![]() |
DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
|
|
#include <model_hlmdl.h>
Data Fields | |
vec3_t | bbmax |
vec3_t | bbmin |
vec3_t | eyeposition |
int32_t | filesize |
int32_t | flags |
int32_t | id |
vec3_t | max |
vec3_t | min |
int8_t | name [64] |
int32_t | num_attachments |
int32_t | num_bodyparts |
int32_t | num_bonecontrollers |
int32_t | num_bones |
int32_t | num_hitboxes |
int32_t | num_seq |
int32_t | num_seqgroups |
int32_t | num_skingroups |
int32_t | num_skins |
int32_t | num_soundgroups |
int32_t | num_textures |
int32_t | num_transitions |
int32_t | ofs_attachments |
int32_t | ofs_bodyparts |
int32_t | ofs_bonecontrollers |
int32_t | ofs_bones |
int32_t | ofs_hitboxes |
int32_t | ofs_seq |
int32_t | ofs_seqgroups |
int32_t | ofs_skins |
int32_t | ofs_soundgroups |
int32_t | ofs_texturedata |
int32_t | ofs_textures |
int32_t | ofs_transitions |
int32_t | soundindex |
int32_t | soundtable |
int32_t | version |
Definition at line 44 of file model_hlmdl.h.
vec3_t dhlmdl_header_t::bbmax |
Definition at line 52 of file model_hlmdl.h.
vec3_t dhlmdl_header_t::bbmin |
Definition at line 52 of file model_hlmdl.h.
vec3_t dhlmdl_header_t::eyeposition |
Definition at line 50 of file model_hlmdl.h.
int32_t dhlmdl_header_t::filesize |
Definition at line 49 of file model_hlmdl.h.
int32_t dhlmdl_header_t::flags |
Definition at line 53 of file model_hlmdl.h.
int32_t dhlmdl_header_t::id |
Definition at line 46 of file model_hlmdl.h.
vec3_t dhlmdl_header_t::max |
Definition at line 51 of file model_hlmdl.h.
vec3_t dhlmdl_header_t::min |
Definition at line 51 of file model_hlmdl.h.
int8_t dhlmdl_header_t::name[64] |
Definition at line 48 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_attachments |
Definition at line 81 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_bodyparts |
Definition at line 78 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_bonecontrollers |
Definition at line 58 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_bones |
Definition at line 55 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_hitboxes |
Definition at line 61 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_seq |
Definition at line 64 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_seqgroups |
Definition at line 67 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_skingroups |
Definition at line 75 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_skins |
Definition at line 74 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_soundgroups |
Definition at line 87 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_textures |
Definition at line 70 of file model_hlmdl.h.
int32_t dhlmdl_header_t::num_transitions |
Definition at line 90 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_attachments |
Definition at line 82 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_bodyparts |
Definition at line 79 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_bonecontrollers |
Definition at line 59 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_bones |
Definition at line 56 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_hitboxes |
Definition at line 62 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_seq |
Definition at line 65 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_seqgroups |
Definition at line 68 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_skins |
Definition at line 76 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_soundgroups |
Definition at line 88 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_texturedata |
Definition at line 72 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_textures |
Definition at line 71 of file model_hlmdl.h.
int32_t dhlmdl_header_t::ofs_transitions |
Definition at line 91 of file model_hlmdl.h.
int32_t dhlmdl_header_t::soundindex |
Definition at line 85 of file model_hlmdl.h.
int32_t dhlmdl_header_t::soundtable |
Definition at line 84 of file model_hlmdl.h.
int32_t dhlmdl_header_t::version |
Definition at line 47 of file model_hlmdl.h.