints :
cl_particles.c
RECENTFRAMES :
taskqueue.c
REFDEFFLAG_DEAD :
clvm_cmds.c
REFDEFFLAG_INTERMISSION :
clvm_cmds.c
REFDEFFLAG_JUMPING :
clvm_cmds.c
REFDEFFLAG_TELEPORTED :
clvm_cmds.c
remapfield :
prvm_edict.c
remapglobal :
prvm_edict.c
RENDER_ADDITIVE :
protocol.h
RENDER_COLORMAPPED :
protocol.h
RENDER_COMPLEXANIMATION :
protocol.h
RENDER_CUSTOMIZEDMODELLIGHT :
protocol.h
RENDER_DOUBLESIDED :
protocol.h
RENDER_DYNAMICMODELLIGHT :
protocol.h
RENDER_EXTERIORMODEL :
protocol.h
RENDER_GLOWTRAIL :
protocol.h
RENDER_LIGHT :
protocol.h
RENDER_LOWPRECISION :
protocol.h
RENDER_NODEPTHTEST :
protocol.h
RENDER_NOSELFSHADOW :
protocol.h
RENDER_SHADOW :
protocol.h
RENDER_STEP :
protocol.h
RENDER_VIEWMODEL :
protocol.h
RENDER_WORLDOBJECT :
protocol.h
RESERVED_OFS :
pr_comp.h
RESTRICT :
qtypes.h
RF_ADDITIVE :
csprogs.h
RF_DEPTHHACK :
csprogs.h
RF_DYNAMICMODELLIGHT :
csprogs.h
RF_EXTERNALMODEL :
csprogs.h
RF_FULLBRIGHT :
csprogs.h
RF_MODELLIGHT :
csprogs.h
RF_NOSHADOW :
csprogs.h
RF_USEAXIS :
csprogs.h
RF_USETRANSPARENTOFFSET :
csprogs.h
RF_VIEWMODEL :
csprogs.h
RF_WORLDOBJECT :
csprogs.h
RIC_GUNSHOT :
cl_parse.c
RIC_GUNSHOTQUAD :
cl_parse.c
RIT_ANTIGRAV :
quakedef.h
RIT_ARMOR1 :
quakedef.h
RIT_ARMOR2 :
quakedef.h
RIT_ARMOR3 :
quakedef.h
RIT_AXE :
quakedef.h
RIT_CELLS :
quakedef.h
RIT_LAVA_NAILGUN :
quakedef.h
RIT_LAVA_NAILS :
quakedef.h
RIT_LAVA_SUPER_NAILGUN :
quakedef.h
RIT_MULTI_GRENADE :
quakedef.h
RIT_MULTI_ROCKET :
quakedef.h
RIT_MULTI_ROCKETS :
quakedef.h
RIT_NAILS :
quakedef.h
RIT_PLASMA_AMMO :
quakedef.h
RIT_PLASMA_GUN :
quakedef.h
RIT_ROCKETS :
quakedef.h
RIT_SHELLS :
quakedef.h
RIT_SHIELD :
quakedef.h
RIT_SUPERHEALTH :
quakedef.h
ROLL :
qtypes.h
ROUND1 :
mdfour.c
ROUND2 :
mdfour.c
ROUND3 :
mdfour.c
RSURF_MAX_BATCHSURFACES :
gl_rsurf.c
Generated on Mon Mar 10 2025 16:50:23 for DarkPlaces by
1.12.0