DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
r_meshbuffer_t Struct Reference

#include <model_shared.h>

+ Collaboration diagram for r_meshbuffer_t:

Data Fields

int bufferobject
 
voiddevicebuffer
 
qbool isdynamic
 
qbool isindex16
 
qbool isindexbuffer
 
qbool isuniformbuffer
 
char name [MAX_QPATH]
 
size_t size
 

Detailed Description

Definition at line 71 of file model_shared.h.

Field Documentation

◆ bufferobject

◆ devicebuffer

void* r_meshbuffer_t::devicebuffer

Definition at line 74 of file model_shared.h.

◆ isdynamic

qbool r_meshbuffer_t::isdynamic

Definition at line 78 of file model_shared.h.

◆ isindex16

qbool r_meshbuffer_t::isindex16

Definition at line 79 of file model_shared.h.

◆ isindexbuffer

qbool r_meshbuffer_t::isindexbuffer

Definition at line 76 of file model_shared.h.

◆ isuniformbuffer

qbool r_meshbuffer_t::isuniformbuffer

Definition at line 77 of file model_shared.h.

◆ name

char r_meshbuffer_t::name[MAX_QPATH]

Definition at line 80 of file model_shared.h.

◆ size

size_t r_meshbuffer_t::size

Definition at line 75 of file model_shared.h.


The documentation for this struct was generated from the following file: