DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
scr_touchscreenarea_t Struct Reference

#include <screen.h>

+ Collaboration diagram for scr_touchscreenarea_t:

Data Fields

float active
 
float activealpha
 
float inactivealpha
 
const char * pic
 
float rect [4]
 
const char * text
 
float textheight
 

Detailed Description

Definition at line 78 of file screen.h.

Field Documentation

◆ active

float scr_touchscreenarea_t::active

Definition at line 84 of file screen.h.

Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().

◆ activealpha

float scr_touchscreenarea_t::activealpha

Definition at line 85 of file screen.h.

Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().

◆ inactivealpha

float scr_touchscreenarea_t::inactivealpha

Definition at line 86 of file screen.h.

Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().

◆ pic

const char* scr_touchscreenarea_t::pic

Definition at line 80 of file screen.h.

Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().

◆ rect

float scr_touchscreenarea_t::rect[4]

Definition at line 82 of file screen.h.

Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().

◆ text

const char* scr_touchscreenarea_t::text

Definition at line 81 of file screen.h.

Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().

◆ textheight

float scr_touchscreenarea_t::textheight

Definition at line 83 of file screen.h.

Referenced by VID_TouchscreenArea(), and VID_TouchscreenCursor().


The documentation for this struct was generated from the following file: