DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
rendermodule_t Struct Reference
+ Collaboration diagram for rendermodule_t:

Data Fields

int active
 
void(* devicelost )(void)
 
void(* devicerestored )(void)
 
const char * name
 
void(* newmap )(void)
 
void(* shutdown )(void)
 
void(* start )(void)
 

Detailed Description

Definition at line 6 of file r_modules.c.

Field Documentation

◆ active

int rendermodule_t::active

Definition at line 8 of file r_modules.c.

Referenced by R_Modules_Shutdown(), R_Modules_Start(), and R_RegisterModule().

◆ devicelost

void(* rendermodule_t::devicelost) (void)

Definition at line 13 of file r_modules.c.

Referenced by R_Modules_DeviceLost(), and R_RegisterModule().

◆ devicerestored

void(* rendermodule_t::devicerestored) (void)

Definition at line 14 of file r_modules.c.

Referenced by R_Modules_DeviceRestored(), and R_RegisterModule().

◆ name

const char* rendermodule_t::name

Definition at line 9 of file r_modules.c.

Referenced by R_RegisterModule().

◆ newmap

void(* rendermodule_t::newmap) (void)

Definition at line 12 of file r_modules.c.

Referenced by R_Modules_NewMap(), and R_RegisterModule().

◆ shutdown

void(* rendermodule_t::shutdown) (void)

Definition at line 11 of file r_modules.c.

Referenced by R_Modules_Shutdown(), and R_RegisterModule().

◆ start

void(* rendermodule_t::start) (void)

Definition at line 10 of file r_modules.c.

Referenced by R_Modules_Start(), and R_RegisterModule().


The documentation for this struct was generated from the following file: