7#include <SDL_opengles2.h>
16#pragma warning(disable : 4310)
17#pragma warning(disable : 4245)
18#pragma warning(disable : 4204)
42#define GLAPIENTRY APIENTRY
65#define GL_STEREO 0x0C33
66#define GL_DONT_CARE 0x1100
67#define GL_FASTEST 0x1101
68#define GL_NICEST 0x1102
69#define GL_DEPTH_TEST 0x0B71
70#define GL_CULL_FACE 0x0B44
71#define GL_BLEND 0x0BE2
75#define GL_SRC_COLOR 0x0300
76#define GL_ONE_MINUS_SRC_COLOR 0x0301
77#define GL_DST_COLOR 0x0306
78#define GL_ONE_MINUS_DST_COLOR 0x0307
79#define GL_SRC_ALPHA 0x0302
80#define GL_ONE_MINUS_SRC_ALPHA 0x0303
81#define GL_DST_ALPHA 0x0304
82#define GL_ONE_MINUS_DST_ALPHA 0x0305
83#define GL_SRC_ALPHA_SATURATE 0x0308
84#define GL_CONSTANT_COLOR 0x8001
85#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
86#define GL_CONSTANT_ALPHA 0x8003
87#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
89#define GL_TEXTURE_2D 0x0DE1
90#define GL_TEXTURE_WRAP_S 0x2802
91#define GL_TEXTURE_WRAP_T 0x2803
92#define GL_TEXTURE_WRAP_R 0x8072
93#define GL_TEXTURE_MAG_FILTER 0x2800
94#define GL_TEXTURE_MIN_FILTER 0x2801
95#define GL_PACK_ALIGNMENT 0x0D05
96#define GL_UNPACK_ALIGNMENT 0x0CF5
97#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
98#define GL_TEXTURE_MAX_LEVEL 0x813D
100#define GL_NEAREST 0x2600
101#define GL_LINEAR 0x2601
102#define GL_NEAREST_MIPMAP_NEAREST 0x2700
103#define GL_NEAREST_MIPMAP_LINEAR 0x2702
104#define GL_LINEAR_MIPMAP_NEAREST 0x2701
105#define GL_LINEAR_MIPMAP_LINEAR 0x2703
107#define GL_LINE 0x1B01
108#define GL_FILL 0x1B02
110#define GL_REPEAT 0x2901
111#define GL_CLAMP 0x2900
113#define GL_TRIANGLES 0x0004
118#define GL_BYTE 0x1400
119#define GL_UNSIGNED_BYTE 0x1401
120#define GL_SHORT 0x1402
121#define GL_UNSIGNED_SHORT 0x1403
123#define GL_UNSIGNED_INT 0x1405
124#define GL_FLOAT 0x1406
125#define GL_DOUBLE 0x140A
128#define GL_FRONT_LEFT 0x0400
129#define GL_FRONT_RIGHT 0x0401
130#define GL_BACK_LEFT 0x0402
131#define GL_BACK_RIGHT 0x0403
132#define GL_FRONT 0x0404
133#define GL_BACK 0x0405
134#define GL_LEFT 0x0406
135#define GL_RIGHT 0x0407
136#define GL_FRONT_AND_BACK 0x0408
138#define GL_VENDOR 0x1F00
139#define GL_RENDERER 0x1F01
140#define GL_VERSION 0x1F02
141#define GL_EXTENSIONS 0x1F03
143#define GL_NO_ERROR 0x0
144#define GL_INVALID_VALUE 0x0501
145#define GL_INVALID_ENUM 0x0500
146#define GL_INVALID_OPERATION 0x0502
147#define GL_STACK_OVERFLOW 0x0503
148#define GL_STACK_UNDERFLOW 0x0504
149#define GL_OUT_OF_MEMORY 0x0505
150#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
152#define GL_DITHER 0x0BD0
153#define GL_ALPHA 0x1906
155#define GL_RGBA 0x1908
157#define GL_MAX_TEXTURE_SIZE 0x0D33
159#define GL_NEVER 0x0200
160#define GL_LESS 0x0201
161#define GL_EQUAL 0x0202
162#define GL_LEQUAL 0x0203
163#define GL_GREATER 0x0204
164#define GL_NOTEQUAL 0x0205
165#define GL_GEQUAL 0x0206
166#define GL_ALWAYS 0x0207
167#define GL_DEPTH_TEST 0x0B71
169#define GL_DEPTH_BUFFER_BIT 0x00000100
170#define GL_STENCIL_BUFFER_BIT 0x00000400
171#define GL_COLOR_BUFFER_BIT 0x00004000
173#define GL_STENCIL_TEST 0x0B90
174#define GL_KEEP 0x1E00
175#define GL_REPLACE 0x1E01
176#define GL_INCR 0x1E02
177#define GL_DECR 0x1E03
179#define GL_POLYGON_OFFSET_FACTOR 0x8038
180#define GL_POLYGON_OFFSET_UNITS 0x2A00
181#define GL_POLYGON_OFFSET_POINT 0x2A01
182#define GL_POLYGON_OFFSET_LINE 0x2A02
183#define GL_POLYGON_OFFSET_FILL 0x8037
185#define GL_CLIP_PLANE0 0x3000
186#define GL_CLIP_PLANE1 0x3001
187#define GL_CLIP_PLANE2 0x3002
188#define GL_CLIP_PLANE3 0x3003
189#define GL_CLIP_PLANE4 0x3004
190#define GL_CLIP_PLANE5 0x3005
192#define GL_DEPTH_COMPONENT 0x1902
193#define GL_VIEWPORT 0x0BA2
194#define GL_DRAW_BUFFER 0x0C01
195#define GL_READ_BUFFER 0x0C02
196#define GL_LUMINANCE 0x1909
197#define GL_INTENSITY 0x8049
199#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
200#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
202#define GL_DEPTH_COMPONENT16 0x81A5
203#define GL_DEPTH_COMPONENT24 0x81A6
204#define GL_DEPTH_COMPONENT32 0x81A7
205#define GL_TEXTURE_DEPTH_SIZE 0x884A
208#define GL_TEXTURE_COMPARE_MODE 0x884C
209#define GL_TEXTURE_COMPARE_FUNC 0x884D
