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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <zone.h>
Data Fields | |
void * | baseaddress |
int | fileline |
const char * | filename |
struct llist_s | list |
struct mempool_s * | pool |
unsigned int | sentinel |
size_t | size |
void* memheader_t::baseaddress |
Definition at line 48 of file zone.h.
Referenced by _Mem_Alloc(), and _Mem_FreeBlock().
int memheader_t::fileline |
Definition at line 57 of file zone.h.
Referenced by _Mem_Alloc(), _Mem_CheckSentinels(), _Mem_FreeBlock(), Mem_PrintList(), and Mem_PrintStats().
const char* memheader_t::filename |
Definition at line 56 of file zone.h.
Referenced by _Mem_Alloc(), _Mem_CheckSentinels(), _Mem_FreeBlock(), Mem_PrintList(), and Mem_PrintStats().
struct llist_s memheader_t::list |
Definition at line 50 of file zone.h.
Referenced by _Mem_Alloc(), and _Mem_FreeBlock().
struct mempool_s* memheader_t::pool |
Definition at line 52 of file zone.h.
Referenced by _Mem_Alloc(), and _Mem_FreeBlock().
unsigned int memheader_t::sentinel |
Definition at line 59 of file zone.h.
Referenced by _Mem_Alloc(), _Mem_CheckSentinels(), and _Mem_FreeBlock().
size_t memheader_t::size |
Definition at line 54 of file zone.h.
Referenced by _Mem_Alloc(), _Mem_CheckSentinels(), _Mem_FreeBlock(), Mem_PrintList(), and Mem_PrintStats().