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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
float | absolute_loading_amount_len |
float | absolute_loading_amount_min |
char | msg [MAX_QPATH] |
struct loadingscreenstack_s * | prev |
float | relative_completion |
Definition at line 1557 of file cl_screen.c.
float loadingscreenstack_t::absolute_loading_amount_len |
Definition at line 1562 of file cl_screen.c.
Referenced by SCR_PopLoadingScreen(), and SCR_PushLoadingScreen().
float loadingscreenstack_t::absolute_loading_amount_min |
Definition at line 1561 of file cl_screen.c.
Referenced by SCR_BeginLoadingPlaque(), SCR_DrawLoadingStack(), SCR_DrawScreen(), SCR_PopLoadingScreen(), and SCR_PushLoadingScreen().
char loadingscreenstack_t::msg[MAX_QPATH] |
Definition at line 1560 of file cl_screen.c.
Referenced by SCR_BeginLoadingPlaque(), SCR_DrawLoadingStack_r(), SCR_DrawScreen(), and SCR_PushLoadingScreen().
struct loadingscreenstack_s* loadingscreenstack_t::prev |
Definition at line 1559 of file cl_screen.c.
Referenced by SCR_ClearLoadingScreen(), SCR_DrawLoadingStack_r(), SCR_PopLoadingScreen(), and SCR_PushLoadingScreen().
float loadingscreenstack_t::relative_completion |
Definition at line 1563 of file cl_screen.c.
Referenced by SCR_PushLoadingScreen().