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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_q3bsp.h>
Data Fields | |
struct colbrushf_s * | colbrushf |
struct q3mbrushside_s * | firstbrushside |
int | numbrushsides |
struct texture_s * | texture |
Definition at line 296 of file model_q3bsp.h.
struct colbrushf_s* q3mbrush_t::colbrushf |
Definition at line 298 of file model_q3bsp.h.
Referenced by Mod_MakeCollisionBIH(), Mod_Q2BSP_LoadBrushes(), Mod_Q3BSP_LoadBrushes(), and R_DrawDebugModel().
struct q3mbrushside_s* q3mbrush_t::firstbrushside |
Definition at line 300 of file model_q3bsp.h.
Referenced by Mod_Q2BSP_LoadBrushes(), and Mod_Q3BSP_LoadBrushes().
int q3mbrush_t::numbrushsides |
Definition at line 299 of file model_q3bsp.h.
Referenced by Mod_Q2BSP_LoadBrushes(), and Mod_Q3BSP_LoadBrushes().
struct texture_s* q3mbrush_t::texture |
Definition at line 301 of file model_q3bsp.h.
Referenced by Mod_MakeCollisionBIH(), Mod_Q2BSP_LoadBrushes(), and Mod_Q3BSP_LoadBrushes().