DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
prvm_stringbuffer_t Struct Reference

#include <progsvm.h>

+ Collaboration diagram for prvm_stringbuffer_t:

Data Fields

unsigned char flags
 
int max_strings
 
int num_strings
 
const char * origin
 
char ** strings
 

Detailed Description

Definition at line 499 of file progsvm.h.

Field Documentation

◆ flags

unsigned char prvm_stringbuffer_t::flags

Definition at line 505 of file progsvm.h.

Referenced by BufStr_FindCreateReplace(), SV_Loadgame_f(), SV_Savegame_to(), and VM_buf_create().

◆ max_strings

int prvm_stringbuffer_t::max_strings

Definition at line 501 of file progsvm.h.

Referenced by BufStr_Expand(), BufStr_Shrink(), VM_buf_copy(), and VM_buf_cvarlist().

◆ num_strings

◆ origin

const char* prvm_stringbuffer_t::origin

Definition at line 504 of file progsvm.h.

Referenced by BufStr_Del(), PRVM_LeakTest(), and VM_buf_create().

◆ strings


The documentation for this struct was generated from the following file: