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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_q3bsp.h>
Data Fields | |
int | areaindex |
int | clusterindex |
int | firstleafbrush |
int | firstleafface |
int | maxs [3] |
int | mins [3] |
int | numleafbrushes |
int | numleaffaces |
Definition at line 69 of file model_q3bsp.h.
int q3dleaf_t::areaindex |
Definition at line 72 of file model_q3bsp.h.
Referenced by Mod_Q3BSP_LoadLeafs().
int q3dleaf_t::clusterindex |
Definition at line 71 of file model_q3bsp.h.
Referenced by Mod_Q3BSP_LoadLeafs().
int q3dleaf_t::firstleafbrush |
Definition at line 77 of file model_q3bsp.h.
Referenced by Mod_Q3BSP_LoadLeafs().
int q3dleaf_t::firstleafface |
Definition at line 75 of file model_q3bsp.h.
Referenced by Mod_Q3BSP_LoadLeafs().
int q3dleaf_t::maxs[3] |
Definition at line 74 of file model_q3bsp.h.
Referenced by Mod_Q3BSP_LoadLeafs().
int q3dleaf_t::mins[3] |
Definition at line 73 of file model_q3bsp.h.
Referenced by Mod_Q3BSP_LoadLeafs().
int q3dleaf_t::numleafbrushes |
Definition at line 78 of file model_q3bsp.h.
Referenced by Mod_Q3BSP_LoadLeafs().
int q3dleaf_t::numleaffaces |
Definition at line 76 of file model_q3bsp.h.
Referenced by Mod_Q3BSP_LoadLeafs().