DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
jpeg_source_mgr Struct Reference
+ Collaboration diagram for jpeg_source_mgr:

Data Fields

size_t bytes_in_buffer
 
jboolean(* fill_input_buffer )(j_decompress_ptr cinfo)
 
void(* init_source )(j_decompress_ptr cinfo)
 
const unsigned char * next_input_byte
 
jboolean(* resync_to_restart )(j_decompress_ptr cinfo, int desired)
 
void(* skip_input_data )(j_decompress_ptr cinfo, long num_bytes)
 
void(* term_source )(j_decompress_ptr cinfo)
 

Detailed Description

Definition at line 145 of file jpeg.c.

Field Documentation

◆ bytes_in_buffer

size_t jpeg_source_mgr::bytes_in_buffer

Definition at line 148 of file jpeg.c.

◆ fill_input_buffer

jboolean(* jpeg_source_mgr::fill_input_buffer) (j_decompress_ptr cinfo)

Definition at line 151 of file jpeg.c.

◆ init_source

void(* jpeg_source_mgr::init_source) (j_decompress_ptr cinfo)

Definition at line 150 of file jpeg.c.

◆ next_input_byte

const unsigned char* jpeg_source_mgr::next_input_byte

Definition at line 147 of file jpeg.c.

◆ resync_to_restart

jboolean(* jpeg_source_mgr::resync_to_restart) (j_decompress_ptr cinfo, int desired)

Definition at line 153 of file jpeg.c.

◆ skip_input_data

void(* jpeg_source_mgr::skip_input_data) (j_decompress_ptr cinfo, long num_bytes)

Definition at line 152 of file jpeg.c.

◆ term_source

void(* jpeg_source_mgr::term_source) (j_decompress_ptr cinfo)

Definition at line 154 of file jpeg.c.


The documentation for this struct was generated from the following file: