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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <progsvm.h>
Data Fields | |
const char * | allocation_origin |
place in the code where it was allocated (for the leak detector) | |
int | mark |
mark for the leak detector | |
const char* prvm_edict_private_t::allocation_origin |
place in the code where it was allocated (for the leak detector)
Definition at line 87 of file progsvm.h.
Referenced by PRVM_ED_ClearEdict(), PRVM_ED_Free(), and PRVM_LeakTest().
int prvm_edict_private_t::mark |
mark for the leak detector
Definition at line 85 of file progsvm.h.
Referenced by PRVM_IsEdictReferenced(), PRVM_LeakTest(), PRVM_MarkReferencedEdicts(), SV_Impact(), VM_CL_setorigin(), and VM_SV_setorigin().