210#define GL_COMPARE_R_TO_TEXTURE 0x884E
212#define GL_ACTIVE_TEXTURE 0x84E0
213#define GL_MAX_TEXTURE_UNITS 0x84E2
214#define GL_TEXTURE0 0x84C0
215#define GL_TEXTURE1 0x84C1
216#define GL_TEXTURE2 0x84C2
217#define GL_TEXTURE3 0x84C3
218#define GL_TEXTURE4 0x84C4
219#define GL_TEXTURE5 0x84C5
220#define GL_TEXTURE6 0x84C6
221#define GL_TEXTURE7 0x84C7
222#define GL_TEXTURE8 0x84C8
223#define GL_TEXTURE9 0x84C9
224#define GL_TEXTURE10 0x84CA
225#define GL_TEXTURE11 0x84CB
226#define GL_TEXTURE12 0x84CC
227#define GL_TEXTURE13 0x84CD
228#define GL_TEXTURE14 0x84CE
229#define GL_TEXTURE15 0x84CF
230#define GL_TEXTURE16 0x84D0
231#define GL_TEXTURE17 0x84D1
232#define GL_TEXTURE18 0x84D2
233#define GL_TEXTURE19 0x84D3
234#define GL_TEXTURE20 0x84D4
235#define GL_TEXTURE21 0x84D5
236#define GL_TEXTURE22 0x84D6
237#define GL_TEXTURE23 0x84D7
238#define GL_TEXTURE24 0x84D8
239#define GL_TEXTURE25 0x84D9
240#define GL_TEXTURE26 0x84DA
241#define GL_TEXTURE27 0x84DB
242#define GL_TEXTURE28 0x84DC
243#define GL_TEXTURE29 0x84DD
244#define GL_TEXTURE30 0x84DE
245#define GL_TEXTURE31 0x84DF
247#define GL_MAX_ELEMENTS_VERTICES 0x80E8
248#define GL_MAX_ELEMENTS_INDICES 0x80E9
250#define GL_PACK_SKIP_IMAGES 0x806B
251#define GL_PACK_IMAGE_HEIGHT 0x806C
252#define GL_UNPACK_SKIP_IMAGES 0x806D
253#define GL_UNPACK_IMAGE_HEIGHT 0x806E
254#define GL_PROXY_TEXTURE_3D 0x8070
255#define GL_TEXTURE_DEPTH 0x8071
256#define GL_TEXTURE_WRAP_R 0x8072
257#define GL_MAX_3D_TEXTURE_SIZE 0x8073
258#define GL_TEXTURE_BINDING_3D 0x806A
260#define GL_NORMAL_MAP 0x8511
261#define GL_REFLECTION_MAP 0x8512
262#define GL_TEXTURE_CUBE_MAP 0x8513
263#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
264#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
265#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
266#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
267#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
268#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
269#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
270#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
271#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
273#define GL_SCISSOR_TEST 0x0C11
274#define GL_SCISSOR_BOX 0x0C10
276#define GL_CLAMP_TO_EDGE 0x812F
278#define GL_FUNC_ADD 0x8006
281#define GL_BLEND_EQUATION 0x8009
283#define GL_FUNC_SUBTRACT 0x800A
284#define GL_FUNC_REVERSE_SUBTRACT 0x800B
286#define GL_ARRAY_BUFFER 0x8892
287#define GL_ELEMENT_ARRAY_BUFFER 0x8893
288#define GL_ARRAY_BUFFER_BINDING 0x8894
289#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
290#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
291#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
292#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
293#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
294#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
295#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
296#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
297#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
298#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
299#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
300#define GL_STREAM_DRAW 0x88E0
301#define GL_STREAM_READ 0x88E1
302#define GL_STREAM_COPY 0x88E2
303#define GL_STATIC_DRAW 0x88E4
304#define GL_STATIC_READ 0x88E5
305#define GL_STATIC_COPY 0x88E6
306#define GL_DYNAMIC_DRAW 0x88E8
307#define GL_DYNAMIC_READ 0x88E9
308#define GL_DYNAMIC_COPY 0x88EA
309#define GL_READ_ONLY 0x88B8
310#define GL_WRITE_ONLY 0x88B9
311#define GL_READ_WRITE 0x88BA
312#define GL_BUFFER_SIZE 0x8764
313#define GL_BUFFER_USAGE 0x8765
314#define GL_BUFFER_ACCESS 0x88BB
315#define GL_BUFFER_MAPPED 0x88BC
316#define GL_BUFFER_MAP_POINTER 0x88BD
317#define GL_PIXEL_PACK_BUFFER 0x88EB
319#define GL_FRAMEBUFFER 0x8D40
320#define GL_READ_FRAMEBUFFER 0x8CA8
321#define GL_DRAW_FRAMEBUFFER 0x8CA9
322#define GL_RENDERBUFFER 0x8D41
323#define GL_STENCIL_INDEX1 0x8D46
324#define GL_STENCIL_INDEX4 0x8D47
325#define GL_STENCIL_INDEX8 0x8D48
326#define GL_STENCIL_INDEX16 0x8D49
327#define GL_RENDERBUFFER_WIDTH 0x8D42
328#define GL_RENDERBUFFER_HEIGHT 0x8D43
329#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
330#define GL_RENDERBUFFER_RED_SIZE 0x8D50
331#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
332#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
333#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
334#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
335#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
336#define GL_RENDERBUFFER_SAMPLES 0x8CAB
337#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
338#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
339#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
340#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
341#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
342#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
343#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
344#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
345#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
346#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
347#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
348#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
349#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
350#define GL_SRGB 0x8C40
351#define GL_UNSIGNED_NORMALIZED 0x8C17
352#define GL_FRAMEBUFFER_DEFAULT 0x8218
353#define GL_INDEX 0x8222
354#define GL_DEPTH_ATTACHMENT 0x8D00
355#define GL_STENCIL_ATTACHMENT 0x8D20
356#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
357#define GL_MAX_SAMPLES 0x8D57
358#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
359#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
360#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
361#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
362#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
363#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
364#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
365#define GL_FRAMEBUFFER_UNDEFINED 0x8219
366#define GL_FRAMEBUFFER_BINDING 0x8CA6
367#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
368#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
369#define GL_RENDERBUFFER_BINDING 0x8CA7
370#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
371#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
372#define GL_DEPTH_STENCIL 0x84F9
373#define GL_UNSIGNED_INT_24_8 0x84FA
374#define GL_DEPTH24_STENCIL8 0x88F0
375#define GL_TEXTURE_STENCIL_SIZE 0x88F1
377#define GL_MAX_DRAW_BUFFERS 0x8824
378#define GL_DRAW_BUFFER0 0x8825
379#define GL_DRAW_BUFFER1 0x8826
380#define GL_DRAW_BUFFER2 0x8827
381#define GL_DRAW_BUFFER3 0x8828
382#define GL_DRAW_BUFFER4 0x8829
383#define GL_DRAW_BUFFER5 0x882A
384#define GL_DRAW_BUFFER6 0x882B
385#define GL_DRAW_BUFFER7 0x882C
386#define GL_DRAW_BUFFER8 0x882D
387#define GL_DRAW_BUFFER9 0x882E
388#define GL_DRAW_BUFFER10 0x882F
389#define GL_DRAW_BUFFER11 0x8830
390#define GL_DRAW_BUFFER12 0x8831
391#define GL_DRAW_BUFFER13 0x8832
392#define GL_DRAW_BUFFER14 0x8833
393#define GL_DRAW_BUFFER15 0x8834
396#define GL_SRGB 0x8C40
397#define GL_SRGB8 0x8C41
398#define GL_SRGB_ALPHA 0x8C42
399#define GL_SRGB8_ALPHA8 0x8C43
400#define GL_SLUMINANCE_ALPHA 0x8C44
401#define GL_SLUMINANCE8_ALPHA8 0x8C45
402#define GL_SLUMINANCE 0x8C46
403#define GL_SLUMINANCE8 0x8C47
404#define GL_COMPRESSED_SRGB 0x8C48
405#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
406#define GL_COMPRESSED_SLUMINANCE 0x8C4A
407#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
408#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
409#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
410#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
411#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
413#define GL_UNIFORM_BUFFER 0x8A11
414#define GL_UNIFORM_BUFFER_BINDING 0x8A28
415#define GL_UNIFORM_BUFFER_START 0x8A29
416#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
417#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
418#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
419#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
