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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <ft2_defs.h>
Data Fields | |
unsigned char * | buffer |
short | num_grays |
void * | palette |
char | palette_mode |
int | pitch |
char | pixel_mode |
int | rows |
int | width |
Definition at line 86 of file ft2_defs.h.
unsigned char* FT_Bitmap::buffer |
Definition at line 91 of file ft2_defs.h.
Referenced by Font_LoadMap().
short FT_Bitmap::num_grays |
Definition at line 92 of file ft2_defs.h.
void* FT_Bitmap::palette |
Definition at line 95 of file ft2_defs.h.
char FT_Bitmap::palette_mode |
Definition at line 94 of file ft2_defs.h.
int FT_Bitmap::pitch |
Definition at line 90 of file ft2_defs.h.
Referenced by Font_LoadMap().
char FT_Bitmap::pixel_mode |
Definition at line 93 of file ft2_defs.h.
Referenced by Font_LoadMap().
int FT_Bitmap::rows |
Definition at line 88 of file ft2_defs.h.
Referenced by Font_LoadMap().
int FT_Bitmap::width |
Definition at line 89 of file ft2_defs.h.
Referenced by Font_LoadMap().