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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
hz_bitstream_readblock_t * | blocks |
int | count |
hz_bitstream_readblock_t * | current |
unsigned int | position |
unsigned int | store |
Definition at line 46 of file dpvsimpledecode.c.
hz_bitstream_readblock_t* hz_bitstream_readblocks_t::blocks |
Definition at line 48 of file dpvsimpledecode.c.
Referenced by hz_bitstream_read_blocks_free(), and hz_bitstream_read_blocks_read().
int hz_bitstream_readblocks_t::count |
Definition at line 52 of file dpvsimpledecode.c.
Referenced by hz_bitstream_read_bit(), hz_bitstream_read_bits(), and hz_bitstream_read_flushbits().
hz_bitstream_readblock_t* hz_bitstream_readblocks_t::current |
Definition at line 49 of file dpvsimpledecode.c.
Referenced by hz_bitstream_read_blocks_getbyte(), and hz_bitstream_read_blocks_read().
unsigned int hz_bitstream_readblocks_t::position |
Definition at line 50 of file dpvsimpledecode.c.
Referenced by hz_bitstream_read_blocks_getbyte(), and hz_bitstream_read_blocks_read().
unsigned int hz_bitstream_readblocks_t::store |
Definition at line 51 of file dpvsimpledecode.c.
Referenced by hz_bitstream_read_bit(), hz_bitstream_read_bits(), and hz_bitstream_read_flushbits().