DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
ogg_sync_state Struct Reference
+ Collaboration diagram for ogg_sync_state:

Data Fields

int bodybytes
 
unsigned char * data
 
int fill
 
int headerbytes
 
int returned
 
int storage
 
int unsynced
 

Detailed Description

Definition at line 92 of file cap_ogg.c.

Field Documentation

◆ bodybytes

int ogg_sync_state::bodybytes

Definition at line 100 of file cap_ogg.c.

◆ data

unsigned char * ogg_sync_state::data

Definition at line 93 of file cap_ogg.c.

◆ fill

int ogg_sync_state::fill

Definition at line 95 of file cap_ogg.c.

◆ headerbytes

int ogg_sync_state::headerbytes

Definition at line 99 of file cap_ogg.c.

◆ returned

int ogg_sync_state::returned

Definition at line 96 of file cap_ogg.c.

◆ storage

int ogg_sync_state::storage

Definition at line 94 of file cap_ogg.c.

◆ unsynced

int ogg_sync_state::unsynced

Definition at line 98 of file cap_ogg.c.


The documentation for this struct was generated from the following files: