DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
r_modules.h
Go to the documentation of this file.
1
2#ifndef R_MODULES_H
3#define R_MODULES_H
4
5void R_Modules_Init(void);
6void R_RegisterModule(const char *name, void(*start)(void), void(*shutdown)(void), void(*newmap)(void), void(*devicelost)(void), void(*devicerestored)(void));
7void R_Modules_Start(void);
8void R_Modules_Shutdown(void);
9void R_Modules_NewMap(void);
10void R_Modules_Restart_f(struct cmd_state_s *cmd);
11void R_Modules_DeviceLost(void);
13
14#endif
15
const GLchar * name
Definition glquake.h:601
void cmd(string command,...)
void R_Modules_Shutdown(void)
Definition r_modules.c:67
void R_Modules_Start(void)
Definition r_modules.c:49
void R_Modules_NewMap(void)
Definition r_modules.c:92
void R_Modules_Restart_f(struct cmd_state_s *cmd)
void R_Modules_DeviceLost(void)
Definition r_modules.c:107
void R_RegisterModule(const char *name, void(*start)(void), void(*shutdown)(void), void(*newmap)(void), void(*devicelost)(void), void(*devicerestored)(void))
Definition r_modules.c:25
void R_Modules_Init(void)
Definition r_modules.c:20
void R_Modules_DeviceRestored(void)
Definition r_modules.c:123