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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_alias.h>
Definition at line 99 of file model_alias.h.
int md2_t::framesize |
Definition at line 106 of file model_alias.h.
int md2_t::ident |
Definition at line 101 of file model_alias.h.
int md2_t::num_frames |
Definition at line 113 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::num_glcmds |
Definition at line 112 of file model_alias.h.
int md2_t::num_skins |
Definition at line 108 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::num_st |
Definition at line 110 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::num_tris |
Definition at line 111 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::num_xyz |
Definition at line 109 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::ofs_end |
Definition at line 120 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::ofs_frames |
Definition at line 118 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::ofs_glcmds |
Definition at line 119 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::ofs_skins |
Definition at line 115 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::ofs_st |
Definition at line 116 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::ofs_tris |
Definition at line 117 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::skinheight |
Definition at line 105 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::skinwidth |
Definition at line 104 of file model_alias.h.
Referenced by Mod_IDP2_Load().
int md2_t::version |
Definition at line 102 of file model_alias.h.
Referenced by Mod_IDP2_Load().