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Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
thread_semaphore_t * | done |
HANDLE | mutex |
thread_semaphore_t * | sem |
int | signals |
int | waiting |
Definition at line 102 of file thread_win.c.
thread_semaphore_t* thread_cond_t::done |
Definition at line 108 of file thread_win.c.
Referenced by _Thread_CondBroadcast(), _Thread_CondSignal(), _Thread_CondWait(), _Thread_CreateCond(), and _Thread_DestroyCond().
HANDLE thread_cond_t::mutex |
Definition at line 104 of file thread_win.c.
Referenced by _Thread_CondBroadcast(), _Thread_CondSignal(), _Thread_CondWait(), _Thread_CreateCond(), and _Thread_DestroyCond().
thread_semaphore_t* thread_cond_t::sem |
Definition at line 107 of file thread_win.c.
Referenced by _Thread_CondBroadcast(), _Thread_CondSignal(), _Thread_CondWait(), _Thread_CreateCond(), and _Thread_DestroyCond().
int thread_cond_t::signals |
Definition at line 106 of file thread_win.c.
Referenced by _Thread_CondBroadcast(), _Thread_CondSignal(), _Thread_CondWait(), and _Thread_CreateCond().
int thread_cond_t::waiting |
Definition at line 105 of file thread_win.c.
Referenced by _Thread_CondBroadcast(), _Thread_CondSignal(), _Thread_CondWait(), and _Thread_CreateCond().