DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
view.h
Go to the documentation of this file.
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#ifndef VIEW_H
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#define VIEW_H
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#include "
qtypes.h
"
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#include "
matrixlib.h
"
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struct
cmd_state_s;
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void
V_Init
(
void
);
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void
V_UpdateBlends
(
void
);
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void
V_ParseDamage
(
void
);
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void
V_DriftPitch
(
void
);
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void
V_FadeViewFlashs
(
void
);
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void
V_CalcViewBlend
(
void
);
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void
V_CalcRefdefUsing
(
const
matrix4x4_t
*entrendermatrix,
const
vec3_t
clviewangles,
qbool
teleported,
qbool
clonground,
qbool
clcmdjump,
float
clstatsviewheight,
qbool
cldead,
const
vec3_t
clvelocity);
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void
V_CalcRefdef
(
void
);
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void
V_MakeViewIsometric
(
void
);
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void
V_StartPitchDrift
(
void
);
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void
V_StopPitchDrift
(
void
);
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void
V_StartPitchDrift_f
(
struct
cmd_state_s *
cmd
);
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#endif
matrixlib.h
cmd
void cmd(string command,...)
qtypes.h
vec3_t
vec_t vec3_t[3]
Definition
qtypes.h:71
qbool
bool qbool
Definition
qtypes.h:9
matrix4x4_t
Definition
matrixlib.h:10
V_UpdateBlends
void V_UpdateBlends(void)
V_DriftPitch
void V_DriftPitch(void)
Definition
view.c:189
V_CalcRefdefUsing
void V_CalcRefdefUsing(const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qbool teleported, qbool clonground, qbool clcmdjump, float clstatsviewheight, qbool cldead, const vec3_t clvelocity)
Definition
view.c:512
V_StartPitchDrift
void V_StartPitchDrift(void)
Definition
view.c:151
V_FadeViewFlashs
void V_FadeViewFlashs(void)
Definition
view.c:1028
V_MakeViewIsometric
void V_MakeViewIsometric(void)
Definition
view.c:968
V_StopPitchDrift
void V_StopPitchDrift(void)
Definition
view.c:169
V_ParseDamage
void V_ParseDamage(void)
Definition
view.c:261
V_Init
void V_Init(void)
Definition
view.c:1196
V_StartPitchDrift_f
void V_StartPitchDrift_f(struct cmd_state_s *cmd)
V_CalcRefdef
void V_CalcRefdef(void)
Definition
view.c:944
V_CalcViewBlend
void V_CalcViewBlend(void)
Definition
view.c:1043
view.h
Generated on Mon Mar 10 2025 16:50:17 for DarkPlaces by
1.12.0