DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
xmp_stream_perchannel_t Struct Reference
+ Collaboration diagram for xmp_stream_perchannel_t:

Data Fields

int bs
 
unsigned char buffer [STREAM_BUFFERSIZE *4]
 
int buffer_firstframe
 
int buffer_numframes
 
xmp_context playercontext
 

Detailed Description

Definition at line 421 of file snd_xmp.c.

Field Documentation

◆ bs

int xmp_stream_perchannel_t::bs

Definition at line 424 of file snd_xmp.c.

Referenced by XMP_GetSamplesFloat().

◆ buffer

unsigned char xmp_stream_perchannel_t::buffer[STREAM_BUFFERSIZE *4]

Definition at line 427 of file snd_xmp.c.

Referenced by XMP_GetSamplesFloat().

◆ buffer_firstframe

int xmp_stream_perchannel_t::buffer_firstframe

Definition at line 425 of file snd_xmp.c.

Referenced by XMP_GetSamplesFloat().

◆ buffer_numframes

int xmp_stream_perchannel_t::buffer_numframes

Definition at line 426 of file snd_xmp.c.

Referenced by XMP_GetSamplesFloat().

◆ playercontext

xmp_context xmp_stream_perchannel_t::playercontext

Definition at line 423 of file snd_xmp.c.

Referenced by XMP_GetSamplesFloat(), and XMP_StopChannel().


The documentation for this struct was generated from the following file: