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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include "qtypes.h"
Go to the source code of this file.
Functions | |
void | SV_StartDemoRecording (struct client_s *client, const char *filename, int forcetrack) |
void | SV_StopDemoRecording (struct client_s *client) |
void | SV_WriteDemoMessage (struct client_s *client, struct sizebuf_s *sendbuffer, qbool clienttoserver) |
void | SV_WriteNetnameIntoDemo (struct client_s *client) |
void SV_StopDemoRecording | ( | struct client_s * | client | ) |
void SV_WriteDemoMessage | ( | struct client_s * | client, |
struct sizebuf_s * | sendbuffer, | ||
qbool | clienttoserver ) |
void SV_WriteNetnameIntoDemo | ( | struct client_s * | client | ) |