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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_brush.h>
Data Fields | |
int | children [2] |
int | planenum |
Definition at line 201 of file model_brush.h.
int mclipnode_t::children[2] |
Definition at line 204 of file model_brush.h.
Referenced by Collision_ClipTrace_Box(), Mod_Q1BSP_LoadClipnodes(), Mod_Q1BSP_MakeHull0(), Mod_Q1BSP_PointSuperContents(), Mod_Q1BSP_RecursiveHullCheck(), and Mod_Q1BSP_RecursiveHullCheckPoint().
int mclipnode_t::planenum |
Definition at line 203 of file model_brush.h.
Referenced by Collision_ClipTrace_Box(), Mod_Q1BSP_LoadClipnodes(), Mod_Q1BSP_MakeHull0(), Mod_Q1BSP_PointSuperContents(), Mod_Q1BSP_RecursiveHullCheck(), and Mod_Q1BSP_RecursiveHullCheckPoint().