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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <progsvm.h>
Data Fields | |
| unsigned char | flags |
| int | max_strings |
| int | num_strings |
| const char * | origin |
| char ** | strings |
| unsigned char prvm_stringbuffer_t::flags |
Definition at line 505 of file progsvm.h.
Referenced by BufStr_FindCreateReplace(), SV_Loadgame_f(), SV_Savegame_to(), and VM_buf_create().
| int prvm_stringbuffer_t::max_strings |
Definition at line 501 of file progsvm.h.
Referenced by BufStr_Expand(), BufStr_Shrink(), VM_buf_copy(), and VM_buf_cvarlist().
| int prvm_stringbuffer_t::num_strings |
Definition at line 502 of file progsvm.h.
Referenced by BufStr_Del(), BufStr_Expand(), BufStr_Set(), BufStr_Shrink(), SV_Savegame_to(), VM_buf_copy(), VM_buf_cvarlist(), VM_buf_getsize(), VM_buf_implode(), VM_buf_loadfile(), VM_buf_sort(), VM_buf_writefile(), VM_bufstr_add(), and VM_uri_get().
| const char* prvm_stringbuffer_t::origin |
Definition at line 504 of file progsvm.h.
Referenced by BufStr_Del(), PRVM_LeakTest(), and VM_buf_create().
| char** prvm_stringbuffer_t::strings |
Definition at line 503 of file progsvm.h.
Referenced by BufStr_Del(), BufStr_Expand(), BufStr_Set(), BufStr_Shrink(), SV_Savegame_to(), VM_buf_copy(), VM_buf_cvarlist(), VM_buf_implode(), VM_buf_loadfile(), VM_buf_sort(), VM_buf_writefile(), VM_bufstr_add(), VM_bufstr_find(), VM_bufstr_free(), VM_bufstr_get(), and VM_uri_get().