420#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
421#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
422#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
423#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
424#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
425#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
426#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
427#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
428#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
429#define GL_UNIFORM_TYPE 0x8A37
430#define GL_UNIFORM_SIZE 0x8A38
431#define GL_UNIFORM_NAME_LENGTH 0x8A39
432#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
433#define GL_UNIFORM_OFFSET 0x8A3B
434#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
435#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
436#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
437#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
438#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
439#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
440#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
441#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
442#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
443#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
444#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
445#define GL_INVALID_INDEX 0xFFFFFFFFu
447#define GL_PROGRAM_OBJECT 0x8B40
448#define GL_DELETE_STATUS 0x8B80
449#define GL_COMPILE_STATUS 0x8B81
450#define GL_LINK_STATUS 0x8B82
451#define GL_VALIDATE_STATUS 0x8B83
452#define GL_INFO_LOG_LENGTH 0x8B84
453#define GL_ATTACHED_SHADERS 0x8B85
454#define GL_ACTIVE_UNIFORMS 0x8B86
455#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
456#define GL_SHADER_SOURCE_LENGTH 0x8B88
457#define GL_SHADER_OBJECT 0x8B48
458#define GL_SHADER_TYPE 0x8B4F
459#define GL_FLOAT 0x1406
460#define GL_FLOAT_VEC2 0x8B50
461#define GL_FLOAT_VEC3 0x8B51
462#define GL_FLOAT_VEC4 0x8B52
464#define GL_INT_VEC2 0x8B53
465#define GL_INT_VEC3 0x8B54
466#define GL_INT_VEC4 0x8B55
467#define GL_BOOL 0x8B56
468#define GL_BOOL_VEC2 0x8B57
469#define GL_BOOL_VEC3 0x8B58
470#define GL_BOOL_VEC4 0x8B59
471#define GL_FLOAT_MAT2 0x8B5A
472#define GL_FLOAT_MAT3 0x8B5B
473#define GL_FLOAT_MAT4 0x8B5C
474#define GL_SAMPLER_1D 0x8B5D
475#define GL_SAMPLER_2D 0x8B5E
476#define GL_SAMPLER_3D 0x8B5F
477#define GL_SAMPLER_CUBE 0x8B60
478#define GL_SAMPLER_1D_SHADOW 0x8B61
479#define GL_SAMPLER_2D_SHADOW 0x8B62
480#define GL_SAMPLER_2D_RECT 0x8B63
481#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
483#define GL_VERTEX_SHADER 0x8B31
484#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
485#define GL_MAX_VARYING_FLOATS 0x8B4B
486#define GL_MAX_VERTEX_ATTRIBS 0x8869
487#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
488#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
489#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
490#define GL_MAX_TEXTURE_COORDS 0x8871
491#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
492#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
493#define GL_ACTIVE_ATTRIBUTES 0x8B89
494#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
495#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
496#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
497#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
498#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
499#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
500#define GL_CURRENT_VERTEX_ATTRIB 0x8626
501#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
502#define GL_FLOAT 0x1406
503#define GL_FLOAT_VEC2 0x8B50
504#define GL_FLOAT_VEC3 0x8B51
505#define GL_FLOAT_VEC4 0x8B52
506#define GL_FLOAT_MAT2 0x8B5A
507#define GL_FLOAT_MAT3 0x8B5B
508#define GL_FLOAT_MAT4 0x8B5C
510#define GL_FRAGMENT_SHADER 0x8B30
511#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
512#define GL_MAX_TEXTURE_COORDS 0x8871
513#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
514#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
516#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
