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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <server.h>
Data Fields | |
unsigned short | entno [NUM_CSQCENTITIES_PER_FRAME] |
int | framenum |
int | num |
int | sendflags [NUM_CSQCENTITIES_PER_FRAME] |
unsigned short csqcentityframedb_t::entno[NUM_CSQCENTITIES_PER_FRAME] |
Definition at line 176 of file server.h.
Referenced by EntityFrameCSQC_LostFrame(), and EntityFrameCSQC_WriteFrame().
int csqcentityframedb_t::framenum |
Definition at line 174 of file server.h.
Referenced by EntityFrameCSQC_AllocFrame(), EntityFrameCSQC_DeallocFrame(), EntityFrameCSQC_LostFrame(), and SV_SendServerinfo().
int csqcentityframedb_t::num |
Definition at line 175 of file server.h.
Referenced by EntityFrameCSQC_AllocFrame(), EntityFrameCSQC_DeallocFrame(), EntityFrameCSQC_LostFrame(), EntityFrameCSQC_WriteFrame(), and SV_SendServerinfo().
int csqcentityframedb_t::sendflags[NUM_CSQCENTITIES_PER_FRAME] |
Definition at line 177 of file server.h.
Referenced by EntityFrameCSQC_LostFrame(), and EntityFrameCSQC_WriteFrame().