DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
shadermodeinfo_t Struct Reference
+ Collaboration diagram for shadermodeinfo_t:

Data Fields

int builtincrc
 
const char ** builtinshaderstrings
 
char * builtinstring
 
const char * extension
 
char * filename
 
const char * name
 
const char * pretext
 
const char * sourcebasename
 

Detailed Description

Definition at line 611 of file gl_rmain.c.

Field Documentation

◆ builtincrc

int shadermodeinfo_t::builtincrc

Definition at line 620 of file gl_rmain.c.

Referenced by R_InitShaderModeInfo().

◆ builtinshaderstrings

const char** shadermodeinfo_t::builtinshaderstrings

Definition at line 615 of file gl_rmain.c.

Referenced by R_InitShaderModeInfo().

◆ builtinstring

char* shadermodeinfo_t::builtinstring

◆ extension

const char* shadermodeinfo_t::extension

Definition at line 614 of file gl_rmain.c.

Referenced by R_InitShaderModeInfo().

◆ filename

char* shadermodeinfo_t::filename

◆ name

const char* shadermodeinfo_t::name

Definition at line 617 of file gl_rmain.c.

Referenced by R_GLSL_CompilePermutation().

◆ pretext

const char* shadermodeinfo_t::pretext

Definition at line 616 of file gl_rmain.c.

Referenced by R_GLSL_CompilePermutation().

◆ sourcebasename

const char* shadermodeinfo_t::sourcebasename

Definition at line 613 of file gl_rmain.c.

Referenced by R_InitShaderModeInfo().


The documentation for this struct was generated from the following file: