DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
r_bufferdata_buffer_t Struct Reference
+ Collaboration diagram for r_bufferdata_buffer_t:

Data Fields

r_meshbuffer_tbuffer
 
size_t current
 
struct r_bufferdata_buffer_s * purge
 
size_t size
 

Detailed Description

Definition at line 3600 of file gl_rmain.c.

Field Documentation

◆ buffer

r_meshbuffer_t* r_bufferdata_buffer_t::buffer

◆ current

size_t r_bufferdata_buffer_t::current

Definition at line 3604 of file gl_rmain.c.

Referenced by R_BufferData_NewFrame(), R_BufferData_Resize(), and R_BufferData_Store().

◆ purge

struct r_bufferdata_buffer_s* r_bufferdata_buffer_t::purge

Definition at line 3602 of file gl_rmain.c.

Referenced by R_BufferData_NewFrame(), R_BufferData_Reset(), and R_BufferData_Resize().

◆ size

size_t r_bufferdata_buffer_t::size

Definition at line 3603 of file gl_rmain.c.

Referenced by R_BufferData_Resize(), and R_BufferData_Store().


The documentation for this struct was generated from the following file: