DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
loadingscreenstack_t Struct Reference
+ Collaboration diagram for loadingscreenstack_t:

Data Fields

float absolute_loading_amount_len
 
float absolute_loading_amount_min
 
char msg [MAX_QPATH]
 
struct loadingscreenstack_s * prev
 
float relative_completion
 

Detailed Description

Definition at line 1557 of file cl_screen.c.

Field Documentation

◆ absolute_loading_amount_len

float loadingscreenstack_t::absolute_loading_amount_len

Definition at line 1562 of file cl_screen.c.

Referenced by SCR_PopLoadingScreen(), and SCR_PushLoadingScreen().

◆ absolute_loading_amount_min

float loadingscreenstack_t::absolute_loading_amount_min

◆ msg

char loadingscreenstack_t::msg[MAX_QPATH]

◆ prev

struct loadingscreenstack_s* loadingscreenstack_t::prev

◆ relative_completion

float loadingscreenstack_t::relative_completion

Definition at line 1563 of file cl_screen.c.

Referenced by SCR_PushLoadingScreen().


The documentation for this struct was generated from the following file: