DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
in_bestweapon_info_t Struct Reference

#include <input.h>

+ Collaboration diagram for in_bestweapon_info_t:

Data Fields

int activeweaponcode
 
int ammomin
 
int ammostat
 
int impulse
 
char name [32]
 
int weaponbit
 

Detailed Description

Definition at line 41 of file input.h.

Field Documentation

◆ activeweaponcode

int in_bestweapon_info_t::activeweaponcode

Definition at line 45 of file input.h.

Referenced by IN_BestWeapon_Register().

◆ ammomin

int in_bestweapon_info_t::ammomin

Definition at line 48 of file input.h.

Referenced by IN_BestWeapon_f(), and IN_BestWeapon_Register().

◆ ammostat

int in_bestweapon_info_t::ammostat

Definition at line 47 of file input.h.

Referenced by IN_BestWeapon_f(), and IN_BestWeapon_Register().

◆ impulse

int in_bestweapon_info_t::impulse

Definition at line 44 of file input.h.

Referenced by IN_BestWeapon_f(), and IN_BestWeapon_Register().

◆ name

char in_bestweapon_info_t::name[32]

Definition at line 43 of file input.h.

◆ weaponbit

int in_bestweapon_info_t::weaponbit

Definition at line 46 of file input.h.

Referenced by IN_BestWeapon_f(), and IN_BestWeapon_Register().


The documentation for this struct was generated from the following file: