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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <screen.h>
Data Fields | |
float | active |
float | activealpha |
float | inactivealpha |
const char * | pic |
float | rect [4] |
const char * | text |
float | textheight |
float scr_touchscreenarea_t::active |
Definition at line 84 of file screen.h.
Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().
float scr_touchscreenarea_t::activealpha |
Definition at line 85 of file screen.h.
Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().
float scr_touchscreenarea_t::inactivealpha |
Definition at line 86 of file screen.h.
Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().
const char* scr_touchscreenarea_t::pic |
Definition at line 80 of file screen.h.
Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().
float scr_touchscreenarea_t::rect[4] |
Definition at line 82 of file screen.h.
Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().
const char* scr_touchscreenarea_t::text |
Definition at line 81 of file screen.h.
Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().
float scr_touchscreenarea_t::textheight |
Definition at line 83 of file screen.h.
Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().