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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_shared.h>
Data Fields | |
int | bufferobject |
void * | devicebuffer |
qbool | isdynamic |
qbool | isindex16 |
qbool | isindexbuffer |
qbool | isuniformbuffer |
char | name [MAX_QPATH] |
size_t | size |
Definition at line 71 of file model_shared.h.
int r_meshbuffer_t::bufferobject |
Definition at line 73 of file model_shared.h.
Referenced by R_Mesh_ColorPointer(), R_Mesh_Draw(), R_Mesh_TexCoordPointer(), R_Mesh_VertexPointer(), R_SetupShader_DepthOrShadow(), and R_SetupShader_Surface().
void* r_meshbuffer_t::devicebuffer |
Definition at line 74 of file model_shared.h.
qbool r_meshbuffer_t::isdynamic |
Definition at line 78 of file model_shared.h.
qbool r_meshbuffer_t::isindex16 |
Definition at line 79 of file model_shared.h.
qbool r_meshbuffer_t::isindexbuffer |
Definition at line 76 of file model_shared.h.
qbool r_meshbuffer_t::isuniformbuffer |
Definition at line 77 of file model_shared.h.
char r_meshbuffer_t::name[MAX_QPATH] |
Definition at line 80 of file model_shared.h.
size_t r_meshbuffer_t::size |
Definition at line 75 of file model_shared.h.