DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
prvm_edict_private_t Struct Reference

#include <progsvm.h>

+ Collaboration diagram for prvm_edict_private_t:

Data Fields

const char * allocation_origin
 place in the code where it was allocated (for the leak detector)
 
int mark
 mark for the leak detector
 

Detailed Description

Definition at line 82 of file progsvm.h.

Field Documentation

◆ allocation_origin

const char* prvm_edict_private_t::allocation_origin

place in the code where it was allocated (for the leak detector)

Definition at line 87 of file progsvm.h.

Referenced by PRVM_ED_ClearEdict(), PRVM_ED_Free(), and PRVM_LeakTest().

◆ mark

int prvm_edict_private_t::mark

mark for the leak detector

Definition at line 85 of file progsvm.h.

Referenced by PRVM_IsEdictReferenced(), PRVM_LeakTest(), PRVM_MarkReferencedEdicts(), SV_Impact(), VM_CL_setorigin(), and VM_SV_setorigin().


The documentation for this struct was generated from the following file: