DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
view.h
Go to the documentation of this file.
1#ifndef VIEW_H
2#define VIEW_H
3
4#include "qtypes.h"
5#include "matrixlib.h"
6struct cmd_state_s;
7
8void V_Init (void);
9void V_UpdateBlends (void);
10void V_ParseDamage (void);
11void V_DriftPitch(void);
12void V_FadeViewFlashs(void);
13void V_CalcViewBlend(void);
14void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qbool teleported, qbool clonground, qbool clcmdjump, float clstatsviewheight, qbool cldead, const vec3_t clvelocity);
15void V_CalcRefdef(void);
16void V_MakeViewIsometric(void);
17void V_StartPitchDrift(void);
18void V_StopPitchDrift (void);
19void V_StartPitchDrift_f(struct cmd_state_s *cmd);
20
21#endif
void cmd(string command,...)
vec_t vec3_t[3]
Definition qtypes.h:71
bool qbool
Definition qtypes.h:9
void V_UpdateBlends(void)
void V_DriftPitch(void)
Definition view.c:189
void V_CalcRefdefUsing(const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qbool teleported, qbool clonground, qbool clcmdjump, float clstatsviewheight, qbool cldead, const vec3_t clvelocity)
Definition view.c:512
void V_StartPitchDrift(void)
Definition view.c:151
void V_FadeViewFlashs(void)
Definition view.c:1028
void V_MakeViewIsometric(void)
Definition view.c:968
void V_StopPitchDrift(void)
Definition view.c:169
void V_ParseDamage(void)
Definition view.c:261
void V_Init(void)
Definition view.c:1196
void V_StartPitchDrift_f(struct cmd_state_s *cmd)
void V_CalcRefdef(void)
Definition view.c:944
void V_CalcViewBlend(void)
Definition view.c:1043