DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
memheader_t Struct Reference

#include <zone.h>

+ Collaboration diagram for memheader_t:

Data Fields

voidbaseaddress
 
int fileline
 
const char * filename
 
struct llist_s list
 
struct mempool_s * pool
 
unsigned int sentinel
 
size_t size
 

Detailed Description

Definition at line 45 of file zone.h.

Field Documentation

◆ baseaddress

void* memheader_t::baseaddress

Definition at line 48 of file zone.h.

Referenced by _Mem_Alloc(), and _Mem_FreeBlock().

◆ fileline

int memheader_t::fileline

Definition at line 57 of file zone.h.

Referenced by _Mem_Alloc(), _Mem_CheckSentinels(), _Mem_FreeBlock(), Mem_PrintList(), and Mem_PrintStats().

◆ filename

const char* memheader_t::filename

Definition at line 56 of file zone.h.

Referenced by _Mem_Alloc(), _Mem_CheckSentinels(), _Mem_FreeBlock(), Mem_PrintList(), and Mem_PrintStats().

◆ list

struct llist_s memheader_t::list

Definition at line 50 of file zone.h.

Referenced by _Mem_Alloc(), and _Mem_FreeBlock().

◆ pool

struct mempool_s* memheader_t::pool

Definition at line 52 of file zone.h.

Referenced by _Mem_Alloc(), and _Mem_FreeBlock().

◆ sentinel

unsigned int memheader_t::sentinel

Definition at line 59 of file zone.h.

Referenced by _Mem_Alloc(), _Mem_CheckSentinels(), and _Mem_FreeBlock().

◆ size

size_t memheader_t::size

Definition at line 54 of file zone.h.

Referenced by _Mem_Alloc(), _Mem_CheckSentinels(), _Mem_FreeBlock(), Mem_PrintList(), and Mem_PrintStats().


The documentation for this struct was generated from the following file: