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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <netconn.h>
Data Fields | |
int | ackbytes |
double | cleartime |
int | reliablebytes |
double | time |
int | unreliablebytes |
int netgraphitem_t::ackbytes |
Definition at line 137 of file netconn.h.
Referenced by NetConn_CanSend(), NetConn_ReceivedMessage(), and SCR_DrawNetGraph_DrawGraph().
double netgraphitem_t::cleartime |
Definition at line 138 of file netconn.h.
Referenced by NetConn_CanSend(), NetConn_ReceivedMessage(), NetConn_SendUnreliableMessage(), and SCR_DrawNetGraph_DrawGraph().
int netgraphitem_t::reliablebytes |
Definition at line 135 of file netconn.h.
Referenced by NetConn_CanSend(), NetConn_ReceivedMessage(), NetConn_SendUnreliableMessage(), and SCR_DrawNetGraph_DrawGraph().
double netgraphitem_t::time |
Definition at line 134 of file netconn.h.
Referenced by NetConn_CanSend(), NetConn_ReceivedMessage(), and SCR_DrawNetGraph_DrawGraph().
int netgraphitem_t::unreliablebytes |
Definition at line 136 of file netconn.h.
Referenced by CL_SendMove(), NetConn_CanSend(), NetConn_ReceivedMessage(), NetConn_SendUnreliableMessage(), SCR_DrawNetGraph_DrawGraph(), SV_ApplyClientMove(), and SV_Status_f().