DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
video_resolution_t Struct Reference

#include <menu.h>

+ Collaboration diagram for video_resolution_t:

Data Fields

int conheight
 
int conwidth
 
int height
 
double pixelheight
 pixel aspect
 
const char * type
 
int width
 

Detailed Description

Definition at line 93 of file menu.h.

Field Documentation

◆ conheight

int video_resolution_t::conheight

Definition at line 97 of file menu.h.

Referenced by MR_Init().

◆ conwidth

int video_resolution_t::conwidth

Definition at line 97 of file menu.h.

Referenced by MR_Init().

◆ height

int video_resolution_t::height

Definition at line 96 of file menu.h.

Referenced by M_Menu_Video_AdjustSliders(), M_Video_Draw(), and MR_Init().

◆ pixelheight

double video_resolution_t::pixelheight

pixel aspect

Definition at line 98 of file menu.h.

Referenced by M_Video_Draw(), and MR_Init().

◆ type

const char* video_resolution_t::type

Definition at line 95 of file menu.h.

Referenced by MR_Init().

◆ width

int video_resolution_t::width

Definition at line 96 of file menu.h.

Referenced by M_Video_Draw(), MR_Init(), and VM_M_getresolution().


The documentation for this struct was generated from the following file: