DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
prvm_prog_garbagecollection_state_t Struct Reference

#include <progsvm.h>

+ Collaboration diagram for prvm_prog_garbagecollection_state_t:

Data Fields

int fields_mark_progress
 
int fields_mark_progress_entity
 
int globals_mark_progress
 
int knownstrings_sweep_progress
 
int stage
 

Detailed Description

Definition at line 524 of file progsvm.h.

Field Documentation

◆ fields_mark_progress

int prvm_prog_garbagecollection_state_t::fields_mark_progress

Definition at line 528 of file progsvm.h.

Referenced by PRVM_GarbageCollection().

◆ fields_mark_progress_entity

int prvm_prog_garbagecollection_state_t::fields_mark_progress_entity

Definition at line 529 of file progsvm.h.

Referenced by PRVM_GarbageCollection().

◆ globals_mark_progress

int prvm_prog_garbagecollection_state_t::globals_mark_progress

Definition at line 527 of file progsvm.h.

Referenced by PRVM_GarbageCollection().

◆ knownstrings_sweep_progress

int prvm_prog_garbagecollection_state_t::knownstrings_sweep_progress

Definition at line 530 of file progsvm.h.

Referenced by PRVM_GarbageCollection().

◆ stage

int prvm_prog_garbagecollection_state_t::stage

Definition at line 526 of file progsvm.h.

Referenced by PRVM_GarbageCollection().


The documentation for this struct was generated from the following file: