DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
FT_Bitmap Struct Reference

#include <ft2_defs.h>

+ Collaboration diagram for FT_Bitmap:

Data Fields

unsigned char * buffer
 
short num_grays
 
voidpalette
 
char palette_mode
 
int pitch
 
char pixel_mode
 
int rows
 
int width
 

Detailed Description

Definition at line 86 of file ft2_defs.h.

Field Documentation

◆ buffer

unsigned char* FT_Bitmap::buffer

Definition at line 91 of file ft2_defs.h.

Referenced by Font_LoadMap().

◆ num_grays

short FT_Bitmap::num_grays

Definition at line 92 of file ft2_defs.h.

◆ palette

void* FT_Bitmap::palette

Definition at line 95 of file ft2_defs.h.

◆ palette_mode

char FT_Bitmap::palette_mode

Definition at line 94 of file ft2_defs.h.

◆ pitch

int FT_Bitmap::pitch

Definition at line 90 of file ft2_defs.h.

Referenced by Font_LoadMap().

◆ pixel_mode

char FT_Bitmap::pixel_mode

Definition at line 93 of file ft2_defs.h.

Referenced by Font_LoadMap().

◆ rows

int FT_Bitmap::rows

Definition at line 88 of file ft2_defs.h.

Referenced by Font_LoadMap().

◆ width

int FT_Bitmap::width

Definition at line 89 of file ft2_defs.h.

Referenced by Font_LoadMap().


The documentation for this struct was generated from the following file: