DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
q3dleaf_t Struct Reference

#include <model_q3bsp.h>

+ Collaboration diagram for q3dleaf_t:

Data Fields

int areaindex
 
int clusterindex
 
int firstleafbrush
 
int firstleafface
 
int maxs [3]
 
int mins [3]
 
int numleafbrushes
 
int numleaffaces
 

Detailed Description

Definition at line 69 of file model_q3bsp.h.

Field Documentation

◆ areaindex

int q3dleaf_t::areaindex

Definition at line 72 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ clusterindex

int q3dleaf_t::clusterindex

Definition at line 71 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ firstleafbrush

int q3dleaf_t::firstleafbrush

Definition at line 77 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ firstleafface

int q3dleaf_t::firstleafface

Definition at line 75 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ maxs

int q3dleaf_t::maxs[3]

Definition at line 74 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ mins

int q3dleaf_t::mins[3]

Definition at line 73 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ numleafbrushes

int q3dleaf_t::numleafbrushes

Definition at line 78 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLeafs().

◆ numleaffaces

int q3dleaf_t::numleaffaces

Definition at line 76 of file model_q3bsp.h.

Referenced by Mod_Q3BSP_LoadLeafs().


The documentation for this struct was generated from the following file: