DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
r_meshbuffer_t Struct Reference

#include <model_shared.h>

Collaboration diagram for r_meshbuffer_t:

Data Fields

int bufferobject
voiddevicebuffer
qbool isdynamic
qbool isindex16
qbool isindexbuffer
qbool isuniformbuffer
char name [MAX_QPATH]
size_t size

Detailed Description

Definition at line 71 of file model_shared.h.

Field Documentation

◆ bufferobject

int r_meshbuffer_t::bufferobject

◆ devicebuffer

void* r_meshbuffer_t::devicebuffer

Definition at line 74 of file model_shared.h.

◆ isdynamic

qbool r_meshbuffer_t::isdynamic

Definition at line 78 of file model_shared.h.

◆ isindex16

qbool r_meshbuffer_t::isindex16

Definition at line 79 of file model_shared.h.

◆ isindexbuffer

qbool r_meshbuffer_t::isindexbuffer

Definition at line 76 of file model_shared.h.

◆ isuniformbuffer

qbool r_meshbuffer_t::isuniformbuffer

Definition at line 77 of file model_shared.h.

◆ name

char r_meshbuffer_t::name[MAX_QPATH]

Definition at line 80 of file model_shared.h.

◆ size

size_t r_meshbuffer_t::size

Definition at line 75 of file model_shared.h.


The documentation for this struct was generated from the following file: