DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
ogg_stream_perchannel_t Struct Reference
+ Collaboration diagram for ogg_stream_perchannel_t:

Data Fields

int bs
 
unsigned char buffer [STREAM_BUFFERSIZE *4]
 
int buffer_firstframe
 
int buffer_numframes
 
ov_decode_t ov_decode
 
OggVorbis_File vf
 

Detailed Description

Definition at line 400 of file snd_ogg.c.

Field Documentation

◆ bs

int ogg_stream_perchannel_t::bs

Definition at line 404 of file snd_ogg.c.

Referenced by OGG_GetSamplesFloat().

◆ buffer

unsigned char ogg_stream_perchannel_t::buffer[STREAM_BUFFERSIZE *4]

Definition at line 407 of file snd_ogg.c.

Referenced by OGG_GetSamplesFloat().

◆ buffer_firstframe

int ogg_stream_perchannel_t::buffer_firstframe

Definition at line 405 of file snd_ogg.c.

Referenced by OGG_GetSamplesFloat().

◆ buffer_numframes

int ogg_stream_perchannel_t::buffer_numframes

Definition at line 406 of file snd_ogg.c.

Referenced by OGG_GetSamplesFloat().

◆ ov_decode

ov_decode_t ogg_stream_perchannel_t::ov_decode

Definition at line 403 of file snd_ogg.c.

Referenced by OGG_GetSamplesFloat().

◆ vf

OggVorbis_File ogg_stream_perchannel_t::vf

Definition at line 402 of file snd_ogg.c.

Referenced by OGG_GetSamplesFloat(), and OGG_StopChannel().


The documentation for this struct was generated from the following file: