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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <model_shared.h>
Data Fields | |
char | name [MAX_QPATH] |
struct skinfileitem_s * | next |
char | replacement [MAX_QPATH] |
Definition at line 642 of file model_shared.h.
char skinfileitem_t::name[MAX_QPATH] |
Definition at line 645 of file model_shared.h.
Referenced by Mod_BuildAliasSkinsFromSkinFiles(), and Mod_LoadSkinFiles().
struct skinfileitem_s* skinfileitem_t::next |
Definition at line 644 of file model_shared.h.
Referenced by Mod_BuildAliasSkinsFromSkinFiles(), Mod_FreeSkinFiles(), and Mod_LoadSkinFiles().
char skinfileitem_t::replacement[MAX_QPATH] |
Definition at line 646 of file model_shared.h.
Referenced by Mod_BuildAliasSkinsFromSkinFiles(), and Mod_LoadSkinFiles().