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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
int | builtincrc |
const char ** | builtinshaderstrings |
char * | builtinstring |
const char * | extension |
char * | filename |
const char * | name |
const char * | pretext |
const char * | sourcebasename |
Definition at line 611 of file gl_rmain.c.
int shadermodeinfo_t::builtincrc |
Definition at line 620 of file gl_rmain.c.
Referenced by R_InitShaderModeInfo().
const char** shadermodeinfo_t::builtinshaderstrings |
Definition at line 615 of file gl_rmain.c.
Referenced by R_InitShaderModeInfo().
char* shadermodeinfo_t::builtinstring |
Definition at line 619 of file gl_rmain.c.
Referenced by R_GLSL_DumpShader_f(), R_InitShaderModeInfo(), and ShaderModeInfo_GetShaderText().
const char* shadermodeinfo_t::extension |
Definition at line 614 of file gl_rmain.c.
Referenced by R_InitShaderModeInfo().
char* shadermodeinfo_t::filename |
Definition at line 618 of file gl_rmain.c.
Referenced by R_GLSL_CompilePermutation(), R_InitShaderModeInfo(), and ShaderModeInfo_GetShaderText().
const char* shadermodeinfo_t::name |
Definition at line 617 of file gl_rmain.c.
Referenced by R_GLSL_CompilePermutation().
const char* shadermodeinfo_t::pretext |
Definition at line 616 of file gl_rmain.c.
Referenced by R_GLSL_CompilePermutation().
const char* shadermodeinfo_t::sourcebasename |
Definition at line 613 of file gl_rmain.c.
Referenced by R_InitShaderModeInfo().