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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
struct gltexture_s * | gltchain |
struct gltexturepool_s * | next |
unsigned int | sentinel |
Definition at line 241 of file gl_textures.c.
struct gltexture_s* gltexturepool_t::gltchain |
Definition at line 244 of file gl_textures.c.
Referenced by GL_TextureMode_f(), R_FreeTexturePool(), R_LoadTextureDDSFile(), R_LoadTextureRenderBuffer(), R_SetupTexture(), R_Textures_Frame(), and R_TextureStats_Print().
struct gltexturepool_s* gltexturepool_t::next |
Definition at line 245 of file gl_textures.c.
Referenced by GL_TextureMode_f(), R_AllocTexturePool(), R_FreeTexturePool(), R_Textures_Frame(), and R_TextureStats_Print().
unsigned int gltexturepool_t::sentinel |
Definition at line 243 of file gl_textures.c.
Referenced by R_AllocTexturePool(), and R_FreeTexturePool().