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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
int | active |
void(* | devicelost )(void) |
void(* | devicerestored )(void) |
const char * | name |
void(* | newmap )(void) |
void(* | shutdown )(void) |
void(* | start )(void) |
Definition at line 6 of file r_modules.c.
int rendermodule_t::active |
Definition at line 8 of file r_modules.c.
Referenced by R_Modules_Shutdown(), R_Modules_Start(), and R_RegisterModule().
Definition at line 13 of file r_modules.c.
Referenced by R_Modules_DeviceLost(), and R_RegisterModule().
Definition at line 14 of file r_modules.c.
Referenced by R_Modules_DeviceRestored(), and R_RegisterModule().
const char* rendermodule_t::name |
Definition at line 9 of file r_modules.c.
Referenced by R_RegisterModule().
Definition at line 12 of file r_modules.c.
Referenced by R_Modules_NewMap(), and R_RegisterModule().
Definition at line 11 of file r_modules.c.
Referenced by R_Modules_Shutdown(), and R_RegisterModule().
Definition at line 10 of file r_modules.c.
Referenced by R_Modules_Start(), and R_RegisterModule().