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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
r_meshbuffer_t * | buffer |
size_t | current |
struct r_bufferdata_buffer_s * | purge |
size_t | size |
Definition at line 3600 of file gl_rmain.c.
r_meshbuffer_t* r_bufferdata_buffer_t::buffer |
Definition at line 3605 of file gl_rmain.c.
Referenced by R_BufferData_NewFrame(), R_BufferData_Reset(), R_BufferData_Resize(), and R_BufferData_Store().
size_t r_bufferdata_buffer_t::current |
Definition at line 3604 of file gl_rmain.c.
Referenced by R_BufferData_NewFrame(), R_BufferData_Resize(), and R_BufferData_Store().
struct r_bufferdata_buffer_s* r_bufferdata_buffer_t::purge |
Definition at line 3602 of file gl_rmain.c.
Referenced by R_BufferData_NewFrame(), R_BufferData_Reset(), and R_BufferData_Resize().
size_t r_bufferdata_buffer_t::size |
Definition at line 3603 of file gl_rmain.c.
Referenced by R_BufferData_Resize(), and R_BufferData_Store().