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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | ||
union { | ||
struct sockaddr_in in | ||
struct sockaddr_in6 in6 | ||
struct sockaddr sock | ||
} | addr | |
lhnetaddresstype_t | addresstype | |
int | port | |
union { ... } lhnetaddressnative_t::addr |
lhnetaddresstype_t lhnetaddressnative_t::addresstype |
Definition at line 100 of file lhnet.c.
Referenced by LHNET_Read(), LHNET_Write(), LHNETADDRESS_Compare(), LHNETADDRESS_FromPort(), LHNETADDRESS_FromString(), LHNETADDRESS_GetInterfaceName(), LHNETADDRESS_Resolve(), LHNETADDRESS_SetPort(), and LHNETADDRESS_ToString().
struct sockaddr_in lhnetaddressnative_t::in |
Definition at line 105 of file lhnet.c.
Referenced by LHNET_OpenSocket_Connectionless(), LHNET_Read(), LHNET_Write(), LHNETADDRESS_Compare(), LHNETADDRESS_FromPort(), LHNETADDRESS_FromString(), LHNETADDRESS_Resolve(), LHNETADDRESS_SetPort(), and LHNETADDRESS_ToString().
struct sockaddr_in6 lhnetaddressnative_t::in6 |
Definition at line 107 of file lhnet.c.
Referenced by LHNET_OpenSocket_Connectionless(), LHNET_Read(), LHNET_Write(), LHNETADDRESS_Compare(), LHNETADDRESS_FromPort(), LHNETADDRESS_FromString(), LHNETADDRESS_GetInterfaceName(), LHNETADDRESS_Resolve(), LHNETADDRESS_SetPort(), and LHNETADDRESS_ToString().
int lhnetaddressnative_t::port |
Definition at line 101 of file lhnet.c.
Referenced by LHNET_Read(), LHNET_Write(), LHNETADDRESS_Compare(), LHNETADDRESS_FromPort(), LHNETADDRESS_FromString(), LHNETADDRESS_Resolve(), LHNETADDRESS_SetPort(), and LHNETADDRESS_ToString().
struct sockaddr lhnetaddressnative_t::sock |
Definition at line 104 of file lhnet.c.
Referenced by LHNET_OpenSocket_Connectionless(), and LHNET_Read().