DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
sv_demo.h
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1#ifndef SV_DEMO_H
2#define SV_DEMO_H
3
4#include "qtypes.h"
5struct sizebuf_s;
6struct client_s;
7
8void SV_StartDemoRecording(struct client_s *client, const char *filename, int forcetrack);
9void SV_WriteDemoMessage(struct client_s *client, struct sizebuf_s *sendbuffer, qbool clienttoserver);
10void SV_StopDemoRecording(struct client_s *client);
11void SV_WriteNetnameIntoDemo(struct client_s *client);
12
13#endif
bool qbool
Definition qtypes.h:9
void SV_StopDemoRecording(struct client_s *client)
void SV_WriteNetnameIntoDemo(struct client_s *client)
void SV_WriteDemoMessage(struct client_s *client, struct sizebuf_s *sendbuffer, qbool clienttoserver)
void SV_StartDemoRecording(struct client_s *client, const char *filename, int forcetrack)