518#define GL_COMPRESSED_ALPHA 0x84E9
519#define GL_COMPRESSED_LUMINANCE 0x84EA
520#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
521#define GL_COMPRESSED_INTENSITY 0x84EC
522#define GL_COMPRESSED_RGB 0x84ED
523#define GL_COMPRESSED_RGBA 0x84EE
524#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
525#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
526#define GL_TEXTURE_COMPRESSED 0x86A1
527#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
528#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
530#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
531#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
532#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
533#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
535#define GL_SAMPLES_PASSED 0x8914
536#define GL_QUERY_COUNTER_BITS 0x8864
537#define GL_CURRENT_QUERY 0x8865
538#define GL_QUERY_RESULT 0x8866
539#define GL_QUERY_RESULT_AVAILABLE 0x8867
541#define GL_QUERY_BUFFER 0x9192
542#define GL_QUERY_BUFFER_BINDING 0x9193
543#define GL_QUERY_RESULT_NO_WAIT 0x9194
544#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
547#define GL_BGRA 0x80E1
549#define GL_MULTISAMPLE 0x809D
550#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
551#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
552#define GL_SAMPLE_COVERAGE 0x80A0
553#define GL_SAMPLE_BUFFERS 0x80A8
554#define GL_SAMPLES 0x80A9
555#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
556#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
557#define GL_MULTISAMPLE_BIT 0x20000000
559#define GL_DEPTH_STENCIL 0x84F9
560#define GL_UNSIGNED_INT_24_8 0x84FA
561#define GL_DEPTH24_STENCIL8 0x88F0
563#define GL_BLEND_DST_RGB 0x80C8
564#define GL_BLEND_SRC_RGB 0x80C9
565#define GL_BLEND_DST_ALPHA 0x80CA
566#define GL_BLEND_SRC_ALPHA 0x80CB
568#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
569#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
570#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
571#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
572#define GL_DEBUG_SOURCE_API_ARB 0x8246
573#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
574#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
575#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
576#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
577#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
578#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
579#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
580#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
581#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
582#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
583#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
584#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
585#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
586#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
587#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
588#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
589#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
650extern void (
GLAPIENTRY *qglCompressedTexSubImage3D)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
738extern void (
GLAPIENTRY *qglTexSubImage3D)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
800#define qglActiveTexture glActiveTexture
801#define qglAttachShader glAttachShader
802#define qglBeginQuery glBeginQuery
803#define qglBindAttribLocation glBindAttribLocation
804#define qglBindBuffer glBindBuffer
805#define qglBindBufferBase glBindBufferBase
806#define qglBindBufferRange glBindBufferRange
807#define qglBindFragDataLocation glBindFragDataLocation
808#define qglBindFramebuffer glBindFramebuffer
809#define qglBindRenderbuffer glBindRenderbuffer
810#define qglBindTexture glBindTexture
811#define qglBlendEquation glBlendEquation
812#define qglBlendFunc glBlendFunc
813#define qglBlendFuncSeparate glBlendFuncSeparate
814#define qglBlitFramebuffer glBlitFramebuffer
815#define qglBufferData glBufferData
816#define qglBufferSubData glBufferSubData
817#define qglCheckFramebufferStatus glCheckFramebufferStatus
818#define qglClear glClear
819#define qglClearColor glClearColor
820#define qglClearDepth glClearDepth
821#define qglClearStencil glClearStencil
822#define qglColorMask glColorMask
823#define qglCompileShader glCompileShader
824#define qglCompressedTexImage2D glCompressedTexImage2D
825#define qglCompressedTexImage3D glCompressedTexImage3D
826#define qglCompressedTexSubImage2D glCompressedTexSubImage2D
827#define qglCompressedTexSubImage3D glCompressedTexSubImage3D
828#define qglCopyTexImage2D glCopyTexImage2D
829#define qglCopyTexSubImage2D glCopyTexSubImage2D
830#define qglCopyTexSubImage3D glCopyTexSubImage3D
831#define qglCreateProgram glCreateProgram
832#define qglCreateShader glCreateShader
833#define qglCullFace glCullFace
834#define qglDebugMessageCallbackARB glDebugMessageCallbackARB
835#define qglDebugMessageControlARB glDebugMessageControlARB
836#define qglDebugMessageInsertARB glDebugMessageInsertARB
837#define qglDeleteBuffers glDeleteBuffers
838#define qglDeleteFramebuffers glDeleteFramebuffers
839#define qglDeleteProgram glDeleteProgram
840#define qglDeleteQueries glDeleteQueries
841#define qglDeleteRenderbuffers glDeleteRenderbuffers
842#define qglDeleteShader glDeleteShader
843#define qglDeleteTextures glDeleteTextures
844#define qglDepthFunc glDepthFunc
845#define qglDepthMask glDepthMask
846#define qglDepthRange glDepthRange
847#define qglDepthRangef glDepthRangef
848#define qglDetachShader glDetachShader
849#define qglDisable glDisable
850#define qglDisableVertexAttribArray glDisableVertexAttribArray
851#define qglDrawArrays glDrawArrays
852#define qglDrawBuffer glDrawBuffer
853#define qglDrawBuffers glDrawBuffers
854#define qglDrawElements glDrawElements
855#define qglEnable glEnable
856#define qglEnableVertexAttribArray glEnableVertexAttribArray
857#define qglEndQuery glEndQuery
858#define qglFinish glFinish
859#define qglFlush glFlush
860#define qglFramebufferRenderbuffer glFramebufferRenderbuffer
861#define qglFramebufferTexture1D glFramebufferTexture1D
862#define qglFramebufferTexture2D glFramebufferTexture2D
863#define qglFramebufferTexture3D glFramebufferTexture3D
864#define qglFramebufferTextureLayer glFramebufferTextureLayer
865#define qglGenBuffers glGenBuffers
866#define qglGenFramebuffers glGenFramebuffers
867#define qglGenQueries glGenQueries
868#define qglGenRenderbuffers glGenRenderbuffers
869#define qglGenTextures glGenTextures
870#define qglGenerateMipmap glGenerateMipmap
871#define qglGetActiveAttrib glGetActiveAttrib
872#define qglGetActiveUniform glGetActiveUniform
873#define qglGetActiveUniformBlockName glGetActiveUniformBlockName
874#define qglGetActiveUniformBlockiv glGetActiveUniformBlockiv
875#define qglGetActiveUniformName glGetActiveUniformName
876#define qglGetActiveUniformsiv glGetActiveUniformsiv
877#define qglGetAttachedShaders glGetAttachedShaders
878#define qglGetAttribLocation glGetAttribLocation
879#define qglGetBooleanv glGetBooleanv
880#define qglGetCompressedTexImage glGetCompressedTexImage
881#define qglGetDebugMessageLogARB glGetDebugMessageLogARB
882#define qglGetDoublev glGetDoublev
883#define qglGetError glGetError
884#define qglGetFloatv glGetFloatv
885#define qglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv
886#define qglGetIntegeri_v glGetIntegeri_v
887#define qglGetIntegerv glGetIntegerv
888#define qglGetPointerv glGetPointerv
889#define qglGetProgramInfoLog glGetProgramInfoLog
890#define qglGetProgramiv glGetProgramiv
891#define qglGetQueryObjectiv glGetQueryObjectiv
892#define qglGetQueryObjectuiv glGetQueryObjectuiv
893#define qglGetQueryiv glGetQueryiv
894#define qglGetRenderbufferParameteriv glGetRenderbufferParameteriv
895#define qglGetShaderInfoLog glGetShaderInfoLog
896#define qglGetShaderSource glGetShaderSource
897#define qglGetShaderiv glGetShaderiv
898#define qglGetString glGetString
899#define qglGetTexImage glGetTexImage
900#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
901#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
902#define qglGetTexParameterfv glGetTexParameterfv
903#define qglGetTexParameteriv glGetTexParameteriv
904#define qglGetUniformBlockIndex glGetUniformBlockIndex
905#define qglGetUniformIndices glGetUniformIndices
906#define qglGetUniformLocation glGetUniformLocation
907#define qglGetUniformfv glGetUniformfv
908#define qglGetUniformiv glGetUniformiv
909#define qglGetVertexAttribPointerv glGetVertexAttribPointerv
910#define qglGetVertexAttribdv glGetVertexAttribdv
911#define qglGetVertexAttribfv glGetVertexAttribfv
912#define qglGetVertexAttribiv glGetVertexAttribiv
913#define qglHint glHint
914#define qglIsBuffer glIsBuffer
915#define qglIsEnabled glIsEnabled
916#define qglIsFramebuffer glIsFramebuffer
917#define qglIsQuery glIsQuery
918#define qglIsRenderbuffer glIsRenderbuffer
919#define qglLinkProgram glLinkProgram
920#define qglMapBuffer glMapBuffer
921#define qglPixelStorei glPixelStorei
922#define qglPointSize glPointSize
923#define qglPolygonMode glPolygonMode
924#define qglPolygonOffset glPolygonOffset
925#define qglReadBuffer glReadBuffer
926#define qglReadPixels glReadPixels
927#define qglRenderbufferStorage glRenderbufferStorage
928#define qglRenderbufferStorageMultisample glRenderbufferStorageMultisample
929#define qglSampleCoverage glSampleCoverage
930#define qglScissor glScissor
931#define qglShaderSource glShaderSource
932#define qglStencilFunc glStencilFunc
933#define qglStencilMask glStencilMask
934#define qglStencilOp glStencilOp
935#define qglTexImage2D glTexImage2D
936#define qglTexImage3D glTexImage3D
937#define qglTexParameterf glTexParameterf
938#define qglTexParameterfv glTexParameterfv
939#define qglTexParameteri glTexParameteri
940#define qglTexSubImage2D glTexSubImage2D
941#define qglTexSubImage3D glTexSubImage3D
942#define qglUniform1f glUniform1f
943#define qglUniform1fv glUniform1fv
944#define qglUniform1i glUniform1i
945#define qglUniform1iv glUniform1iv
946#define qglUniform2f glUniform2f
947#define qglUniform2fv glUniform2fv
948#define qglUniform2i glUniform2i
949#define qglUniform2iv glUniform2iv
950#define qglUniform3f glUniform3f
951#define qglUniform3fv glUniform3fv
952#define qglUniform3i glUniform3i
953#define qglUniform3iv glUniform3iv
954#define qglUniform4f glUniform4f
955#define qglUniform4fv glUniform4fv
956#define qglUniform4i glUniform4i
957#define qglUniform4iv glUniform4iv
958#define qglUniformBlockBinding glUniformBlockBinding
959#define qglUniformMatrix2fv glUniformMatrix2fv
960#define qglUniformMatrix3fv glUniformMatrix3fv
961#define qglUniformMatrix4fv glUniformMatrix4fv
962#define qglUnmapBuffer glUnmapBuffer
963#define qglUseProgram glUseProgram
964#define qglValidateProgram glValidateProgram
965#define qglVertexAttrib1d glVertexAttrib1d
966#define qglVertexAttrib1dv glVertexAttrib1dv
967#define qglVertexAttrib1f glVertexAttrib1f
968#define qglVertexAttrib1fv glVertexAttrib1fv
969#define qglVertexAttrib1s glVertexAttrib1s
970#define qglVertexAttrib1sv glVertexAttrib1sv
971#define qglVertexAttrib2d glVertexAttrib2d
972#define qglVertexAttrib2dv glVertexAttrib2dv
973#define qglVertexAttrib2f glVertexAttrib2f
974#define qglVertexAttrib2fv glVertexAttrib2fv
975#define qglVertexAttrib2s glVertexAttrib2s
976#define qglVertexAttrib2sv glVertexAttrib2sv
977#define qglVertexAttrib3d glVertexAttrib3d
978#define qglVertexAttrib3dv glVertexAttrib3dv
979#define qglVertexAttrib3f glVertexAttrib3f
980#define qglVertexAttrib3fv glVertexAttrib3fv
981#define qglVertexAttrib3s glVertexAttrib3s
982#define qglVertexAttrib3sv glVertexAttrib3sv
983#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
984#define qglVertexAttrib4Niv glVertexAttrib4Niv
985#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
986#define qglVertexAttrib4Nub glVertexAttrib4Nub
987#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
988#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
989#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
990#define qglVertexAttrib4bv glVertexAttrib4bv
991#define qglVertexAttrib4d glVertexAttrib4d
992#define qglVertexAttrib4dv glVertexAttrib4dv
993#define qglVertexAttrib4f glVertexAttrib4f
994#define qglVertexAttrib4fv glVertexAttrib4fv
995#define qglVertexAttrib4iv glVertexAttrib4iv
996#define qglVertexAttrib4s glVertexAttrib4s
997#define qglVertexAttrib4sv glVertexAttrib4sv
998#define qglVertexAttrib4ubv glVertexAttrib4ubv
999#define qglVertexAttrib4uiv glVertexAttrib4uiv
1000#define qglVertexAttrib4usv glVertexAttrib4usv
1001#define qglVertexAttribPointer glVertexAttribPointer
1002#define qglViewport glViewport
1005#define GL_COLOR_ATTACHMENT0 0x8CE0
1006#define GL_COLOR_ATTACHMENT1 0x8CE1
1007#define GL_COLOR_ATTACHMENT2 0x8CE2
1008#define GL_COLOR_ATTACHMENT3 0x8CE3
1009#define GL_COLOR_ATTACHMENT4 0x8CE4
1010#define GL_COLOR_ATTACHMENT5 0x8CE5
1011#define GL_COLOR_ATTACHMENT6 0x8CE6
1012#define GL_COLOR_ATTACHMENT7 0x8CE7
1013#define GL_COLOR_ATTACHMENT8 0x8CE8
1014#define GL_COLOR_ATTACHMENT9 0x8CE9
1015#define GL_COLOR_ATTACHMENT10 0x8CEA
1016#define GL_COLOR_ATTACHMENT11 0x8CEB
1017#define GL_COLOR_ATTACHMENT12 0x8CEC
1018#define GL_COLOR_ATTACHMENT13 0x8CED
1019#define GL_COLOR_ATTACHMENT14 0x8CEE
1020#define GL_COLOR_ATTACHMENT15 0x8CEF
1022#define GL_RGBA32F 0x8814
1023#define GL_RGB32F 0x8815
1024#define GL_ALPHA32F 0x8816
1025#define GL_INTENSITY32F 0x8817
1026#define GL_LUMINANCE32F 0x8818
1027#define GL_LUMINANCE_ALPHA32F 0x8819
1028#define GL_RGBA16F 0x881A
1029#define GL_RGB16F 0x881B
1030#define GL_ALPHA16F 0x881C
1031#define GL_INTENSITY16F 0x881D
1032#define GL_LUMINANCE16F 0x881E
1033#define GL_LUMINANCE_ALPHA16F 0x881F
1035#define GL_TEXTURE_3D 0x806F
1037#define GL_HALF_FLOAT 0x140B
1038#define GL_MAJOR_VERSION 0x821B
1039#define GL_MINOR_VERSION 0x821C
1040#define GL_NUM_EXTENSIONS 0x821D
1048void GL_PrintError(
GLenum errornumber,
const char *filename,
unsigned int linenumber);
1049#define CHECKGLERROR { \
1050 if (gl_paranoid.integer) { \
1051 GLenum gl_errornumber; \
1052 if (gl_printcheckerror.integer) \
1053 Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__); \
1055 while ((gl_errornumber = qglGetError())) \
1056 GL_PrintError(gl_errornumber, __FILE__, __LINE__); \
GLuint GLuint GLintptr GLsizeiptr size
GLubyte GLubyte GLubyte z
GLenum GLenum GLuint texture
GLsizei GLsizei GLchar * source
GLsizei const GLuint * uniformIndices
GLenum GLsizei GLsizei height
GLenum GLenum GLint * params
GLint GLenum GLsizei GLsizei GLint border
GLfloat GLfloat GLfloat v2
GLint GLint GLint GLint GLint GLint GLint dstY1
GLint GLint GLint yoffset
GLubyte GLubyte GLubyte GLubyte w
GLenum GLenum GLuint GLint GLint layer
GLvoid *GLAPIENTRY * qglMapBuffer(GLenum target, GLenum access)
GLenum GLenum sfactorAlpha
GLint GLenum GLsizei GLsizei GLint GLsizei imageSize
GLint GLenum GLboolean normalized
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLsizei const GLfloat * value
GLsizeiptr const GLvoid GLenum usage
GLsizei const GLchar ** string
GLsizei GLsizei GLchar * infoLog
GLenum GLuint GLenum GLsizei length
GLuint GLuint uniformBlockBinding
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLenum GLenum GLsizei count
GLint GLint GLint GLsizei GLsizei GLenum format
GLint GLenum GLint GLint y
GLsizei const char ** uniformNames
GLint GLenum GLsizei GLsizei GLsizei depth
GLint GLenum GLboolean GLsizei stride
GLuint GLsizei GLsizei char * uniformName
GLsizeiptr const GLvoid * data
const GLuint * framebuffers
GLsizei GLenum const GLvoid * indices
GLenum GLenum renderbuffertarget
GLuint GLuint GLintptr offset
GLint GLint GLint GLint GLint dstY0
void(GLAPIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam)
const GLubyte *GLAPIENTRY * qglGetString(GLenum name)
GLint GLenum GLenum GLvoid * pixels
GLint GLint GLint GLint dstX0
GLenum GLenum GLuint GLint level
const char * uniformBlockName
GLfloat GLfloat GLfloat GLfloat v3
GLenum GLenum GLenum dfactorAlpha
const GLuint * renderbuffers
GLint GLint internalFormat
GLenum GLuint GLenum GLsizei const GLchar * buf
GLsizei GLenum GLenum GLuint * ids
GLint GLint GLint GLint GLint GLint dstX1
GLsizei GLenum GLenum * types
GLsizei GLenum GLenum GLuint GLenum * severities
GLint GLint GLint GLint zoffset
GLsizei GLboolean transpose
GLclampf GLclampf GLclampf alpha
GLenum GLenum GLsizei const GLuint GLboolean enabled