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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
vec3_t | absmax |
vec3_t | absmin |
vec_t | bestdist |
vec3_t | center |
model_t * | model |
vec3_t | nudge |
vec_t | radius |
Definition at line 463 of file model_brush.c.
vec3_t findnonsolidlocationinfo_t::absmax |
Definition at line 466 of file model_brush.c.
Referenced by Mod_BSP_FindNonSolidLocation().
vec3_t findnonsolidlocationinfo_t::absmin |
Definition at line 466 of file model_brush.c.
Referenced by Mod_BSP_FindNonSolidLocation().
vec_t findnonsolidlocationinfo_t::bestdist |
Definition at line 469 of file model_brush.c.
Referenced by Mod_BSP_FindNonSolidLocation(), Mod_BSP_FindNonSolidLocation_r(), and Mod_BSP_FindNonSolidLocation_r_Triangle().
vec3_t findnonsolidlocationinfo_t::center |
Definition at line 465 of file model_brush.c.
Referenced by Mod_BSP_FindNonSolidLocation(), Mod_BSP_FindNonSolidLocation_r(), and Mod_BSP_FindNonSolidLocation_r_Triangle().
model_t* findnonsolidlocationinfo_t::model |
Definition at line 470 of file model_brush.c.
Referenced by Mod_BSP_FindNonSolidLocation(), Mod_BSP_FindNonSolidLocation_r_Leaf(), and Mod_BSP_FindNonSolidLocation_r_Triangle().
vec3_t findnonsolidlocationinfo_t::nudge |
Definition at line 468 of file model_brush.c.
Referenced by Mod_BSP_FindNonSolidLocation(), and Mod_BSP_FindNonSolidLocation_r_Triangle().
vec_t findnonsolidlocationinfo_t::radius |
Definition at line 467 of file model_brush.c.
Referenced by Mod_BSP_FindNonSolidLocation(), and Mod_BSP_FindNonSolidLocation_r_Triangle().