DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
sv_demo.h File Reference
#include "qtypes.h"
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Functions

void SV_StartDemoRecording (struct client_s *client, const char *filename, int forcetrack)
 
void SV_StopDemoRecording (struct client_s *client)
 
void SV_WriteDemoMessage (struct client_s *client, struct sizebuf_s *sendbuffer, qbool clienttoserver)
 
void SV_WriteNetnameIntoDemo (struct client_s *client)
 

Function Documentation

◆ SV_StartDemoRecording()

void SV_StartDemoRecording ( struct client_s * client,
const char * filename,
int forcetrack )

◆ SV_StopDemoRecording()

void SV_StopDemoRecording ( struct client_s * client)

◆ SV_WriteDemoMessage()

void SV_WriteDemoMessage ( struct client_s * client,
struct sizebuf_s * sendbuffer,
qbool clienttoserver )

◆ SV_WriteNetnameIntoDemo()

void SV_WriteNetnameIntoDemo ( struct client_s * client)